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-rw-r--r--keyboards/georgi/keymaps/default/keymap.c391
-rw-r--r--keyboards/georgi/keymaps/default/rules.mk32
-rw-r--r--keyboards/georgi/keymaps/minimal/keymap.c223
-rw-r--r--keyboards/georgi/keymaps/minimal/readme.md11
-rw-r--r--keyboards/georgi/keymaps/minimal/rules.mk41
-rw-r--r--keyboards/georgi/keymaps/norman/keymap.c267
-rw-r--r--keyboards/georgi/keymaps/norman/readme.md11
-rw-r--r--keyboards/georgi/keymaps/norman/rules.mk (renamed from keyboards/georgi/keymaps/template/rules.mk)26
-rw-r--r--keyboards/georgi/keymaps/template/keymap.c216
-rw-r--r--keyboards/georgi/keymaps/template/readme.md6
10 files changed, 793 insertions, 431 deletions
diff --git a/keyboards/georgi/keymaps/default/keymap.c b/keyboards/georgi/keymaps/default/keymap.c
index c3d69eb8a..3a0edb892 100644
--- a/keyboards/georgi/keymaps/default/keymap.c
+++ b/keyboards/georgi/keymaps/default/keymap.c
@@ -1,4 +1,4 @@
1/* 1/*
2 * Good on you for modifying your layout, this is the most nonQMK layout you will come across 2 * Good on you for modifying your layout, this is the most nonQMK layout you will come across
3 * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer 3 * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
4 * 4 *
@@ -15,215 +15,224 @@
15#include "keymap_steno.h" 15#include "keymap_steno.h"
16#define IGNORE_MOD_TAP_INTERRUPT 16#define IGNORE_MOD_TAP_INTERRUPT
17 17
18int getKeymapCount(void);
19
20// Proper Layers 18// Proper Layers
21#define FUNCT (LSD | LK | LP | LH) 19#define FUNCT (LSD | LK | LP | LH)
22#define MEDIA (LSD | LK | LW | LR) 20#define MEDIA (LSD | LK | LW | LR)
23#define MOVE (ST1 | ST2) 21#define MOVE (ST1 | ST2)
24 22
23// QMK Layers
24#define STENO_LAYER 0
25#define GAMING 1
26#define GAMING_2 2
27
25/* Keyboard Layout 28/* Keyboard Layout
26 * ,---------------------------------. ,------------------------------. 29 * ,---------------------------------. ,------------------------------.
27 * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | 30 * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
28 * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| 31 * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
29 * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RG | RB | RS | RZ | 32 * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
30 * `---------------------------------' `------------------------------' 33 * `---------------------------------' `------------------------------'
31 * ,---------------, .---------------. 34 * ,---------------, .---------------.
32 * | NUM | LA | LO | | RE | RU | NUM | 35 * | LNO | LA | LO | | RE | RU | RNO |
33 * `---------------' `---------------' 36 * `---------------' `---------------'
34 */ 37 */
35 38
36// YOU MUST ORDER THIS! 39// Note: You can only use basic keycodes here!
37// P Will return from processing on the first match it finds. Therefore 40// P() is just a wrapper to make your life easier.
38// PJ Will run the requested action, remove the matched chord and continue
39//
40// First any chords that would conflict with PJs need to be checked, then PJs, lastly Ps.
41// For all chords should be ordered by length in their section!
42// 41//
43// http://docs.gboards.ca 42// http://docs.gboards.ca
44bool processQwerty(void) { 43uint32_t processQwerty(bool lookup) {
45 // Place P's that would be trashed by PJ's here 44 // Specials
46 P( RT | RS | RD | RZ | NUM, SEND_STRING(VERSION); SEND_STRING(__DATE__)); 45 P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
47 P( NUM | LA | LO | RE | RU, SEND(KC_MPLY)); 46 P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
48 P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC)); 47 P( LFT | LK | LP | LW, REPEAT());
49 48 P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
50 // Thumb Chords 49
51 P( LA | LO | RE | RU, SEND(KC_CAPS)); 50 // Mouse Keys
52 P( LA | RU, SEND(KC_ESC)); 51 P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
53 PJ( LO | RE, SEND(KC_LCTL)); 52 P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
54 PJ( NUM | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); 53
55 PJ( NUM | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); 54 // Thumb Chords
56 55 P( LA | LO | RE | RU, SEND(KC_CAPS));
57 // Mods 56 P( LA | RU, SEND(KC_ESC));
58 PJ( RT | RD | RS | RZ, SEND(KC_LGUI)); 57 P( LO | RE, SEND(KC_LCTL));
59 PJ( RT | RD, SEND(KC_LCTL)); 58 P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
60 PJ( RS | RZ, SEND(KC_LALT)); 59 P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
61 PJ( LA | NUM, SEND(KC_LCTL)); 60
62 PJ( LA | LO, SEND(KC_LALT)); 61 // Mods
63 PJ( LO, SEND(KC_LSFT)); 62 P( RT | RD | RS | RZ, SEND(KC_LGUI));
64 63 P( RT | RD, SEND(KC_LCTL));
65 // Function Layer 64 P( RS | RZ, SEND(KC_LALT));
66 P( FUNCT | RF | RR, SEND(KC_F5)); 65 P( LA | LNO, SEND(KC_LCTL));
67 P( FUNCT | RP | RB, SEND(KC_F6)); 66 P( LA | LO, SEND(KC_LALT));
68 P( FUNCT | RL | RG, SEND(KC_F7)); 67 P( LO, SEND(KC_LSFT));
69 P( FUNCT | RT | RS, SEND(KC_F8)); 68
70 P( FUNCT | RF, SEND(KC_F1)); 69 // Function Layer
71 P( FUNCT | RP, SEND(KC_F2)); 70 P( FUNCT | RF | RR, SEND(KC_F5));
72 P( FUNCT | RL, SEND(KC_F3)); 71 P( FUNCT | RP | RB, SEND(KC_F6));
73 P( FUNCT | RT, SEND(KC_F4)); 72 P( FUNCT | RL | RG, SEND(KC_F7));
74 P( FUNCT | RR, SEND(KC_F9)); 73 P( FUNCT | RT | RS, SEND(KC_F8));
75 P( FUNCT | RG, SEND(KC_F10)); 74 P( FUNCT | RF, SEND(KC_F1));
76 P( FUNCT | RB, SEND(KC_F11)); 75 P( FUNCT | RP, SEND(KC_F2));
77 P( FUNCT | RS, SEND(KC_F12)); 76 P( FUNCT | RL, SEND(KC_F3));
78 77 P( FUNCT | RT, SEND(KC_F4));
79 // Movement Layer 78 P( FUNCT | RR, SEND(KC_F9));
80 P( MOVE | RF, SEND(KC_LEFT)); 79 P( FUNCT | RG, SEND(KC_F10));
81 P( MOVE | RP, SEND(KC_DOWN)); 80 P( FUNCT | RB, SEND(KC_F11));
82 P( MOVE | RL, SEND(KC_UP)); 81 P( FUNCT | RS, SEND(KC_F12));
83 P( MOVE | RT, SEND(KC_RIGHT)); 82
84 P( MOVE | ST3, SEND(KC_PGUP)); 83 // Movement Layer
85 P( MOVE | ST4, SEND(KC_PGDN)); 84 P( MOVE | RF, SEND(KC_LEFT));
86 85 P( MOVE | RP, SEND(KC_DOWN));
87 // Media Layer 86 P( MOVE | RL, SEND(KC_UP));
88 P( MEDIA | RF, SEND(KC_MPRV)); 87 P( MOVE | RT, SEND(KC_RIGHT));
89 P( MEDIA | RP, SEND(KC_MPLY)); 88 P( MOVE | ST3, SEND(KC_PGUP));
90 P( MEDIA | RL, SEND(KC_MPLY)); 89 P( MOVE | ST4, SEND(KC_PGDN));
91 P( MEDIA | RT, SEND(KC_MNXT)); 90
92 P( MEDIA | RD, SEND(KC_VOLU)); 91 // Media Layer
93 P( MEDIA | RZ, SEND(KC_VOLD)); 92 P( MEDIA | RF, SEND(KC_MPRV));
94 P( MEDIA | RS, SEND(KC_MUTE)); 93 P( MEDIA | RP, SEND(KC_MPLY));
95 94 P( MEDIA | RL, SEND(KC_MPLY));
96 // Mouse Keys 95 P( MEDIA | RT, SEND(KC_MNXT));
97 P( LP | LH, clickMouse(KC_MS_BTN1)); 96 P( MEDIA | RD, SEND(KC_VOLU));
98 P( LW | LR, clickMouse(KC_MS_BTN2)); 97 P( MEDIA | RZ, SEND(KC_VOLD));
99 98 P( MEDIA | RS, SEND(KC_MUTE));
100 // Number Row 99
101 P( NUM | LSU, SEND(KC_1)); 100 // Number Row, Left
102 P( NUM | LFT, SEND(KC_2)); 101 P( LNO | LSU, SEND(KC_1));
103 P( NUM | LP, SEND(KC_3)); 102 P( LNO | LFT, SEND(KC_2));
104 P( NUM | LH, SEND(KC_4)); 103 P( LNO | LP, SEND(KC_3));
105 P( NUM | ST1, SEND(KC_5)); 104 P( LNO | LH, SEND(KC_4));
106 P( NUM | ST3, SEND(KC_6)); 105 P( LNO | ST1, SEND(KC_5));
107 P( NUM | RF, SEND(KC_7)); 106 P( LNO | ST3, SEND(KC_6));
108 P( NUM | RP, SEND(KC_8)); 107 P( LNO | RF, SEND(KC_7));
109 P( NUM | RL, SEND(KC_9)); 108 P( LNO | RP, SEND(KC_8));
110 P( NUM | RT, SEND(KC_0)); 109 P( LNO | RL, SEND(KC_9));
111 P( NUM | LA, SEND(KC_5)); 110 P( LNO | RT, SEND(KC_0));
112 P( NUM | RT, SEND(KC_0)); 111
113 112 // Number Row, Right
114 // Specials 113 P( RNO | LSU, SEND(KC_1));
115 P( LA | NUM, SEND(KC_ESC)); 114 P( RNO | LFT, SEND(KC_2));
116 P( RU | NUM, SEND(KC_TAB)); 115 P( RNO | LP, SEND(KC_3));
117 P( RE | RU, SEND(KC_BSPC)); 116 P( RNO | LH, SEND(KC_4));
118 P( RD | RZ, SEND(KC_ENT)); 117 P( RNO | ST1, SEND(KC_5));
119 P( RE, SEND(KC_ENT)); 118 P( RNO | ST3, SEND(KC_6));
120 P( RD, SEND(KC_BSPC)); 119 P( RNO | RF, SEND(KC_7));
121 P( NUM, SEND(KC_BSPC)); 120 P( RNO | RP, SEND(KC_8));
122 P( LA, SEND(KC_SPC)); 121 P( RNO | RL, SEND(KC_9));
123 P( RU, SEND(KC_SPC)); 122 P( RNO | RT, SEND(KC_0));
124 P( RZ, SEND(KC_ESC)); 123 P( RNO | LA, SEND(KC_5));
125 124
126 // Letters 125 // Specials
127 P( LSU | LSD, SEND(KC_A)); 126 P( RU | RNO, SEND(KC_TAB));
128 P( LFT | LK, SEND(KC_S)); 127 P( RE | RU, SEND(KC_BSPC));
129 P( LP | LW, SEND(KC_D)); 128 P( RD | RZ, SEND(KC_ENT));
130 P( LH | LR, SEND(KC_F)); 129 P( RE, SEND(KC_ENT));
131 P( ST1 | ST2, SEND(KC_G)); 130 P( RD, SEND(KC_BSPC));
132 P( ST3 | ST4, SEND(KC_H)); 131 P( LNO, SEND(KC_BSPC));
133 P( RF | RR, SEND(KC_J)); 132 P( RNO, SEND(KC_BSPC));
134 P( RT | RS, SEND(KC_SCLN)) 133 P( LA, SEND(KC_SPC));
135 P( RG | RL, SEND(KC_L)); 134 P( RU, SEND(KC_SPC));
136 P( RP | RB, SEND(KC_K)); 135 P( RZ, SEND(KC_ESC));
137 P( LSU, SEND(KC_Q)); 136
138 P( LSD, SEND(KC_Z)); 137 // Symbols and Numbers
139 P( LFT, SEND(KC_W)); 138 P( PWR | RE | RU, SEND(KC_ENT));
140 P( LK, SEND(KC_X)); 139 P( PWR | LA | LO, SEND(KC_SPC));
141 P( LP, SEND(KC_E)); 140 P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
142 P( LW, SEND(KC_C)); 141 P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
143 P( LH, SEND(KC_R)); 142 P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
144 P( LR, SEND(KC_V)); 143 P( PWR | RD | RZ, SEND(KC_ESC));
145 P( ST1, SEND(KC_T)); 144 P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
146 P( ST2, SEND(KC_B)); 145 P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
147 P( ST3, SEND(KC_Y)); 146 P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
148 P( ST4, SEND(KC_N)); 147 P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
149 P( RF, SEND(KC_U)); 148 P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
150 P( RR, SEND(KC_M)); 149 P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
151 P( RP, SEND(KC_I)); 150 P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
152 P( RB, SEND(KC_COMM)); 151 P( PWR | LW, SEND(KC_LBRC));
153 P( RL, SEND(KC_O)); 152 P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
154 P( RG, SEND(KC_DOT)); 153 P( PWR | LR, SEND(KC_RBRC));
155 P( RT, SEND(KC_P)); 154 P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
156 P( RS, SEND(KC_SLSH)); 155 P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
157 156 P( PWR | ST3, SEND(KC_QUOT));
158 // Symbols and Numbers 157 P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
159 P( PWR | RE | RU, SEND(KC_ENT)); 158 P( PWR | RF, SEND(KC_KP_PLUS));
160 P( PWR | LA | LO, SEND(KC_SPC)); 159 P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
161 P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // ( 160 P( PWR | RP, SEND(KC_MINS));
162 P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // ) 161 P( PWR | RB, SEND(KC_EQL));
163 P( PWR | ST1 | ST2, SEND(KC_GRV)); // ` 162 P( PWR | RL, SEND(KC_SLSH));
164 P( PWR | RD | RZ, SEND(KC_ESC)); 163 P( PWR | RG, SEND(KC_COMM));
165 P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // # 164 P( PWR | RT, SEND(KC_PAST));
166 P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $ 165 P( PWR | RS, SEND(KC_DOT));
167 P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // ! 166 P( PWR | RD, SEND(KC_TAB));
168 P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // % 167 P( PWR | LA, SEND(KC_LSFT));
169 P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @ 168 P( PWR | LO, SEND(KC_SLSH));
170 P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^ 169 P( PWR | RE, SEND(KC_SCLN));
171 P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // { 170 P( PWR | RU, SEND(KC_BSLS));
172 P( PWR | LW, SEND(KC_LBRC)); 171 P( PWR | LNO, SEND(KC_BSLS));
173 P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // } 172
174 P( PWR | LR, SEND(KC_RBRC)); 173 // Letters
175 P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // | 174 P( LSU | LSD, SEND(KC_A));
176 P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~ 175 P( LFT | LK, SEND(KC_S));
177 P( PWR | ST3, SEND(KC_QUOT)); 176 P( LP | LW, SEND(KC_D));
178 P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // " 177 P( LH | LR, SEND(KC_F));
179 P( PWR | RF, SEND(KC_KP_PLUS)); 178 P( ST1 | ST2, SEND(KC_G));
180 P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // & 179 P( ST3 | ST4, SEND(KC_H));
181 P( PWR | RP, SEND(KC_MINS)); 180 P( RF | RR, SEND(KC_J));
182 P( PWR | RB, SEND(KC_EQL)); 181 P( RT | RS, SEND(KC_SCLN));
183 P( PWR | RL, SEND(KC_SLSH)); 182 P( RG | RL, SEND(KC_L));
184 P( PWR | RG, SEND(KC_COMM)); 183 P( RP | RB, SEND(KC_K));
185 P( PWR | RT, SEND(KC_PAST)); 184 P( LSU, SEND(KC_Q));
186 P( PWR | RS, SEND(KC_DOT)); 185 P( LSD, SEND(KC_Z));
187 P( PWR | RD, SEND(KC_TAB)); 186 P( LFT, SEND(KC_W));
188 P( PWR | LA, SEND(KC_SCLN)); 187 P( LK, SEND(KC_X));
189 P( PWR | LO, SEND(KC_SLSH)); 188 P( LP, SEND(KC_E));
190 P( PWR | RE, SEND(KC_SCLN)); 189 P( LW, SEND(KC_C));
191 P( PWR | RU, SEND(KC_SLSH)); 190 P( LH, SEND(KC_R));
192 191 P( LR, SEND(KC_V));
193 192 P( ST1, SEND(KC_T));
194 // If we make here, send as a steno chord 193 P( ST2, SEND(KC_B));
195 // If plover is running we can hook that host side 194 P( ST3, SEND(KC_Y));
196 return false; 195 P( ST4, SEND(KC_N));
196 P( RF, SEND(KC_U));
197 P( RR, SEND(KC_M));
198 P( RP, SEND(KC_I));
199 P( RB, SEND(KC_COMM));
200 P( RL, SEND(KC_O));
201 P( RG, SEND(KC_DOT));
202 P( RT, SEND(KC_P));
203 P( RS, SEND(KC_SLSH));
204 P( RNO, SEND(KC_BSPC));
205 P( LNO, SEND(KC_BSPC));
206
207 return 0;
197} 208}
198 209
199#define STENO_LAYER 0
200#define GAMING 1
201#define GAMING_2 2
202
203// "Layers" 210// "Layers"
204// Steno layer should be first in your map. 211// Steno layer should be first in your map.
205// When PWR | FN | RR | RG | RB | RS is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end. 212// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
206// If you have only a single layer, you must set SINGLELAYER = yes in your rules.mk, otherwise you may experince undefined behaviour 213// If you need more space for chords, remove the two gaming layers.
214// Note: If using NO_ACTION_TAPPING, LT will not work!
207 215
208const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 216const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
209// Main layer, everything goes through here 217 // Main layer, everything goes through here
210[STENO_LAYER] = LAYOUT_georgi( 218 [STENO_LAYER] = LAYOUT_georgi(
211STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, 219 STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
212STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, 220 STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
213 STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N1) 221 STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
214, 222 ),
215// Gaming layer with Numpad, Very limited 223 // Gaming layer with Numpad, Very limited
216[GAMING] = LAYOUT_georgi( 224 [GAMING] = LAYOUT_georgi(
217KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT, 225 KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
218KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO, 226 KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
219KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)), 227 KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)
220 228 ),
221[GAMING_2] = LAYOUT_georgi( 229
222KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, 230 [GAMING_2] = LAYOUT_georgi(
223KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT, 231 KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
224 KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)) 232 KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
225}; 233 KC_LALT, KC_SPC, KC_ENT, KC_DEL, KC_ASTR, TO(STENO_LAYER)
226 234 )
227int getKeymapCount(void) { 235};
228 return sizeof(keymaps)/sizeof(keymaps[0]); 236
229} 237// Don't fuck with this, thanks.
238size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
diff --git a/keyboards/georgi/keymaps/default/rules.mk b/keyboards/georgi/keymaps/default/rules.mk
index 2973c4591..90d8057c3 100644
--- a/keyboards/georgi/keymaps/default/rules.mk
+++ b/keyboards/georgi/keymaps/default/rules.mk
@@ -1,18 +1,23 @@
1#---------------------------------------------------------------------------- 1#----------------------------------------------------------------------------
2# make georgi:extrakey:dfu 2# make georgi:default:dfu
3# Make sure you have dfu-programmer installed! 3# Make sure you have dfu-programmer installed!
4#---------------------------------------------------------------------------- 4#----------------------------------------------------------------------------
5 5
6#Debug options 6NO_REPEAT = no
7VERBOSE = yes 7VERBOSE = yes
8CONSOLE_ENABLE = yes
9DEBUG_MATRIX_SCAN_RATE = no
10DEBUG_MATRIX = no
11KEYBOARD_SHARED_EP = yes 8KEYBOARD_SHARED_EP = yes
12CUSTOM_MATRIX = yes 9CUSTOM_MATRIX = yes
13MOUSEKEY_ENABLE = yes
14SINGLE_LAYER = no
15 10
11#Firmware reduction options
12MOUSEKEY_ENABLE = yes # 1500 bytes
13NO_TAPPING = no # 2000 bytes
14NO_PRINT = yes
15
16#Debug options
17CONSOLE_ENABLE = no
18DEBUG_MATRIX_SCAN_RATE = no
19DEBUG_MATRIX = no
20ONLY_QWERTY = no
16 21
17# A bunch of stuff that you shouldn't touch unless you 22# A bunch of stuff that you shouldn't touch unless you
18# know what you're doing. 23# know what you're doing.
@@ -22,6 +27,15 @@ SRC += matrix.c i2c_master.c
22ifeq ($(strip $(DEBUG_MATRIX)), yes) 27ifeq ($(strip $(DEBUG_MATRIX)), yes)
23 OPT_DEFS += -DDEBUG_MATRIX 28 OPT_DEFS += -DDEBUG_MATRIX
24endif 29endif
25ifeq ($(strip $(SINGLE_LAYER)), yes) 30ifeq ($(strip $(NO_REPEAT)), yes)
26 OPT_DEFS += -DSINGLE_LAYER 31 OPT_DEFS += -DNO_REPEAT
32endif
33ifeq ($(strip $(NO_PRINT)), yes)
34 OPT_DEFS += -DNO_PRINT -DNO_DEBUG
35endif
36ifeq ($(strip $(ONLY_QWERTY)), yes)
37 OPT_DEFS += -DONLYQWERTY
38endif
39ifeq ($(strip $(NO_TAPPING)), yes)
40 OPT_DEFS += -DNO_ACTION_TAPPING
27endif 41endif
diff --git a/keyboards/georgi/keymaps/minimal/keymap.c b/keyboards/georgi/keymaps/minimal/keymap.c
new file mode 100644
index 000000000..1d9b57e9a
--- /dev/null
+++ b/keyboards/georgi/keymaps/minimal/keymap.c
@@ -0,0 +1,223 @@
1/*
2 * Good on you for modifying your layout, this is the most nonQMK layout you will come across
3 * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
4 *
5 * Don't modify the steno layer directly, instead add chords using the keycodes and macros
6 * from sten.h to the layout you want to modify.
7 *
8 * Observe the comment above processQWERTY!
9 *
10 * http://docs.gboards.ca
11 */
12
13#include QMK_KEYBOARD_H
14#include "sten.h"
15#include "keymap_steno.h"
16#define IGNORE_MOD_TAP_INTERRUPT
17
18// Proper Layers
19#define FUNCT (LSD | LK | LP | LH)
20#define MEDIA (LSD | LK | LW | LR)
21#define MOVE (ST1 | ST2)
22
23// QMK Layers
24#define STENO_LAYER 0
25
26/* Keyboard Layout
27 * ,---------------------------------. ,------------------------------.
28 * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
29 * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
30 * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ |
31 * `---------------------------------' `------------------------------'
32 * ,---------------, .---------------.
33 * | LNO | LA | LO | | RE | RU | RNO |
34 * `---------------' `---------------'
35 */
36
37// Note: You can only use basic keycodes here!
38// P() is just a wrapper to make your life easier.
39//
40// http://docs.gboards.ca
41uint32_t processQwerty(bool lookup) {
42 // Specials
43 P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
44 P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY));
45 P( LFT | LK | LP | LW, REPEAT());
46 P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC));
47
48 // Mouse Keys
49 P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2));
50 P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1));
51
52 // Thumb Chords
53 P( LA | LO | RE | RU, SEND(KC_CAPS));
54 P( LA | RU, SEND(KC_ESC));
55 P( LO | RE, SEND(KC_LCTL));
56 P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
57 P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
58
59 // Mods
60 P( RT | RD | RS | RZ, SEND(KC_LGUI));
61 P( RT | RD, SEND(KC_LCTL));
62 P( RS | RZ, SEND(KC_LALT));
63 P( LA | LNO, SEND(KC_LCTL));
64 P( LA | LO, SEND(KC_LALT));
65 P( LO, SEND(KC_LSFT));
66
67 // Function Layer
68 P( FUNCT | RF | RR, SEND(KC_F5));
69 P( FUNCT | RP | RB, SEND(KC_F6));
70 P( FUNCT | RL | RG, SEND(KC_F7));
71 P( FUNCT | RT | RS, SEND(KC_F8));
72 P( FUNCT | RF, SEND(KC_F1));
73 P( FUNCT | RP, SEND(KC_F2));
74 P( FUNCT | RL, SEND(KC_F3));
75 P( FUNCT | RT, SEND(KC_F4));
76 P( FUNCT | RR, SEND(KC_F9));
77 P( FUNCT | RG, SEND(KC_F10));
78 P( FUNCT | RB, SEND(KC_F11));
79 P( FUNCT | RS, SEND(KC_F12));
80
81 // Movement Layer
82 P( MOVE | RF, SEND(KC_LEFT));
83 P( MOVE | RP, SEND(KC_DOWN));
84 P( MOVE | RL, SEND(KC_UP));
85 P( MOVE | RT, SEND(KC_RIGHT));
86 P( MOVE | ST3, SEND(KC_PGUP));
87 P( MOVE | ST4, SEND(KC_PGDN));
88
89 // Media Layer
90 P( MEDIA | RF, SEND(KC_MPRV));
91 P( MEDIA | RP, SEND(KC_MPLY));
92 P( MEDIA | RL, SEND(KC_MPLY));
93 P( MEDIA | RT, SEND(KC_MNXT));
94 P( MEDIA | RD, SEND(KC_VOLU));
95 P( MEDIA | RZ, SEND(KC_VOLD));
96 P( MEDIA | RS, SEND(KC_MUTE));
97
98 // Number Row, Left
99 P( LNO | LSU, SEND(KC_1));
100 P( LNO | LFT, SEND(KC_2));
101 P( LNO | LP, SEND(KC_3));
102 P( LNO | LH, SEND(KC_4));
103 P( LNO | ST1, SEND(KC_5));
104 P( LNO | ST3, SEND(KC_6));
105 P( LNO | RF, SEND(KC_7));
106 P( LNO | RP, SEND(KC_8));
107 P( LNO | RL, SEND(KC_9));
108 P( LNO | RT, SEND(KC_0));
109
110 // Number Row, Right
111 P( RNO | LSU, SEND(KC_1));
112 P( RNO | LFT, SEND(KC_2));
113 P( RNO | LP, SEND(KC_3));
114 P( RNO | LH, SEND(KC_4));
115 P( RNO | ST1, SEND(KC_5));
116 P( RNO | ST3, SEND(KC_6));
117 P( RNO | RF, SEND(KC_7));
118 P( RNO | RP, SEND(KC_8));
119 P( RNO | RL, SEND(KC_9));
120 P( RNO | RT, SEND(KC_0));
121 P( RNO | LA, SEND(KC_5));
122
123 // Specials
124 P( RU | RNO, SEND(KC_TAB));
125 P( RE | RU, SEND(KC_BSPC));
126 P( RD | RZ, SEND(KC_ENT));
127 P( RE, SEND(KC_ENT));
128 P( RD, SEND(KC_BSPC));
129 P( LNO, SEND(KC_BSPC));
130 P( RNO, SEND(KC_BSPC));
131 P( LA, SEND(KC_SPC));
132 P( RU, SEND(KC_SPC));
133 P( RZ, SEND(KC_ESC));
134
135 // Symbols and Numbers
136 P( PWR | RE | RU, SEND(KC_ENT));
137 P( PWR | LA | LO, SEND(KC_SPC));
138 P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
139 P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
140 P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
141 P( PWR | RD | RZ, SEND(KC_ESC));
142 P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
143 P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
144 P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
145 P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
146 P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
147 P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
148 P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
149 P( PWR | LW, SEND(KC_LBRC));
150 P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
151 P( PWR | LR, SEND(KC_RBRC));
152 P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
153 P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
154 P( PWR | ST3, SEND(KC_QUOT));
155 P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
156 P( PWR | RF, SEND(KC_KP_PLUS));
157 P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
158 P( PWR | RP, SEND(KC_MINS));
159 P( PWR | RB, SEND(KC_EQL));
160 P( PWR | RL, SEND(KC_SLSH));
161 P( PWR | RG, SEND(KC_COMM));
162 P( PWR | RT, SEND(KC_PAST));
163 P( PWR | RS, SEND(KC_DOT));
164 P( PWR | RD, SEND(KC_TAB));
165 P( PWR | LA, SEND(KC_LSFT));
166 P( PWR | LO, SEND(KC_SLSH));
167 P( PWR | RE, SEND(KC_SCLN));
168 P( PWR | RU, SEND(KC_BSLS));
169 P( PWR | LNO, SEND(KC_BSLS));
170
171 // Letters
172 P( LSU | LSD, SEND(KC_A));
173 P( LFT | LK, SEND(KC_S));
174 P( LP | LW, SEND(KC_D));
175 P( LH | LR, SEND(KC_F));
176 P( ST1 | ST2, SEND(KC_G));
177 P( ST3 | ST4, SEND(KC_H));
178 P( RF | RR, SEND(KC_J));
179 P( RT | RS, SEND(KC_SCLN));
180 P( RG | RL, SEND(KC_L));
181 P( RP | RB, SEND(KC_K));
182 P( LSU, SEND(KC_Q));
183 P( LSD, SEND(KC_Z));
184 P( LFT, SEND(KC_W));
185 P( LK, SEND(KC_X));
186 P( LP, SEND(KC_E));
187 P( LW, SEND(KC_C));
188 P( LH, SEND(KC_R));
189 P( LR, SEND(KC_V));
190 P( ST1, SEND(KC_T));
191 P( ST2, SEND(KC_B));
192 P( ST3, SEND(KC_Y));
193 P( ST4, SEND(KC_N));
194 P( RF, SEND(KC_U));
195 P( RR, SEND(KC_M));
196 P( RP, SEND(KC_I));
197 P( RB, SEND(KC_COMM));
198 P( RL, SEND(KC_O));
199 P( RG, SEND(KC_DOT));
200 P( RT, SEND(KC_P));
201 P( RS, SEND(KC_SLSH));
202 P( RNO, SEND(KC_BSPC));
203 P( LNO, SEND(KC_BSPC));
204
205 return 0;
206}
207
208// "Layers"
209// Steno layer should be first in your map.
210// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
211// If you need more space for chords, remove the two gaming layers.
212// Note: If using NO_ACTION_TAPPING, LT will not work!
213
214const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
215 // Main layer, everything goes through here
216 [STENO_LAYER] = LAYOUT_georgi(
217 STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
218 STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
219 STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7
220 )
221};
222// Don't fuck with this, thanks.
223size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
diff --git a/keyboards/georgi/keymaps/minimal/readme.md b/keyboards/georgi/keymaps/minimal/readme.md
new file mode 100644
index 000000000..f9da34b02
--- /dev/null
+++ b/keyboards/georgi/keymaps/minimal/readme.md
@@ -0,0 +1,11 @@
1# Georgi QWERTY/Steno firmware
2
3This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
4It is both a ergonomic and programmer friendly keymap.
5
6Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
7
8## Space issues
9If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
10you about 4k for entries!
11Get a free 1k by deleting the Gaming layers from the keymap!
diff --git a/keyboards/georgi/keymaps/minimal/rules.mk b/keyboards/georgi/keymaps/minimal/rules.mk
new file mode 100644
index 000000000..cdbbbc280
--- /dev/null
+++ b/keyboards/georgi/keymaps/minimal/rules.mk
@@ -0,0 +1,41 @@
1#----------------------------------------------------------------------------
2# make georgi:default:dfu
3# Make sure you have dfu-programmer installed!
4#----------------------------------------------------------------------------
5
6NO_REPEAT = no
7VERBOSE = yes
8KEYBOARD_SHARED_EP = yes
9CUSTOM_MATRIX = yes
10
11#Firmware reduction options
12MOUSEKEY_ENABLE = no # 1500 bytes
13NO_TAPPING = yes # 2000 bytes
14NO_PRINT = yes
15
16#Debug options
17CONSOLE_ENABLE = no
18DEBUG_MATRIX_SCAN_RATE = no
19DEBUG_MATRIX = no
20ONLY_QWERTY = no
21
22# A bunch of stuff that you shouldn't touch unless you
23# know what you're doing.
24#
25# No touchy, capiche?
26SRC += matrix.c i2c_master.c
27ifeq ($(strip $(DEBUG_MATRIX)), yes)
28 OPT_DEFS += -DDEBUG_MATRIX
29endif
30ifeq ($(strip $(NO_REPEAT)), yes)
31 OPT_DEFS += -DNO_REPEAT
32endif
33ifeq ($(strip $(NO_PRINT)), yes)
34 OPT_DEFS += -DNO_PRINT -DNO_DEBUG
35endif
36ifeq ($(strip $(ONLY_QWERTY)), yes)
37 OPT_DEFS += -DONLYQWERTY
38endif
39ifeq ($(strip $(NO_TAPPING)), yes)
40 OPT_DEFS += -DNO_ACTION_TAPPING
41endif
diff --git a/keyboards/georgi/keymaps/norman/keymap.c b/keyboards/georgi/keymaps/norman/keymap.c
new file mode 100644
index 000000000..58c42c852
--- /dev/null
+++ b/keyboards/georgi/keymaps/norman/keymap.c
@@ -0,0 +1,267 @@
1/*
2 * Good on you for modifying your layout, this is the most nonQMK layout you will come across
3 * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
4 *
5 * Don't modify the steno layer directly, instead add chords using the keycodes and macros
6 * from sten.h to the layout you want to modify.
7 *
8 * Observe the comment above processQWERTY!
9 *
10 * http://docs.gboards.ca
11 */
12
13#include QMK_KEYBOARD_H
14#include "sten.h"
15#include "keymap_steno.h"
16#define IGNORE_MOD_TAP_INTERRUPT
17
18// Proper Layers
19#define FUNCT (LSD | LK | LP | LH)
20#define MEDIA (LSD | LK | LW | LR)
21#define MOVE (LH | ST2)
22
23/* Keyboard Layout
24 * ,---------------------------------. ,------------------------------.
25 * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
26 * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
27 * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ |
28 * `---------------------------------' `------------------------------'
29 * ,---------------, .---------------.
30 * | LNO | LA | LO | | RE | RU | RNO |
31 * `---------------' `---------------'
32 */
33
34// YOU MUST ORDER THIS!
35// Order your chords from longest to shortest!
36// You can only use basic keycodes here!
37//
38// P() is just a wrapper to make your life easier.
39//
40// http://docs.gboards.ca
41uint32_t processQwerty(bool lookup) {
42 // Specials
43 P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__));
44 P( LNO | LA | LO | RE | RU, SEND(KC_MPLY));
45 P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC));
46
47 // Thumb Chords
48 P( LA | LO | RE | RU, SEND(KC_CAPS));
49 P( LA | RU, SEND(KC_ESC));
50 P( LO | RE, SEND(KC_LCTL));
51 P( LNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
52 P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
53
54 // Mods
55 P( RT | RD | RS | RZ, SEND(KC_LGUI));
56 P( RT | RD, SEND(KC_LCTL));
57 P( RS | RZ, SEND(KC_LALT));
58 P( LA | LNO, SEND(KC_LCTL));
59 P( LA | LO, SEND(KC_LALT));
60 P( LO, SEND(KC_LSFT));
61
62 // Function Layer
63 P( FUNCT | RF | RR, SEND(KC_F6));
64 P( FUNCT | RP | RB, SEND(KC_F7));
65 P( FUNCT | RL | RG, SEND(KC_F8));
66 P( FUNCT | ST3 | ST4, SEND(KC_F5));
67 P( FUNCT| ST3, SEND(KC_F1));
68 P( FUNCT| ST4, SEND(KC_F9));
69 P( FUNCT | RF, SEND(KC_F2));
70 P( FUNCT | RP, SEND(KC_F3));
71 P( FUNCT | RL, SEND(KC_F4));
72 P( FUNCT | RR, SEND(KC_F10));
73 P( FUNCT | RG, SEND(KC_F12));
74 P( FUNCT | RB, SEND(KC_F11));
75 P( FUNCT | RD, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_U); SEND(KC_P));
76 P( FUNCT | RZ, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_D); SEND(KC_N));
77 P( FUNCT | RT, SEND(KC_RALT); SEND(KC_S); SEND(KC_F));
78 P( FUNCT | RS, SEND(KC_LALT); SEND(KC_SPC));
79 P( FUNCT | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_ESC));
80 P( FUNCT | RU, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_0));
81
82 // Movement Layer
83 P( MOVE | RF, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_LEFT));
84 P( MOVE | RP, SEND(KC_UP));
85 P( MOVE | RL, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_RGHT));
86 P( MOVE | RT, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_C));
87 P( MOVE | ST3, SEND(KC_PGUP));
88 P( MOVE | ST4, SEND(KC_PGDN));
89 P( MOVE | RD, SEND(KC_HOME));
90 P( MOVE | RZ, SEND(KC_END));
91 P( MOVE | RG, SEND(KC_RIGHT));
92 P( MOVE | RB, SEND(KC_DOWN));
93 P( MOVE | RR, SEND(KC_LEFT));
94 P( MOVE | RS, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_T));
95 P( MOVE | RE, SEND(KC_LSFT); SEND(KC_LALT); SEND(KC_LGUI); SEND(KC_S));
96 P( MOVE | RU, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_1));
97
98
99 // Media Layer
100 P( MEDIA | RF, SEND(KC_MEDIA_PREV_TRACK));
101 P( MEDIA | RP, SEND(KC_MPLY));
102 P( MEDIA | RL, SEND(KC_MPLY));
103 P( MEDIA | RT, SEND(KC_MEDIA_NEXT_TRACK));
104 P( MEDIA | RD, SEND(KC_VOLU));
105 P( MEDIA | RZ, SEND(KC_VOLD));
106 P( MEDIA | RS, SEND(KC_MUTE));
107 P( MEDIA | ST3, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_4));
108 P( MEDIA | ST4, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_2));
109 P( MEDIA | RR, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_3));
110 P( MEDIA | RB, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_GRV));
111 P( MEDIA | RG, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_8));
112 P( MEDIA | RE, SEND(KC_RALT); SEND(KC_F); SEND(KC_I); SEND(KC_R); SEND(KC_E));
113 P( MEDIA | RU, SEND(KC_RALT); SEND(KC_T); SEND(KC_A); SEND(KC_D));
114
115 // Mouse Keys and Printscreen
116 P( LFT | LH, CLICK_MOUSE(KC_MS_BTN1));
117 P( LK | LR, CLICK_MOUSE(KC_MS_BTN2));
118 P( RF | RT, SEND(KC_PSCR););
119
120 // Number Row Left
121 P( LNO | LSU, SEND(KC_1));
122 P( LNO | LFT, SEND(KC_2));
123 P( LNO | LP, SEND(KC_3));
124 P( LNO | LH, SEND(KC_4));
125 P( LNO | ST1, SEND(KC_5));
126 P( LNO | ST3, SEND(KC_6));
127 P( LNO | RF, SEND(KC_7));
128 P( LNO | RP, SEND(KC_8));
129 P( LNO | RL, SEND(KC_9));
130 P( LNO | RT, SEND(KC_0));
131 P( LNO | LA, SEND(KC_5));
132 P( LNO | RT, SEND(KC_0));
133
134 // Number Row Right
135 P( RNO | LSU, SEND(KC_1));
136 P( RNO | LFT, SEND(KC_2));
137 P( RNO | LP, SEND(KC_3));
138 P( RNO | LH, SEND(KC_4));
139 P( RNO | ST1, SEND(KC_5));
140 P( RNO | ST3, SEND(KC_6));
141 P( RNO | RF, SEND(KC_7));
142 P( RNO | RP, SEND(KC_8));
143 P( RNO | RL, SEND(KC_9));
144 P( RNO | RT, SEND(KC_0));
145 P( RNO | LA, SEND(KC_5));
146 P( RNO | RT, SEND(KC_0));
147
148 // Specials
149 P( LA | LNO, SEND(KC_ESC));
150 P( RU | RNO, SEND(KC_TAB));
151 P( RE | RU, SEND(KC_LSFT); SEND(KC_SLSH));
152 P( RD | RZ, SEND(KC_ENT));
153 P( RE, SEND(KC_ENT));
154 //P( RD, SEND(KC_BSPC));
155 P( LNO, SEND(KC_BSPC));
156 P( RD, SEND(KC_DEL));
157 P( LA, SEND(KC_SPC));
158 P( RU, SEND(KC_SPC));
159 P( RZ, SEND(KC_ESC));
160 //P( RNO, REPEAT());
161
162 // Letters
163 P( LSU | LSD, SEND(KC_A));
164 P( LFT | LK, SEND(KC_S));
165 P( LP | LW, SEND(KC_E));
166 P( LH | LR, SEND(KC_T));
167 P( ST1 | ST2, SEND(KC_G));
168 P( ST3 | ST4, SEND(KC_Y));
169 P( RF | RR, SEND(KC_N));
170 P( RT | RS, SEND(KC_H))
171 P( RG | RL, SEND(KC_O));
172 P( RP | RB, SEND(KC_I));
173 P( LSU, SEND(KC_Q));
174 P( LSD, SEND(KC_Z));
175 P( LFT, SEND(KC_W));
176 P( LK, SEND(KC_X));
177 P( LP, SEND(KC_D));
178 P( LW, SEND(KC_C));
179 P( LH, SEND(KC_F));
180 P( LR, SEND(KC_V));
181 P( ST1, SEND(KC_K));
182 P( ST2, SEND(KC_B));
183 P( ST3, SEND(KC_J));
184 P( ST4, SEND(KC_P));
185 P( RF, SEND(KC_U));
186 P( RR, SEND(KC_M));
187 P( RP, SEND(KC_R));
188 P( RB, SEND(KC_COMM));
189 P( RL, SEND(KC_L));
190 P( RG, SEND(KC_DOT));
191 P( RT, SEND(KC_SCLN));
192 P( RS, SEND(KC_SLSH));
193
194 // Symbols and Numbers
195 P( PWR | RE | RU, SEND(KC_ENT));
196 P( PWR | LA | LO, SEND(KC_SPC));
197 P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
198 P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
199 P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
200 P( PWR | RD | RZ, SEND(KC_ESC));
201 P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
202 P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
203 P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
204 P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
205 P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
206 P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
207 P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
208 P( PWR | LW, SEND(KC_LBRC));
209 P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
210 P( PWR | LR, SEND(KC_RBRC));
211 P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
212 P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
213 P( PWR | ST3, SEND(KC_QUOT));
214 P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
215 P( PWR | RF, SEND(KC_KP_PLUS));
216 P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
217 P( PWR | RP, SEND(KC_MINS));
218 P( PWR | RB, SEND(KC_EQL));
219 P( PWR | RL, SEND(KC_SLSH));
220 P( PWR | RG, SEND(KC_LSFT); SEND(KC_MINS));
221 P( PWR | RT, SEND(KC_PAST));
222 P( PWR | RS, SEND(KC_DOT));
223 P( PWR | RD, SEND(KC_TAB));
224 P( PWR | LA, SEND(KC_LSFT); SEND(KC_SCLN));
225 P( PWR | LO, SEND(KC_BSLS));
226 P( PWR | RE, SEND(KC_SCLN));
227 P( PWR | RU, SEND(KC_BSLS));
228 P( PWR | RZ, SEND(KC_LSFT));
229
230 return 0;
231}
232
233#define STENO_LAYER 0
234#define GAMING 1
235#define GAMING_2 2
236#define MOVEMENT 3
237
238// "Layers"
239// Steno layer should be first in your map.
240// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
241// If you need more space for chords, remove the two gaming layers.
242
243const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
244// Main layer, everything goes through here
245[STENO_LAYER] = LAYOUT_georgi(
246STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
247STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
248 STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7)
249,
250// Gaming layer with Numpad, Very limited
251[GAMING] = LAYOUT_georgi(
252KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT,
253KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO,
254KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)),
255
256[GAMING_2] = LAYOUT_georgi(
257KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
258KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT,
259 KC_LALT, KC_SPC, KC_NO, KC_DEL, KC_ASTR, TO(STENO_LAYER)),
260
261[MOVEMENT] = LAYOUT_georgi(
262KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_PGUP, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_HOME,
263KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_END,
264 KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
265};
266// Don't fuck with this, thanks.
267size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]);
diff --git a/keyboards/georgi/keymaps/norman/readme.md b/keyboards/georgi/keymaps/norman/readme.md
new file mode 100644
index 000000000..f9da34b02
--- /dev/null
+++ b/keyboards/georgi/keymaps/norman/readme.md
@@ -0,0 +1,11 @@
1# Georgi QWERTY/Steno firmware
2
3This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout.
4It is both a ergonomic and programmer friendly keymap.
5
6Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
7
8## Space issues
9If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
10you about 4k for entries!
11Get a free 1k by deleting the Gaming layers from the keymap!
diff --git a/keyboards/georgi/keymaps/template/rules.mk b/keyboards/georgi/keymaps/norman/rules.mk
index 1178fd80d..bb97bef28 100644
--- a/keyboards/georgi/keymaps/template/rules.mk
+++ b/keyboards/georgi/keymaps/norman/rules.mk
@@ -1,18 +1,20 @@
1#---------------------------------------------------------------------------- 1#----------------------------------------------------------------------------
2# make georgi:extrakey:dfu 2# make georgi:default:dfu
3# Make sure you have dfu-programmer installed! 3# Make sure you have dfu-programmer installed!
4#---------------------------------------------------------------------------- 4#----------------------------------------------------------------------------
5 5
6#Debug options 6NO_REPEAT = yes
7VERBOSE = yes 7VERBOSE = yes
8CONSOLE_ENABLE = yes
9DEBUG_MATRIX_SCAN_RATE = no
10DEBUG_MATRIX = no
11KEYBOARD_SHARED_EP = yes 8KEYBOARD_SHARED_EP = yes
12CUSTOM_MATRIX = yes 9CUSTOM_MATRIX = yes
13MOUSEKEY_ENABLE = no 10MOUSEKEY_ENABLE = yes
14SINGLE_LAYER = no
15 11
12#Debug options
13CONSOLE_ENABLE = no
14DEBUG_MATRIX_SCAN_RATE = no
15DEBUG_MATRIX = no
16NO_PRINT = yes
17ONLY_QWERTY = no
16 18
17# A bunch of stuff that you shouldn't touch unless you 19# A bunch of stuff that you shouldn't touch unless you
18# know what you're doing. 20# know what you're doing.
@@ -22,6 +24,12 @@ SRC += matrix.c i2c_master.c
22ifeq ($(strip $(DEBUG_MATRIX)), yes) 24ifeq ($(strip $(DEBUG_MATRIX)), yes)
23 OPT_DEFS += -DDEBUG_MATRIX 25 OPT_DEFS += -DDEBUG_MATRIX
24endif 26endif
25ifeq ($(strip $(SINGLE_LAYER)), yes) 27ifeq ($(strip $(NO_REPEAT)), yes)
26 OPT_DEFS += -DSINGLE_LAYER 28 OPT_DEFS += -DNO_REPEAT
29endif
30ifeq ($(strip $(NO_PRINT)), yes)
31 OPT_DEFS += -DNO_PRINT -DNO_DEBUG
32endif
33ifeq ($(strip $(ONLY_QWERTY)), yes)
34 OPT_DEFS += -DONLYQWERTY
27endif 35endif
diff --git a/keyboards/georgi/keymaps/template/keymap.c b/keyboards/georgi/keymaps/template/keymap.c
deleted file mode 100644
index b17d7ed9f..000000000
--- a/keyboards/georgi/keymaps/template/keymap.c
+++ /dev/null
@@ -1,216 +0,0 @@
1/*
2 * Good on you for modifying your layout, this is the most nonQMK layout you will come across
3 * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
4 *
5 * Don't modify the steno layer directly, instead add chords using the keycodes and macros
6 * from sten.h to the layout you want to modify.
7 *
8 * Observe the comment above processQWERTY!
9 *
10 * http://docs.gboards.ca
11 */
12
13#include QMK_KEYBOARD_H
14#include "sten.h"
15#include "keymap_steno.h"
16#define IGNORE_MOD_TAP_INTERRUPT
17
18int getKeymapCount(void);
19
20// Proper Layers
21#define FUNCT (LSD | LK | LP | LH)
22#define MEDIA (LSD | LK | LW | LR)
23#define MOVE (ST1 | ST2)
24
25/* Keyboard Layout
26 * ,---------------------------------. ,------------------------------.
27 * | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD |
28 * |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----|
29 * | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RG | RB | RS | RZ |
30 * `---------------------------------' `------------------------------'
31 * ,---------------, .---------------.
32 * | NUM | LA | LO | | RE | RU | NUM |
33 * `---------------' `---------------'
34 */
35
36// YOU MUST ORDER THIS!
37// P Will return from processing on the first match it finds. Therefore
38// PJ Will run the requested action, remove the matched chord and continue
39//
40// First any chords that would conflict with PJs need to be checked, then PJs, lastly Ps.
41// For all chords should be ordered by length in their section!
42//
43// http://docs.gboards.ca
44bool processQwerty(void) {
45 // Place P's that would be trashed by PJ's here
46 P( RT | RS | RD | RZ | NUM, SEND_STRING(VERSION); SEND_STRING(__DATE__));
47 P( NUM | LA | LO | RE | RU, SEND(KC_MPLY));
48 P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC));
49
50 // Thumb Chords
51 P( LA | LO | RE | RU, SEND(KC_CAPS));
52 P( LA | RU, SEND(KC_ESC));
53 PJ( LO | RE, SEND(KC_LCTL));
54 PJ( NUM | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT));
55 PJ( NUM | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
56
57 // Mods
58 PJ( RT | RD | RS | RZ, SEND(KC_LGUI));
59 PJ( RT | RD, SEND(KC_LCTL));
60 PJ( RS | RZ, SEND(KC_LALT));
61 PJ( LA | NUM, SEND(KC_LCTL));
62 PJ( LA | LO, SEND(KC_LALT));
63 PJ( LO, SEND(KC_LSFT));
64
65 // Function Layer
66 P( FUNCT | RF | RR, SEND(KC_F5));
67 P( FUNCT | RP | RB, SEND(KC_F6));
68 P( FUNCT | RL | RG, SEND(KC_F7));
69 P( FUNCT | RT | RS, SEND(KC_F8));
70 P( FUNCT | RF, SEND(KC_F1));
71 P( FUNCT | RP, SEND(KC_F2));
72 P( FUNCT | RL, SEND(KC_F3));
73 P( FUNCT | RT, SEND(KC_F4));
74 P( FUNCT | RR, SEND(KC_F9));
75 P( FUNCT | RG, SEND(KC_F10));
76 P( FUNCT | RB, SEND(KC_F11));
77 P( FUNCT | RS, SEND(KC_F12));
78
79 // Movement Layer
80 P( MOVE | RF, SEND(KC_LEFT));
81 P( MOVE | RP, SEND(KC_DOWN));
82 P( MOVE | RL, SEND(KC_UP));
83 P( MOVE | RT, SEND(KC_RIGHT));
84 P( MOVE | ST3, SEND(KC_PGUP));
85 P( MOVE | ST4, SEND(KC_PGDN));
86
87 // Media Layer
88 P( MEDIA | RF, SEND(KC_MPRV));
89 P( MEDIA | RP, SEND(KC_MPLY));
90 P( MEDIA | RL, SEND(KC_MPLY));
91 P( MEDIA | RT, SEND(KC_MNXT));
92 P( MEDIA | RD, SEND(KC_VOLU));
93 P( MEDIA | RZ, SEND(KC_VOLD));
94 P( MEDIA | RS, SEND(KC_MUTE));
95
96 // Mouse Keys
97 P( LP | LH, clickMouse(KC_MS_BTN1));
98 P( LW | LR, clickMouse(KC_MS_BTN2));
99
100 // Number Row
101 P( NUM | LSU, SEND(KC_1));
102 P( NUM | LFT, SEND(KC_2));
103 P( NUM | LP, SEND(KC_3));
104 P( NUM | LH, SEND(KC_4));
105 P( NUM | ST1, SEND(KC_5));
106 P( NUM | ST3, SEND(KC_6));
107 P( NUM | RF, SEND(KC_7));
108 P( NUM | RP, SEND(KC_8));
109 P( NUM | RL, SEND(KC_9));
110 P( NUM | RT, SEND(KC_0));
111 P( NUM | LA, SEND(KC_5));
112 P( NUM | RT, SEND(KC_0));
113
114 // Specials
115 P( LA | NUM, SEND(KC_ESC));
116 P( RU | NUM, SEND(KC_TAB));
117 P( RE | RU, SEND(KC_BSPC));
118 P( RD | RZ, SEND(KC_ENT));
119 P( RE, SEND(KC_ENT));
120 P( RD, SEND(KC_BSPC));
121 P( NUM, SEND(KC_BSPC));
122 P( LA, SEND(KC_SPC));
123 P( RU, SEND(KC_SPC));
124 P( RZ, SEND(KC_ESC));
125
126 // Letters
127 P( LSU | LSD, SEND(KC_A));
128 P( LFT | LK, SEND(KC_S));
129 P( LP | LW, SEND(KC_D));
130 P( LH | LR, SEND(KC_F));
131 P( ST1 | ST2, SEND(KC_G));
132 P( ST3 | ST4, SEND(KC_H));
133 P( RF | RR, SEND(KC_J));
134 P( RT | RS, SEND(KC_SCLN))
135 P( RG | RL, SEND(KC_L));
136 P( RP | RB, SEND(KC_K));
137 P( LSU, SEND(KC_Q));
138 P( LSD, SEND(KC_Z));
139 P( LFT, SEND(KC_W));
140 P( LK, SEND(KC_X));
141 P( LP, SEND(KC_E));
142 P( LW, SEND(KC_C));
143 P( LH, SEND(KC_R));
144 P( LR, SEND(KC_V));
145 P( ST1, SEND(KC_T));
146 P( ST2, SEND(KC_B));
147 P( ST3, SEND(KC_Y));
148 P( ST4, SEND(KC_N));
149 P( RF, SEND(KC_U));
150 P( RR, SEND(KC_M));
151 P( RP, SEND(KC_I));
152 P( RB, SEND(KC_COMM));
153 P( RL, SEND(KC_O));
154 P( RG, SEND(KC_DOT));
155 P( RT, SEND(KC_P));
156 P( RS, SEND(KC_SLSH));
157
158 // Symbols and Numbers
159 P( PWR | RE | RU, SEND(KC_ENT));
160 P( PWR | LA | LO, SEND(KC_SPC));
161 P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
162 P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
163 P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
164 P( PWR | RD | RZ, SEND(KC_ESC));
165 P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
166 P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
167 P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
168 P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
169 P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
170 P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
171 P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
172 P( PWR | LW, SEND(KC_LBRC));
173 P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
174 P( PWR | LR, SEND(KC_RBRC));
175 P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
176 P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
177 P( PWR | ST3, SEND(KC_QUOT));
178 P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
179 P( PWR | RF, SEND(KC_KP_PLUS));
180 P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
181 P( PWR | RP, SEND(KC_MINS));
182 P( PWR | RB, SEND(KC_EQL));
183 P( PWR | RL, SEND(KC_SLSH));
184 P( PWR | RG, SEND(KC_COMM));
185 P( PWR | RT, SEND(KC_PAST));
186 P( PWR | RS, SEND(KC_DOT));
187 P( PWR | RD, SEND(KC_TAB));
188 P( PWR | LA, SEND(KC_SCLN));
189 P( PWR | LO, SEND(KC_SLSH));
190 P( PWR | RE, SEND(KC_SCLN));
191 P( PWR | RU, SEND(KC_SLSH));
192
193
194 // If we make here, send as a steno chord
195 // If plover is running we can hook that host side
196 return false;
197}
198
199#define STENO_LAYER 0
200
201// "Layers"
202// Steno layer should be first in your map.
203// When PWR | FN | RR | RG | RB | RS is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
204// If you have only a single layer, you must set SINGLELAYER = yes in your rules.mk, otherwise you may experince undefined behaviour
205
206const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
207// Main layer, everything goes through here
208[STENO_LAYER] = LAYOUT_georgi(
209STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR,
210STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR,
211 STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N1)
212};
213
214int getKeymapCount(void) {
215 return sizeof(keymaps)/sizeof(keymaps[0]);
216}
diff --git a/keyboards/georgi/keymaps/template/readme.md b/keyboards/georgi/keymaps/template/readme.md
deleted file mode 100644
index 7c6fc3512..000000000
--- a/keyboards/georgi/keymaps/template/readme.md
+++ /dev/null
@@ -1,6 +0,0 @@
1# Georgi QWERTY/Steno firmware
2
3This is a blank template configured with 5K of free space for your onboard dictionary!
4Read the docs over at [gBoards](http://docs.gboards.ca)
5
6Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!