aboutsummaryrefslogtreecommitdiff
path: root/keyboards/handwired/woodpad/keymaps/drashna/keymap.c
diff options
context:
space:
mode:
Diffstat (limited to 'keyboards/handwired/woodpad/keymaps/drashna/keymap.c')
-rw-r--r--keyboards/handwired/woodpad/keymaps/drashna/keymap.c440
1 files changed, 440 insertions, 0 deletions
diff --git a/keyboards/handwired/woodpad/keymaps/drashna/keymap.c b/keyboards/handwired/woodpad/keymaps/drashna/keymap.c
new file mode 100644
index 000000000..a33a7ab46
--- /dev/null
+++ b/keyboards/handwired/woodpad/keymaps/drashna/keymap.c
@@ -0,0 +1,440 @@
1/* Copyright 2017 REPLACE_WITH_YOUR_NAME
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
16#include "woodpad.h"
17
18// Each layer gets a name for readability, which is then used in the keymap matrix below.
19// The underscores don't mean anything - you can have a layer called STUFF or any other name.
20// Layer names don't all need to be of the same length, obviously, and you can also skip them
21// entirely and just use numbers.
22#define _NUMLOCK 0
23#define _NAV 1
24#define _DIABLO 2
25#define _MACROS 3
26#define _MEDIA 4
27
28// Fillers to make layering more clear
29#define _______ KC_TRNS
30#define XXXXXXX KC_NO
31
32
33//define layer change stuff for underglow indicator
34bool skip_leds = false;
35
36bool is_overwatch = false;
37
38//This is both for underglow, and Diablo 3 macros
39bool has_layer_changed = false;
40static uint8_t current_layer;
41
42#ifdef TAP_DANCE_ENABLE
43//define diablo macro timer variables
44static uint16_t diablo_timer[4];
45static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
46static uint8_t diablo_key_time[4];
47
48
49bool check_dtimer(uint8_t dtimer) {
50 // has the correct number of seconds elapsed (as defined by diablo_times)
51 return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
52};
53#endif
54
55
56enum custom_keycodes {
57 PLACEHOLDER = SAFE_RANGE, // can always be here
58 KC_DIABLO_CLEAR,
59 KC_OVERWATCH,
60 KC_SALT,
61 KC_MORESALT,
62 KC_SALTHARD,
63 KC_GOODGAME,
64 KC_SYMM,
65 KC_DOOMFIST,
66 KC_JUSTGAME,
67 KC_GLHF,
68 KC_TORB
69};
70
71#ifdef TAP_DANCE_ENABLE
72enum {
73 TD_DIABLO_1 = 0,
74 TD_DIABLO_2,
75 TD_DIABLO_3,
76 TD_DIABLO_4
77};
78
79
80// Cycle through the times for the macro, starting at 0, for disabled.
81// Max of six values, so don't exceed
82void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
83 if (state->count >= 7) {
84 diablo_key_time[diablo_key] = diablo_times[0];
85 reset_tap_dance(state);
86 }
87 else {
88 diablo_key_time[diablo_key] = diablo_times[state->count - 1];
89 }
90}
91
92
93// Would rather have one function for all of this, but no idea how to do that...
94void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
95 diablo_tapdance_master(state, user_data, 0);
96}
97
98void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
99 diablo_tapdance_master(state, user_data, 1);
100}
101
102void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
103 diablo_tapdance_master(state, user_data, 2);
104}
105
106void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
107 diablo_tapdance_master(state, user_data, 3);
108}
109
110
111
112//Tap Dance Definitions
113qk_tap_dance_action_t tap_dance_actions[] = {
114 // tap once to disable, and more to enable timed micros
115 [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
116 [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
117 [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
118 [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
119
120};
121#endif
122
123const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
124[_NUMLOCK] = KEYMAP( /* Base */
125 TG(_NAV), TG(_DIABLO), TG(_MACROS), KC_PSLS,\
126 KC_P7, KC_P8, KC_P9, KC_PAST, \
127 KC_P4, KC_P5, KC_P6, KC_PMNS, \
128 KC_P1, KC_P2, KC_P3, KC_PPLS, \
129 LT(_MEDIA,KC_P0), KC_PDOT, KC_COLN, KC_PENT \
130),
131[_NAV] = KEYMAP( /* Base */
132 _______, _______, _______, _______,\
133 KC_HOME, KC_UP, KC_PGUP, _______, \
134 KC_LEFT, XXXXXXX, KC_RIGHT, _______, \
135 KC_END, KC_DOWN, KC_PGDN, _______, \
136 KC_INS, KC_DEL, _______, _______ \
137),
138#ifdef TAP_DANCE_ENABLE
139[_DIABLO] = KEYMAP( /* Base */
140 KC_ESC, _______, _______, _______,\
141 KC_S, KC_F, KC_I, KC_M, \
142 KC_1, KC_2, KC_3, KC_4, \
143 TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), \
144 _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
145),
146#else
147[_DIABLO] = KEYMAP( /* Base */
148 KC_ESC, _______, _______, _______,\
149 KC_S, KC_F, KC_I, KC_M, \
150 KC_1, KC_2, KC_3, KC_4, \
151 XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
152 _______, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
153),
154
155#endif
156
157[_MACROS] = KEYMAP( /* Base */
158 KC_OVERWATCH, _______, _______, XXXXXXX,\
159 XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
160 XXXXXXX, XXXXXXX, XXXXXXX, KC_JUSTGAME, \
161 KC_SYMM, KC_DOOMFIST, KC_TORB, KC_GOODGAME, \
162 KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \
163),
164[_MEDIA] = KEYMAP( /* Base */
165 _______, KC_MUTE, KC_VOLD, KC_VOLU,\
166 _______, _______, RGB_HUI, RGB_HUD, \
167 KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \
168 RGB_TOG, RGB_MOD, RGB_SAI, RGB_VAI, \
169 _______, _______, RGB_SAD, RGB_VAD \
170),
171
172};
173
174const uint16_t PROGMEM fn_actions[] = {
175
176};
177
178const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
179{
180 switch (id) {
181 case 0:
182 if (record->event.pressed) {
183 // Output Keyboard Firmware info
184 SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP );
185 return false;
186 }
187 }
188 return MACRO_NONE;
189};
190void numlock_led_on(void) {
191 PORTF |= (1<<7);
192}
193
194void numlock_led_off(void) {
195 PORTF &= ~(1<<7);
196}
197
198
199bool process_record_user(uint16_t keycode, keyrecord_t *record) {
200 uint16_t kc;
201 if (is_overwatch) {
202 kc = KC_BSPC;
203 } else {
204 kc = KC_ENTER;
205 }
206 switch (keycode) {
207#ifdef TAP_DANCE_ENABLE
208 case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
209 if (record->event.pressed) {
210 uint8_t dtime;
211
212 for (dtime = 0; dtime < 4; dtime++) {
213 diablo_key_time[dtime] = diablo_times[0];
214 }
215 }
216 return false;
217 break;
218#endif
219 case KC_OVERWATCH: // reset all Diable timers, disabling them
220 if (record->event.pressed) {
221 is_overwatch = !is_overwatch;
222 has_layer_changed = true;
223 }
224 return false;
225 break;
226 case KC_SALT:
227 if (!record->event.pressed) {
228 register_code(kc);
229 unregister_code(kc);
230 _delay_ms(50);
231 SEND_STRING("Salt, salt, salt...");
232 register_code(KC_ENTER);
233 unregister_code(KC_ENTER);
234 }
235 return false;
236 break;
237 case KC_MORESALT:
238 if (!record->event.pressed) {
239 register_code(kc);
240 unregister_code(kc);
241 _delay_ms(50);
242 SEND_STRING("Please sir, can I have some more salt?!");
243 register_code(KC_ENTER);
244 unregister_code(KC_ENTER);
245 }
246 return false;
247 break;
248 case KC_SALTHARD:
249 if (!record->event.pressed) {
250 register_code(kc);
251 unregister_code(kc);
252 _delay_ms(50);
253 SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!");
254 register_code(KC_ENTER);
255 unregister_code(KC_ENTER);
256 }
257 return false;
258 break;
259 case KC_GOODGAME:
260 if (!record->event.pressed) {
261 register_code(kc);
262 unregister_code(kc);
263 _delay_ms(50);
264 SEND_STRING("Good game, everyone!");
265 register_code(KC_ENTER);
266 unregister_code(KC_ENTER);
267 }
268 return false;
269 break;
270 case KC_GLHF:
271 if (!record->event.pressed) {
272 register_code(kc);
273 unregister_code(kc);
274 _delay_ms(50);
275 SEND_STRING("Good luck, have fun!!!");
276 register_code(KC_ENTER);
277 unregister_code(KC_ENTER);
278 }
279 return false;
280 break;
281 case KC_SYMM:
282 if (!record->event.pressed) {
283 register_code(kc);
284 unregister_code(kc);
285 _delay_ms(50);
286 SEND_STRING("Left click to win!");
287 register_code(KC_ENTER);
288 unregister_code(KC_ENTER);
289 }
290 return false;
291 break;
292 case KC_DOOMFIST:
293 if (!record->event.pressed) {
294 register_code(kc);
295 unregister_code(kc);
296 _delay_ms(50);
297 SEND_STRING("Hey, look at me. I'm Doomfist, and I'm overpowered! All I do is spam punches all day! I'm DPS, tank and defense, rolled into one! All I need is team healing to be complete!");
298 register_code(KC_ENTER);
299 unregister_code(KC_ENTER);
300 }
301 return false;
302 break;
303 case KC_JUSTGAME:
304
305 if (!record->event.pressed) {
306 register_code(kc);
307 unregister_code(kc);
308 _delay_ms(50);
309 SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
310 register_code(KC_ENTER);
311 unregister_code(KC_ENTER);
312 }
313 return false;
314 break;
315 case KC_TORB:
316
317 if (!record->event.pressed) {
318 register_code(kc);
319 unregister_code(kc);
320 _delay_ms(50);
321 SEND_STRING("That was positively riveting!");
322 register_code(KC_ENTER);
323 unregister_code(KC_ENTER);
324 }
325 return false;
326 break;
327
328 }
329 return true;
330}
331#ifdef TAP_DANCE_ENABLE
332
333// Sends the key press to system, but only if on the Diablo layer
334void send_diablo_keystroke(uint8_t diablo_key) {
335 if (current_layer == _DIABLO) {
336 switch (diablo_key) {
337 case 0:
338 SEND_STRING("1");
339 break;
340 case 1:
341 SEND_STRING("2");
342 break;
343 case 2:
344 SEND_STRING("3");
345 break;
346 case 3:
347 SEND_STRING("4");
348 break;
349 }
350 }
351}
352
353// Checks each of the 4 timers/keys to see if enough time has elapsed
354// Runs the "send string" command if enough time has passed, and resets the timer.
355void run_diablo_macro_check(void) {
356 uint8_t dtime;
357
358 for (dtime = 0; dtime < 4; dtime++) {
359 if (check_dtimer(dtime) && diablo_key_time[dtime]) {
360 diablo_timer[dtime] = timer_read();
361 send_diablo_keystroke(dtime);
362 }
363 }
364
365}
366#endif
367void matrix_init_user(void) {
368 has_layer_changed = true;
369 // set Numlock LED to output and low
370 DDRF |= (1<<7);
371 PORTF &= ~(1<<7);
372}
373
374void matrix_scan_user(void) {
375 uint8_t layer = biton32(layer_state);
376#ifdef RGBLIGHT_ENABLE
377
378 numlock_led_off();
379 // Check layer, and apply color if its changed since last check
380 switch (layer) {
381 case _NAV:
382 if (has_layer_changed) {
383 rgblight_sethsv(240, 255, 255);
384 rgblight_mode(1);
385 }
386 break;
387 case _MACROS:
388 if (has_layer_changed) {
389 rgblight_sethsv(30, 255, 255);
390 if (is_overwatch) {
391 rgblight_mode(17);
392 } else {
393 rgblight_mode(18);
394 }
395 }
396 if (is_overwatch) {
397 numlock_led_on();
398 }
399 break;
400 case _DIABLO:
401 if (has_layer_changed) {
402 rgblight_sethsv(0, 255, 255);
403 rgblight_mode(5);
404 }
405 break;
406 case _MEDIA:
407 if (has_layer_changed) {
408 rgblight_sethsv(120, 255, 255);
409 rgblight_mode(22);
410 }
411 break;
412 default:
413 if (has_layer_changed) {
414 rgblight_sethsv(195, 255, 255);
415 rgblight_mode(1);
416 }
417 break;
418 }
419
420 #endif
421 // Update layer status at the end, so this sets the default color
422 // rather than relying on the init, which was unreliably...
423 // Probably due to a timing issue, but this requires no additional code
424 if (current_layer == layer) {
425 has_layer_changed = false;
426 }
427 else {
428 has_layer_changed = true;
429 current_layer = layer;
430 }
431 // Run Diablo 3 macro checking code.
432#ifdef TAP_DANCE_ENABLE
433 run_diablo_macro_check();
434#endif
435}
436
437
438void led_set_user(uint8_t usb_led) {
439
440}