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-rw-r--r--keyboards/helix/pico/keymaps/default/keymap.c474
1 files changed, 474 insertions, 0 deletions
diff --git a/keyboards/helix/pico/keymaps/default/keymap.c b/keyboards/helix/pico/keymaps/default/keymap.c
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+++ b/keyboards/helix/pico/keymaps/default/keymap.c
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1#include QMK_KEYBOARD_H
2#include "bootloader.h"
3#ifdef PROTOCOL_LUFA
4#include "lufa.h"
5#include "split_util.h"
6#endif
7#ifdef AUDIO_ENABLE
8 #include "audio.h"
9#endif
10#ifdef SSD1306OLED
11 #include "ssd1306.h"
12#endif
13
14extern keymap_config_t keymap_config;
15
16#ifdef RGBLIGHT_ENABLE
17//Following line allows macro to read current RGB settings
18extern rgblight_config_t rgblight_config;
19#endif
20
21extern uint8_t is_master;
22
23// Each layer gets a name for readability, which is then used in the keymap matrix below.
24// The underscores don't mean anything - you can have a layer called STUFF or any other name.
25// Layer names don't all need to be of the same length, obviously, and you can also skip them
26// entirely and just use numbers.
27enum layer_number {
28 _QWERTY = 0,
29 _COLEMAK,
30 _DVORAK,
31 _LOWER,
32 _RAISE,
33 _ADJUST
34};
35
36enum custom_keycodes {
37 QWERTY = SAFE_RANGE,
38 COLEMAK,
39 DVORAK,
40 LOWER,
41 RAISE,
42 ADJUST,
43 BACKLIT,
44 EISU,
45 KANA,
46 RGBRST
47};
48
49enum macro_keycodes {
50 KC_SAMPLEMACRO,
51};
52
53
54// Fillers to make layering more clear
55#define _______ KC_TRNS
56#define XXXXXXX KC_NO
57//Macros
58#define M_SAMPLE M(KC_SAMPLEMACRO)
59
60const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
61
62 /* Qwerty
63 * ,-----------------------------------------. ,-----------------------------------------.
64 * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
65 * |------+------+------+------+------+------| |------+------+------+------+------+------|
66 * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
67 * |------+------+------+------+------+------| |------+------+------+------+------+------|
68 * | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
69 * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
70 * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
71 * `-------------------------------------------------------------------------------------------------'
72 */
73
74[_QWERTY] = LAYOUT( \
75 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
76 KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
77 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
78 ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
79 ),
80 /* Colemak
81 * ,-----------------------------------------. ,-----------------------------------------.
82 * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | Bksp |
83 * |------+------+------+------+------+------| |------+------+------+------+------+------|
84 * | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' |
85 * |------+------+------+------+------+------| |------+------+------+------+------+------|
86 * | Shift| Z | X | C | V | B | | K | M | , | . | / |Enter |
87 * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
88 * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
89 * `-------------------------------------------------------------------------------------------------'
90 */
91 [_COLEMAK] = LAYOUT( \
92 KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
93 KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
94 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
95 ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
96 ),
97
98 /* Dvorak
99 * ,-----------------------------------------. ,-----------------------------------------.
100 * | Tab | ' | , | . | P | Y | | F | G | C | R | L | Bksp |
101 * |------+------+------+------+------+------| |------+------+------+------+------+------|
102 * | Ctrl | A | O | E | U | I | | D | H | T | N | S | / |
103 * |------+------+------+------+------+------| |------+------+------+------+------+------|
104 * | Shift| ; | Q | J | K | X | | B | M | W | V | Z |Enter |
105 * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
106 * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
107 * `-------------------------------------------------------------------------------------------------'
108 */
109 [_DVORAK] = LAYOUT( \
110 KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
111 KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
112 KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
113 ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
114 ),
115
116 /* Lower
117 * ,-----------------------------------------. ,-----------------------------------------.
118 * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | Del |
119 * |------+------+------+------+------+------| |------+------+------+------+------+------|
120 * | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
121 * |------+------+------+------+------+------| |------+------+------+------+------+------|
122 * | | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc | Home | End | |
123 * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
124 * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
125 * `-------------------------------------------------------------------------------------------------'
126 */
127 [_LOWER] = LAYOUT( \
128 KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
129 _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
130 _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, KC_HOME, KC_END, _______, \
131 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
132 ),
133
134 /* Raise
135 * ,-----------------------------------------. ,-----------------------------------------.
136 * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
137 * |------+------+------+------+------+------| |------+------+------+------+------+------|
138 * | | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ |
139 * |------+------+------+------+------+------| |------+------+------+------+------+------|
140 * | | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc |PageDn|PageUp| |
141 * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
142 * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
143 * `-------------------------------------------------------------------------------------------------'
144 */
145 [_RAISE] = LAYOUT( \
146 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
147 _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
148 _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, KC_PGDN, KC_PGUP, _______, \
149 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
150 ),
151
152 /* Adjust (Lower + Raise)
153 * ,-----------------------------------------. ,-----------------------------------------.
154 * | | Reset| | | | | | | | | | | |
155 * |------+------+------+------+------+------| |------+------+------+------+------+------|
156 * | |Aud on|Audoff|MU TOG|MU MOD| Mac | | Win |Qwerty|Colemk|Dvorak| | |
157 * |------+------+------+------+------+------| |------+------+------+------+------+------|
158 * | |CK TOG|CK RST| CK UP|CK DWN| | | | |RGB ON| HUE+ | SAT+ | VAL+ |
159 * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
160 * | | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
161 * `-------------------------------------------------------------------------------------------------'
162 */
163 [_ADJUST] = LAYOUT( \
164 _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
165 _______, AU_ON, AU_OFF, MU_TOG, MU_MOD, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
166 _______, CK_TOGG, CK_RST, CK_UP, CK_DOWN, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
167 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SMOD,RGB_HUD, RGB_SAD, RGB_VAD \
168 )
169};
170
171
172
173#ifdef AUDIO_ENABLE
174
175float tone_qwerty[][2] = SONG(QWERTY_SOUND);
176float tone_dvorak[][2] = SONG(DVORAK_SOUND);
177float tone_colemak[][2] = SONG(COLEMAK_SOUND);
178float tone_plover[][2] = SONG(PLOVER_SOUND);
179float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
180float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
181#endif
182
183// define variables for reactive RGB
184bool TOG_STATUS = false;
185int RGB_current_mode;
186
187void persistent_default_layer_set(uint16_t default_layer) {
188 eeconfig_update_default_layer(default_layer);
189 default_layer_set(default_layer);
190}
191
192// Setting ADJUST layer RGB back to default
193void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
194 if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
195 #ifdef RGBLIGHT_ENABLE
196 //rgblight_mode(RGB_current_mode);
197 #endif
198 layer_on(layer3);
199 } else {
200 layer_off(layer3);
201 }
202}
203
204bool process_record_user(uint16_t keycode, keyrecord_t *record) {
205 switch (keycode) {
206 case QWERTY:
207 if (record->event.pressed) {
208 #ifdef AUDIO_ENABLE
209 PLAY_SONG(tone_qwerty);
210 #endif
211 persistent_default_layer_set(1UL<<_QWERTY);
212 }
213 return false;
214 break;
215 case COLEMAK:
216 if (record->event.pressed) {
217 #ifdef AUDIO_ENABLE
218 PLAY_SONG(tone_colemak);
219 #endif
220 persistent_default_layer_set(1UL<<_COLEMAK);
221 }
222 return false;
223 break;
224 case DVORAK:
225 if (record->event.pressed) {
226 #ifdef AUDIO_ENABLE
227 PLAY_SONG(tone_dvorak);
228 #endif
229 persistent_default_layer_set(1UL<<_DVORAK);
230 }
231 return false;
232 break;
233 case LOWER:
234 if (record->event.pressed) {
235 //not sure how to have keyboard check mode and set it to a variable, so my work around
236 //uses another variable that would be set to true after the first time a reactive key is pressed.
237 if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
238 } else {
239 TOG_STATUS = !TOG_STATUS;
240 #ifdef RGBLIGHT_ENABLE
241 //rgblight_mode(16);
242 #endif
243 }
244 layer_on(_LOWER);
245 update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
246 } else {
247 #ifdef RGBLIGHT_ENABLE
248 //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
249 #endif
250 TOG_STATUS = false;
251 layer_off(_LOWER);
252 update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
253 }
254 return false;
255 break;
256 case RAISE:
257 if (record->event.pressed) {
258 //not sure how to have keyboard check mode and set it to a variable, so my work around
259 //uses another variable that would be set to true after the first time a reactive key is pressed.
260 if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
261 } else {
262 TOG_STATUS = !TOG_STATUS;
263 #ifdef RGBLIGHT_ENABLE
264 //rgblight_mode(15);
265 #endif
266 }
267 layer_on(_RAISE);
268 update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
269 } else {
270 #ifdef RGBLIGHT_ENABLE
271 //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
272 #endif
273 layer_off(_RAISE);
274 TOG_STATUS = false;
275 update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
276 }
277 return false;
278 break;
279 case ADJUST:
280 if (record->event.pressed) {
281 layer_on(_ADJUST);
282 } else {
283 layer_off(_ADJUST);
284 }
285 return false;
286 break;
287 //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
288 case RGB_MOD:
289 #ifdef RGBLIGHT_ENABLE
290 if (record->event.pressed) {
291 rgblight_mode(RGB_current_mode);
292 rgblight_step();
293 RGB_current_mode = rgblight_config.mode;
294 }
295 #endif
296 return false;
297 break;
298 case EISU:
299 if (record->event.pressed) {
300 if(keymap_config.swap_lalt_lgui==false){
301 register_code(KC_LANG2);
302 }else{
303 SEND_STRING(SS_LALT("`"));
304 }
305 } else {
306 unregister_code(KC_LANG2);
307 }
308 return false;
309 break;
310 case KANA:
311 if (record->event.pressed) {
312 if(keymap_config.swap_lalt_lgui==false){
313 register_code(KC_LANG1);
314 }else{
315 SEND_STRING(SS_LALT("`"));
316 }
317 } else {
318 unregister_code(KC_LANG1);
319 }
320 return false;
321 break;
322 case RGBRST:
323 #ifdef RGBLIGHT_ENABLE
324 if (record->event.pressed) {
325 eeconfig_update_rgblight_default();
326 rgblight_enable();
327 RGB_current_mode = rgblight_config.mode;
328 }
329 #endif
330 break;
331 }
332 return true;
333}
334
335void matrix_init_user(void) {
336 #ifdef AUDIO_ENABLE
337 startup_user();
338 #endif
339 #ifdef RGBLIGHT_ENABLE
340 RGB_current_mode = rgblight_config.mode;
341 #endif
342 //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
343 #ifdef SSD1306OLED
344 iota_gfx_init(!has_usb()); // turns on the display
345 #endif
346}
347
348
349#ifdef AUDIO_ENABLE
350
351void startup_user()
352{
353 _delay_ms(50); // gets rid of tick
354}
355
356void shutdown_user()
357{
358 _delay_ms(150);
359 stop_all_notes();
360}
361
362void music_on_user(void)
363{
364 music_scale_user();
365}
366
367void music_scale_user(void)
368{
369 PLAY_SONG(music_scale);
370}
371
372#endif
373
374
375//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
376#ifdef SSD1306OLED
377
378void matrix_scan_user(void) {
379 iota_gfx_task(); // this is what updates the display continuously
380}
381
382void matrix_update(struct CharacterMatrix *dest,
383 const struct CharacterMatrix *source) {
384 if (memcmp(dest->display, source->display, sizeof(dest->display))) {
385 memcpy(dest->display, source->display, sizeof(dest->display));
386 dest->dirty = true;
387 }
388}
389
390//assign the right code to your layers for OLED display
391#define L_BASE 0
392#define L_LOWER (1<<_LOWER)
393#define L_RAISE (1<<_RAISE)
394#define L_ADJUST (1<<_ADJUST)
395#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
396
397static void render_logo(struct CharacterMatrix *matrix) {
398
399 static char logo[]={
400 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
401 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
402 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
403 0};
404 matrix_write(matrix, logo);
405 //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
406}
407
408
409
410void render_status(struct CharacterMatrix *matrix) {
411
412 // Render to mode icon
413 static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
414 if(keymap_config.swap_lalt_lgui==false){
415 matrix_write(matrix, logo[0][0]);
416 matrix_write_P(matrix, PSTR("\n"));
417 matrix_write(matrix, logo[0][1]);
418 }else{
419 matrix_write(matrix, logo[1][0]);
420 matrix_write_P(matrix, PSTR("\n"));
421 matrix_write(matrix, logo[1][1]);
422 }
423
424 // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
425 char buf[40];
426 snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
427 matrix_write_P(matrix, PSTR("\nLayer: "));
428 switch (layer_state) {
429 case L_BASE:
430 matrix_write_P(matrix, PSTR("Default"));
431 break;
432 case L_RAISE:
433 matrix_write_P(matrix, PSTR("Raise"));
434 break;
435 case L_LOWER:
436 matrix_write_P(matrix, PSTR("Lower"));
437 break;
438 case L_ADJUST:
439 case L_ADJUST_TRI:
440 matrix_write_P(matrix, PSTR("Adjust"));
441 break;
442 default:
443 matrix_write(matrix, buf);
444 }
445
446 // Host Keyboard LED Status
447 char led[40];
448 snprintf(led, sizeof(led), "\n%s %s %s",
449 (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
450 (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
451 (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
452 matrix_write(matrix, led);
453}
454
455
456void iota_gfx_task_user(void) {
457 struct CharacterMatrix matrix;
458
459#if DEBUG_TO_SCREEN
460 if (debug_enable) {
461 return;
462 }
463#endif
464
465 matrix_clear(&matrix);
466 if(is_master){
467 render_status(&matrix);
468 }else{
469 render_logo(&matrix);
470 }
471 matrix_update(&display, &matrix);
472}
473
474#endif