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Diffstat (limited to 'keyboards/helix/pico/keymaps/default/keymap.c')
-rw-r--r--keyboards/helix/pico/keymaps/default/keymap.c135
1 files changed, 15 insertions, 120 deletions
diff --git a/keyboards/helix/pico/keymaps/default/keymap.c b/keyboards/helix/pico/keymaps/default/keymap.c
index f23ab8576..11ee30258 100644
--- a/keyboards/helix/pico/keymaps/default/keymap.c
+++ b/keyboards/helix/pico/keymaps/default/keymap.c
@@ -1,24 +1,25 @@
1/* Copyright 2018 MakotoKurauchi
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
1#include QMK_KEYBOARD_H 16#include QMK_KEYBOARD_H
2#include "bootloader.h"
3#ifdef PROTOCOL_LUFA
4#include "lufa.h"
5#include "split_util.h"
6#endif
7#ifdef AUDIO_ENABLE
8 #include "audio.h"
9#endif
10#ifdef SSD1306OLED
11 #include "ssd1306.h"
12#endif
13
14 17
15#ifdef RGBLIGHT_ENABLE 18#ifdef RGBLIGHT_ENABLE
16//Following line allows macro to read current RGB settings 19//Following line allows macro to read current RGB settings
17extern rgblight_config_t rgblight_config; 20extern rgblight_config_t rgblight_config;
18#endif 21#endif
19 22
20extern uint8_t is_master;
21
22// Each layer gets a name for readability, which is then used in the keymap matrix below. 23// Each layer gets a name for readability, which is then used in the keymap matrix below.
23// The underscores don't mean anything - you can have a layer called STUFF or any other name. 24// The underscores don't mean anything - you can have a layer called STUFF or any other name.
24// Layer names don't all need to be of the same length, obviously, and you can also skip them 25// Layer names don't all need to be of the same length, obviously, and you can also skip them
@@ -334,10 +335,6 @@ void matrix_init_user(void) {
334 #ifdef RGBLIGHT_ENABLE 335 #ifdef RGBLIGHT_ENABLE
335 RGB_current_mode = rgblight_config.mode; 336 RGB_current_mode = rgblight_config.mode;
336 #endif 337 #endif
337 //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
338 #ifdef SSD1306OLED
339 iota_gfx_init(!has_usb()); // turns on the display
340 #endif
341} 338}
342 339
343 340
@@ -365,105 +362,3 @@ void music_scale_user(void)
365} 362}
366 363
367#endif 364#endif
368
369
370//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
371#ifdef SSD1306OLED
372
373void matrix_scan_user(void) {
374 iota_gfx_task(); // this is what updates the display continuously
375}
376
377void matrix_update(struct CharacterMatrix *dest,
378 const struct CharacterMatrix *source) {
379 if (memcmp(dest->display, source->display, sizeof(dest->display))) {
380 memcpy(dest->display, source->display, sizeof(dest->display));
381 dest->dirty = true;
382 }
383}
384
385//assign the right code to your layers for OLED display
386#define L_BASE 0
387#define L_LOWER (1<<_LOWER)
388#define L_RAISE (1<<_RAISE)
389#define L_ADJUST (1<<_ADJUST)
390#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
391
392static void render_logo(struct CharacterMatrix *matrix) {
393
394 static char logo[]={
395 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
396 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
397 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
398 0};
399 matrix_write(matrix, logo);
400 //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
401}
402
403
404
405void render_status(struct CharacterMatrix *matrix) {
406
407 // Render to mode icon
408 static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
409 if(keymap_config.swap_lalt_lgui==false){
410 matrix_write(matrix, logo[0][0]);
411 matrix_write_P(matrix, PSTR("\n"));
412 matrix_write(matrix, logo[0][1]);
413 }else{
414 matrix_write(matrix, logo[1][0]);
415 matrix_write_P(matrix, PSTR("\n"));
416 matrix_write(matrix, logo[1][1]);
417 }
418
419 // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
420 char buf[40];
421 snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
422 matrix_write_P(matrix, PSTR("\nLayer: "));
423 switch (layer_state) {
424 case L_BASE:
425 matrix_write_P(matrix, PSTR("Default"));
426 break;
427 case L_RAISE:
428 matrix_write_P(matrix, PSTR("Raise"));
429 break;
430 case L_LOWER:
431 matrix_write_P(matrix, PSTR("Lower"));
432 break;
433 case L_ADJUST:
434 case L_ADJUST_TRI:
435 matrix_write_P(matrix, PSTR("Adjust"));
436 break;
437 default:
438 matrix_write(matrix, buf);
439 }
440
441 // Host Keyboard LED Status
442 char led[40];
443 snprintf(led, sizeof(led), "\n%s %s %s",
444 (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
445 (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
446 (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
447 matrix_write(matrix, led);
448}
449
450
451void iota_gfx_task_user(void) {
452 struct CharacterMatrix matrix;
453
454#if DEBUG_TO_SCREEN
455 if (debug_enable) {
456 return;
457 }
458#endif
459
460 matrix_clear(&matrix);
461 if(is_master){
462 render_status(&matrix);
463 }else{
464 render_logo(&matrix);
465 }
466 matrix_update(&display, &matrix);
467}
468
469#endif