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-rwxr-xr-xkeyboards/hid_liber/keymaps/bakageta/config.h3
-rwxr-xr-xkeyboards/hid_liber/keymaps/bakageta/keymap.c89
-rwxr-xr-xkeyboards/hid_liber/keymaps/bakageta/readme.md58
-rwxr-xr-xkeyboards/hid_liber/keymaps/bakageta/rules.mk33
4 files changed, 183 insertions, 0 deletions
diff --git a/keyboards/hid_liber/keymaps/bakageta/config.h b/keyboards/hid_liber/keymaps/bakageta/config.h
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+++ b/keyboards/hid_liber/keymaps/bakageta/config.h
@@ -0,0 +1,3 @@
1#pragma once
2
3#define PERMISSIVE_HOLD
diff --git a/keyboards/hid_liber/keymaps/bakageta/keymap.c b/keyboards/hid_liber/keymaps/bakageta/keymap.c
new file mode 100755
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+++ b/keyboards/hid_liber/keymaps/bakageta/keymap.c
@@ -0,0 +1,89 @@
1/* Copyright 2017 Mathias Andersson <wraul@dbox.se>: Phantom Layout
2 * Copyright 2018 bakageta <amo@bakageta.com>: HID Liberation layouts
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17#include "hid_liber.h"
18
19// Helpful defines
20#define _______ KC_TRNS
21#define FN_CAPS LT(_FL, KC_CAPSLOCK)
22
23// Each layer gets a name for readability, which is then used in the keymap matrix below.
24// The underscores don't mean anything - you can have a layer called STUFF or any other name.
25// Layer names don't all need to be of the same length, obviously, and you can also skip them
26// entirely and just use numbers.
27
28#define _BL 0 // Base Layer
29#define _GL 1 // Gaming Layer
30#define _FL 2 // Function Layer
31
32const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
33 [_BL] = LAYOUT( \
34 KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_BRK, \
35 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, \
36 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
37 FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
38 KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
39 KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, TT(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT \
40 ),
41 [_GL] = LAYOUT( \
42 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
43 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
44 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
45 KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
46 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
47 _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
48 ),
49 [_FL] = LAYOUT( \
50 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
51 _______, TO(_BL), TO(_GL), _______, _______, _______, _______, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, KC_VOLD, KC_MSTP, KC_VOLU, \
52 _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, _______, KC_MNXT, KC_MPLY, KC_MNXT, \
53 _______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, \
54 _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, \
55 _______, _______, _______, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______ \
56 ),
57};
58
59const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
60{
61 // MACRODOWN only works in this function
62 switch(id) {
63 case 0:
64 if (record->event.pressed) {
65 register_code(KC_RSFT);
66 } else {
67 unregister_code(KC_RSFT);
68 }
69 break;
70 }
71 return MACRO_NONE;
72};
73
74
75void matrix_init_user(void) {
76
77}
78
79void matrix_scan_user(void) {
80
81}
82
83bool process_record_user(uint16_t keycode, keyrecord_t *record) {
84 return true;
85}
86
87void led_set_user(uint8_t usb_led) {
88
89}
diff --git a/keyboards/hid_liber/keymaps/bakageta/readme.md b/keyboards/hid_liber/keymaps/bakageta/readme.md
new file mode 100755
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+++ b/keyboards/hid_liber/keymaps/bakageta/readme.md
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1# bakageta's Keymap for the HID Liberation Device
2
3A personal keymap intended for the HID Liberation Device.
4
5See [keymap.c](keymap.c) for details.
6
7## Layers
8
9This keymap has a base layer with combined Fn/Caps, Fn replacing APP, and an otherwise standard ANSI layout. The gaming layer blocks LGUI, and reverts caps back to a regular key for games that bind something to it. The function layer adds media keys to the nav cluster and a virtual numpad, with 1 and 2 selecting between Base and Gaming respectively.
10
11### Layer 1: Base Layer
12 ,---. ,---------------. ,---------------. ,---------------. ,-----------.
13 |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
14 `---' `---------------' `---------------' `---------------' `-----------'
15 ,-----------------------------------------------------------. ,-----------.
16 |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
17 |-----------------------------------------------------------| |-----------|
18 |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
19 |-----------------------------------------------------------| '-----------'
20 |Fn/Cps| A| S| D| F| G| H| J| K| L| ;| '|Return |
21 |-----------------------------------------------------------| ,---.
22 |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
23 |-----------------------------------------------------------| ,-----------.
24 |Ctl|Gui|Alt| Space |Alt|Gui|Fn |Ctl| |Lef|Dow|Rig|
25 `-----------------------------------------------------------' `-----------'
26
27### Layer 2: Gaming Layer
28 ,---. ,---------------. ,---------------. ,---------------. ,-----------.
29 | | | | | | | | | | | | | | | | | | | | |
30 `---' `---------------' `---------------' `---------------' `-----------'
31 ,-----------------------------------------------------------. ,-----------.
32 | | | | | | | | | | | | | | | | | | |
33 |-----------------------------------------------------------| |-----------|
34 | | | | | | | | | | | | | | | | | | |
35 |-----------------------------------------------------------| '-----------'
36 | Caps | | | | | | | | | | | | |
37 |-----------------------------------------------------------| ,---.
38 | | | | | | | | | | | | | | |
39 |-----------------------------------------------------------| ,-----------.
40 | |XXX| | | | | | | | | | |
41 `-----------------------------------------------------------' `-----------'
42
43
44### Layer 3: Function Layer
45 ,---. ,---------------. ,---------------. ,---------------. ,-----------.
46 | | | | | | | | | | | | | | | | | | | | |
47 `---' `---------------' `---------------' `---------------' `-----------'
48 ,-----------------------------------------------------------. ,-----------.
49 | | BL| GL| | | | | | | | | | | | |Vo-|Stp|Vo+|
50 |-----------------------------------------------------------| |-----------|
51 | | | | | | | | | | | | | | | |Prv|Ply|Nxt|
52 |-----------------------------------------------------------| '-----------'
53 | | | | | | | | | | | | | |
54 |-----------------------------------------------------------| ,---.
55 | | | | | | | | | | | | | | |
56 |-----------------------------------------------------------| ,-----------.
57 | | | | | | | | | | | | |
58 `-----------------------------------------------------------' `-----------'
diff --git a/keyboards/hid_liber/keymaps/bakageta/rules.mk b/keyboards/hid_liber/keymaps/bakageta/rules.mk
new file mode 100755
index 000000000..0f131bce9
--- /dev/null
+++ b/keyboards/hid_liber/keymaps/bakageta/rules.mk
@@ -0,0 +1,33 @@
1# Copyright 2013 Jun Wako <wakojun@gmail.com>
2#
3# This program is free software: you can redistribute it and/or modify
4# it under the terms of the GNU General Public License as published by
5# the Free Software Foundation, either version 2 of the License, or
6# (at your option) any later version.
7#
8# This program is distributed in the hope that it will be useful,
9# but WITHOUT ANY WARRANTY; without even the implied warranty of
10# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11# GNU General Public License for more details.
12#
13# You should have received a copy of the GNU General Public License
14# along with this program. If not, see <http://www.gnu.org/licenses/>.
15
16
17# QMK Build Options
18# change to "no" to disable the options, or define them in the Makefile in
19# the appropriate keymap folder that will get included automatically
20#
21BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
22MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
23EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
24CONSOLE_ENABLE = yes # Console for debug(+400)
25COMMAND_ENABLE = yes # Commands for debug and configuration
26NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
27BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
28MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
29AUDIO_ENABLE = no # Audio output on port C6
30UNICODE_ENABLE = no # Unicode
31BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
32RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
33SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend \ No newline at end of file