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-rw-r--r--keyboards/hub20/config.h76
1 files changed, 52 insertions, 24 deletions
diff --git a/keyboards/hub20/config.h b/keyboards/hub20/config.h
index 8ebe1f9e2..f8e5d6be8 100644
--- a/keyboards/hub20/config.h
+++ b/keyboards/hub20/config.h
@@ -1,5 +1,6 @@
1/* 1/*
2Copyright 2020 joshajohnson 2Copyright 2020 joshajohnson
3Copyright 2021 peepeetee
3 4
4This program is free software: you can redistribute it and/or modify 5This program is free software: you can redistribute it and/or modify
5it under the terms of the GNU General Public License as published by 6it under the terms of the GNU General Public License as published by
@@ -41,29 +42,56 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
41 42
42#define RGB_DI_PIN B15 43#define RGB_DI_PIN B15
43#define RGBLED_NUM 27 44#define RGBLED_NUM 27
44#define RGBLIGHT_HUE_STEP 8 45
45#define RGBLIGHT_SAT_STEP 8 46#define DRIVER_LED_TOTAL 27
46#define RGBLIGHT_VAL_STEP 8 47#ifdef RGB_DI_PIN
47#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ 48 #define RGBLED_NUM 27
48#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ 49#endif
49// /*== all animations enable ==*/ 50
50#define RGBLIGHT_ANIMATIONS 51#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
51// /*== or choose animations ==*/ 52#define RGB_MATRIX_KEYPRESSES
52// #define RGBLIGHT_EFFECT_BREATHING 53
53// #define RGBLIGHT_EFFECT_RAINBOW_MOOD 54// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around.
54// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL 55// #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
55// #define RGBLIGHT_EFFECT_SNAKE 56#define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
56// #define RGBLIGHT_EFFECT_KNIGHT 57//#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
57// #define RGBLIGHT_EFFECT_CHRISTMAS 58//#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient top to bottom, speed controls how much gradient changes
58// #define RGBLIGHT_EFFECT_STATIC_GRADIENT 59//#define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
59// #define RGBLIGHT_EFFECT_RGB_TEST 60#define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
60// #define RGBLIGHT_EFFECT_ALTERNATING 61#define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
61// /*== customize breathing effect ==*/ 62#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
62// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ 63#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
63// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 64#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
64// /*==== use exp() and sin() ====*/ 65#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
65// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 66#define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
66// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 67//#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
68//#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
69#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
70#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
71#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
72#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
73#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
74#define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
75#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
76#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
77//#define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
78//#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
79// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS =============================================================
80// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
81//#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
82// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES =====================================================
83//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
84//#define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
85#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
86#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
87#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
88#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
89#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
90#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
91#define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
92#define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
93#define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
94#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
67 95
68/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ 96/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
69#define DEBOUNCE 5 97#define DEBOUNCE 5