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Diffstat (limited to 'keyboards/lily58/keymaps/druotoni/layer_frame.c')
-rw-r--r--keyboards/lily58/keymaps/druotoni/layer_frame.c105
1 files changed, 105 insertions, 0 deletions
diff --git a/keyboards/lily58/keymaps/druotoni/layer_frame.c b/keyboards/lily58/keymaps/druotoni/layer_frame.c
new file mode 100644
index 000000000..6f7ae1a25
--- /dev/null
+++ b/keyboards/lily58/keymaps/druotoni/layer_frame.c
@@ -0,0 +1,105 @@
1// Copyright 2021 Nicolas Druoton (druotoni)
2// SPDX-License-Identifier: GPL-2.0-or-later
3
4#include QMK_KEYBOARD_H
5
6#include "gui_state.h"
7#include "layer_frame.h"
8#include "draw_helper.h"
9
10#define ANIM_LAYER_FRAME_DURATION 2
11#define ANIM_LAYER_FRAME_MAX 7
12
13// current layer
14uint8_t current_layer = _QWERTY;
15
16// layer animation stuff
17uint16_t anim_layer_frame_timer = 0;
18uint8_t current_layer_frame = ANIM_LAYER_FRAME_MAX;
19uint8_t layer_frame_destination = ANIM_LAYER_FRAME_MAX;
20
21// layer name for display
22const char* layer_name;
23static const char* layer_ref[3] = {LAYER_NAME_0, LAYER_NAME_1, LAYER_NAME_2};
24
25void update_layer_frame(layer_state_t state) {
26 // reset timer
27 anim_layer_frame_timer = timer_read();
28
29 // direction for animation base on layer selected
30 current_layer = get_highest_layer(state);
31 if (current_layer == _QWERTY) {
32 layer_frame_destination = 0;
33 } else {
34 layer_frame_destination = ANIM_LAYER_FRAME_MAX;
35 }
36}
37
38static void draw_black_screen(void) {
39 // clean frame center
40 draw_rectangle_fill(3, 42, 26, 20, false);
41 drawline_hr(17, 62, 12, false);
42}
43
44void render_gears(void) {
45 // 64 bytes, 8x8 font, 8 characters, 32x16 image, 4 columns, 2 rows
46 static const char PROGMEM raw_logo[] = {
47 0, 6, 6, 54, 118, 96, 230, 192, 192, 128, 0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 18, 226, 2, 18, 226, 2, 18, 226, 2, 1, 0, 0, 0, 0, 0, 128, 128, 128, 185, 187, 187, 131, 128, 184, 128, 128, 128, 128, 128, 128, 128, 128, 128, 191, 128, 128, 191, 128, 128, 191, 128, 0,
48 };
49
50 // extra line for complete the gui
51 oled_write_raw_P_cursor(0, 8, raw_logo, sizeof(raw_logo));
52}
53
54void render_layer_frame(gui_state_t t) {
55 // 96 bytes, 8x8 font, 12 characters, 32x24 image, 4 columns, 3 rows
56 static const char PROGMEM raw_logo[] = {
57 62, 1, 0, 56, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 124, 248, 241, 226, 4, 8, 240, 0, 28, 28, 28, 0, 0, 127, 4, 8, 16, 127, 0, 124, 18, 17, 18, 124, 0, 31, 32, 64, 32, 31, 0, 0, 0, 0, 255, 255, 0, 0, 255, 62, 64, 64, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 78, 142, 30, 62, 126, 126, 70, 70, 126, 70, 70, 126, 70, 70, 127, 127, 0, 0, 255,
58 };
59 oled_write_raw_P_cursor(0, 5, raw_logo, sizeof(raw_logo));
60
61 // extra line for complete the gui
62 drawline_hr(2, 39, 25, 1);
63
64 if (current_layer_frame != layer_frame_destination) {
65 if (timer_elapsed(anim_layer_frame_timer) > ANIM_LAYER_FRAME_DURATION) {
66 anim_layer_frame_timer = timer_read();
67
68 if (layer_frame_destination > current_layer_frame) {
69 current_layer_frame++;
70 } else {
71 current_layer_frame--;
72 }
73 }
74
75 // black screen
76 draw_black_screen();
77
78 // gradient animation on layer selection
79 draw_gradient(3, 42, current_layer_frame * 4, 10, 0, 255, 7);
80 draw_gradient(3 + (27 - current_layer_frame * 4), 57, current_layer_frame * 4, 6, 255, 0, 7);
81
82 drawline_hr(3, 46, 22, false);
83 drawline_hr(3, 47, 23, false);
84
85 draw_rectangle_fill(3, 55, 24, 2, false);
86 draw_rectangle_fill(24, 48, 3, 7, false);
87
88 draw_rectangle_fill(3, 60, 12, 2, false);
89 oled_write_pixel(15, 61, false);
90 drawline_hr(14, 62, 3, false);
91 drawline_hr(14, 62, 3, false);
92 drawline_hr(3, 62, 11, true);
93 }
94
95 // get current layer name
96 layer_name = layer_ref[current_layer];
97
98 // gui on pause : no layer name on screen
99 if (t == _IDLE || t == _SLEEP || t == _WAKINGUP) {
100 layer_name = " ";
101 }
102
103 // display layer name in the frame
104 oled_write_cursor(1, 6, layer_name, false);
105}