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-rw-r--r--keyboards/m10a/keymaps/via/keymap.c39
1 files changed, 39 insertions, 0 deletions
diff --git a/keyboards/m10a/keymaps/via/keymap.c b/keyboards/m10a/keymaps/via/keymap.c
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index 000000000..9c9f4c688
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+++ b/keyboards/m10a/keymaps/via/keymap.c
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1#include QMK_KEYBOARD_H
2
3
4// Each layer gets a name for readability, which is then used in the keymap matrix below.
5// The underscores don't mean anything - you can have a layer called STUFF or any other name.
6// Layer names don't all need to be of the same length, obviously, and you can also skip them
7// entirely and just use numbers.
8
9enum layers {
10 _LAYER0,
11 _LAYER1,
12 _LAYER2,
13 _LAYER3,
14 _LAYER4,
15 _LAYER5,
16 _LAYER6,
17 _LAYER7,
18 _LAYER8,
19 _LAYER9
20};
21
22const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
23 [_LAYER0] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
24 [_LAYER1] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
25 [_LAYER2] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
26 [_LAYER3] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
27 [_LAYER4] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
28 [_LAYER5] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
29 [_LAYER6] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
30 [_LAYER7] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
31 [_LAYER8] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J),
32 [_LAYER9] = LAYOUT(KC_A, KC_B, KC_C, KC_D, KC_E, KC_F, KC_G, KC_H, KC_I, KC_NO, KC_NO, KC_J)
33};
34
35void matrix_init_user(void) {
36 #ifdef BACKLIGHT_ENABLE
37 backlight_level(0);
38 #endif
39}