diff options
Diffstat (limited to 'keyboards/massdrop/alt/keymaps/pregame/config.h')
-rw-r--r-- | keyboards/massdrop/alt/keymaps/pregame/config.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/keyboards/massdrop/alt/keymaps/pregame/config.h b/keyboards/massdrop/alt/keymaps/pregame/config.h index acd041ce1..32dee56d3 100644 --- a/keyboards/massdrop/alt/keymaps/pregame/config.h +++ b/keyboards/massdrop/alt/keymaps/pregame/config.h | |||
@@ -89,7 +89,7 @@ | |||
89 | // #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation | 89 | // #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation |
90 | // #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness) | 90 | // #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness) |
91 | // #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects | 91 | // #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects |
92 | // #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended | 92 | // #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended |
93 | // #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) | 93 | // #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) |
94 | // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) | 94 | // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) |
95 | #define RGBLIGHT_ANIMATIONS // Run RGB animations | 95 | #define RGBLIGHT_ANIMATIONS // Run RGB animations |
@@ -103,7 +103,7 @@ | |||
103 | // #define RGBLIGHT_EFFECT_RGB_TEST // Enable RGB test animation mode. | 103 | // #define RGBLIGHT_EFFECT_RGB_TEST // Enable RGB test animation mode. |
104 | // #define RGBLIGHT_EFFECT_SNAKE // Enable snake animation mode. | 104 | // #define RGBLIGHT_EFFECT_SNAKE // Enable snake animation mode. |
105 | // #define RGBLIGHT_EFFECT_STATIC_GRADIENT // Enable static gradient mode. | 105 | // #define RGBLIGHT_EFFECT_STATIC_GRADIENT // Enable static gradient mode. |
106 | 106 | ||
107 | // #define RGBLIGHT_EFFECT_BREATHE_CENTER // If defined, used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7 | 107 | // #define RGBLIGHT_EFFECT_BREATHE_CENTER // If defined, used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7 |
108 | // #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // The maximum brightness for the breathing mode. Valid values are 1 to 255 | 108 | // #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // The maximum brightness for the breathing mode. Valid values are 1 to 255 |
109 | // #define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 1000 // How long to wait between light changes for the "Christmas" animation, in milliseconds | 109 | // #define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 1000 // How long to wait between light changes for the "Christmas" animation, in milliseconds |