aboutsummaryrefslogtreecommitdiff
path: root/keyboards/massdrop/alt/keymaps/pregame/config.h
diff options
context:
space:
mode:
Diffstat (limited to 'keyboards/massdrop/alt/keymaps/pregame/config.h')
-rw-r--r--keyboards/massdrop/alt/keymaps/pregame/config.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/keyboards/massdrop/alt/keymaps/pregame/config.h b/keyboards/massdrop/alt/keymaps/pregame/config.h
index acd041ce1..32dee56d3 100644
--- a/keyboards/massdrop/alt/keymaps/pregame/config.h
+++ b/keyboards/massdrop/alt/keymaps/pregame/config.h
@@ -89,7 +89,7 @@
89// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation 89// #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation
90// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness) 90// #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness)
91// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects 91// #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
92// #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended 92// #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
93// #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) 93// #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
94// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) 94// #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
95#define RGBLIGHT_ANIMATIONS // Run RGB animations 95#define RGBLIGHT_ANIMATIONS // Run RGB animations
@@ -103,7 +103,7 @@
103// #define RGBLIGHT_EFFECT_RGB_TEST // Enable RGB test animation mode. 103// #define RGBLIGHT_EFFECT_RGB_TEST // Enable RGB test animation mode.
104// #define RGBLIGHT_EFFECT_SNAKE // Enable snake animation mode. 104// #define RGBLIGHT_EFFECT_SNAKE // Enable snake animation mode.
105// #define RGBLIGHT_EFFECT_STATIC_GRADIENT // Enable static gradient mode. 105// #define RGBLIGHT_EFFECT_STATIC_GRADIENT // Enable static gradient mode.
106 106
107// #define RGBLIGHT_EFFECT_BREATHE_CENTER // If defined, used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7 107// #define RGBLIGHT_EFFECT_BREATHE_CENTER // If defined, used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7
108// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // The maximum brightness for the breathing mode. Valid values are 1 to 255 108// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // The maximum brightness for the breathing mode. Valid values are 1 to 255
109// #define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 1000 // How long to wait between light changes for the "Christmas" animation, in milliseconds 109// #define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 1000 // How long to wait between light changes for the "Christmas" animation, in milliseconds