diff options
Diffstat (limited to 'keyboards/massdrop/ctrl/keymaps/endgame/config.h')
-rw-r--r-- | keyboards/massdrop/ctrl/keymaps/endgame/config.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/keyboards/massdrop/ctrl/keymaps/endgame/config.h b/keyboards/massdrop/ctrl/keymaps/endgame/config.h index 0ef485591..ad738347a 100644 --- a/keyboards/massdrop/ctrl/keymaps/endgame/config.h +++ b/keyboards/massdrop/ctrl/keymaps/endgame/config.h | |||
@@ -49,7 +49,7 @@ | |||
49 | // #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation | 49 | // #define RGBLIGHT_SAT_STEP 25 // Units to step when in/decreasing saturation |
50 | // #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness) | 50 | // #define RGBLIGHT_VAL_STEP 12 // Units to step when in/decreasing value (brightness) |
51 | // #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects | 51 | // #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects |
52 | // #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended | 52 | // #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended |
53 | // #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) | 53 | // #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) |
54 | // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) | 54 | // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) |
55 | // #define RGBLIGHT_ANIMATIONS // Run RGB animations | 55 | // #define RGBLIGHT_ANIMATIONS // Run RGB animations |