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-rw-r--r--keyboards/massdrop/alt/config.h48
-rw-r--r--keyboards/massdrop/alt/keymaps/pregame/config.h74
-rw-r--r--keyboards/massdrop/ctrl/config.h48
-rw-r--r--keyboards/massdrop/ctrl/keymaps/endgame/config.h74
-rw-r--r--keyboards/massdrop/ctrl/keymaps/matthewrobo/config.h74
5 files changed, 207 insertions, 111 deletions
diff --git a/keyboards/massdrop/alt/config.h b/keyboards/massdrop/alt/config.h
index 1a0a7c976..df3cd891b 100644
--- a/keyboards/massdrop/alt/config.h
+++ b/keyboards/massdrop/alt/config.h
@@ -134,5 +134,53 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
134#define RGB_MATRIX_KEYPRESSES 134#define RGB_MATRIX_KEYPRESSES
135#define RGB_MATRIX_LED_PROCESS_LIMIT 15 135#define RGB_MATRIX_LED_PROCESS_LIMIT 15
136#define RGB_MATRIX_LED_FLUSH_LIMIT 10 136#define RGB_MATRIX_LED_FLUSH_LIMIT 10
137// RGB Matrix Animation modes. Explicitly enabled
138// For full list of effects, see:
139// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
140# define ENABLE_RGB_MATRIX_ALPHAS_MODS
141# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
142# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
143# define ENABLE_RGB_MATRIX_BREATHING
144# define ENABLE_RGB_MATRIX_BAND_SAT
145# define ENABLE_RGB_MATRIX_BAND_VAL
146# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
147# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
148# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
149# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
150# define ENABLE_RGB_MATRIX_CYCLE_ALL
151# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
152# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
153# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
154# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
155# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
156# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
157# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
158# define ENABLE_RGB_MATRIX_DUAL_BEACON
159# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
160# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
161# define ENABLE_RGB_MATRIX_RAINDROPS
162# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
163# define ENABLE_RGB_MATRIX_HUE_BREATHING
164# define ENABLE_RGB_MATRIX_HUE_PENDULUM
165# define ENABLE_RGB_MATRIX_HUE_WAVE
166# define ENABLE_RGB_MATRIX_PIXEL_RAIN
167# define ENABLE_RGB_MATRIX_PIXEL_FLOW
168# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
169// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
170# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
171# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
172// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
173# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
174# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
175# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
176# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
177# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
178# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
179# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
180# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
181# define ENABLE_RGB_MATRIX_SPLASH
182# define ENABLE_RGB_MATRIX_MULTISPLASH
183# define ENABLE_RGB_MATRIX_SOLID_SPLASH
184# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
137 185
138#include "config_led.h" 186#include "config_led.h"
diff --git a/keyboards/massdrop/alt/keymaps/pregame/config.h b/keyboards/massdrop/alt/keymaps/pregame/config.h
index 32dee56d3..19fc4fed3 100644
--- a/keyboards/massdrop/alt/keymaps/pregame/config.h
+++ b/keyboards/massdrop/alt/keymaps/pregame/config.h
@@ -115,42 +115,42 @@
115// #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // The number of LEDs to light up for the "Snake" animation 115// #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // The number of LEDs to light up for the "Snake" animation
116 116
117// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around. 117// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around.
118// #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support 118// #undef ENABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
119// #define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue 119// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
120// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes 120// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
121// #define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation 121// #undef ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
122// #define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right 122// #undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
123// #define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right 123// #undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
124// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation 124// #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
125// #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness 125// #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
126// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation 126// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
127// #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness 127// #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
128// #define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient 128// #undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
129// #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right 129// #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
130// #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom 130// #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
131// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in 131// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
132// #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in 132// #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
133// #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right 133// #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
134// #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard 134// #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
135// #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard 135// #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
136// #define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard 136// #undef ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
137// #define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard 137// #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
138// #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard 138// #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
139// #define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue 139// #undef ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
140// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation 140// #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
141// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS ============================================================= 141// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS =============================================================
142// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! 142// #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
143#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation 143#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
144// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES ===================================================== 144// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES =====================================================
145// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue 145// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
146// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out 146// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
147// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out 147// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
148// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out 148// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
149// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out 149// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
150// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out 150// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
151// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out 151// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
152// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out 152// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
153// #define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out 153// #undef ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
154// #define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out 154// #undef ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
155// #define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out 155// #undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
156// #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out 156// #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
diff --git a/keyboards/massdrop/ctrl/config.h b/keyboards/massdrop/ctrl/config.h
index b1df4452c..6c0678c5e 100644
--- a/keyboards/massdrop/ctrl/config.h
+++ b/keyboards/massdrop/ctrl/config.h
@@ -133,5 +133,53 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
133#define RGB_MATRIX_KEYPRESSES 133#define RGB_MATRIX_KEYPRESSES
134#define RGB_MATRIX_LED_PROCESS_LIMIT 15 134#define RGB_MATRIX_LED_PROCESS_LIMIT 15
135#define RGB_MATRIX_LED_FLUSH_LIMIT 10 135#define RGB_MATRIX_LED_FLUSH_LIMIT 10
136// RGB Matrix Animation modes. Explicitly enabled
137// For full list of effects, see:
138// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
139# define ENABLE_RGB_MATRIX_ALPHAS_MODS
140# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
141# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
142# define ENABLE_RGB_MATRIX_BREATHING
143# define ENABLE_RGB_MATRIX_BAND_SAT
144# define ENABLE_RGB_MATRIX_BAND_VAL
145# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
146# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
147# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
148# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
149# define ENABLE_RGB_MATRIX_CYCLE_ALL
150# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
151# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
152# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
153# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
154# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
155# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
156# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
157# define ENABLE_RGB_MATRIX_DUAL_BEACON
158# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
159# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
160# define ENABLE_RGB_MATRIX_RAINDROPS
161# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
162# define ENABLE_RGB_MATRIX_HUE_BREATHING
163# define ENABLE_RGB_MATRIX_HUE_PENDULUM
164# define ENABLE_RGB_MATRIX_HUE_WAVE
165# define ENABLE_RGB_MATRIX_PIXEL_RAIN
166# define ENABLE_RGB_MATRIX_PIXEL_FLOW
167# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
168// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
169# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
170# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
171// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
172# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
173# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
174# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
175# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
176# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
177# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
178# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
179# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
180# define ENABLE_RGB_MATRIX_SPLASH
181# define ENABLE_RGB_MATRIX_MULTISPLASH
182# define ENABLE_RGB_MATRIX_SOLID_SPLASH
183# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
136 184
137#include "config_led.h" 185#include "config_led.h"
diff --git a/keyboards/massdrop/ctrl/keymaps/endgame/config.h b/keyboards/massdrop/ctrl/keymaps/endgame/config.h
index ad738347a..4850d7eed 100644
--- a/keyboards/massdrop/ctrl/keymaps/endgame/config.h
+++ b/keyboards/massdrop/ctrl/keymaps/endgame/config.h
@@ -75,42 +75,42 @@
75// #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // The number of LEDs to light up for the "Snake" animation 75// #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // The number of LEDs to light up for the "Snake" animation
76 76
77// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around. 77// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around.
78// #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support 78// #undef ENABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
79// #define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue 79// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
80// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes 80// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
81#define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation 81#undef ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
82#define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right 82#undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
83#define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right 83#undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
84#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation 84#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
85#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness 85#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
86#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation 86#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
87#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness 87#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
88#define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient 88#undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
89#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right 89#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
90#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom 90#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
91#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in 91#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
92#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in 92#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
93#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right 93#undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
94#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard 94#undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
95#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard 95#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
96#define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard 96#undef ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
97#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard 97#undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
98#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard 98#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
99// #define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue 99// #undef ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
100// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation 100// #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
101// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS ============================================================= 101// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS =============================================================
102// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! 102// #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
103#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation 103#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
104// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES ===================================================== 104// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES =====================================================
105// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue 105// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
106#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out 106#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
107#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out 107#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
108#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out 108#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
109#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out 109#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
110#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out 110#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
111#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out 111#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
112#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out 112#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
113#define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out 113#undef ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
114#define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out 114#undef ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
115#define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out 115#undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
116#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out 116#undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
diff --git a/keyboards/massdrop/ctrl/keymaps/matthewrobo/config.h b/keyboards/massdrop/ctrl/keymaps/matthewrobo/config.h
index 89c129c58..81e7764a9 100644
--- a/keyboards/massdrop/ctrl/keymaps/matthewrobo/config.h
+++ b/keyboards/massdrop/ctrl/keymaps/matthewrobo/config.h
@@ -93,42 +93,42 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
93// #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // The number of LEDs to light up for the "Snake" animation 93// #define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // The number of LEDs to light up for the "Snake" animation
94 94
95// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around. 95// This list in in the correct mode order. Next mode is the following line, previous mode is previous line. Loops around.
96// #define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support 96// #undef ENABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support
97// #define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue 97// #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
98// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes 98// #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
99#define DISABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation 99#undef ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
100#define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right 100#undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
101#define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right 101#undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
102#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation 102#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
103#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness 103#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
104#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation 104#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
105#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness 105#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
106#define DISABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient 106#undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
107#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right 107#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
108#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom 108#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
109#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in 109#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
110#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in 110#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
111#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right 111#undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right
112#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard 112#undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
113// #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard 113// #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
114#define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard 114#undef ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
115#define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard 115#undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
116#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard 116#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
117#define DISABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue 117#undef ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
118#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation 118#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
119// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS ============================================================= 119// =================================================== Requires RGB_MATRIX_FRAMEBUFFER_EFFECTS =============================================================
120// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! 120// #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
121#define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation 121#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
122// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES ===================================================== 122// =================================================== RGB_MATRIX_KEYPRESSES OR RGB_MATRIX_KEYRELEASES =====================================================
123#define DISABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue 123#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
124// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out 124// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
125#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out 125#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
126#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out 126#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
127#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out 127#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
128#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out 128#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
129#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out 129#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
130#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out 130#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
131// #define DISABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out 131// #undef ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
132// #define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out 132// #undef ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
133// #define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out 133// #undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
134// #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out 134// #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out