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1/*
2Copyright 2021 Koobaczech
3
4This program is free software: you can redistribute it and/or modify
5it under the terms of the GNU General Public License as published by
6the Free Software Foundation, either version 2 of the License, or
7(at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12GNU General Public License for more details.
13
14You should have received a copy of the GNU General Public License
15along with this program. If not, see <http://www.gnu.org/licenses/>.
16*/
17
18#pragma once
19
20#include "config_common.h"
21
22/* USB Device descriptor parameter */
23#define VENDOR_ID 0x6963
24#define PRODUCT_ID 0x6966
25#define DEVICE_VER 0x0001
26#define MANUFACTURER Koobaczech
27#define PRODUCT Zeus
28
29/* key matrix size */
30#define MATRIX_ROWS 6
31#define MATRIX_COLS 18
32
33/*
34 * Keyboard Matrix Assignments
35 *
36 * Change this to how you wired your keyboard
37 * COLS: AVR pins used for columns, left to right
38 * ROWS: AVR pins used for rows, top to bottom
39 * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
40 * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
41 *
42 */
43#define MATRIX_ROW_PINS { F0, C1, E1, E0, D7, D6 }
44#define MATRIX_COL_PINS { F1, F2, F3, F4, F5, F6, F7, A0, A1, A2, A3, A4, A5, A6, A7, C7, C2, C0 }
45#define UNUSED_PINS { E3, E4, E5, B0, B4, B5, B6, B7, D4 }
46
47/* COL2ROW, ROW2COL*/
48#define DIODE_DIRECTION COL2ROW
49
50/* Encoder Function */
51#define ENCODERS_PAD_A { E7 }
52#define ENCODERS_PAD_B { E6 }
53//#define ENCODER_DIRECTION_FLIP
54#define ENCODER_RESOLUTION 1
55
56/* Audio Function */
57#define AUDIO_CLICKY
58#define AUDIO_PIN C6
59#ifdef AUDIO_ENABLE
60#define AUDIO_ENABLE_TONE_MULTIPLEXING
61#define AUDIO_TONE_MULTIPLEXING_RATE_DEFAULT 10
62#endif
63
64/* Haptic feedback */
65#define FB_ERM_LRA 0
66#define FB_BRAKEFACTOR 1 // For 1x:0, 2x:1, 3x:2, 4x:3, 6x:4, 8x:5, 16x:6, Disable Braking:7
67#define FB_LOOPGAIN 3 // For Low:0, Medium:1, High:2, Very High:3
68/* Motor settings */
69#define RATED_VOLTAGE 2
70#define V_PEAK 5
71
72/*== all animations enabled ==*/
73/* If RGBLIGHT_SLEEP defined, the RGB lighting will be switched off when the host goes to sleep */
74#define RGB_DI_PIN D5
75#ifdef RGB_DI_PIN
76#define RGBLIGHT_EFFECT_ALTERNATING
77#define RGBLIGHT_EFFECT_BREATHING
78#define RGBLIGHT_EFFECT_CHRISTMAS
79#define RGBLIGHT_EFFECT_KNIGHT
80#define RGBLIGHT_EFFECT_RAINBOW_MOOD
81#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
82#define RGBLIGHT_EFFECT_SNAKE
83#define RGBLIGHT_EFFECT_STATIC_GRADIENT
84#define RGBLIGHT_EFFECT_TWINKLE
85#define RGBLED_NUM 2
86#define RGBLIGHT_HUE_STEP 8
87#define RGBLIGHT_SAT_STEP 8
88#define RGBLIGHT_VAL_STEP 8
89#define RGBLIGHT_SLEEP
90#endif
91
92/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
93#define DEBOUNCE 5
94
95/* Indicator Led's*/
96#define LED_CAPS_LOCK_PIN C5
97#define LED_NUM_LOCK_PIN C4
98#define LED_SCROLL_LOCK_PIN C3
99#define LED_PIN_ON_STATE 0
100/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
101#define LOCKING_SUPPORT_ENABLE
102
103/* Locking resynchronize hack */
104#define LOCKING_RESYNC_ENABLE