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Diffstat (limited to 'keyboards/planck/keymaps/dale/keymap.c')
| -rw-r--r-- | keyboards/planck/keymaps/dale/keymap.c | 250 |
1 files changed, 250 insertions, 0 deletions
diff --git a/keyboards/planck/keymaps/dale/keymap.c b/keyboards/planck/keymaps/dale/keymap.c new file mode 100644 index 000000000..caf0003d2 --- /dev/null +++ b/keyboards/planck/keymaps/dale/keymap.c | |||
| @@ -0,0 +1,250 @@ | |||
| 1 | // Can't Remember Sh*t Keymap for Planck | ||
| 2 | // Trying to fit as many characters as possible on the default layer | ||
| 3 | // as its easier for me to remember logical functions than characters | ||
| 4 | // Also, I like me some numpad | ||
| 5 | |||
| 6 | |||
| 7 | #include "planck.h" | ||
| 8 | #include "action_layer.h" | ||
| 9 | #ifdef AUDIO_ENABLE | ||
| 10 | #include "audio.h" | ||
| 11 | #endif | ||
| 12 | #include "eeconfig.h" | ||
| 13 | |||
| 14 | extern keymap_config_t keymap_config; | ||
| 15 | |||
| 16 | // Each layer gets a name for readability, which is then used in the keymap matrix below. | ||
| 17 | // The underscores don't mean anything - you can have a layer called STUFF or any other name. | ||
| 18 | // Layer names don't all need to be of the same length, obviously, and you can also skip them | ||
| 19 | // entirely and just use numbers. | ||
| 20 | #define _QWERTY 0 | ||
| 21 | #define _GAME 1 | ||
| 22 | #define _LOWER 3 | ||
| 23 | #define _RAISE 4 | ||
| 24 | #define _ADJUST 16 | ||
| 25 | |||
| 26 | enum planck_keycodes { | ||
| 27 | QWERTY = SAFE_RANGE, | ||
| 28 | GAME, | ||
| 29 | LOWER, | ||
| 30 | RAISE, | ||
| 31 | BACKLIT, | ||
| 32 | }; | ||
| 33 | |||
| 34 | // Fillers to make layering more clear | ||
| 35 | #define _______ KC_TRNS | ||
| 36 | #define XXXXXXX KC_NO | ||
| 37 | |||
| 38 | const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
| 39 | |||
| 40 | /* Qwerty | ||
| 41 | * ,-----------------------------------------------------------------------------------. | ||
| 42 | * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | | ||
| 43 | * |------+------+------+------+------+-------------+------+------+------+------+------| | ||
| 44 | * | Tab | A | S | D | F | G | H | J | K | L | ; | ' | | ||
| 45 | * |------+------+------+------+------+------|------+------+------+------+------+------| | ||
| 46 | * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | | ||
| 47 | * |------+------+------+------+------+------+------+------+------+------+------+------| | ||
| 48 | * | Ctrl | GUI | \ | Alt | Lower| Space |Raise | [ | - | = | ] | | ||
| 49 | * `-----------------------------------------------------------------------------------' | ||
| 50 | */ | ||
| 51 | [_QWERTY] = { | ||
| 52 | {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, | ||
| 53 | {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, | ||
| 54 | {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) }, | ||
| 55 | {KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC)} | ||
| 56 | }, | ||
| 57 | |||
| 58 | /* Game | ||
| 59 | * ,-----------------------------------------------------------------------------------. | ||
| 60 | * | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp | | ||
| 61 | * |------+------+------+------+------+-------------+------+------+------+------+------| | ||
| 62 | * |Shift | A | S | D | F | G | H | J | K | L | ; | ' | | ||
| 63 | * |------+------+------+------+------+------|------+------+------+------+------+------| | ||
| 64 | * | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter | | ||
| 65 | * |------+------+------+------+------+------+------+------+------+------+------+------| | ||
| 66 | * | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right| | ||
| 67 | * `-----------------------------------------------------------------------------------' | ||
| 68 | */ | ||
| 69 | [_GAME] = { | ||
| 70 | { KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, | ||
| 71 | {KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, | ||
| 72 | {KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ }, | ||
| 73 | {KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT} | ||
| 74 | }, | ||
| 75 | |||
| 76 | |||
| 77 | /* Lower (switched to # because KP# were weird in terminal emulators) | ||
| 78 | * ,-----------------------------------------------------------------------------------. | ||
| 79 | * | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | | ||
| 80 | * |------+------+------+------+------+-------------+------+------+------+------+------| | ||
| 81 | * | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * | | ||
| 82 | * |------+------+------+------+------+------+------+------+------+------+------+------| | ||
| 83 | * | NumLk| F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter | | ||
| 84 | * |------+------+------+------+------+------+------+------+------+------+------+------| | ||
| 85 | * | Esc | | | | | 0 | | | | KP_+ | | | ||
| 86 | * `-----------------------------------------------------------------------------------' | ||
| 87 | */ | ||
| 88 | [_LOWER] = { | ||
| 89 | { KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______}, | ||
| 90 | { _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR}, | ||
| 91 | {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______}, | ||
| 92 | {KC_ESC, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______, KC_PLUS, _______} | ||
| 93 | }, | ||
| 94 | |||
| 95 | /* Raise | ||
| 96 | * ,-----------------------------------------------------------------------------------. | ||
| 97 | * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del | | ||
| 98 | * |------+------+------+------+------+-------------+------+------+------+------+------| | ||
| 99 | * | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` | | ||
| 100 | * |------+------+------+------+------+------|------+------+------+------+------+------| | ||
| 101 | * | | Wh Dn| M-L | M-Dn | M-R | ACL0 | ACL1 | ACL2 | | | \ | | | ||
| 102 | * |------+------+------+------+------+------+------+------+------+------+------+------| | ||
| 103 | * | | App | | | | Ins | | Home | PGDN | PGUP | End | | ||
| 104 | * `-----------------------------------------------------------------------------------' | ||
| 105 | */ | ||
| 106 | [_RAISE] = { | ||
| 107 | {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL}, | ||
| 108 | { KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV}, | ||
| 109 | {_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, KC_BSLASH, _______}, | ||
| 110 | {_______, KC_APP, _______, _______, _______, KC_INS, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END} | ||
| 111 | }, | ||
| 112 | |||
| 113 | /* Adjust (Lower + Raise) | ||
| 114 | * ,-----------------------------------------------------------------------------------. | ||
| 115 | * | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D | | ||
| 116 | * |------+------+------+------+------+-------------+------+------+------+------+------| | ||
| 117 | * | | | |Aud on|Audoff| Game |AGswap|AGnorm| | | | | | ||
| 118 | * |------+------+------+------+------+------|------+------+------+------+------+------| | ||
| 119 | * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | | | ||
| 120 | * |------+------+------+------+------+------+------+------+------+------+------+------| | ||
| 121 | * | Brite| | | | | | | BL_T |BL_DEC|BL_INC|BL_ST | | ||
| 122 | * `-----------------------------------------------------------------------------------' | ||
| 123 | */ | ||
| 124 | [_ADJUST] = { | ||
| 125 | {LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL))}, | ||
| 126 | {_______, _______, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, _______, _______, _______, _______}, | ||
| 127 | {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______}, | ||
| 128 | {BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP} | ||
| 129 | } | ||
| 130 | |||
| 131 | |||
| 132 | }; | ||
| 133 | |||
| 134 | const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is. | ||
| 135 | { | ||
| 136 | switch(id) { | ||
| 137 | case 0: // this would trigger when you hit a key mapped as M(0) | ||
| 138 | if (record->event.pressed) { | ||
| 139 | return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes | ||
| 140 | } | ||
| 141 | break; | ||
| 142 | } | ||
| 143 | return MACRO_NONE; | ||
| 144 | }; | ||
| 145 | |||
| 146 | |||
| 147 | #ifdef AUDIO_ENABLE | ||
| 148 | |||
| 149 | float tone_startup[][2] = SONG(STARTUP_SOUND); | ||
| 150 | float tone_qwerty[][2] = SONG(QWERTY_SOUND); | ||
| 151 | float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); | ||
| 152 | |||
| 153 | float tone_goodbye[][2] = SONG(GOODBYE_SOUND); | ||
| 154 | #endif | ||
| 155 | |||
| 156 | |||
| 157 | void persistant_default_layer_set(uint16_t default_layer) { | ||
| 158 | eeconfig_update_default_layer(default_layer); | ||
| 159 | default_layer_set(default_layer); | ||
| 160 | } | ||
| 161 | |||
| 162 | bool process_record_user(uint16_t keycode, keyrecord_t *record) { | ||
| 163 | switch (keycode) { | ||
| 164 | case QWERTY: | ||
| 165 | if (record->event.pressed) { | ||
| 166 | #ifdef AUDIO_ENABLE | ||
| 167 | PLAY_NOTE_ARRAY(tone_qwerty, false, 0); | ||
| 168 | #endif | ||
| 169 | persistant_default_layer_set(1UL<<_QWERTY); | ||
| 170 | } | ||
| 171 | return false; | ||
| 172 | break; | ||
| 173 | case GAME: | ||
| 174 | if (record->event.pressed) { | ||
| 175 | #ifdef AUDIO_ENABLE | ||
| 176 | PLAY_NOTE_ARRAY(music_scale, false, 0); | ||
| 177 | #endif | ||
| 178 | persistant_default_layer_set(1UL<<_GAME); | ||
| 179 | } | ||
| 180 | return false; | ||
| 181 | break; | ||
| 182 | |||
| 183 | |||
| 184 | case LOWER: | ||
| 185 | if (record->event.pressed) { | ||
| 186 | layer_on(_LOWER); | ||
| 187 | update_tri_layer(_LOWER, _RAISE, _ADJUST); | ||
| 188 | } else { | ||
| 189 | layer_off(_LOWER); | ||
| 190 | update_tri_layer(_LOWER, _RAISE, _ADJUST); | ||
| 191 | } | ||
| 192 | return false; | ||
| 193 | break; | ||
| 194 | case RAISE: | ||
| 195 | if (record->event.pressed) { | ||
| 196 | layer_on(_RAISE); | ||
| 197 | update_tri_layer(_LOWER, _RAISE, _ADJUST); | ||
| 198 | } else { | ||
| 199 | layer_off(_RAISE); | ||
| 200 | update_tri_layer(_LOWER, _RAISE, _ADJUST); | ||
| 201 | } | ||
| 202 | return false; | ||
| 203 | break; | ||
| 204 | case BACKLIT: | ||
| 205 | if (record->event.pressed) { | ||
| 206 | register_code(KC_RSFT); | ||
| 207 | #ifdef BACKLIGHT_ENABLE | ||
| 208 | backlight_step(); | ||
| 209 | #endif | ||
| 210 | } else { | ||
| 211 | unregister_code(KC_RSFT); | ||
| 212 | } | ||
| 213 | return false; | ||
| 214 | break; | ||
| 215 | } | ||
| 216 | return true; | ||
| 217 | } | ||
| 218 | |||
| 219 | void matrix_init_user(void) { | ||
| 220 | #ifdef AUDIO_ENABLE | ||
| 221 | startup_user(); | ||
| 222 | #endif | ||
| 223 | } | ||
| 224 | |||
| 225 | #ifdef AUDIO_ENABLE | ||
| 226 | |||
| 227 | void startup_user() | ||
| 228 | { | ||
| 229 | _delay_ms(20); // gets rid of tick | ||
| 230 | PLAY_NOTE_ARRAY(tone_startup, false, 0); | ||
| 231 | } | ||
| 232 | |||
| 233 | void shutdown_user() | ||
| 234 | { | ||
| 235 | PLAY_NOTE_ARRAY(tone_goodbye, false, 0); | ||
| 236 | _delay_ms(150); | ||
| 237 | stop_all_notes(); | ||
| 238 | } | ||
| 239 | |||
| 240 | void music_on_user(void) | ||
| 241 | { | ||
| 242 | music_scale_user(); | ||
| 243 | } | ||
| 244 | |||
| 245 | void music_scale_user(void) | ||
| 246 | { | ||
| 247 | PLAY_NOTE_ARRAY(music_scale, false, 0); | ||
| 248 | } | ||
| 249 | |||
| 250 | #endif | ||
