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-rw-r--r--keyboards/preonic/keymaps/trigotometry/keymap.c165
1 files changed, 165 insertions, 0 deletions
diff --git a/keyboards/preonic/keymaps/trigotometry/keymap.c b/keyboards/preonic/keymaps/trigotometry/keymap.c
new file mode 100644
index 000000000..31cee4a4c
--- /dev/null
+++ b/keyboards/preonic/keymaps/trigotometry/keymap.c
@@ -0,0 +1,165 @@
1#include QMK_KEYBOARD_H
2#ifdef AUDIO_ENABLE
3 #include "audio.h"
4#endif
5
6// Layer declarations
7enum preonic_layers {
8 _QWERTY = 1,
9 _GAMING = 2,
10 _LOWER = 3,
11 _RAISE = 4,
12};
13
14enum preonic_keycodes {
15 QWERTY = SAFE_RANGE,
16 GAMING,
17 LOWER,
18 RAISE,
19};
20
21// QMK predefined macros
22#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
23
24const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
25
26/* QWERTY
27 * ,-----------------------------------------------------------------------------------.
28 * | GEsc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
29 * |------+------+------+------+------+------+------+------+------+------+------+------|
30 * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
31 * |------+------+------+------+------+-------------+------+------+------+------+------|
32 * | Shft | A | S | D | F | G | H | J | K | L | ; | " |
33 * |------+------+------+------+------+------|------+------+------+------+------+------|
34 * |SFTENT| Z | X | C | V | B | N | M | , | . | / | Entr |
35 * |------+------+------+------+------+------+------+------+------+------+------+------|
36 * | | Ctrl | Alt | Supr |Lower | Space | Raise| Left | Down | Up | Rght |
37 * `-----------------------------------------------------------------------------------'
38 */
39[_QWERTY] = LAYOUT_preonic_grid(
40 KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
41 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
42 KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
43 SFT_ENT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT, \
44 XXXXXXX, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
45),
46
47/* Gaming
48 * ,-----------------------------------------------------------------------------------.
49 * | Grve | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
50 * |------+------+------+------+------+------+------+------+------+------+------+------|
51 * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
52 * |------+------+------+------+------+-------------+------+------+------+------+------|
53 * | Shft | A | S | D | F | G | H | J | K | L | ; | " |
54 * |------+------+------+------+------+------|------+------+------+------+------+------|
55 * | Shft | Z | X | C | V | B | N | M | , | . | / | Entr |
56 * |------+------+------+------+------+------+------+------+------+------+------+------|
57 * | Ctrl | Ctrl | Alt | Alt |Lower | Space | Raise| Left | Down | Up | Rght |
58 * `-----------------------------------------------------------------------------------'
59 */
60[_GAMING] = LAYOUT_preonic_grid(
61 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
62 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
63 KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
64 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \
65 KC_LCTL, KC_LCTL, KC_LALT, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
66),
67
68/* Lower
69 * ,-----------------------------------------------------------------------------------.
70 * | Esc | F1 | F2 | F3 | F4 | F5 | F6 | | * | / | | Del |
71 * |------+------+------+------+------+-------------+------+------+------+------+------|
72 * | | | VolD | Up | VolU | | | 7 | 8 | 9 | - | Bksp |
73 * |------+------+------+------+------+-------------+------+------+------+------+------|
74 * | | | Left | Down | Rght | | | 4 | 5 | 6 | + | |
75 * |------+------+------+------+------+------|------+------+------+------+------+------|
76 * | | | Prev | Play | Skip | | | 1 | 2 | 3 | = | |
77 * |------+------+------+------+------+------+------+------+------+------+------+------|
78 * | | | | Supr | | | 0 | Home |PageDn|PageUp| End |
79 * `-----------------------------------------------------------------------------------'
80 */
81[_LOWER] = LAYOUT_preonic_grid(
82 KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, XXXXXXX, KC_PAST, KC_PSLS, XXXXXXX, KC_DEL, \
83 _______, XXXXXXX, KC_VOLD, KC_UP, KC_VOLU, XXXXXXX, XXXXXXX, KC_7, KC_8, KC_9, KC_PMNS, KC_BSPC, \
84 _______, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX, KC_4, KC_5, KC_6, KC_PPLS, XXXXXXX, \
85 _______, XXXXXXX, KC_MRWD, KC_MPLY, KC_MFFD, XXXXXXX, XXXXXXX, KC_1, KC_2, KC_3, KC_PEQL, KC_ENT, \
86 _______, _______, _______, KC_LGUI, _______, _______, _______, KC_0, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
87),
88
89/* Raise
90 * ,-----------------------------------------------------------------------------------.
91 * | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
92 * |------+------+------+------+------+------+------+------+------+------+------+------|
93 * | | | | | \ | | | / | | | | |
94 * |------+------+------+------+------+-------------+------+------+------+------+------|
95 * | | | | [ | { | ( | < | > | ) | } | ] | | | |
96 * |------+------+------+------+------+------|------+------+------+------+------+------|
97 * | | | | | + | - | _ | = | | | | |
98 * |------+------+------+------+------+------+------+------+------+------+------+------|
99 * | | | | | | | |Qwerty| Game | | Reset|
100 * `-----------------------------------------------------------------------------------'
101 */
102[_RAISE] = LAYOUT_preonic_grid(
103 KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11 , \
104 _______, XXXXXXX, XXXXXXX, XXXXXXX, KC_BSLS, XXXXXXX, XXXXXXX, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, _______, \
105 _______, KC_PIPE, KC_LBRC, KC_LCBR, KC_LPRN, KC_LABK, KC_RABK, KC_RPRN, KC_RCBR, KC_RBRC, KC_PIPE, XXXXXXX, \
106 _______, XXXXXXX, XXXXXXX, XXXXXXX, KC_PPLS, KC_PMNS, KC_UNDS, KC_EQL, XXXXXXX, XXXXXXX, XXXXXXX, _______, \
107 _______, _______, _______, _______, _______, _______, _______, _______, QWERTY , GAMING, XXXXXXX, RESET \
108)
109
110};
111
112bool process_record_user(uint16_t keycode, keyrecord_t *record) {
113 switch (keycode) {
114
115 case QWERTY:
116 if (record->event.pressed) {
117 set_single_persistent_default_layer(_QWERTY);
118 }
119 return false;
120 break;
121
122 case LOWER:
123 if (record->event.pressed) {
124 layer_on(_LOWER);
125 } else {
126 layer_off(_LOWER);
127 }
128 return false;
129 break;
130
131 case RAISE:
132 if (record->event.pressed) {
133 layer_on(_RAISE);
134 } else {
135 layer_off(_RAISE);
136 }
137 return false;
138 break;
139
140 case GAMING:
141 if (record->event.pressed) {
142 set_single_persistent_default_layer(_GAMING);
143 }
144 return false;
145 break;
146
147 }
148 return true;
149};
150
151// NFI how to bring this inline with current QMK standards yet, or it's redundant and don't use it.
152// #ifdef AUDIO_ENABLE
153// float tone_startup[][2] = {
154// {NOTE_D5, 8},
155// {NOTE_E6, 8},
156// {NOTE_D6, 8},
157// {NOTE_E5, 8}
158// };
159
160// void startup_user()
161// {
162// _delay_ms(20); // gets rid of tick
163// PLAY_SONG(tone_startup);
164// }
165// #endif