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-rw-r--r--keyboards/splitkb/kyria/keymaps/john-ezra/keymap.c130
1 files changed, 94 insertions, 36 deletions
diff --git a/keyboards/splitkb/kyria/keymaps/john-ezra/keymap.c b/keyboards/splitkb/kyria/keymaps/john-ezra/keymap.c
index f42cbf1d0..6937007e5 100644
--- a/keyboards/splitkb/kyria/keymaps/john-ezra/keymap.c
+++ b/keyboards/splitkb/kyria/keymaps/john-ezra/keymap.c
@@ -1,23 +1,25 @@
1/* Copyright 2021 John Ezra 1/* Copyright 2021 John Ezra
2 * 2*
3 * This program is free software: you can redistribute it and/or modify 3* This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by 4* it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or 5* the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version. 6* (at your option) any later version.
7 * 7*
8 * This program is distributed in the hope that it will be useful, 8* This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of 9* but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 10* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details. 11* GNU General Public License for more details.
12 * 12*
13 * You should have received a copy of the GNU General Public License 13* You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>. 14* along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */ 15*/
16 16
17#include QMK_KEYBOARD_H 17#include QMK_KEYBOARD_H
18 18
19enum kyria_layers { 19enum kyria_layers {
20 _HNTS, 20 _HNTS,
21 _GAME,
22 _NUMPAD,
21 _LOWER, 23 _LOWER,
22 _RAISE, 24 _RAISE,
23 _ADJUST 25 _ADJUST
@@ -25,20 +27,27 @@ enum kyria_layers {
25 27
26enum kyria_keycodes { 28enum kyria_keycodes {
27 HNTS = SAFE_RANGE, 29 HNTS = SAFE_RANGE,
30 ESC_NUM,
28 LOWER, 31 LOWER,
29 RAISE, 32 RAISE,
33 MSS_CTL,
30 CPY_PST, 34 CPY_PST,
31 UNDO, 35 UNDO,
32 FIND 36 FIND
33}; 37};
34 38
35#define HNTS DF(_HNTS) 39#define HNTS DF(_HNTS)
36#define QWERTY DF(_QWERTY) 40#define GAME TG(_GAME)
41#define NUMPAD TG(_NUMPAD)
42#define MSS_CTL MT(MOD_LCTL, C(KC_UP))
37#define BSP_CMD MT(MOD_LGUI, KC_BSPC) 43#define BSP_CMD MT(MOD_LGUI, KC_BSPC)
44#define TAB_CMD MT(MOD_LGUI, KC_TAB)
38#define SFT_ENT MT(MOD_LSFT, KC_ENT) 45#define SFT_ENT MT(MOD_LSFT, KC_ENT)
46#define ALT_ESC MT(MOD_LALT, KC_ESC)
47#define ALT_TAB A(KC_TAB)
39#define UNDO G(KC_Z) 48#define UNDO G(KC_Z)
40#define FIND G(KC_F) 49#define FIND G(KC_F)
41#define MSS_CTL C(KC_UP) 50
42 51
43const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 52const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
44 53
@@ -52,15 +61,57 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
52 * |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------| 61 * |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------|
53 * | Undo | K | V | M | F | G | Esc |MssnCtl| |MssnCtl| Esc | J | ; : | , < | . > | / ? | ' " | 62 * | Undo | K | V | M | F | G | Esc |MssnCtl| |MssnCtl| Esc | J | ; : | , < | . > | / ? | ' " |
54 * `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------' 63 * `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------'
55 * | Ctrl | Alt | Lower | Space | BSPC | | Tab | Shift | Raise | Del | Caps | 64 * | Numpad| Enter | Lower | Space | BSPC | | Tab | Shift | Raise | Del | Caps |
56 * `---------------------------------------' `---------------------------------------' 65 * `---------------------------------------' `---------------------------------------'
57 */ 66 */
58 67
59[_HNTS] = LAYOUT( 68[_HNTS] = LAYOUT(
60 FIND, KC_Z, KC_R, KC_L, KC_D, KC_W, KC_Y, KC_P, KC_U, KC_X, KC_Q, KC_BSLS, 69 FIND, KC_Z, KC_R, KC_L, KC_D, KC_W, KC_Y, KC_P, KC_U, KC_X, KC_Q, KC_BSLS,
61 CPY_PST, KC_H, KC_N, KC_T, KC_S, KC_C, KC_B, KC_I, KC_E, KC_O, KC_A, KC_GRV, 70 CPY_PST, KC_H, KC_N, KC_T, KC_S, KC_C, KC_B, KC_I, KC_E, KC_O, KC_A, KC_GRV,
62 UNDO, KC_K, KC_V, KC_M, KC_F, KC_G, KC_ESC, MSS_CTL, MSS_CTL, KC_ESC, KC_J, KC_SCLN, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT, 71 UNDO, KC_K, KC_V, KC_M, KC_F, KC_G, ALT_ESC, MSS_CTL, MSS_CTL, ALT_ESC, KC_J, KC_SCLN, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT,
63 KC_LCTL, KC_LALT, LOWER, KC_SPC, BSP_CMD, KC_TAB, SFT_ENT, RAISE, KC_DEL, KC_CAPS 72 NUMPAD, SFT_ENT, LOWER, KC_SPC, BSP_CMD, TAB_CMD, SFT_ENT, RAISE, KC_DEL, KC_CAPS
73),
74
75/*
76 * Game: Gaming Layer
77 *
78 * ,-----------------------------------------------. ,-----------------------------------------------.
79 * | 0 | Z | R | L | D | W | | Y | P | U | X | Q | Esc |
80 * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
81 * | 1 | H | N | T | S | C | | B | I | E | O | A | Enter |
82 * |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------|
83 * | 2 | K | V | M | F | G | 8 | 9 | |Default| Esc | J | ; : | , < | . > | / ? |Alt+Tab|
84 * `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------'
85 * | 3 | 4 | 5 | 6 | 7 | | Tab | Shift | Raise | Del | Caps |
86 * `---------------------------------------' `---------------------------------------'
87 */
88
89[_GAME] = LAYOUT(
90 KC_0, KC_Z, KC_R, KC_L, KC_D, KC_W, KC_Y, KC_P, KC_U, KC_X, KC_Q, KC_ESC,
91 KC_1, KC_H, KC_N, KC_T, KC_S, KC_C, KC_B, KC_I, KC_E, KC_O, KC_A, KC_ENT,
92 KC_2, KC_K, KC_V, KC_M, KC_F, KC_G, KC_8, KC_9, GAME, ALT_ESC, KC_J, KC_SCLN, KC_COMM, KC_DOT, KC_SLSH, ALT_TAB,
93 KC_3, KC_4, KC_5, KC_6, KC_7, TAB_CMD, SFT_ENT, RAISE, KC_DEL, KC_CAPS
94),
95
96/*
97 * Numpad
98 *
99 * ,-----------------------------------------------. ,-----------------------------------------------.
100 * | * | + | 7 | 8 | 9 | 0 | | | | | | | |
101 * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
102 * | / | - | 4 | 5 | 6 | ( | | | Left | Up | Down | Right | |
103 * |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------|
104 * | = | . | 1 | 2 | 3 | ) | | | | | | | | | | | |
105 * `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------'
106 * | | | | | | | | | | | |
107 * `---------------------------------------' `---------------------------------------'
108 */
109
110[_NUMPAD] = LAYOUT(
111 KC_ASTR, KC_PLUS, KC_7, KC_8, KC_9, KC_0, _______, _______, _______, _______, _______, _______,
112 KC_SLSH, KC_MINS, KC_4, KC_5, KC_6, KC_LPRN, _______, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, _______,
113 KC_EQL, KC_DOT, KC_1, KC_2, KC_3, KC_RPRN, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
114 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
64), 115),
65 116
66/* 117/*
@@ -105,26 +156,27 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
105 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ 156 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
106), 157),
107 158
108 /* 159/*
109 * Adjust: Function Keys & RGB 160 * Adjust: Function Keys & RGB
110 * 161 *
111 * ,-----------------------------------------------. ,-----------------------------------------------. 162 * ,-----------------------------------------------. ,-----------------------------------------------.
112 * | Reset | | | | | | | | NKRO |CG SWAP| | | HNTS | 163 * | Reset | | | | | | | | NKRO |CG SWAP| | | HNTS |
113 * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------| 164 * |-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
114 * | | TOG | SAI | HUI | VAI | MOD | | | | | | | | 165 * | | TOG | SAI | HUI | VAI | MOD | | |Bright+|Bright-| | | |
115 * |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------| 166 * |-------+-------+-------+-------+-------+-------+---------------. ,---------------+-------+-------+-------+-------+-------+-------|
116 * | | | SAD | HUD | VAD | RMOD | | | | | | | |Bright+|Bright-| | | 167 * | | | SAD | HUD | VAD | RMOD | | | | | | | | | | | |
117 * `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------' 168 * `-------+-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-----------------------'
118 * | | | | | | | | | | | | 169 * | | | | | | | | | | | |
119 * `---------------------------------------' `---------------------------------------' 170 * `---------------------------------------' `---------------------------------------'
120 */ 171 */
121 172
122[_ADJUST] = LAYOUT( 173[_ADJUST] = LAYOUT(
123 RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, HNTS, 174 RESET, _______, _______, _______, _______, _______, _______, NK_TOGG, CG_TOGG, _______, GAME, HNTS,
124 _______, RGB_TOG, RGB_SAI, RGB_HUI, RGB_VAI, RGB_MOD, CG_TOGG, NK_TOGG, KC_BRID, KC_BRIU, _______, _______, 175 _______, RGB_TOG, RGB_SAI, RGB_HUI, RGB_VAI, RGB_MOD, _______, KC_BRIU, KC_BRID, _______, _______, _______,
125 _______, _______, RGB_SAD, RGB_HUD, RGB_VAD,RGB_RMOD,_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 176 _______, _______, RGB_SAD, RGB_HUD, RGB_VAD,RGB_RMOD,_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
126 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ 177 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
127), 178),
179
128}; 180};
129 181
130bool process_record_user(uint16_t keycode, keyrecord_t *record) { 182bool process_record_user(uint16_t keycode, keyrecord_t *record) {
@@ -167,6 +219,12 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
167 } 219 }
168 } 220 }
169 break; 221 break;
222 case MSS_CTL:
223 if (record->event.pressed && record->tap.count) {
224 tap_code16(C(KC_UP));
225 return false;
226 }
227 break;
170 case UNDO: // Tap to Undo, Tap with GUI to Redo 228 case UNDO: // Tap to Undo, Tap with GUI to Redo
171 if (get_mods() & MOD_MASK_GUI) { 229 if (get_mods() & MOD_MASK_GUI) {
172 if (record->event.pressed) { 230 if (record->event.pressed) {