diff options
Diffstat (limited to 'layouts/community/ergodox/333fred/visualizer.c')
-rw-r--r-- | layouts/community/ergodox/333fred/visualizer.c | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/layouts/community/ergodox/333fred/visualizer.c b/layouts/community/ergodox/333fred/visualizer.c deleted file mode 100644 index d13b3cd79..000000000 --- a/layouts/community/ergodox/333fred/visualizer.c +++ /dev/null | |||
@@ -1,39 +0,0 @@ | |||
1 | /* | ||
2 | Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL. | ||
3 | */ | ||
4 | |||
5 | #include "simple_visualizer.h" | ||
6 | |||
7 | // This function should be implemented by the keymap visualizer | ||
8 | // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing | ||
9 | // that the simple_visualizer assumes that you are updating | ||
10 | // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is | ||
11 | // stopped. This can be done by either double buffering it or by using constant strings | ||
12 | static void get_visualizer_layer_and_color(visualizer_state_t* state) { | ||
13 | uint8_t saturation = 60; | ||
14 | if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) { | ||
15 | saturation = 255; | ||
16 | } | ||
17 | if (state->status.layer & 0x80) { | ||
18 | state->target_lcd_color = LCD_COLOR(0, 255, 60); | ||
19 | state->layer_text = "Game Arrow"; | ||
20 | } else if (state->status.layer & 0x40) { | ||
21 | state->target_lcd_color = LCD_COLOR(0, 255, 60); | ||
22 | state->layer_text = "Game"; | ||
23 | } else if (state->status.layer & 0x20) { | ||
24 | state->target_lcd_color = LCD_COLOR(140, 100, 60); | ||
25 | state->layer_text = "Movement"; | ||
26 | } else if (state->status.layer & 0x10) { | ||
27 | state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF); | ||
28 | state->layer_text = "Media"; | ||
29 | } else if (state->status.layer & 0x8) { | ||
30 | state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF); | ||
31 | state->layer_text = "Symbol"; | ||
32 | } else if (state->status.layer & 0x2 || state->status.layer & 0x4) { | ||
33 | state->target_lcd_color = LCD_COLOR(216, 90, 0xFF); | ||
34 | state->layer_text = "Code"; | ||
35 | } else { | ||
36 | state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF); | ||
37 | state->layer_text = "Default"; | ||
38 | } | ||
39 | } | ||