diff options
Diffstat (limited to 'layouts/community/ergodox/333fred')
| -rw-r--r-- | layouts/community/ergodox/333fred/keymap.c | 40 | ||||
| -rw-r--r-- | layouts/community/ergodox/333fred/rules.mk | 3 | ||||
| -rw-r--r-- | layouts/community/ergodox/333fred/visualizer.c | 39 |
3 files changed, 40 insertions, 42 deletions
diff --git a/layouts/community/ergodox/333fred/keymap.c b/layouts/community/ergodox/333fred/keymap.c index b9aefd929..5dee9a1e3 100644 --- a/layouts/community/ergodox/333fred/keymap.c +++ b/layouts/community/ergodox/333fred/keymap.c | |||
| @@ -272,3 +272,43 @@ void matrix_scan_user(void) { | |||
| 272 | ergodox_led_all_on(); | 272 | ergodox_led_all_on(); |
| 273 | } | 273 | } |
| 274 | 274 | ||
| 275 | #ifdef ST7565_ENABLE | ||
| 276 | |||
| 277 | void st7565_task_user(void) { | ||
| 278 | // The colors will need to be ported over to the quantum painter API when | ||
| 279 | // https://github.com/qmk/qmk_firmware/pull/10174 is merged. | ||
| 280 | |||
| 281 | st7565_clear(); | ||
| 282 | switch (get_highest_layer(layer_state)) { | ||
| 283 | case BASE: | ||
| 284 | //state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF); | ||
| 285 | st7565_write_P(PSTR("Default\n"), false); | ||
| 286 | break; | ||
| 287 | case CODEFLOW: | ||
| 288 | //state->target_lcd_color = LCD_COLOR(216, 90, 0xFF); | ||
| 289 | st7565_write_P(PSTR("Code\n"), false); | ||
| 290 | break; | ||
| 291 | case SYMB: | ||
| 292 | //state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF); | ||
| 293 | st7565_write_P(PSTR("Symbol\n"), false); | ||
| 294 | break; | ||
| 295 | case MDIA: | ||
| 296 | //state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF); | ||
| 297 | st7565_write_P(PSTR("Media\n"), false); | ||
| 298 | break; | ||
| 299 | case VIM: | ||
| 300 | //state->target_lcd_color = LCD_COLOR(140, 100, 60); | ||
| 301 | st7565_write_P(PSTR("Movement\n"), false); | ||
| 302 | break; | ||
| 303 | case GAME: | ||
| 304 | //state->target_lcd_color = LCD_COLOR(0, 255, 60); | ||
| 305 | st7565_write_P(PSTR("Game\n"), false); | ||
| 306 | break; | ||
| 307 | case GAME_ARROW: | ||
| 308 | //state->target_lcd_color = LCD_COLOR(0, 255, 60); | ||
| 309 | st7565_write_P(PSTR("Game Arrow\n"), false); | ||
| 310 | break; | ||
| 311 | } | ||
| 312 | } | ||
| 313 | |||
| 314 | #endif | ||
diff --git a/layouts/community/ergodox/333fred/rules.mk b/layouts/community/ergodox/333fred/rules.mk index f6c71feb4..9a3e2b97e 100644 --- a/layouts/community/ergodox/333fred/rules.mk +++ b/layouts/community/ergodox/333fred/rules.mk | |||
| @@ -1,5 +1,2 @@ | |||
| 1 | LCD_BACKLIGHT_ENABLE = yes | ||
| 2 | LCD_ENABLE = yes | ||
| 3 | BACKLIGHT_ENABLE = yes | ||
| 4 | KEY_LOCK_ENABLE = yes | 1 | KEY_LOCK_ENABLE = yes |
| 5 | CONSOLE_ENABLE = no | 2 | CONSOLE_ENABLE = no |
diff --git a/layouts/community/ergodox/333fred/visualizer.c b/layouts/community/ergodox/333fred/visualizer.c deleted file mode 100644 index d13b3cd79..000000000 --- a/layouts/community/ergodox/333fred/visualizer.c +++ /dev/null | |||
| @@ -1,39 +0,0 @@ | |||
| 1 | /* | ||
| 2 | Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL. | ||
| 3 | */ | ||
| 4 | |||
| 5 | #include "simple_visualizer.h" | ||
| 6 | |||
| 7 | // This function should be implemented by the keymap visualizer | ||
| 8 | // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing | ||
| 9 | // that the simple_visualizer assumes that you are updating | ||
| 10 | // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is | ||
| 11 | // stopped. This can be done by either double buffering it or by using constant strings | ||
| 12 | static void get_visualizer_layer_and_color(visualizer_state_t* state) { | ||
| 13 | uint8_t saturation = 60; | ||
| 14 | if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) { | ||
| 15 | saturation = 255; | ||
| 16 | } | ||
| 17 | if (state->status.layer & 0x80) { | ||
| 18 | state->target_lcd_color = LCD_COLOR(0, 255, 60); | ||
| 19 | state->layer_text = "Game Arrow"; | ||
| 20 | } else if (state->status.layer & 0x40) { | ||
| 21 | state->target_lcd_color = LCD_COLOR(0, 255, 60); | ||
| 22 | state->layer_text = "Game"; | ||
| 23 | } else if (state->status.layer & 0x20) { | ||
| 24 | state->target_lcd_color = LCD_COLOR(140, 100, 60); | ||
| 25 | state->layer_text = "Movement"; | ||
| 26 | } else if (state->status.layer & 0x10) { | ||
| 27 | state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF); | ||
| 28 | state->layer_text = "Media"; | ||
| 29 | } else if (state->status.layer & 0x8) { | ||
| 30 | state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF); | ||
| 31 | state->layer_text = "Symbol"; | ||
| 32 | } else if (state->status.layer & 0x2 || state->status.layer & 0x4) { | ||
| 33 | state->target_lcd_color = LCD_COLOR(216, 90, 0xFF); | ||
| 34 | state->layer_text = "Code"; | ||
| 35 | } else { | ||
| 36 | state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF); | ||
| 37 | state->layer_text = "Default"; | ||
| 38 | } | ||
| 39 | } | ||
