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-rw-r--r--layouts/community/ergodox/333fred/keymap.c40
-rw-r--r--layouts/community/ergodox/333fred/rules.mk3
-rw-r--r--layouts/community/ergodox/333fred/visualizer.c39
3 files changed, 40 insertions, 42 deletions
diff --git a/layouts/community/ergodox/333fred/keymap.c b/layouts/community/ergodox/333fred/keymap.c
index b9aefd929..5dee9a1e3 100644
--- a/layouts/community/ergodox/333fred/keymap.c
+++ b/layouts/community/ergodox/333fred/keymap.c
@@ -272,3 +272,43 @@ void matrix_scan_user(void) {
272 ergodox_led_all_on(); 272 ergodox_led_all_on();
273} 273}
274 274
275#ifdef ST7565_ENABLE
276
277void st7565_task_user(void) {
278 // The colors will need to be ported over to the quantum painter API when
279 // https://github.com/qmk/qmk_firmware/pull/10174 is merged.
280
281 st7565_clear();
282 switch (get_highest_layer(layer_state)) {
283 case BASE:
284 //state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
285 st7565_write_P(PSTR("Default\n"), false);
286 break;
287 case CODEFLOW:
288 //state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
289 st7565_write_P(PSTR("Code\n"), false);
290 break;
291 case SYMB:
292 //state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
293 st7565_write_P(PSTR("Symbol\n"), false);
294 break;
295 case MDIA:
296 //state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
297 st7565_write_P(PSTR("Media\n"), false);
298 break;
299 case VIM:
300 //state->target_lcd_color = LCD_COLOR(140, 100, 60);
301 st7565_write_P(PSTR("Movement\n"), false);
302 break;
303 case GAME:
304 //state->target_lcd_color = LCD_COLOR(0, 255, 60);
305 st7565_write_P(PSTR("Game\n"), false);
306 break;
307 case GAME_ARROW:
308 //state->target_lcd_color = LCD_COLOR(0, 255, 60);
309 st7565_write_P(PSTR("Game Arrow\n"), false);
310 break;
311 }
312}
313
314#endif
diff --git a/layouts/community/ergodox/333fred/rules.mk b/layouts/community/ergodox/333fred/rules.mk
index f6c71feb4..9a3e2b97e 100644
--- a/layouts/community/ergodox/333fred/rules.mk
+++ b/layouts/community/ergodox/333fred/rules.mk
@@ -1,5 +1,2 @@
1LCD_BACKLIGHT_ENABLE = yes
2LCD_ENABLE = yes
3BACKLIGHT_ENABLE = yes
4KEY_LOCK_ENABLE = yes 1KEY_LOCK_ENABLE = yes
5CONSOLE_ENABLE = no 2CONSOLE_ENABLE = no
diff --git a/layouts/community/ergodox/333fred/visualizer.c b/layouts/community/ergodox/333fred/visualizer.c
deleted file mode 100644
index d13b3cd79..000000000
--- a/layouts/community/ergodox/333fred/visualizer.c
+++ /dev/null
@@ -1,39 +0,0 @@
1/*
2Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
3*/
4
5#include "simple_visualizer.h"
6
7// This function should be implemented by the keymap visualizer
8// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
9// that the simple_visualizer assumes that you are updating
10// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
11// stopped. This can be done by either double buffering it or by using constant strings
12static void get_visualizer_layer_and_color(visualizer_state_t* state) {
13 uint8_t saturation = 60;
14 if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
15 saturation = 255;
16 }
17 if (state->status.layer & 0x80) {
18 state->target_lcd_color = LCD_COLOR(0, 255, 60);
19 state->layer_text = "Game Arrow";
20 } else if (state->status.layer & 0x40) {
21 state->target_lcd_color = LCD_COLOR(0, 255, 60);
22 state->layer_text = "Game";
23 } else if (state->status.layer & 0x20) {
24 state->target_lcd_color = LCD_COLOR(140, 100, 60);
25 state->layer_text = "Movement";
26 } else if (state->status.layer & 0x10) {
27 state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
28 state->layer_text = "Media";
29 } else if (state->status.layer & 0x8) {
30 state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
31 state->layer_text = "Symbol";
32 } else if (state->status.layer & 0x2 || state->status.layer & 0x4) {
33 state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
34 state->layer_text = "Code";
35 } else {
36 state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
37 state->layer_text = "Default";
38 }
39}