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Diffstat (limited to 'layouts/community/ergodox/choromanski/visualizer.c')
-rw-r--r-- | layouts/community/ergodox/choromanski/visualizer.c | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/layouts/community/ergodox/choromanski/visualizer.c b/layouts/community/ergodox/choromanski/visualizer.c deleted file mode 100644 index e207c6682..000000000 --- a/layouts/community/ergodox/choromanski/visualizer.c +++ /dev/null | |||
@@ -1,62 +0,0 @@ | |||
1 | /* | ||
2 | Copyright 2017 Fred Sundvik | ||
3 | |||
4 | This program is free software: you can redistribute it and/or modify | ||
5 | it under the terms of the GNU General Public License as published by | ||
6 | the Free Software Foundation, either version 2 of the License, or | ||
7 | (at your option) any later version. | ||
8 | |||
9 | This program is distributed in the hope that it will be useful, | ||
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
12 | GNU General Public License for more details. | ||
13 | |||
14 | You should have received a copy of the GNU General Public License | ||
15 | along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
16 | */ | ||
17 | |||
18 | #include "simple_visualizer.h" | ||
19 | |||
20 | // This function should be implemented by the keymap visualizer | ||
21 | // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing | ||
22 | // that the simple_visualizer assumes that you are updating | ||
23 | // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is | ||
24 | // stopped. This can be done by either double buffering it or by using constant strings | ||
25 | static void get_visualizer_layer_and_color(visualizer_state_t* state) { | ||
26 | |||
27 | if (state->status.layer & 0x20) { | ||
28 | //GREEN | ||
29 | state->target_lcd_color = LCD_COLOR(85, 255, 128); | ||
30 | state->layer_text = "Gaming"; | ||
31 | } | ||
32 | else if (state->status.layer & 0x10) { | ||
33 | //ORANGE | ||
34 | state->target_lcd_color = LCD_COLOR(28, 255, 230); | ||
35 | state->layer_text = "Numpad & Mouse"; | ||
36 | } | ||
37 | else if (state->status.layer & 0x8) { | ||
38 | //YELLOW | ||
39 | state->target_lcd_color = LCD_COLOR(38, 255, 230); | ||
40 | state->layer_text = "Symbols"; | ||
41 | } | ||
42 | else if (state->status.layer & 0x4) { | ||
43 | //RED | ||
44 | state->target_lcd_color = LCD_COLOR(0, 255, 95); | ||
45 | if (state->status.layer & 0x2){ | ||
46 | state->layer_text = "Qwerty - Fn"; | ||
47 | }else{ | ||
48 | state->layer_text = "Colemak - Fn"; | ||
49 | } | ||
50 | } | ||
51 | else if (state->status.layer & 0x2) { | ||
52 | //BLUE | ||
53 | state->target_lcd_color = LCD_COLOR(149, 255, 192); | ||
54 | state->layer_text = "Qwerty"; | ||
55 | } | ||
56 | else { | ||
57 | //PURPLE | ||
58 | state->target_lcd_color = LCD_COLOR(200, 255, 192); | ||
59 | state->layer_text = "Colemak"; | ||
60 | } | ||
61 | } | ||
62 | |||