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1This keymap is my preferred layout (after a certain amount of experimentation).
2The rationale behind the design is as follows:
3
4I grew up typing from a very early age and thus never learned the "correct" way
5to touch type (essentially, I'm self-taught). As a, result my fingers don't
6tend to stay on the "home keys" and occasionally my right hand wants to type
7keys that are on the left of the keyboard, and vice versa.
8
9Hence, despite liking the idea of split keyboards in principle, I've never been
10able to get on with them because the split simply doesn't work with my style of
11typing. The Ergodox solves this neatly by virtue of having a few extra keys in
12the "middle" of the keyboard which I can utilise for deliberate redundancy.
13Thus in this keymap there are two "6" keys (one on the left, one on the right)
14and likewise Y, H, G, and B are all duplicated to enable one-handed patterns
15that I use frequently (e.g. "byobu" with the right hand, "yes" with the left,
16etc.).
17
18I occasionally use the numeric pad for data entry, thus this is duplicated
19under the natural home position of the right hand in layer 1 (activated by
20holding one of the right thumb buttons), while the cursor keys are duplicated
21under the classic WASD gaming layout of the left hand in layer 2 (activated by
22holding one of the left thumb buttons). Various other useful keys also appear
23in these layers (brackets and symbols for coding in layer 1, navigation and
24F-keys in layer 2, etc.).
25
26Finally, modifier keys like Ctrl, Shift, and Alt, along with Backspace and
27Enter are all in traditional locations in an effort to reuse existing muscle
28memory as much as possible (keys like =, #, and ' are in layer 1). The layout
29maps are in the comments of keymap_dave.c so I won't bother duplicating them
30here.
31
32Oh, and the LEDs are rather pimped ... because I could!
33
34Anyway, although I'm sure this keymap won't be to many people's taste you might
35find some interesting ideas in here for your own layouts. Do tweet me
36(@waveform80) if you have any questions / suggestions / bugs.
37
38Dave.