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-rw-r--r--quantum/audio/voices.c102
1 files changed, 98 insertions, 4 deletions
diff --git a/quantum/audio/voices.c b/quantum/audio/voices.c
index 19f7b646e..8326e91ea 100644
--- a/quantum/audio/voices.c
+++ b/quantum/audio/voices.c
@@ -6,6 +6,7 @@
6extern uint16_t envelope_index; 6extern uint16_t envelope_index;
7extern float note_timbre; 7extern float note_timbre;
8extern float polyphony_rate; 8extern float polyphony_rate;
9extern bool glissando;
9 10
10voice_type voice = default_voice; 11voice_type voice = default_voice;
11 12
@@ -27,11 +28,15 @@ float voice_envelope(float frequency) {
27 28
28 switch (voice) { 29 switch (voice) {
29 case default_voice: 30 case default_voice:
31 glissando = true;
30 note_timbre = TIMBRE_50; 32 note_timbre = TIMBRE_50;
31 polyphony_rate = 0; 33 polyphony_rate = 0;
32 break; 34 break;
33 35
36 #ifdef AUDIO_VOICES
37
34 case something: 38 case something:
39 glissando = false;
35 polyphony_rate = 0; 40 polyphony_rate = 0;
36 switch (compensated_index) { 41 switch (compensated_index) {
37 case 0 ... 9: 42 case 0 ... 9:
@@ -43,16 +48,102 @@ float voice_envelope(float frequency) {
43 break; 48 break;
44 49
45 case 20 ... 200: 50 case 20 ... 200:
46 note_timbre = .25 + .125 + pow(((float)compensated_index - 20) / (200 - 20), 2)*.125; 51 note_timbre = .125 + .125;
47 break; 52 break;
48 53
49 default: 54 default:
50 note_timbre = .25; 55 note_timbre = .125;
51 break; 56 break;
52 } 57 }
53 break; 58 break;
54 59
60 case drums:
61 glissando = false;
62 polyphony_rate = 0;
63 // switch (compensated_index) {
64 // case 0 ... 10:
65 // note_timbre = 0.5;
66 // break;
67 // case 11 ... 20:
68 // note_timbre = 0.5 * (21 - compensated_index) / 10;
69 // break;
70 // default:
71 // note_timbre = 0;
72 // break;
73 // }
74 // frequency = (rand() % (int)(frequency * 1.2 - frequency)) + (frequency * 0.8);
75
76 if (frequency < 80.0) {
77
78 } else if (frequency < 160.0) {
79
80 // Bass drum: 60 - 100 Hz
81 frequency = (rand() % (int)(40)) + 60;
82 switch (envelope_index) {
83 case 0 ... 10:
84 note_timbre = 0.5;
85 break;
86 case 11 ... 20:
87 note_timbre = 0.5 * (21 - envelope_index) / 10;
88 break;
89 default:
90 note_timbre = 0;
91 break;
92 }
93
94 } else if (frequency < 320.0) {
95
96
97 // Snare drum: 1 - 2 KHz
98 frequency = (rand() % (int)(1000)) + 1000;
99 switch (envelope_index) {
100 case 0 ... 5:
101 note_timbre = 0.5;
102 break;
103 case 6 ... 20:
104 note_timbre = 0.5 * (21 - envelope_index) / 15;
105 break;
106 default:
107 note_timbre = 0;
108 break;
109 }
110
111 } else if (frequency < 640.0) {
112
113 // Closed Hi-hat: 3 - 5 KHz
114 frequency = (rand() % (int)(2000)) + 3000;
115 switch (envelope_index) {
116 case 0 ... 15:
117 note_timbre = 0.5;
118 break;
119 case 16 ... 20:
120 note_timbre = 0.5 * (21 - envelope_index) / 5;
121 break;
122 default:
123 note_timbre = 0;
124 break;
125 }
126
127 } else if (frequency < 1280.0) {
128
129 // Open Hi-hat: 3 - 5 KHz
130 frequency = (rand() % (int)(2000)) + 3000;
131 switch (envelope_index) {
132 case 0 ... 35:
133 note_timbre = 0.5;
134 break;
135 case 36 ... 50:
136 note_timbre = 0.5 * (51 - envelope_index) / 15;
137 break;
138 default:
139 note_timbre = 0;
140 break;
141 }
142
143 }
144 break;
55 case butts_fader: 145 case butts_fader:
146 glissando = true;
56 polyphony_rate = 0; 147 polyphony_rate = 0;
57 switch (compensated_index) { 148 switch (compensated_index) {
58 case 0 ... 9: 149 case 0 ... 9:
@@ -100,6 +191,7 @@ float voice_envelope(float frequency) {
100 191
101 case duty_osc: 192 case duty_osc:
102 // This slows the loop down a substantial amount, so higher notes may freeze 193 // This slows the loop down a substantial amount, so higher notes may freeze
194 glissando = true;
103 polyphony_rate = 0; 195 polyphony_rate = 0;
104 switch (compensated_index) { 196 switch (compensated_index) {
105 default: 197 default:
@@ -114,6 +206,7 @@ float voice_envelope(float frequency) {
114 break; 206 break;
115 207
116 case duty_octave_down: 208 case duty_octave_down:
209 glissando = true;
117 polyphony_rate = 0; 210 polyphony_rate = 0;
118 note_timbre = (envelope_index % 2) * .125 + .375 * 2; 211 note_timbre = (envelope_index % 2) * .125 + .375 * 2;
119 if ((envelope_index % 4) == 0) 212 if ((envelope_index % 4) == 0)
@@ -122,6 +215,7 @@ float voice_envelope(float frequency) {
122 note_timbre = 0; 215 note_timbre = 0;
123 break; 216 break;
124 case delayed_vibrato: 217 case delayed_vibrato:
218 glissando = true;
125 polyphony_rate = 0; 219 polyphony_rate = 0;
126 note_timbre = TIMBRE_50; 220 note_timbre = TIMBRE_50;
127 #define VOICE_VIBRATO_DELAY 150 221 #define VOICE_VIBRATO_DELAY 150
@@ -176,11 +270,11 @@ float voice_envelope(float frequency) {
176 // note_timbre = 0.25; 270 // note_timbre = 0.25;
177 // break; 271 // break;
178 272
273 #endif
274
179 default: 275 default:
180 break; 276 break;
181 } 277 }
182 278
183 return frequency; 279 return frequency;
184} 280}
185
186