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1/*
2Copyright 2017 Alex Ong<the.onga@gmail.com>
3This program is free software: you can redistribute it and/or modify
4it under the terms of the GNU General Public License as published by
5the Free Software Foundation, either version 2 of the License, or
6(at your option) any later version.
7This program is distributed in the hope that it will be useful,
8but WITHOUT ANY WARRANTY; without even the implied warranty of
9MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10GNU General Public License for more details.
11You should have received a copy of the GNU General Public License
12along with this program. If not, see <http://www.gnu.org/licenses/>.
13*/
14
15/*
16Basic global debounce algorithm. Used in 99% of keyboards at time of implementation
17When no state changes have occured for DEBOUNCE milliseconds, we push the state.
18*/
19#include "matrix.h"
20#include "timer.h"
21#include "quantum.h"
22#ifndef DEBOUNCE
23# define DEBOUNCE 5
24#endif
25
26void debounce_init(uint8_t num_rows) {}
27static bool debouncing = false;
28
29#if DEBOUNCE > 0
30static uint16_t debouncing_time;
31void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed) {
32 if (changed) {
33 debouncing = true;
34 debouncing_time = timer_read();
35 }
36
37 if (debouncing && timer_elapsed(debouncing_time) > DEBOUNCE) {
38 for (int i = 0; i < num_rows; i++) {
39 cooked[i] = raw[i];
40 }
41 debouncing = false;
42 }
43}
44#else // no debouncing.
45void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed) {
46 for (int i = 0; i < num_rows; i++) {
47 cooked[i] = raw[i];
48 }
49}
50#endif
51
52bool debounce_active(void) { return debouncing; }