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-rw-r--r--quantum/visualizer/default_animations.c177
1 files changed, 0 insertions, 177 deletions
diff --git a/quantum/visualizer/default_animations.c b/quantum/visualizer/default_animations.c
deleted file mode 100644
index 2f43c67cc..000000000
--- a/quantum/visualizer/default_animations.c
+++ /dev/null
@@ -1,177 +0,0 @@
1/* Copyright 2017 Fred Sundvik
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
16
17#if defined(VISUALIZER_ENABLE)
18
19# include "default_animations.h"
20# include "visualizer.h"
21# ifdef LCD_ENABLE
22# include "lcd_keyframes.h"
23# endif
24# ifdef LCD_BACKLIGHT_ENABLE
25# include "lcd_backlight_keyframes.h"
26# endif
27
28# ifdef BACKLIGHT_ENABLE
29# include "led_backlight_keyframes.h"
30# endif
31
32# include "visualizer_keyframes.h"
33
34# if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
35
36static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
37# ifdef LCD_ENABLE
38 lcd_keyframe_enable(animation, state);
39# endif
40# ifdef LCD_BACKLIGHT_ENABLE
41 lcd_backlight_keyframe_enable(animation, state);
42# endif
43# ifdef BACKLIGHT_ENABLE
44 led_backlight_keyframe_enable(animation, state);
45# endif
46 return false;
47}
48
49static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
50# ifdef LCD_ENABLE
51 lcd_keyframe_disable(animation, state);
52# endif
53# ifdef LCD_BACKLIGHT_ENABLE
54 lcd_backlight_keyframe_disable(animation, state);
55# endif
56# ifdef BACKLIGHT_ENABLE
57 led_backlight_keyframe_disable(animation, state);
58# endif
59 return false;
60}
61
62static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
63 bool ret = false;
64# ifdef LCD_BACKLIGHT_ENABLE
65 ret |= lcd_backlight_keyframe_animate_color(animation, state);
66# endif
67# ifdef BACKLIGHT_ENABLE
68 ret |= led_backlight_keyframe_fade_in_all(animation, state);
69# endif
70 return ret;
71}
72
73static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
74 bool ret = false;
75# ifdef LCD_BACKLIGHT_ENABLE
76 ret |= lcd_backlight_keyframe_animate_color(animation, state);
77# endif
78# ifdef BACKLIGHT_ENABLE
79 ret |= led_backlight_keyframe_fade_out_all(animation, state);
80# endif
81 return ret;
82}
83
84// Don't worry, if the startup animation is long, you can use the keyboard like normal
85// during that time
86keyframe_animation_t default_startup_animation = {
87# if LCD_ENABLE
88 .num_frames = 3,
89# else
90 .num_frames = 2,
91# endif
92 .loop = false,
93 .frame_lengths = {0,
94# if LCD_ENABLE
95 0,
96# endif
97 gfxMillisecondsToTicks(5000)},
98 .frame_functions =
99 {
100 keyframe_enable,
101# if LCD_ENABLE
102 lcd_keyframe_draw_logo,
103# endif
104 keyframe_fade_in,
105 },
106};
107
108keyframe_animation_t default_suspend_animation = {
109# if LCD_ENABLE
110 .num_frames = 3,
111# else
112 .num_frames = 2,
113# endif
114 .loop = false,
115 .frame_lengths =
116 {
117# if LCD_ENABLE
118 0,
119# endif
120 gfxMillisecondsToTicks(1000), 0},
121 .frame_functions =
122 {
123# if LCD_ENABLE
124 lcd_keyframe_display_layer_text,
125# endif
126 keyframe_fade_out,
127 keyframe_disable,
128 },
129};
130# endif
131
132# if defined(BACKLIGHT_ENABLE)
133# define CROSSFADE_TIME 1000
134# define GRADIENT_TIME 3000
135
136keyframe_animation_t led_test_animation = {
137 .num_frames = 14,
138 .loop = true,
139 .frame_lengths =
140 {
141 gfxMillisecondsToTicks(1000), // fade in
142 gfxMillisecondsToTicks(1000), // no op (leds on)
143 gfxMillisecondsToTicks(1000), // fade out
144 gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
145 gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
146 gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
147 gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
148 0, // mirror leds
149 gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
150 gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
151 gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
152 gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
153 0, // normal leds
154 gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
155
156 },
157 .frame_functions =
158 {
159 led_backlight_keyframe_fade_in_all,
160 keyframe_no_operation,
161 led_backlight_keyframe_fade_out_all,
162 led_backlight_keyframe_crossfade,
163 led_backlight_keyframe_left_to_right_gradient,
164 led_backlight_keyframe_crossfade,
165 led_backlight_keyframe_top_to_bottom_gradient,
166 led_backlight_keyframe_mirror_orientation,
167 led_backlight_keyframe_crossfade,
168 led_backlight_keyframe_left_to_right_gradient,
169 led_backlight_keyframe_crossfade,
170 led_backlight_keyframe_top_to_bottom_gradient,
171 led_backlight_keyframe_normal_orientation,
172 led_backlight_keyframe_crossfade,
173 },
174};
175# endif
176
177#endif