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1/*
2The MIT License (MIT)
3
4Copyright (c) 2016 Fred Sundvik
5
6Permission is hereby granted, free of charge, to any person obtaining a copy
7of this software and associated documentation files (the "Software"), to deal
8in the Software without restriction, including without limitation the rights
9to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10copies of the Software, and to permit persons to whom the Software is
11furnished to do so, subject to the following conditions:
12
13The above copyright notice and this permission notice shall be included in all
14copies or substantial portions of the Software.
15
16THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22SOFTWARE.
23*/
24#include "led_test.h"
25#include "gfx.h"
26#include "math.h"
27
28#define CROSSFADE_TIME 1000
29#define GRADIENT_TIME 3000
30
31keyframe_animation_t led_test_animation = {
32 .num_frames = 14,
33 .loop = true,
34 .frame_lengths = {
35 gfxMillisecondsToTicks(1000), // fade in
36 gfxMillisecondsToTicks(1000), // no op (leds on)
37 gfxMillisecondsToTicks(1000), // fade out
38 gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
39 gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
40 gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
41 gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
42 0, // mirror leds
43 gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
44 gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
45 gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
46 gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
47 0, // normal leds
48 gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
49
50 },
51 .frame_functions = {
52 keyframe_fade_in_all_leds,
53 keyframe_no_operation,
54 keyframe_fade_out_all_leds,
55 keyframe_led_crossfade,
56 keyframe_led_left_to_right_gradient,
57 keyframe_led_crossfade,
58 keyframe_led_top_to_bottom_gradient,
59 keyframe_mirror_led_orientation,
60 keyframe_led_crossfade,
61 keyframe_led_left_to_right_gradient,
62 keyframe_led_crossfade,
63 keyframe_led_top_to_bottom_gradient,
64 keyframe_normal_led_orientation,
65 keyframe_led_crossfade,
66 },
67};
68
69static uint8_t fade_led_color(keyframe_animation_t* animation, int from, int to) {
70 int frame_length = animation->frame_lengths[animation->current_frame];
71 int current_pos = frame_length - animation->time_left_in_frame;
72 int delta = to - from;
73 int luma = (delta * current_pos) / frame_length;
74 luma += from;
75 return luma;
76}
77
78static void keyframe_fade_all_leds_from_to(keyframe_animation_t* animation, uint8_t from, uint8_t to) {
79 uint8_t luma = fade_led_color(animation, from, to);
80 color_t color = LUMA2COLOR(luma);
81 gdispGClear(LED_DISPLAY, color);
82}
83
84// TODO: Should be customizable per keyboard
85#define NUM_ROWS 7
86#define NUM_COLS 7
87
88static uint8_t crossfade_start_frame[NUM_ROWS][NUM_COLS];
89static uint8_t crossfade_end_frame[NUM_ROWS][NUM_COLS];
90
91static uint8_t compute_gradient_color(float t, float index, float num) {
92 const float two_pi = 2.0f * PI;
93 float normalized_index = (1.0f - index / (num - 1)) * two_pi;
94 float x = t * two_pi + normalized_index;
95 float v = 0.5 * (cosf(x) + 1.0f);
96 return (uint8_t)(255.0f * v);
97}
98
99bool keyframe_fade_in_all_leds(keyframe_animation_t* animation, visualizer_state_t* state) {
100 (void)state;
101 keyframe_fade_all_leds_from_to(animation, 0, 255);
102 return true;
103}
104
105bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_state_t* state) {
106 (void)state;
107 keyframe_fade_all_leds_from_to(animation, 255, 0);
108 return true;
109}
110
111bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
112 (void)state;
113 float frame_length = animation->frame_lengths[animation->current_frame];
114 float current_pos = frame_length - animation->time_left_in_frame;
115 float t = current_pos / frame_length;
116 for (int i=0; i< NUM_COLS; i++) {
117 uint8_t color = compute_gradient_color(t, i, NUM_COLS);
118 gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
119 }
120 return true;
121}
122
123bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
124 (void)state;
125 float frame_length = animation->frame_lengths[animation->current_frame];
126 float current_pos = frame_length - animation->time_left_in_frame;
127 float t = current_pos / frame_length;
128 for (int i=0; i< NUM_ROWS; i++) {
129 uint8_t color = compute_gradient_color(t, i, NUM_ROWS);
130 gdispGDrawLine(LED_DISPLAY, 0, i, NUM_COLS - 1, i, LUMA2COLOR(color));
131 }
132 return true;
133}
134
135static void copy_current_led_state(uint8_t* dest) {
136 for (int i=0;i<NUM_ROWS;i++) {
137 for (int j=0;j<NUM_COLS;j++) {
138 dest[i*NUM_COLS + j] = gdispGGetPixelColor(LED_DISPLAY, j, i);
139 }
140 }
141}
142bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) {
143 (void)state;
144 if (animation->first_update_of_frame) {
145 copy_current_led_state(&crossfade_start_frame[0][0]);
146 run_next_keyframe(animation, state);
147 copy_current_led_state(&crossfade_end_frame[0][0]);
148 }
149 for (int i=0;i<NUM_ROWS;i++) {
150 for (int j=0;j<NUM_COLS;j++) {
151 color_t color = LUMA2COLOR(fade_led_color(animation, crossfade_start_frame[i][j], crossfade_end_frame[i][j]));
152 gdispGDrawPixel(LED_DISPLAY, j, i, color);
153 }
154 }
155 return true;
156}
157
158bool keyframe_mirror_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
159 (void)state;
160 (void)animation;
161 gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_180);
162 return false;
163}
164
165bool keyframe_normal_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
166 (void)state;
167 (void)animation;
168 gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0);
169 return false;
170}