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1/*
2The MIT License (MIT)
3
4Copyright (c) 2016 Fred Sundvik
5
6Permission is hereby granted, free of charge, to any person obtaining a copy
7of this software and associated documentation files (the "Software"), to deal
8in the Software without restriction, including without limitation the rights
9to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10copies of the Software, and to permit persons to whom the Software is
11furnished to do so, subject to the following conditions:
12
13The above copyright notice and this permission notice shall be included in all
14copies or substantial portions of the Software.
15
16THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22SOFTWARE.
23*/
24
25#ifndef VISUALIZER_H
26#define VISUALIZER_H
27#include <stdlib.h>
28#include <stdint.h>
29#include <stdbool.h>
30
31#ifdef LCD_ENABLE
32#include "gfx.h"
33#endif
34
35#ifdef LCD_BACKLIGHT_ENABLE
36#include "lcd_backlight.h"
37#endif
38
39// This need to be called once at the start
40void visualizer_init(void);
41// This should be called at every matrix scan
42void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds);
43// This should be called when the keyboard goes to suspend state
44void visualizer_suspend(void);
45// This should be called when the keyboard wakes up from suspend state
46void visualizer_resume(void);
47
48// These functions are week, so they can be overridden by the keyboard
49// if needed
50GDisplay* get_lcd_display(void);
51GDisplay* get_led_display(void);
52
53// For emulator builds, this function need to be implemented
54#ifdef EMULATOR
55void draw_emulator(void);
56#endif
57
58// If you need support for more than 16 keyframes per animation, you can change this
59#define MAX_VISUALIZER_KEY_FRAMES 16
60
61struct keyframe_animation_t;
62
63typedef struct {
64 uint32_t layer;
65 uint32_t default_layer;
66 uint32_t leds; // See led.h for available statuses
67 bool suspended;
68} visualizer_keyboard_status_t;
69
70// The state struct is used by the various keyframe functions
71// It's also used for setting the LCD color and layer text
72// from the user customized code
73typedef struct visualizer_state_t {
74 // The user code should primarily be modifying these
75 uint32_t target_lcd_color;
76 const char* layer_text;
77
78 // The user visualizer(and animation functions) can read these
79 visualizer_keyboard_status_t status;
80
81 // These are used by the animation functions
82 uint32_t current_lcd_color;
83 uint32_t prev_lcd_color;
84#ifdef LCD_ENABLE
85 font_t font_fixed5x8;
86 font_t font_dejavusansbold12;
87#endif
88} visualizer_state_t;
89
90// Any custom keyframe function should have this signature
91// return true to get continuous updates, otherwise you will only get one
92// update per frame
93typedef bool (*frame_func)(struct keyframe_animation_t*, visualizer_state_t*);
94
95// Represents a keyframe animation, so fields are internal to the system
96// while others are meant to be initialized by the user code
97typedef struct keyframe_animation_t {
98 // These should be initialized
99 int num_frames;
100 bool loop;
101 int frame_lengths[MAX_VISUALIZER_KEY_FRAMES];
102 frame_func frame_functions[MAX_VISUALIZER_KEY_FRAMES];
103
104 // Used internally by the system, and can also be read by
105 // keyframe update functions
106 int current_frame;
107 int time_left_in_frame;
108 bool first_update_of_frame;
109 bool last_update_of_frame;
110 bool need_update;
111
112} keyframe_animation_t;
113
114extern GDisplay* LCD_DISPLAY;
115extern GDisplay* LED_DISPLAY;
116
117void start_keyframe_animation(keyframe_animation_t* animation);
118void stop_keyframe_animation(keyframe_animation_t* animation);
119// This runs the next keyframe, but does not update the animation state
120// Useful for crossfades for example
121void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* state);
122
123// Some predefined keyframe functions that can be used by the user code
124// Does nothing, useful for adding delays
125bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state);
126// Animates the LCD backlight color between the current color and the target color (of the state)
127bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state);
128// Sets the backlight color to the target color
129bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state);
130// Displays the layer text centered vertically on the screen
131bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state);
132// Displays a bitmap (0/1) of all the currently active layers
133bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
134
135bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
136bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
137
138// Call this once, when the initial animation has finished, alternatively you can call it
139// directly from the initalize_user_visualizer function (the animation can be null)
140bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state);
141
142// These functions have to be implemented by the user
143void initialize_user_visualizer(visualizer_state_t* state);
144void update_user_visualizer_state(visualizer_state_t* state);
145void user_visualizer_suspend(visualizer_state_t* state);
146void user_visualizer_resume(visualizer_state_t* state);
147
148
149#endif /* VISUALIZER_H */