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Diffstat (limited to 'users/bbaserdem/bbaserdem.h')
| -rw-r--r-- | users/bbaserdem/bbaserdem.h | 279 |
1 files changed, 279 insertions, 0 deletions
diff --git a/users/bbaserdem/bbaserdem.h b/users/bbaserdem/bbaserdem.h new file mode 100644 index 000000000..1b1b53710 --- /dev/null +++ b/users/bbaserdem/bbaserdem.h | |||
| @@ -0,0 +1,279 @@ | |||
| 1 | #ifndef USERSPACE | ||
| 2 | #define USERSPACE | ||
| 3 | |||
| 4 | #include "quantum.h" | ||
| 5 | |||
| 6 | // Use 7 wide characters for keymaps | ||
| 7 | #define _______ KC_TRNS | ||
| 8 | #define XXX KC_NO | ||
| 9 | |||
| 10 | // Layers | ||
| 11 | #define _DV 0 // Base layer | ||
| 12 | #define _AL 1 // Alt char overlay | ||
| 13 | #define _GA 2 // Game layer | ||
| 14 | #define _NU 3 // Numbers layer | ||
| 15 | #define _SE 4 // Settings layer | ||
| 16 | #define _MO 5 // Mouse emulation | ||
| 17 | #define _MU 6 // Music mode | ||
| 18 | |||
| 19 | // Define short macros | ||
| 20 | #define UNDO LCTL(KC_Z) | ||
| 21 | #define REDO LCTL(KC_Y) | ||
| 22 | #define COPY LCTL(KC_C) | ||
| 23 | #define CUT LCTL(KC_X) | ||
| 24 | #define PASTE LCTL(KC_V) | ||
| 25 | |||
| 26 | // Rename mouse keys | ||
| 27 | #ifdef MOUSEKEY_ENABLE | ||
| 28 | #define MO_S_N KC_MS_WH_UP | ||
| 29 | #define MO_S_S KC_MS_WH_DOWN | ||
| 30 | #define MO_S_E KC_MS_WH_RIGHT | ||
| 31 | #define MO_S_W KC_MS_WH_LEFT | ||
| 32 | #define MO_N KC_MS_UP | ||
| 33 | #define MO_S KC_MS_DOWN | ||
| 34 | #define MO_E KC_MS_RIGHT | ||
| 35 | #define MO_W KC_MS_LEFT | ||
| 36 | #define MO_CL_L KC_MS_BTN1 | ||
| 37 | #define MO_CL_R KC_MS_BTN2 | ||
| 38 | #define MO_CL_M KC_MS_BTN3 | ||
| 39 | #define MO_CL_4 KC_MS_BTN4 | ||
| 40 | #define MO_CL_5 KC_MS_BTN5 | ||
| 41 | #define MO_AC_0 KC_MS_ACCEL0 | ||
| 42 | #define MO_AC_1 KC_MS_ACCEL1 | ||
| 43 | #define MO_AC_2 KC_MS_ACCEL2 | ||
| 44 | #else | ||
| 45 | #define MO_S_N KC_NO | ||
| 46 | #define MO_S_S KC_NO | ||
| 47 | #define MO_S_E KC_NO | ||
| 48 | #define MO_S_W KC_NO | ||
| 49 | #define MO_N KC_NO | ||
| 50 | #define MO_S KC_NO | ||
| 51 | #define MO_E KC_NO | ||
| 52 | #define MO_W KC_NO | ||
| 53 | #define MO_CL_L KC_NO | ||
| 54 | #define MO_CL_R KC_NO | ||
| 55 | #define MO_CL_M KC_NO | ||
| 56 | #define MO_CL_1 KC_NO | ||
| 57 | #define MO_CL_2 KC_NO | ||
| 58 | #define MO_AC_0 KC_NO | ||
| 59 | #define MO_AC_1 KC_NO | ||
| 60 | #define MO_AC_2 KC_NO | ||
| 61 | #endif | ||
| 62 | |||
| 63 | // Define non-capitalized UTF shortcuts here | ||
| 64 | #ifdef UNICODE_ENABLE | ||
| 65 | #define PHY_HBR UC(0x0127) | ||
| 66 | #define PHY_DEG UC(0x00b0) | ||
| 67 | #define CUR_LIR UC(0x20ba) | ||
| 68 | #define CUR_BIT UC(0x20bf) | ||
| 69 | #define CUR_EUR UC(0x20ac) | ||
| 70 | #define CUR_BPN UC(0x00a3) | ||
| 71 | #define CUR_YEN UC(0x00a5) | ||
| 72 | #else | ||
| 73 | #define PHY_HBR KC_NO | ||
| 74 | #define PHY_DEG KC_NO | ||
| 75 | #define CUR_LIR KC_NO | ||
| 76 | #define CUR_BIT KC_NO | ||
| 77 | #define CUR_EUR KC_NO | ||
| 78 | #define CUR_BPN KC_NO | ||
| 79 | #define CUR_YEN KC_NO | ||
| 80 | #endif | ||
| 81 | |||
| 82 | // Make only KC_NO be grabbed by music mode | ||
| 83 | #ifdef AUDIO_ENABLE | ||
| 84 | #define MUSIC_MASK keycode == XXX | ||
| 85 | #endif | ||
| 86 | |||
| 87 | // Custom keycodes | ||
| 88 | enum userspace_custom_keycodes { | ||
| 89 | // Turkish letters, with shifting | ||
| 90 | TUR_A = SAFE_RANGE, | ||
| 91 | TUR_C, | ||
| 92 | TUR_G, | ||
| 93 | TUR_I, | ||
| 94 | TUR_O, | ||
| 95 | TUR_S, | ||
| 96 | TUR_U, | ||
| 97 | // Unicode mode switch | ||
| 98 | UNI_LI, | ||
| 99 | UNI_WN, | ||
| 100 | // Double keys | ||
| 101 | DBL_SPC, | ||
| 102 | DBL_ANG, | ||
| 103 | DBL_PAR, | ||
| 104 | DBL_SQR, | ||
| 105 | DBL_BRC, | ||
| 106 | DBL_QUO, | ||
| 107 | DBL_DQT, | ||
| 108 | DBL_GRV, | ||
| 109 | // Diagonal mouse movements | ||
| 110 | MO_NE, | ||
| 111 | MO_NW, | ||
| 112 | MO_SE, | ||
| 113 | MO_SW, | ||
| 114 | MO_S_NE, | ||
| 115 | MO_S_NW, | ||
| 116 | MO_S_SE, | ||
| 117 | MO_S_SW, | ||
| 118 | // Layer switches and lock functionality | ||
| 119 | K_MOUSE, | ||
| 120 | K_NUMBR, | ||
| 121 | K_LOCK, | ||
| 122 | K_GAMES, | ||
| 123 | // Secret macros | ||
| 124 | SECRET1, | ||
| 125 | SECRET2, | ||
| 126 | SECRET3 | ||
| 127 | }; | ||
| 128 | |||
| 129 | // Do tap dancable semicolon key if available | ||
| 130 | #ifdef TAP_DANCE_ENABLE | ||
| 131 | #define TAPPING_TERM 300 | ||
| 132 | #define TAPPING_TOGGLE 1 | ||
| 133 | enum { | ||
| 134 | SCL = 0 | ||
| 135 | }; | ||
| 136 | #define MY_SCL TD(SCL) | ||
| 137 | #else | ||
| 138 | #define MY_SCL KC_SCLN | ||
| 139 | #endif | ||
| 140 | |||
| 141 | // Shared keymaps | ||
| 142 | #define KM(...) KEYMAP(__VA_ARGS__) // Required to expand the CSVs | ||
| 143 | |||
| 144 | /* Dvorak | ||
| 145 | * ,------------------------------------------------------------------------. | ||
| 146 | * | Esc | ' " | , | . | P | Y || F | G | C | R | L | Bkp | | ||
| 147 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | ||
| 148 | * | Tab | A | O | E | U | I || D | H | T | N | S | / ? | | ||
| 149 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | ||
| 150 | * | SYM | ; : | Q | J | K | X || B | M | W | V | Z | SET | | ||
| 151 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | ||
| 152 | * | TUR | OS | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn | Up | Rght| MSE | | ||
| 153 | * `------------------------------------------------------------------------' */ | ||
| 154 | #define DVORAK_1 \ | ||
| 155 | KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC | ||
| 156 | #define DVORAK_2 \ | ||
| 157 | KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH | ||
| 158 | #define DVORAK_3 \ | ||
| 159 | K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE) | ||
| 160 | #define DVORAK_4 \ | ||
| 161 | MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_RGHT,KC_UP, K_MOUSE | ||
| 162 | #define DVORAK KM(DVORAK_1,DVORAK_2,DVORAK_3,DVORAK_4) | ||
| 163 | |||
| 164 | /* Alternative character overlay | ||
| 165 | * ,------------------------------------------------------------------------. | ||
| 166 | * | | ' ' | Undo| Redo|Pound| Yen || | G | C | |TLira| Del | | ||
| 167 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | ||
| 168 | * | | A | O | Euro| U | I ||Degre|Plank| | | S | Ins | | ||
| 169 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | ||
| 170 | * | | " " | Cut | Copy|Paste| || BTC | < > | ( ) | [ ] | { } | PgUp| | ||
| 171 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | ||
| 172 | * | | | | | | || | Home|PgDwn| PgUp| End | | | ||
| 173 | * `------------------------------------------------------------------------' */ | ||
| 174 | #define ALTCHAR_1 \ | ||
| 175 | _______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL | ||
| 176 | #define ALTCHAR_2 \ | ||
| 177 | _______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS | ||
| 178 | #define ALTCHAR_3 \ | ||
| 179 | _______,DBL_DQT,CUT, COPY, PASTE, _______,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______ | ||
| 180 | #define ALTCHAR_4 \ | ||
| 181 | _______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END,_______ | ||
| 182 | #define ALTCHAR KM(ALTCHAR_1,ALTCHAR_2,ALTCHAR_3,ALTCHAR_4) | ||
| 183 | |||
| 184 | /* Game layer | ||
| 185 | * ,------------------------------------------------------------------------. | ||
| 186 | * | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc| | ||
| 187 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | ||
| 188 | * | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent | | ||
| 189 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | ||
| 190 | * | | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | | | ||
| 191 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | ||
| 192 | * | / | ` | | | | Spc || Spc | Ent | 0 | < | v | > | | ||
| 193 | * `------------------------------------------------------------------------' */ | ||
| 194 | #define GAME_1 \ | ||
| 195 | K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC | ||
| 196 | #define GAME_2 \ | ||
| 197 | KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT | ||
| 198 | #define GAME_3 \ | ||
| 199 | _______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______ | ||
| 200 | #define GAME_4 \ | ||
| 201 | KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT | ||
| 202 | #define GAME KM(GAME_1,GAME_2,GAME_3,GAME_4) | ||
| 203 | |||
| 204 | /* Symbols layer | ||
| 205 | * ,------------------------------------------------------------------------. | ||
| 206 | * | OFF | ` | ~ | [ | ] | { || } | - | _ | = | + | | | ||
| 207 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | ||
| 208 | * | | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | \ | | ||
| 209 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | ||
| 210 | * | | ! | @ | # | $ | % || ^ | & | * | ( | ) | LCK | | ||
| 211 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | ||
| 212 | * | | | | | | | | || | | | | | | | ||
| 213 | * `------------------------------------------------------------------------' */ | ||
| 214 | #define NUMBERS_1 \ | ||
| 215 | K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______ | ||
| 216 | #define NUMBERS_2 \ | ||
| 217 | _______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS | ||
| 218 | #define NUMBERS_3 \ | ||
| 219 | _______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK | ||
| 220 | #define NUMBERS_4 \ | ||
| 221 | KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______ | ||
| 222 | #define NUMBERS KM(NUMBERS_1,NUMBERS_2,NUMBERS_3,NUMBERS_4) | ||
| 223 | |||
| 224 | /* Settings layer | ||
| 225 | * ,------------------------------------------------------------------------. | ||
| 226 | * |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset| | ||
| 227 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | ||
| 228 | * | | F5 | F6 | F7 | F8 | || | |RGBto|Sat -|Sat +| | | ||
| 229 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | ||
| 230 | * | Game| F9 | F10 | F11 | F12 |Vol 0||PrtSc| |RGBan|Bri -|Bri +| | | ||
| 231 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | ||
| 232 | * |Musir| | | | |Vol -||Vol +| Prev| Stop|TogMu| Next| | | ||
| 233 | * `------------------------------------------------------------------------' */ | ||
| 234 | #define SETTINGS_1 \ | ||
| 235 | BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET | ||
| 236 | #define SETTINGS_2 \ | ||
| 237 | _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______ | ||
| 238 | #define SETTINGS_3 \ | ||
| 239 | K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______ | ||
| 240 | #define SETTINGS_4 \ | ||
| 241 | MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______ | ||
| 242 | #define SETTINGS KM(SETTINGS_1,SETTINGS_2,SETTINGS_3,SETTINGS_4) | ||
| 243 | |||
| 244 | /* Mouse layer | ||
| 245 | * ,------------------------------------------------------------------------. | ||
| 246 | * |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| | | ||
| 247 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | ||
| 248 | * | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | | | ||
| 249 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | ||
| 250 | * | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK | | ||
| 251 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | ||
| 252 | * | | | | | | Left||Right| | |Accl0|Accl1|Accl2| | ||
| 253 | * `------------------------------------------------------------------------' */ | ||
| 254 | #define MOUSE_1 \ | ||
| 255 | K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______ | ||
| 256 | #define MOUSE_2 \ | ||
| 257 | _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______ | ||
| 258 | #define MOUSE_3 \ | ||
| 259 | _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK | ||
| 260 | #define MOUSE_4 \ | ||
| 261 | _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______ | ||
| 262 | #define MOUSE KM(MOUSE_1,MOUSE_2,MOUSE_3,MOUSE_4) | ||
| 263 | |||
| 264 | /* Music layer | ||
| 265 | * ,------------------------------------------------------------------------. | ||
| 266 | * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| | ||
| 267 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | ||
| 268 | * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| | ||
| 269 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | ||
| 270 | * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| | ||
| 271 | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| | ||
| 272 | * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....| | ||
| 273 | * `------------------------------------------------------------------------' | ||
| 274 | */ | ||
| 275 | #define MASK XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX | ||
| 276 | #define MUSIC_4 MU_TOG, KC_LCTL, KC_LALT, KC_LGUI, KC_DOWN, KC_UP, MU_MOD, XXX, XXX, XXX, XXX, XXX | ||
| 277 | #define MUSIC KM(MASK,MASK,MASK,MUSIC_4) | ||
| 278 | |||
| 279 | #endif | ||
