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-rw-r--r--users/bbaserdem/bbaserdem.h279
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1#ifndef USERSPACE
2#define USERSPACE
3
4#include "quantum.h"
5
6// Use 7 wide characters for keymaps
7#define _______ KC_TRNS
8#define XXX KC_NO
9
10// Layers
11#define _DV 0 // Base layer
12#define _AL 1 // Alt char overlay
13#define _GA 2 // Game layer
14#define _NU 3 // Numbers layer
15#define _SE 4 // Settings layer
16#define _MO 5 // Mouse emulation
17#define _MU 6 // Music mode
18
19// Define short macros
20#define UNDO LCTL(KC_Z)
21#define REDO LCTL(KC_Y)
22#define COPY LCTL(KC_C)
23#define CUT LCTL(KC_X)
24#define PASTE LCTL(KC_V)
25
26// Rename mouse keys
27#ifdef MOUSEKEY_ENABLE
28#define MO_S_N KC_MS_WH_UP
29#define MO_S_S KC_MS_WH_DOWN
30#define MO_S_E KC_MS_WH_RIGHT
31#define MO_S_W KC_MS_WH_LEFT
32#define MO_N KC_MS_UP
33#define MO_S KC_MS_DOWN
34#define MO_E KC_MS_RIGHT
35#define MO_W KC_MS_LEFT
36#define MO_CL_L KC_MS_BTN1
37#define MO_CL_R KC_MS_BTN2
38#define MO_CL_M KC_MS_BTN3
39#define MO_CL_4 KC_MS_BTN4
40#define MO_CL_5 KC_MS_BTN5
41#define MO_AC_0 KC_MS_ACCEL0
42#define MO_AC_1 KC_MS_ACCEL1
43#define MO_AC_2 KC_MS_ACCEL2
44#else
45#define MO_S_N KC_NO
46#define MO_S_S KC_NO
47#define MO_S_E KC_NO
48#define MO_S_W KC_NO
49#define MO_N KC_NO
50#define MO_S KC_NO
51#define MO_E KC_NO
52#define MO_W KC_NO
53#define MO_CL_L KC_NO
54#define MO_CL_R KC_NO
55#define MO_CL_M KC_NO
56#define MO_CL_1 KC_NO
57#define MO_CL_2 KC_NO
58#define MO_AC_0 KC_NO
59#define MO_AC_1 KC_NO
60#define MO_AC_2 KC_NO
61#endif
62
63// Define non-capitalized UTF shortcuts here
64#ifdef UNICODE_ENABLE
65#define PHY_HBR UC(0x0127)
66#define PHY_DEG UC(0x00b0)
67#define CUR_LIR UC(0x20ba)
68#define CUR_BIT UC(0x20bf)
69#define CUR_EUR UC(0x20ac)
70#define CUR_BPN UC(0x00a3)
71#define CUR_YEN UC(0x00a5)
72#else
73#define PHY_HBR KC_NO
74#define PHY_DEG KC_NO
75#define CUR_LIR KC_NO
76#define CUR_BIT KC_NO
77#define CUR_EUR KC_NO
78#define CUR_BPN KC_NO
79#define CUR_YEN KC_NO
80#endif
81
82// Make only KC_NO be grabbed by music mode
83#ifdef AUDIO_ENABLE
84#define MUSIC_MASK keycode == XXX
85#endif
86
87// Custom keycodes
88enum userspace_custom_keycodes {
89 // Turkish letters, with shifting
90 TUR_A = SAFE_RANGE,
91 TUR_C,
92 TUR_G,
93 TUR_I,
94 TUR_O,
95 TUR_S,
96 TUR_U,
97 // Unicode mode switch
98 UNI_LI,
99 UNI_WN,
100 // Double keys
101 DBL_SPC,
102 DBL_ANG,
103 DBL_PAR,
104 DBL_SQR,
105 DBL_BRC,
106 DBL_QUO,
107 DBL_DQT,
108 DBL_GRV,
109 // Diagonal mouse movements
110 MO_NE,
111 MO_NW,
112 MO_SE,
113 MO_SW,
114 MO_S_NE,
115 MO_S_NW,
116 MO_S_SE,
117 MO_S_SW,
118 // Layer switches and lock functionality
119 K_MOUSE,
120 K_NUMBR,
121 K_LOCK,
122 K_GAMES,
123 // Secret macros
124 SECRET1,
125 SECRET2,
126 SECRET3
127};
128
129// Do tap dancable semicolon key if available
130#ifdef TAP_DANCE_ENABLE
131#define TAPPING_TERM 300
132#define TAPPING_TOGGLE 1
133enum {
134 SCL = 0
135};
136#define MY_SCL TD(SCL)
137#else
138#define MY_SCL KC_SCLN
139#endif
140
141// Shared keymaps
142#define KM(...) KEYMAP(__VA_ARGS__) // Required to expand the CSVs
143
144/* Dvorak
145 * ,------------------------------------------------------------------------.
146 * | Esc | ' " | , | . | P | Y || F | G | C | R | L | Bkp |
147 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
148 * | Tab | A | O | E | U | I || D | H | T | N | S | / ? |
149 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
150 * | SYM | ; : | Q | J | K | X || B | M | W | V | Z | SET |
151 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
152 * | TUR | OS | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn | Up | Rght| MSE |
153 * `------------------------------------------------------------------------' */
154#define DVORAK_1 \
155 KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC
156#define DVORAK_2 \
157 KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH
158#define DVORAK_3 \
159 K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE)
160#define DVORAK_4 \
161 MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_RGHT,KC_UP, K_MOUSE
162#define DVORAK KM(DVORAK_1,DVORAK_2,DVORAK_3,DVORAK_4)
163
164/* Alternative character overlay
165 * ,------------------------------------------------------------------------.
166 * | | ' ' | Undo| Redo|Pound| Yen || | G | C | |TLira| Del |
167 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
168 * | | A | O | Euro| U | I ||Degre|Plank| | | S | Ins |
169 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
170 * | | " " | Cut | Copy|Paste| || BTC | < > | ( ) | [ ] | { } | PgUp|
171 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
172 * | | | | | | || | Home|PgDwn| PgUp| End | |
173 * `------------------------------------------------------------------------' */
174#define ALTCHAR_1 \
175 _______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL
176#define ALTCHAR_2 \
177 _______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS
178#define ALTCHAR_3 \
179 _______,DBL_DQT,CUT, COPY, PASTE, _______,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______
180#define ALTCHAR_4 \
181 _______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END,_______
182#define ALTCHAR KM(ALTCHAR_1,ALTCHAR_2,ALTCHAR_3,ALTCHAR_4)
183
184/* Game layer
185 * ,------------------------------------------------------------------------.
186 * | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc|
187 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
188 * | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent |
189 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
190 * | | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | |
191 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
192 * | / | ` | | | | Spc || Spc | Ent | 0 | < | v | > |
193 * `------------------------------------------------------------------------' */
194#define GAME_1 \
195 K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC
196#define GAME_2 \
197 KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT
198#define GAME_3 \
199 _______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______
200#define GAME_4 \
201 KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT
202#define GAME KM(GAME_1,GAME_2,GAME_3,GAME_4)
203
204/* Symbols layer
205 * ,------------------------------------------------------------------------.
206 * | OFF | ` | ~ | [ | ] | { || } | - | _ | = | + | |
207 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
208 * | | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | \ |
209 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
210 * | | ! | @ | # | $ | % || ^ | & | * | ( | ) | LCK |
211 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
212 * | | | | | | | | || | | | | | |
213 * `------------------------------------------------------------------------' */
214#define NUMBERS_1 \
215 K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______
216#define NUMBERS_2 \
217 _______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS
218#define NUMBERS_3 \
219 _______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK
220#define NUMBERS_4 \
221 KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
222#define NUMBERS KM(NUMBERS_1,NUMBERS_2,NUMBERS_3,NUMBERS_4)
223
224/* Settings layer
225 * ,------------------------------------------------------------------------.
226 * |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset|
227 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
228 * | | F5 | F6 | F7 | F8 | || | |RGBto|Sat -|Sat +| |
229 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
230 * | Game| F9 | F10 | F11 | F12 |Vol 0||PrtSc| |RGBan|Bri -|Bri +| |
231 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
232 * |Musir| | | | |Vol -||Vol +| Prev| Stop|TogMu| Next| |
233 * `------------------------------------------------------------------------' */
234#define SETTINGS_1 \
235 BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET
236#define SETTINGS_2 \
237 _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______
238#define SETTINGS_3 \
239 K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______
240#define SETTINGS_4 \
241 MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
242#define SETTINGS KM(SETTINGS_1,SETTINGS_2,SETTINGS_3,SETTINGS_4)
243
244/* Mouse layer
245 * ,------------------------------------------------------------------------.
246 * |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| |
247 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
248 * | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | |
249 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
250 * | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK |
251 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
252 * | | | | | | Left||Right| | |Accl0|Accl1|Accl2|
253 * `------------------------------------------------------------------------' */
254#define MOUSE_1 \
255 K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______
256#define MOUSE_2 \
257 _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______
258#define MOUSE_3 \
259 _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK
260#define MOUSE_4 \
261 _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______
262#define MOUSE KM(MOUSE_1,MOUSE_2,MOUSE_3,MOUSE_4)
263
264/* Music layer
265 * ,------------------------------------------------------------------------.
266 * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
267 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
268 * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
269 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
270 * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
271 * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
272 * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....|
273 * `------------------------------------------------------------------------'
274 */
275#define MASK XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX
276#define MUSIC_4 MU_TOG, KC_LCTL, KC_LALT, KC_LGUI, KC_DOWN, KC_UP, MU_MOD, XXX, XXX, XXX, XXX, XXX
277#define MUSIC KM(MASK,MASK,MASK,MUSIC_4)
278
279#endif