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1#pragma once
2
3#include QMK_KEYBOARD_H
4
5// Represents the four states a oneshot key can be in
6typedef enum {
7 os_up_unqueued,
8 os_up_queued,
9 os_down_unused,
10 os_down_used,
11} oneshot_state;
12
13// Custom oneshot mod implementation that doesn't rely on timers. If a mod is
14// used while it is held it will be unregistered on keyup as normal, otherwise
15// it will be queued and only released after the next non-mod keyup.
16void update_oneshot(
17 oneshot_state *state,
18 uint16_t mod,
19 uint16_t trigger,
20 uint16_t keycode,
21 keyrecord_t *record
22);
23
24// To be implemented by the consumer. Defines keys to cancel oneshot mods.
25bool is_oneshot_cancel_key(uint16_t keycode);
26
27// To be implemented by the consumer. Defines keys to ignore when determining
28// whether a oneshot mod has been used. Setting this to modifiers and layer
29// change keys allows stacking multiple oneshot modifiers, and carrying them
30// between layers.
31bool is_oneshot_ignored_key(uint16_t keycode);