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-rw-r--r--users/drashna/callbacks.c215
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1// Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
2// SPDX-License-Identifier: GPL-2.0-or-later
3
4#include "drashna.h"
5
6__attribute__((weak)) void keyboard_pre_init_keymap(void) {}
7void keyboard_pre_init_user(void) {
8 userspace_config.raw = eeconfig_read_user();
9 keyboard_pre_init_keymap();
10}
11// Add reconfigurable functions here, for keymap customization
12// This allows for a global, userspace functions, and continued
13// customization of the keymap. Use _keymap instead of _user
14// functions in the keymaps
15// Call user matrix init, set default RGB colors and then
16// call the keymap's init function
17__attribute__((weak)) void matrix_init_keymap(void) {}
18__attribute__((weak)) void matrix_init_secret(void) {}
19void matrix_init_user(void) {
20#if defined(BOOTLOADER_CATERINA) && defined(__AVR__) && defined(__AVR_ATmega32U4__)
21 DDRD &= ~(1 << 5);
22 PORTD &= ~(1 << 5);
23
24 DDRB &= ~(1 << 0);
25 PORTB &= ~(1 << 0);
26#endif
27#ifdef CUSTOM_UNICODE_ENABLE
28 matrix_init_unicode();
29#endif
30 matrix_init_secret();
31 matrix_init_keymap();
32}
33
34__attribute__((weak)) void keyboard_post_init_keymap(void) {}
35void keyboard_post_init_user(void) {
36#if defined(RGBLIGHT_ENABLE)
37 keyboard_post_init_rgb_light();
38#endif
39#if defined(RGB_MATRIX_ENABLE)
40 keyboard_post_init_rgb_matrix();
41#endif
42#if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER)
43 keyboard_post_init_transport_sync();
44#endif
45 keyboard_post_init_keymap();
46}
47
48#ifdef RGB_MATRIX_ENABLE
49void rgb_matrix_update_pwm_buffers(void);
50#endif
51
52__attribute__((weak)) void shutdown_keymap(void) {}
53void shutdown_user(void) {
54#ifdef RGBLIGHT_ENABLE
55 rgblight_enable_noeeprom();
56 rgblight_mode_noeeprom(1);
57 rgblight_setrgb_red();
58#endif // RGBLIGHT_ENABLE
59#ifdef RGB_MATRIX_ENABLE
60 rgb_matrix_set_color_all(0xFF, 0x00, 0x00);
61 rgb_matrix_update_pwm_buffers();
62#endif // RGB_MATRIX_ENABLE
63#ifdef OLED_ENABLE
64 oled_off();
65#endif
66
67 shutdown_keymap();
68}
69
70__attribute__((weak)) void suspend_power_down_keymap(void) {}
71
72void suspend_power_down_user(void) {
73#ifdef OLED_ENABLE
74 oled_off();
75#endif
76 suspend_power_down_keymap();
77}
78
79__attribute__((weak)) void suspend_wakeup_init_keymap(void) {}
80void suspend_wakeup_init_user(void) {
81 if (layer_state_is(_GAMEPAD)) {
82 layer_off(_GAMEPAD);
83 }
84 if (layer_state_is(_DIABLO)) {
85 layer_off(_DIABLO);
86 }
87 suspend_wakeup_init_keymap();
88}
89
90// No global matrix scan code, so just run keymap's matrix
91// scan function
92__attribute__((weak)) void matrix_scan_keymap(void) {}
93__attribute__((weak)) void matrix_scan_secret(void) {}
94void matrix_scan_user(void) {
95 static bool has_ran_yet;
96 if (!has_ran_yet) {
97 has_ran_yet = true;
98 startup_user();
99 }
100
101#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
102 run_diablo_macro_check();
103#endif // TAP_DANCE_ENABLE
104
105#if defined(RGBLIGHT_ENABLE)
106 matrix_scan_rgb_light();
107#endif // RGBLIGHT_ENABLE
108#if defined(RGB_MATRIX_ENABLE)
109 matrix_scan_rgb_matrix();
110#endif
111#if defined(POINTING_DEVICE_ENABLE)
112 matrix_scan_pointing();
113#endif
114
115 matrix_scan_secret();
116
117 matrix_scan_keymap();
118}
119
120#ifdef AUDIO_ENABLE
121float doom_song[][2] = SONG(E1M1_DOOM);
122#endif
123
124// on layer change, no matter where the change was initiated
125// Then runs keymap's layer change check
126__attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
127layer_state_t layer_state_set_user(layer_state_t state) {
128 if (!is_keyboard_master()) {
129 return state;
130 }
131
132 state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
133#if defined(POINTING_DEVICE_ENABLE)
134 state = layer_state_set_pointing(state);
135#endif
136#if defined(RGBLIGHT_ENABLE)
137 state = layer_state_set_rgb_light(state);
138#endif // RGBLIGHT_ENABLE
139#if defined(AUDIO_ENABLE) && !defined(__arm__)
140 static bool is_gamepad_on = false;
141 if (layer_state_cmp(state, _GAMEPAD) != is_gamepad_on) {
142 is_gamepad_on = layer_state_cmp(state, _GAMEPAD);
143 if (is_gamepad_on) {
144 PLAY_LOOP(doom_song);
145 } else {
146 stop_all_notes();
147 }
148 }
149#endif
150 state = layer_state_set_keymap(state);
151 return state;
152}
153
154// Runs state check and changes underglow color and animation
155__attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
156layer_state_t default_layer_state_set_user(layer_state_t state) {
157 if (!is_keyboard_master()) {
158 return state;
159 }
160
161 state = default_layer_state_set_keymap(state);
162#if 0
163# if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
164 state = default_layer_state_set_rgb(state);
165# endif // RGBLIGHT_ENABLE
166#endif
167 return state;
168}
169
170__attribute__((weak)) void led_set_keymap(uint8_t usb_led) {}
171void led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); }
172
173__attribute__((weak)) void eeconfig_init_keymap(void) {}
174void eeconfig_init_user(void) {
175 userspace_config.raw = 0;
176 userspace_config.rgb_layer_change = true;
177 eeconfig_update_user(userspace_config.raw);
178 eeconfig_init_keymap();
179}
180
181#ifdef SPLIT_KEYBOARD
182__attribute__((weak)) void matrix_slave_scan_keymap(void) {}
183void matrix_slave_scan_user(void) {
184# if defined(AUDIO_ENABLE)
185# if !defined(NO_MUSIC_MODE)
186 music_task();
187# endif
188# ifdef AUDIO_INIT_DELAY
189 if (!is_keyboard_master()) {
190 static bool delayed_tasks_run = false;
191 static uint16_t delayed_task_timer = 0;
192 if (!delayed_tasks_run) {
193 if (!delayed_task_timer) {
194 delayed_task_timer = timer_read();
195 } else if (timer_elapsed(delayed_task_timer) > 300) {
196 audio_startup();
197 delayed_tasks_run = true;
198 }
199 }
200 }
201# endif
202# endif
203# ifdef SEQUENCER_ENABLE
204 sequencer_task();
205# endif
206# ifdef LED_MATRIX_ENABLE
207 led_matrix_task();
208# endif
209# ifdef HAPTIC_ENABLE
210 haptic_task();
211# endif
212
213 matrix_slave_scan_keymap();
214}
215#endif