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1 | # User Pointing Device customization | ||
2 | |||
3 | To disable the customized pointing device code and implement it at the keymap, add `CUSTOM_POINTING_DEVICE = no` to your `rules.mk`. | ||
4 | |||
5 | ## Automatic Mouse Layer | ||
6 | |||
7 | Movement on the optical sensor triggers a layer that has all of the mouse keys on that layer. After a set time, the layer will automatically turn itself off after 650ms. | ||
8 | |||
9 | Also, using mousekeys will extend the amount of time that the layer will stay active. | ||
10 | |||
11 | Additionally, layer keys for the mouse layer will lock the layer on. | ||
12 | |||
13 | ## Gaming | ||
14 | |||
15 | When the gamepad or diablo layers are enabled, the mouse layer is locked on, as well. | ||
16 | |||
17 | ## Keycodes | ||
18 | |||
19 | The only custom keycode for Pointing devices here is `KC_ACCEL`. This allow the mouse report to have an acceleration curve (exponential). | ||