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| 1 | # User Pointing Device customization | ||
| 2 | |||
| 3 | To disable the customized pointing device code and implement it at the keymap, add `CUSTOM_POINTING_DEVICE = no` to your `rules.mk`. | ||
| 4 | |||
| 5 | ## Automatic Mouse Layer | ||
| 6 | |||
| 7 | Movement on the optical sensor triggers a layer that has all of the mouse keys on that layer. After a set time, the layer will automatically turn itself off after 650ms. | ||
| 8 | |||
| 9 | Also, using mousekeys will extend the amount of time that the layer will stay active. | ||
| 10 | |||
| 11 | Additionally, layer keys for the mouse layer will lock the layer on. | ||
| 12 | |||
| 13 | ## Gaming | ||
| 14 | |||
| 15 | When the gamepad or diablo layers are enabled, the mouse layer is locked on, as well. | ||
| 16 | |||
| 17 | ## Keycodes | ||
| 18 | |||
| 19 | The only custom keycode for Pointing devices here is `KC_ACCEL`. This allow the mouse report to have an acceleration curve (exponential). | ||
