diff options
Diffstat (limited to 'users/drashna/rgb/readme.md')
-rw-r--r-- | users/drashna/rgb/readme.md | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/users/drashna/rgb/readme.md b/users/drashna/rgb/readme.md new file mode 100644 index 000000000..4deaa0a46 --- /dev/null +++ b/users/drashna/rgb/readme.md | |||
@@ -0,0 +1,52 @@ | |||
1 | # RGB | ||
2 | |||
3 | Custom RGB code can be disabled by setting `CUSTOM_RGBLIGHT = no` or `CUSTOM_RGB_MATRIX = no` in your `rules.mk` | ||
4 | |||
5 | ## RGB Light | ||
6 | |||
7 | ### Layer Indication Code | ||
8 | |||
9 | At least for RGB Light, the `layer_state_set` function is used to detect the current highest layer, and change the underglow based on that layer. | ||
10 | |||
11 | This works for both the regular layers, and for the default layers, too. | ||
12 | |||
13 | I use the sethsv variants of the commands, so that different modes can be used, as well. | ||
14 | |||
15 | RGB Matrix uses a custom, per board implementation, at the moment. | ||
16 | |||
17 | ### RGB Light Startup Animation | ||
18 | |||
19 | On startup, if enabled, the board will cycle through the entire hue wheel, starting and ending on the default layer color. | ||
20 | |||
21 | ```c | ||
22 | void keyboard_post_init_rgb(void) { | ||
23 | #if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_STARTUP_ANIMATION) | ||
24 | if (userspace_config.rgb_layer_change) { rgblight_enable_noeeprom(); } | ||
25 | if (rgblight_config.enable) { | ||
26 | layer_state_set_user(layer_state); | ||
27 | uint16_t old_hue = rgblight_config.hue; | ||
28 | rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); | ||
29 | for (uint16_t i = 255; i > 0; i--) { | ||
30 | rgblight_sethsv_noeeprom( ( i + old_hue) % 255, 255, 255); | ||
31 | matrix_scan(); | ||
32 | wait_ms(10); | ||
33 | } | ||
34 | } | ||
35 | #endif | ||
36 | layer_state_set_user(layer_state); | ||
37 | } | ||
38 | ``` | ||
39 | |||
40 | This could probably benefit from some cleanup and better handling. | ||
41 | |||
42 | ## RGB Matrix | ||
43 | |||
44 | ### Idle Animation | ||
45 | |||
46 | This feature can be toggled with the `RGB_IDL` keycode. | ||
47 | |||
48 | This sets the mode to the Heatmap Animation when typing, but will switch to the cycle in animations when idle. | ||
49 | |||
50 | ### Layer Indication | ||
51 | |||
52 | This sets the modifier keys to indicate the current layer state, with the option to override the behavior. | ||