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1#pragma once
2/*
3 Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
4
5 This program is free software: you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation, either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program. If not, see <http://www.gnu.org/licenses/>.
17*/
18
19#include "core_keysets.h"
20
21/******************************************************************/
22/* This is where I put my Keyboard layouts, Everything on the */
23/* edges, the functions on keys like LT() and SFT_T() */
24/* can be applied here. The physical shape of the keyboard is */
25/* also accounted for here. This makes it very simple to add a */
26/* new keyboard and reuse all of my layouts and layers */
27/* */
28/* The particular pieces we define here (as needed) are: */
29/* * Edge pinky keys, */
30/* * Middle section keys */
31/* * Bottom/5th row */
32/* * Thumbkeys */
33/* * Any functional additions to wrap the keys. ie. LT() */
34/* */
35/* With all of that in hand, we then create a LAYOUT wrapper */
36/* macro that takes a list of keys, to create a keyboard matrix */
37/* that fits the keyboard. Simple. */
38/* */
39/* The thumb keys, the bottom rows, etc. */
40/* */
41/* An attempt has been made to adapt the kinesis and ergodox */
42/* Thumb keys to the rectangular shapes of the xd75 and viterbi. */
43/* which are 15x and 14x matrices respectively. */
44/* The Corne was a perfect fit */
45/******************************************************************/
46
47/******************************************************************/
48/* * The XD75 is a 5x15 Ortholinear matrix which means it has 3 */
49/* keys inbetween the usual left and right hand keys */
50/* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys. */
51/* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys, */
52/* thumbkeys. It is missing middle keys on (home) row 3. */
53/* * The Corne is a split 3x12 with 6 thumb keys. It has no */
54/* extra middle keys */
55/* */
56/******************************************************************/
57
58
59/******************************************************************/
60/* In all cases these keyboards are defined in a matrix which is */
61/* a set of rows. Maybe like so, or not. */
62/* */
63/* -------------------------|------------------------ */
64/* | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */
65/* | Left1 | keys0-5 | mid|dle1 | Keys6-10 | Right1 | */
66/* | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */
67/* | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */
68/* | Row5L | Row5R | */
69/* | ThumbsL | ThumbsR | */
70/* -------------------------|------------------------ */
71
72/* Generally speaking, the keys on the right and left don't change. */
73/* Neither does the bottom row or the thumbs. Frequently the numbers */
74/* row is identical across layers. Mostly, we want our Base layers to */
75/* be predctable. */
76
77// EDGES
78// outside pinky keys row 0-3.
79// Qwerty and Bepo, - Applies
80// to foreign layouts on bepo. dvorak_bp, beakl_bp.
81#define LEFT0 KC_GRV
82#define LEFT1 KC_GRV
83#define LEFT2 KC_TAB
84#define LEFT3 KC_BSLASH
85//#define LEFT3 KC_COLN
86
87#define LEFT0_BP DB_GRV
88#define LEFT1_BP DB_GRV
89#define LEFT2_BP KC_TAB
90#define LEFT3_BP DB_BACKSLASH
91//#define LEFT3_BP BP_COLN
92
93#define RIGHT0 KC_EQL
94#define RIGHT1 KC_SLASH
95#define RIGHT2 KC_MINS
96#define RIGHT3 KC_SCLN
97
98#define RIGHT0_BP BP_EQL
99#define RIGHT1_BP BP_SLSH
100#define RIGHT2_BP BP_MINS
101#define RIGHT3_BP BP_SCLN
102
103/******************************************************************/
104/* Middle Keysets for various keyboards */
105// MIDDLES
106/// Middle left and right keys.
107/******************************************************************/
108#define ___MIDDLE_LT___ OSL(_LAYERS)
109#define ___MIDDLE_L1___ KC_CCCV
110#define ___MIDDLE_L2___ TO(_SYMB)
111#define ___MIDDLE_L3___ TO(_NAV)
112
113#define ___MIDDLE_RT___ _X_
114#define ___MIDDLE_R1___ KC_CCCV
115#define ___MIDDLE_R2___ TO(_TOPROWS)
116#define ___MIDDLE_R3___ OSL(_KEYPAD)
117
118#define ___MIDDLE_L1_BP___ BP_CCCV
119#define ___MIDDLE_L2_BP___ TO(_SYMB_BP)
120
121#define ___MIDDLE_R1_BP___ BP_CCCV
122#define ___MIDDLE_R2_BP___ TO(_KEYPAD_BP)
123#define ___MIDDLE_R3_BP___ OSL(_KEYPAD_BP)
124
125// 3 keys in the middle of a 15x matrix
126#define ___3_MIDDLE_T___ ___MIDDLE_LT___, LCTL(KC_A), ___MIDDLE_RT___
127#define ___3_MIDDLE_1___ ___MIDDLE_L1___, LCTL(KC_X), ___MIDDLE_R1___
128#define ___3_MIDDLE_2___ ___MIDDLE_L2___, TO(_RGB), ___MIDDLE_R2___
129#define ___3_MIDDLE_3___ ___MIDDLE_L3___, TO(_SYMB), ___MIDDLE_R3___
130
131// The same, for BEPO
132#define ___3_MIDDLE_T_BP___ ___MIDDLE_LT___, LCTL(BP_A), ___MIDDLE_RT___
133#define ___3_MIDDLE_1_BP___ ___MIDDLE_L1_BP___, LCTL(BP_X), ___MIDDLE_R1_BP___
134#define ___3_MIDDLE_2_BP___ ___MIDDLE_L2_BP___, TO(_RGB), ___MIDDLE_R2_BP___
135#define ___3_MIDDLE_3_BP___ ___MIDDLE_L3___, TO(_SYMB_BP), ___MIDDLE_R3_BP___
136
137// 2 keys in the middle of a 14x matrix - For viterbi and ergodox.
138#define ___2_MIDDLE_T___ ___MIDDLE_LT___, ___MIDDLE_RT___
139#define ___2_MIDDLE_1___ ___MIDDLE_L1___, ___MIDDLE_R1___
140#define ___2_MIDDLE_2___ ___MIDDLE_L2___, ___MIDDLE_R2___
141#define ___2_MIDDLE_3___ ___MIDDLE_L3___, ___MIDDLE_R3___
142
143// The same, for BEPO
144#define ___2_MIDDLE_T_BP___ ___MIDDLE_LT___, ___MIDDLE_RT___
145#define ___2_MIDDLE_1_BP___ ___MIDDLE_L1_BP___, ___MIDDLE_R1_BP___
146#define ___2_MIDDLE_2_BP___ ___MIDDLE_L2_BP___, ___MIDDLE_R2_BP___
147#define ___2_MIDDLE_3_BP___ ___MIDDLE_L3___, ___MIDDLE_R3_BP___
148
149/********************************************************************/
150/* THUMBS */
151/* Define the thumb clusters for all the keyboards. */
152/********************************************************************/
153
154// for xd75 or other layouts with a center column.
155// #define ___5_MIDDLE_THUMBS___ CTL_BSPC, ALT_DEL, XMONAD_ESC, ALT_ENT, CTL_SPC
156#define ___5_MIDDLE_THUMBS___ ALT_DEL, BSPC_TOPR, ESC_SYMB, ENT_NAV, SPC_TOPR
157#define ___5_MIDDLE_THUMBS_BP___ ALT_DEL, BSPC_TOPR_BP, ESC_SYMB_BP, ENT_NAV, SPC_TOPR_BP
158
159// for a last, 4th thumb row. for rebound.
160// backtab, home end, ----, pgup, pgdn, tab ?
161#define ___13_BOTTOM___ \
162 KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \
163 OSL(_LAYERS), \
164 ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT
165
166#define ___13_BOTTOM_BP___ \
167 KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB_BP, ESC_TOPR_BP, \
168 OSL(_LAYERS), \
169 ENT_NAV, SPC_TOPR_BP, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT
170
171// becomes the upper thumbs, the real 4th row if we throw away
172// the number row at the top.
173// this is the 4th row on the viterbi above the thumbrow if the number
174// row is not used for numbers.
175#define ___4_MIDDLE_4___ LSFT(KC_TAB), HOME_END, KC_PGDN, KC_TAB
176#define ___4_MIDDLE_4b___ TAB_BKTAB, HOME_END, KC_PGDN, KC_PGUP
177
178/********************************************************************/
179/** The bottom row and thumbs as needed. **/
180/********************************************************************/
181// I do not use those pinky keys. I had useful things there but there
182// are better more useful ways than those pinkys.
183#define ___5_BOTTOM_LEFT___ ___X2___, KC_INS, KC_LEFT, KC_RIGHT
184#define ___5_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, ___X2___
185
186#define ___4_BOTTOM_LEFT___ LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT
187#define ___4_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_C)
188
189// the bottom rows for keyboards on bepo.
190// bepo on bepo - not enough space to go around....
191#define ___5_BOTTOM_LEFT_BP___ _X_, BP_EACU, _X_, KC_LEFT, KC_RIGHT
192#define ___5_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, DB_BACKSLASH, BP_CCED, BP_PERC
193
194#define ___4_BOTTOM_LEFT_BP___ LCTL(BP_C), BP_EACU, KC_LEFT, KC_RIGHT
195#define ___4_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, DB_BACKSLASH, BP_CCED
196
197// for dvorak and beakl on bepo
198#define ___5_BOTTOM_LEFT_FR___ ___X3___, KC_LEFT, KC_RIGHT
199#define ___5_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, ___X2___
200
201// basically a 5th row in a 5x matrix. but maybe a 4th if there isnt a number row.
202#define ___15_BOTTOM___ ___5_BOTTOM_LEFT___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT___
203#define ___15_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_FR___
204#define ___15_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_BP___
205
206#define ___14_BOTTOM___ ___5_BOTTOM_LEFT___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT___
207#define ___14_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_FR___
208#define ___14_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_BP___
209#define ___14_THUMBS_BOTTOM___ ___X4___, ___6_MIDDLE_THUMBS___, ___X4___
210
211// bottom row of ergodox thumbs, bottom middle of all layouts.
212// start with the minimilist thumb row of 6, like the Corne, 2x3.
213
214#define ___THUMBS_1___ TT(_KEYPAD), MO(_ADJUST), MO(_LAYERS), OSL(_TOPROWS)
215#define ___THUMBS_1_BP___ TT(_KEYPAD_BP), MO(_ADJUST), MO(_LAYERS), OSL(_TOPROWS_BP)
216#define ___THUMBS_2___ HOME_END, KC_PGUP
217#define ___THUMBS_3___ ___6_ERGO_THUMBS___
218
219#define ___4_THUMBS_1_BP___ TT(_KEYPAD_BP), KC_HOME, KC_PGUP, OSL(_TOPROWS_BP)
220#define ___4_THUMBS_1___ TT(_KEYPAD), KC_HOME, KC_PGUP, OSL(_TOPROWS)
221#define ___6_THUMBS_2___ KC_LSFT, KC_BKTAB, KC_END, KC_PGDN, KC_TAB, KC_RSFT
222
223#define ___6_THUMBS_2b___ BSPC_SYMB, ESC_TOPR, KC_END, KC_PGUP, ENT_NAV, SPC_TOPR
224#define ___6_ERGO_THUMBSb___ TT(_LAYERS), BSPC_SYMB, KC_XM_PORD, KC_PGDN, TT(_NAV), KC_XM_PORD
225#define ___6_THUMBS_2b_BP___ BSPC_SYMB_BP, ESC_TOPR_BP, KC_END, KC_PGDN, ENT_TOPR_BP, SPC_NAV
226
227#define ___6_ERGO_THUMBS___ TT(_NAV), BSPC_SYMB, ESC_TOPR, ENT_NAV, SPC_TOPR, KC_XM_PORD
228#define ___6_ERGO_THUMBS_BP___ TT(_NAV), BSPC_SYMB_BP, ESC_TOPR, ENT_NAV, SPC_TOPR_BP, BP_XM_PORD
229
230#define ___6_MIDDLE_THUMBS___ ___6_ERGO_THUMBS___
231
232#define ___12_DOX_ALL_THUMBS___ ___THUMBS_1___, ___THUMBS_2___, ___THUMBS_3___
233#define ___12_DOX_ALL_THUMBS_BP___ ___THUMBS_1_BP___, ___THUMBS_2___, ___THUMBS_3___
234
235#define ___16_ALL_THUMBSb___ ___4_THUMBS_1___, ___6_THUMBS_2b___, ___6_ERGO_THUMBSb___
236#define ___16_ALL_THUMBS___ ___4_THUMBS_1___, ___6_THUMBS_2___, ___6_ERGO_THUMBS___
237#define ___16_ALL_THUMBSb_BP___ ___4_THUMBS_1_BP___, ___6_THUMBS_2b_BP___, ___6_ERGO_THUMBS___
238#define ___16_ALL_THUMBS_BP___ ___4_THUMBS_1_BP___, ___6_THUMBS_2_BP___, ___6_ERGO_THUMBS_BP___