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1/*
2 Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
3
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
13
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
16*/
17#include QMK_KEYBOARD_H
18
19#ifndef ericgebhart
20#define ericgebhart
21
22#include "quantum.h"
23#include "process_keycode/process_tap_dance.h"
24
25
26void tap(uint16_t keycode);
27bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
28
29
30#define EECONFIG_USERSPACE (uint8_t *)19
31
32typedef union {
33 uint8_t raw;
34 struct {
35 bool clicky_enable :1;
36 bool rgb_layer_change :1;
37 bool is_overwatch :1;
38 bool nuke_switch :1;
39 };
40} userspace_config_t;
41
42#define ___ KC_TRNS
43#define XXX KC_NO
44
45// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
46#define MK_CUT LSFT(KC_DEL) // shift + delete
47#define MK_COPY LCTL(KC_INS) // ctrl + insert
48#define MK_PASTE LSFT(KC_INS) // shift + insert
49
50
51#define DVORAK 0 // dvorak layout (default)
52#define QWERTY 1
53#define COLEMAK 2
54#define WORKMAN 3
55#define NORMAN 4
56// bepo layers
57#define DVORAK_ON_BEPO 6 // dvorak layout (default)
58#define BEPO 7 // Bepo
59// non-default layers
60#define SYMB 8 // symbols and numbers
61#define SYMB_ON_BEPO 9 // symbols and numbers
62#define MDIA 10 // mouse knd media eys
63#define LAYERS 11 // layers and right mousekeys.
64#define XMONAD 12 // xmonad ie. dvorak.
65#define XMONAD_FR 13 // xmonad ie. dvorak.
66
67
68// for the creation of dvorak keys on an Bepo keyboard at the OS layer.
69
70// so we can create an array of reasonable size
71// for our translation keys. We have to create a
72// good range of numbers
73#define GR(x) (x-SAFE_RANGE)
74
75uint8_t gr(uint8_t);
76void send_keycode(uint8_t);
77
78#define MOD_NONE 0x00
79
80// indexs for the keycode translation table.
81#define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0]
82#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1]
83#define SHIFTED_KEY(key) key_translations[gr(key)][1][0]
84#define SHIFTED_MODS(key) key_translations[gr(key)][1][1]
85
86
87enum userspace_custom_keycodes {
88 // keep the keycodes using the send_key function close to SAFE_RANGE
89 // so the array of keycodes remains a reasonbale size.
90 DB_1 = SAFE_RANGE, // can always be here
91 DB_2,
92 DB_3,
93 DB_4,
94 DB_5,
95 DB_6,
96 DB_7,
97 DB_8,
98 DB_9,
99 DB_0,
100 DB_GRV,
101 DB_SCOLON,
102 DB_SLASH,
103 DB_BACKSLASH,
104 DB_EQL,
105 DB_DOT,
106 DB_COMM,
107 DB_QUOT,
108 DB_MINUS,
109 DB_RPRN,
110 DB_LPRN,
111 DB_RBRC,
112 DB_LBRC,
113 // for symbols layer
114 DB_HASH,
115 DB_LCBR,
116 DB_RCBR,
117 DB_PIPE,
118 DB_TILD,
119 DB_CIRC,
120 DB_LESS,
121 DB_GRTR,
122 // End of dvorak on bepo translation keys.
123
124 EPRM,
125 VRSN,
126 KC_DVORAK_ON_BEPO,
127 KC_BEPO,
128 KC_NORMAN,
129 KC_QWERTY,
130 KC_COLEMAK,
131 KC_DVORAK,
132 KC_WORKMAN,
133 KC_MAKE,
134 KC_RESET,
135 KC_RGB_T,
136 KC_SECRET_1,
137 KC_SECRET_2,
138 KC_SECRET_3,
139 KC_SECRET_4,
140 KC_SECRET_5,
141 KC_CCCV
142};
143
144#define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) }
145#define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN) // shift LGUI or Escape.
146#define ALT_ENT ALT_T(KC_ENT) // Alt or enter
147#define CTL_SPC CTL_T(KC_SPC) // ctrl or space
148#define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace
149#define ALT_DEL ALT_T(KC_DEL) // Alt or delete
150#define GUI_ESC GUI_T(KC_ESC) // Gui or escape
151#define ALGR_SYMB ALGR_T(TG(SYMB)) // Alt gre or toggle symbol layer
152
153#define KC_SFT_T_U SFT_T(KC_U)
154#define KC_SFT_T_H SFT_T(KC_H)
155#define KC_LT_SYMB_I LT(SYMB, KC_I)
156#define KC_LT_SYMB_D LT(SYMB, KC_D)
157
158// for dvorak on bepo
159#define BP_SFT_T_U SFT_T(BP_U)
160#define BP_SFT_T_H SFT_T(BP_H)
161#define BP_LT_SYMB_D LT(SYMB, BP_D)
162
163
164// for bepo on bepo
165#define BP_SFT_T_T SFT_T(BP_T)
166#define BP_LT_SYMB_C LT(SYMB_ON_BEPO, BP_C)
167#define BP_LT_SYMB_I LT(SYMB_ON_BEPO, BP_I)
168#define BP_SFT_T_E SFT_T(BP_E)
169#define BP_SFT_T_ECRC SFT_T(BP_ECRC)
170#define BP_SFT_T_CCED SFT_T(BP_CCED)
171#define BP_LT_SYMB_COMM LT(SYMB,BP_COMM)
172
173// OSM keycodes, to keep things clean and easy to change
174#define KC_MLSF OSM(MOD_LSFT)
175#define KC_MRSF OSM(MOD_RSFT)
176#define OS_LGUI OSM(MOD_LGUI)
177#define OS_RGUI OSM(MOD_RGUI)
178#define OS_LSFT OSM(MOD_LSFT)
179#define OS_RSFT OSM(MOD_RSFT)
180#define OS_LCTL OSM(MOD_LCTL)
181#define OS_RCTL OSM(MOD_RCTL)
182#define OS_LALT OSM(MOD_LALT)
183#define OS_RALT OSM(MOD_RALT)
184#define ALT_APP ALT_T(KC_APP)
185
186#define MG_NKRO MAGIC_TOGGLE_NKRO
187
188
189//// TAP DANCE
190
191typedef struct {
192 bool is_press_action;
193 int state;
194} tdtap;
195
196enum {
197 SINGLE_TAP = 1,
198 SINGLE_HOLD = 2,
199 DOUBLE_TAP = 3,
200 DOUBLE_HOLD = 4,
201 DOUBLE_SINGLE_TAP = 5, //send two single taps
202 TRIPLE_TAP = 6,
203 TRIPLE_HOLD = 7
204 };
205
206 //Tap Dance Declarations
207 enum {
208 TD_ESC_CAPS = 0,
209 TD_TAB_BKTAB = 1,
210 TD_MDIA_SYMB = 2,
211 TD_HOME_END = 3,
212 TD_XMONAD_ESC = 4,
213 TD_DEF_LAYER_SW = 5,
214 TD_DEF_OS_LAYER_SW = 6,
215 TD_MOUSE_BTNS = 7,
216 TD_DVORAK_BEPO = 8
217 };
218
219
220// Tap dance
221#define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance.
222#define MDIA_SYMB TD(TD_MDIA_SYMB) // MDIA or Symb layer tapdance toggle.
223#define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
224#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
225#define HOME_END TD(TD_HOME_END) // home or end tapdance.
226#define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
227#define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
228#define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5
229
230
231int on_qwerty(void);
232int get_xmonad_layer(void);
233int cur_dance (qk_tap_dance_state_t *state);
234
235//for the x tap dance. Put it here so it can be used in any keymap
236void x_finished (qk_tap_dance_state_t *state, void *user_data);
237void x_reset (qk_tap_dance_state_t *state, void *user_data);
238
239
240// Blocks for each of the four major keyboard layouts
241// Organized so we can quickly adapt and modify all of them
242// at once, rather than for each keyboard, one at a time.
243// And this allows for much cleaner blocks in the keymaps.
244// For instance Tap/Hold for Control on all of the layouts
245
246// NOTE: These are all the same length. If you do a search/replace
247// then you need to add/remove underscores to keep the
248// lengths consistent.
249
250// Since our quirky block definitions are basically a list of comma separated
251// arguments, we need a wrapper in order for these definitions to be
252// expanded before being used as arguments to the LAYOUT_xxx macro.
253#if (!defined(LAYOUT) && defined(KEYMAP))
254#define LAYOUT KEYMAP
255#endif
256
257#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
258#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
259#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
260#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
261
262//Dvorak on a qwerty software layer in the OS
263#define ___DVORAK_L1___ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
264#define ___DVORAK_L2___ KC_A, KC_O, KC_E, KC_SFT_T_U, KC_LT_SYMB_I
265#define ___DVORAK_L3___ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
266
267#define ___DVORAK_R1___ KC_F, KC_G, KC_C, KC_R, KC_L
268#define ___DVORAK_R2___ KC_LT_SYMB_D, KC_SFT_T_H, KC_T, KC_N, KC_S
269#define ___DVORAK_R3___ KC_B, KC_M, KC_W, KC_V, KC_Z
270
271
272// Dvorak on fr-bepo software layer in the OS.
273// for dvorak and all the other qwerty like keyboards on bepo
274#define ___NUMBER_BEPO_L___ DB_1, DB_2, DB_3, DB_4, DB_5
275#define ___NUMBER_BEPO_R___ DB_6, DB_7, DB_8, DB_9, DB_0
276
277#define ___DVORAK_FR_L1___ DB_QUOT, DB_COMM, DB_DOT, BP_P, BP_Y
278#define ___DVORAK_FR_L2___ BP_A, BP_O, BP_E, BP_SFT_T_U, BP_LT_SYMB_I
279#define ___DVORAK_FR_L3___ DB_SCOLON, BP_Q, BP_J, BP_K, BP_X
280
281#define ___DVORAK_FR_R1___ BP_F, BP_G, BP_C, BP_R, BP_L
282#define ___DVORAK_FR_R2___ BP_LT_SYMB_D, BP_SFT_T_H, BP_T, BP_N, BP_S
283#define ___DVORAK_FR_R3___ BP_B, BP_M, BP_W, BP_V, BP_Z
284
285
286// Bepo on fr-bepo software layer
287// for bepo on bepo
288#define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN
289#define ___SYMBOL_BEPO_R___ BP_AT, BP_PLUS, BP_MINS, BP_SLASH, BP_ASTR /* BP_EQL, BP_PERC */
290
291#define ___BEPO_FR_L1___ BP_B, BP_ECUT, BP_P, BP_O, BP_EGRV
292#define ___BEPO_FR_L2___ BP_A, BP_U, BP_I, BP_SFT_T_E, BP_LT_SYMB_COMM
293#define ___BEPO_FR_L3___ /*BP_ECRC*/ BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K
294
295#define ___BEPO_FR_R1___ /* BP_DCRC*/ BP_V, BP_D, BP_L, BP_J, BP_Z //, BP_W
296#define ___BEPO_FR_R2___ /* BP_C */ BP_SFT_T_T, BP_S, BP_R, BP_N, BP_M //BP_CCED
297#define ___BEPO_FR_R3___ BP_APOS, BP_Q, BP_G, BP_H, BP_F
298
299// the bottom rows for keyboards on bepo.
300#define ___ERGODOX_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, LCTL(BP_V), LCTL(BP_C)
301#define ___ERGODOX_BOTTOM_LEFT_FR___ LCTL(BP_C), LCTL(BP_V), KC_INS, KC_LEFT, KC_RIGHT
302
303// Since we have 7 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN, NORMAN,
304// 2 of them based on a Bepo software keyboard, --- DVORAK_ON_BEPO and BEPO),
305// this allows us to quickly modify the bottom row for all of the layouts
306// so we don't have to alter it 4 times and hope that we haven't missed
307// anything
308#define ___ERGODOX_BOTTOM_LEFT___ LCTL(KC_C), LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT
309#define ___ERGODOX_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_V), LCTL(KC_C)
310
311#define ___ERGODOX_THUMB_LEFT___ \
312 KC_RALT, ALGR_SYMB, \
313 HOME_END, \
314 CTL_BSPC, ALT_DEL, XMONAD_ESC
315
316#define ___ERGODOX_THUMB_RIGHT___ \
317 ALGR_SYMB, TD_MOUSE_BTNS, \
318 KC_PGUP, \
319 KC_PGDN, ALT_ENT, CTL_SPC
320
321#define ___ERGODOX_TRANS_THUMBS___ \
322 ___, ___, \
323 ___, \
324 ___, ___, ___ \
325
326#define ___ERGODOX_TRANS_BOTTOM___ \
327 ___,___,___,___,___
328
329#define ___ERGODOX_TRANS_6_ROW___ \
330 ___,___,___,___,___,___
331
332
333
334// Qwerty based layers that I don't really use.
335#define ___QWERTY_L1___ KC_Q, KC_W, KC_E, KC_R, KC_T
336#define ___QWERTY_L2___ KC_A, KC_S, KC_D, KC_F, KC_G
337#define ___QWERTY_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
338
339#define ___QWERTY_R1___ KC_Y, KC_U, KC_I, KC_O, KC_P
340#define ___QWERTY_R2___ KC_H, KC_J, KC_K, KC_L, KC_SCLN
341#define ___QWERTY_R3___ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
342
343
344#define ___COLEMAK_L1___ KC_Q, KC_W, KC_F, KC_P, KC_G
345#define ___COLEMAK_L2___ KC_A, KC_R, KC_S, KC_T, KC_D
346#define ___COLEMAK_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
347
348#define ___COLEMAK_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
349#define ___COLEMAK_R2___ KC_H, KC_N, KC_E, KC_I, KC_O
350#define ___COLEMAK_R3___ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
351
352
353#define ___COLEMAK_MOD_DH_L1___ KC_Q, KC_W, KC_F, KC_P, KC_B
354#define ___COLEMAK_MOD_DH_L2___ KC_A, KC_R, KC_S, KC_T, KC_G
355#define ___COLEMAK_MOD_DH_L3___ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
356
357#define ___COLEMAK_MOD_DH_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
358#define ___COLEMAK_MOD_DH_R2___ KC_M, KC_N, KC_E, KC_I, KC_O
359#define ___COLEMAK_MOD_DH_R3___ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
360
361
362#define ___WORKMAN_L1___ KC_Q, KC_D, KC_R, KC_W, KC_B
363#define ___WORKMAN_L2___ KC_A, KC_S, KC_H, KC_T, KC_G
364#define ___WORKMAN_L3___ KC_Z, KC_X, KC_M, KC_C, KC_V
365
366#define ___WORKMAN_R1___ KC_J, KC_F, KC_U, KC_P, KC_SCLN
367#define ___WORKMAN_R2___ KC_Y, KC_N, KC_E, KC_O, KC_I
368#define ___WORKMAN_R3___ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
369
370
371#define ___NORMAN_L1___ KC_Q, KC_W, KC_D, KC_F, KC_K
372#define ___NORMAN_L2___ KC_A, KC_S, KC_E, KC_T, KC_G
373#define ___NORMAN_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
374
375#define ___NORMAN_R1___ KC_J, KC_U, KC_R, KC_L, KC_SCLN
376#define ___NORMAN_R2___ KC_Y, KC_N, KC_I, KC_O, KC_U
377#define ___NORMAN_R3___ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
378
379
380// For the top rows. Numbers for most things, symbols for Bepo.
381
382// for everything on qwerty.
383#define ___NUMBER_L___ KC_1, KC_2, KC_3, KC_4, KC_5
384#define ___NUMBER_R___ KC_6, KC_7, KC_8, KC_9, KC_0
385
386// function key rows, works for everyone.
387#define ___FUNC_L___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
388#define ___FUNC_R___ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
389
390
391// Rows for the auxillary layers.
392
393// The symbol layer is for qwerty. I need another one for Bepo...
394
395// the KC_P? codes don't work for me. I don't use those shifted values anyway.
396#define ___KEYPAD_1___ KC_7, KC_8, KC_9, KC_PSLS
397#define ___KEYPAD_2___ KC_4, KC_5, KC_6, KC_PAST
398#define ___KEYPAD_3___ KC_1, KC_2, KC_3, KC_PMNS
399#define ___KEYPAD_4___ KC_0, KC_DOT, KC_PEQL, KC_PPLS
400
401#define ___KEYPAD_1_BP___ DB_7, DB_8, DB_9, BP_SLASH
402#define ___KEYPAD_2_BP___ DB_4, DB_5, DB_6, BP_ASTR
403#define ___KEYPAD_3_BP___ DB_1, DB_2, DB_3, DB_MINUS
404#define ___KEYPAD_4_BP___ DB_0, DB_DOT, DB_EQL, BP_PLUS
405
406#define ___SYMBOLS_1___ KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE
407#define ___SYMBOLS_2___ KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV
408#define ___SYMBOLS_3___ KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD
409
410#define ___SYMBOLS_1_BP___ KC_EXLM, BP_AT, DB_LCBR, DB_RCBR, DB_PIPE
411#define ___SYMBOLS_2_BP___ DB_HASH, BP_DLR, DB_LPRN, DB_RPRN, DB_GRV
412#define ___SYMBOLS_3_BP___ BP_PERC, DB_CIRC, DB_LBRC, DB_RBRC, DB_TILD
413
414#define ___MOUSE_LDUR___ KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R
415#define ___MWHEEL_LDUR___ KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R
416#define ___MOUSE_BTNS_R___ KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5
417#define ___MOUSE_BTNS_L___ KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_BTN1
418#define ___MOUSE_ACCL_012___ KC_ACL0, KC_ACL1, KC_ACL2
419
420#define ___MUTE_PLAY_STOP___ KC_MUTE, KC_MPLY, KC_MSTP
421#define ___VI_ARROWS___ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
422
423#define ___LAYERS_L1___ DF(BEPO), DF(DVORAK_ON_BEPO)
424#define ___LAYERS_L2___ DF(COLEMAK), DF(DVORAK)
425#define ___LAYERS_L3___ DF(QWERTY), DF(NORMAN), DF(WORKMAN)
426#define ___LAYERS_L4___ TO(MDIA), TO(SYMB_ON_BEPO), TO(SYMB)
427
428
429#endif