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raccoon
master
A secret project with the TIC-80 fantasy console
Federico Igne
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*
feat: add dialog functionality
HEAD
master
Federico Igne
2023-04-16
1
-14
/
+171
*
perf: do not draw entites off the screen
Federico Igne
2023-03-05
1
-15
/
+15
*
feat: enemies chase entities, get stunned and fly off the screen
Federico Igne
2023-03-05
1
-95
/
+203
*
docs: add docs on component/entity removal
Federico Igne
2023-03-05
1
-1
/
+7
*
refactor(entities): shorten component getters/checkers for entities
Federico Igne
2023-03-05
1
-91
/
+98
*
docs: add missing function docs
Federico Igne
2023-03-05
1
-4
/
+21
*
fix: reduce horizontal friction in mid air
Federico Igne
2022-11-04
1
-2
/
+6
*
feat: add force field component/system
Federico Igne
2022-11-04
1
-1
/
+51
*
feat: add metadata component
Federico Igne
2022-11-04
1
-3
/
+11
*
feat: add waypoints with movement animation and particle effect
Federico Igne
2022-11-04
1
-1
/
+67
*
feat(): add test effect on attack
Federico Igne
2022-10-20
1
-11
/
+50
*
feat(): add generic way for systems to remove entities/components
Federico Igne
2022-10-20
1
-2
/
+14
*
fix(movement-system): avoid frantically jumping when pressing UP
Federico Igne
2022-09-23
1
-1
/
+1
*
feat(action): add ability to bind action (functions) to buttons
Federico Igne
2022-09-23
1
-0
/
+23
*
feat(input): record button state with both `btn`/`btnp`
Federico Igne
2022-09-23
1
-9
/
+5
*
feat: add placeholder sprite for enemies
Federico Igne
2022-09-23
1
-8
/
+4
*
fix(component-entities): turn component into list component
Federico Igne
2022-09-23
1
-5
/
+10
*
feat: add ability to embed entities in a level
Federico Igne
2022-09-22
1
-11
/
+52
*
init: initial commit
Federico Igne
2022-09-21
2
-0
/
+467