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| author | Njiall <mbeilles@student.42.fr> | 2018-08-25 19:35:24 +0200 |
|---|---|---|
| committer | Drashna Jaelre <drashna@live.com> | 2018-08-25 10:35:24 -0700 |
| commit | 26dacd51fce49d83b2dff0cda45126c327e743fa (patch) | |
| tree | a9971d0299cbb168c895726479a6f46336670cae | |
| parent | 7e8c0a368b983a3eb7b47531f1ce461cfabcb2f8 (diff) | |
| download | qmk_firmware-26dacd51fce49d83b2dff0cda45126c327e743fa.tar.gz qmk_firmware-26dacd51fce49d83b2dff0cda45126c327e743fa.zip | |
Keyboard: Added gamepad layout to cospad (#3714)
| -rw-r--r-- | keyboards/cospad/cospad.h | 36 | ||||
| -rw-r--r-- | keyboards/cospad/keymaps/detrus/keymap.c | 369 |
2 files changed, 403 insertions, 2 deletions
diff --git a/keyboards/cospad/cospad.h b/keyboards/cospad/cospad.h index 36c7f3367..df42b0df1 100644 --- a/keyboards/cospad/cospad.h +++ b/keyboards/cospad/cospad.h | |||
| @@ -22,6 +22,21 @@ | |||
| 22 | * `-------------------' | 22 | * `-------------------' |
| 23 | */ | 23 | */ |
| 24 | 24 | ||
| 25 | /* COSPAD gamepad matrix layout | ||
| 26 | * ,-------------------. | ||
| 27 | * | 00 | 01 | 02 | 03 | | ||
| 28 | * |----|----|----|----| | ||
| 29 | * | 10 | 11 | 12 | 13 | | ||
| 30 | * |----|----|----|----| | ||
| 31 | * | 20 | 21 | 22 | | | ||
| 32 | * |----|----|----| 23 | | ||
| 33 | * | 30 | 31 | 32 | | | ||
| 34 | * |----|----|----|----| | ||
| 35 | * | 40 | 41 | 42 | 43 | | ||
| 36 | * |----|----|----|----| | ||
| 37 | * | 50 | 51 | 52 | 53 | | ||
| 38 | * `-------------------' | ||
| 39 | */ | ||
| 25 | 40 | ||
| 26 | /* COSPAD numpad matrix layout | 41 | /* COSPAD numpad matrix layout |
| 27 | * ,-------------------. | 42 | * ,-------------------. |
| @@ -41,7 +56,7 @@ | |||
| 41 | // The first section contains all of the arguments | 56 | // The first section contains all of the arguments |
| 42 | // The second converts the arguments into a two-dimensional array | 57 | // The second converts the arguments into a two-dimensional array |
| 43 | #define LAYOUT_ortho_6x4( \ | 58 | #define LAYOUT_ortho_6x4( \ |
| 44 | k00, k01, k02, k03, \ | 59 | k00, k01, k02, k03, \ |
| 45 | k10, k11, k12, k13, \ | 60 | k10, k11, k12, k13, \ |
| 46 | k20, k21, k22, k23, \ | 61 | k20, k21, k22, k23, \ |
| 47 | k30, k31, k32, k33, \ | 62 | k30, k31, k32, k33, \ |
| @@ -57,8 +72,25 @@ | |||
| 57 | {k50, k51, k52, k53} \ | 72 | {k50, k51, k52, k53} \ |
| 58 | } | 73 | } |
| 59 | 74 | ||
| 75 | #define LAYOUT_gamepad_6x4( \ | ||
| 76 | k00, k01, k02, k03, \ | ||
| 77 | k10, k11, k12, k13, \ | ||
| 78 | k20, k21, k22, \ | ||
| 79 | k30, k31, k32, k23, \ | ||
| 80 | k40, k41, k42, k43, \ | ||
| 81 | k50, k51, k52, k53 \ | ||
| 82 | ) \ | ||
| 83 | { \ | ||
| 84 | {k00, k01, k02, k03}, \ | ||
| 85 | {k10, k11, k12, k13}, \ | ||
| 86 | {k20, k21, k22, k23}, \ | ||
| 87 | {k30, k31, k32, KC_NO}, \ | ||
| 88 | {k40, k41, k42, k43}, \ | ||
| 89 | {k50, k51, k52, k53} \ | ||
| 90 | } | ||
| 91 | |||
| 60 | #define LAYOUT_numpad_6x4( \ | 92 | #define LAYOUT_numpad_6x4( \ |
| 61 | k00, k01, k02, k03, \ | 93 | k00, k01, k02, k03, \ |
| 62 | k10, k11, k12, k13, \ | 94 | k10, k11, k12, k13, \ |
| 63 | k20, k21, k22, \ | 95 | k20, k21, k22, \ |
| 64 | k30, k31, k32, k23, \ | 96 | k30, k31, k32, k23, \ |
diff --git a/keyboards/cospad/keymaps/detrus/keymap.c b/keyboards/cospad/keymaps/detrus/keymap.c new file mode 100644 index 000000000..f9eddc2a8 --- /dev/null +++ b/keyboards/cospad/keymaps/detrus/keymap.c | |||
| @@ -0,0 +1,369 @@ | |||
| 1 | #include QMK_KEYBOARD_H | ||
| 2 | #include "led.h" | ||
| 3 | #include <print.h> | ||
| 4 | |||
| 5 | #ifdef RGBLIGHT_ENABLE | ||
| 6 | #include "rgblight.h" | ||
| 7 | #endif | ||
| 8 | |||
| 9 | #define _______ KC_TRNS | ||
| 10 | |||
| 11 | // Each layer gets a name for readability, which is then used in the keymap matrix below. | ||
| 12 | enum cospad_layers { | ||
| 13 | _QWERTY_LAYER, | ||
| 14 | _QWERTZ_LAYER, | ||
| 15 | _COLEMA_LAYER, | ||
| 16 | _DVORAK_LAYER, | ||
| 17 | _QWERTY_LOWER_LAYER, | ||
| 18 | _QWERTZ_LOWER_LAYER, | ||
| 19 | _COLEMA_LOWER_LAYER, | ||
| 20 | _DVORAK_LOWER_LAYER, | ||
| 21 | _RAISE_LAYER, | ||
| 22 | _ALTER_LAYER, | ||
| 23 | }; | ||
| 24 | |||
| 25 | // To switch the default layer used for the layout, there are special keycodes. | ||
| 26 | // Which onces detected below serve to switch it. | ||
| 27 | enum cospad_keycodes { | ||
| 28 | QWERTY = SAFE_RANGE, | ||
| 29 | QWERTZ, | ||
| 30 | COLEMAK, | ||
| 31 | DVORAK | ||
| 32 | }; | ||
| 33 | |||
| 34 | const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
| 35 | |||
| 36 | /* Keymap _QWERTY_LAYER: Default layer | ||
| 37 | * ,-----------------------. | ||
| 38 | * | T | G | B | Alt | | ||
| 39 | * |-----|-----|-----|-----| | ||
| 40 | * | R | F | V | LOW | | ||
| 41 | * |-----|-----|-----|-----| | ||
| 42 | * | E | D | C | | | ||
| 43 | * |-----|-----|-----| Spc | | ||
| 44 | * | W | S | X | | | ||
| 45 | * |-----|-----|-----|-----| | ||
| 46 | * | Q | A | Z | RAI | | ||
| 47 | * |-----|-----|-----|-----| | ||
| 48 | * | Esc | Tab | Sft | Ctl | | ||
| 49 | * `-----------------------' | ||
| 50 | * | ||
| 51 | * And it's LOWER layer | ||
| 52 | * ,-----------------------. | ||
| 53 | * | P | ; | / | Alt | | ||
| 54 | * |-----|-----|-----|-----| | ||
| 55 | * | O | L | . | LOW | | ||
| 56 | * |-----|-----|-----|-----| | ||
| 57 | * | I | K | , | | | ||
| 58 | * |-----|-----|-----| Ent | | ||
| 59 | * | U | J | M | | | ||
| 60 | * |-----|-----|-----|-----| | ||
| 61 | * | Y | H | N | RAI | | ||
| 62 | * |-----|-----|-----|-----| | ||
| 63 | * | Esc | Tab | Sft | Ctl | | ||
| 64 | * `-----------------------' | ||
| 65 | */ | ||
| 66 | [_QWERTY_LAYER] = LAYOUT_gamepad_6x4( | ||
| 67 | KC_T, KC_G, KC_B, KC_LALT, \ | ||
| 68 | KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER),\ | ||
| 69 | KC_E, KC_D, KC_C, \ | ||
| 70 | KC_W, KC_S, KC_X, KC_SPACE, \ | ||
| 71 | KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\ | ||
| 72 | KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), | ||
| 73 | [_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4( | ||
| 74 | KC_P, KC_SCLN, KC_SLSH, KC_LALT, \ | ||
| 75 | KC_O, KC_L, KC_DOT, _______, \ | ||
| 76 | KC_I, KC_K, KC_COMM, \ | ||
| 77 | KC_U, KC_J, KC_M, KC_ENTER, \ | ||
| 78 | KC_Y, KC_H, KC_N, _______, \ | ||
| 79 | _______, _______, _______, _______), | ||
| 80 | |||
| 81 | |||
| 82 | |||
| 83 | /* Keymap _QWERTZ_LAYER: Alternate default layer | ||
| 84 | * ,-----------------------. | ||
| 85 | * | T | G | B | Alt | | ||
| 86 | * |-----|-----|-----|-----| | ||
| 87 | * | R | F | V | LOW | | ||
| 88 | * |-----|-----|-----|-----| | ||
| 89 | * | E | D | C | | | ||
| 90 | * |-----|-----|-----| Spc | | ||
| 91 | * | W | S | X | | | ||
| 92 | * |-----|-----|-----|-----| | ||
| 93 | * | Q | A | Y | RAI | | ||
| 94 | * |-----|-----|-----|-----| | ||
| 95 | * | Esc | Tab | Sft | Ctl | | ||
| 96 | * `-----------------------' | ||
| 97 | * | ||
| 98 | * And it's LOWER layer | ||
| 99 | * ,-----------------------. | ||
| 100 | * | P | ; | / | Alt | | ||
| 101 | * |-----|-----|-----|-----| | ||
| 102 | * | O | L | > | LOW | | ||
| 103 | * |-----|-----|-----|-----| | ||
| 104 | * | I | K | < | | | ||
| 105 | * |-----|-----|-----| Ent | | ||
| 106 | * | U | J | M | | | ||
| 107 | * |-----|-----|-----|-----| | ||
| 108 | * | Z | H | N | RAI | | ||
| 109 | * |-----|-----|-----|-----| | ||
| 110 | * | Esc | Tab | Sft | Ctl | | ||
| 111 | * `-----------------------' | ||
| 112 | */ | ||
| 113 | [_QWERTZ_LAYER] = LAYOUT_gamepad_6x4( | ||
| 114 | KC_T, KC_G, KC_B, KC_LALT, \ | ||
| 115 | KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER),\ | ||
| 116 | KC_E, KC_D, KC_C, \ | ||
| 117 | KC_W, KC_S, KC_X, KC_SPACE, \ | ||
| 118 | KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER),\ | ||
| 119 | KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), | ||
| 120 | [_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4( | ||
| 121 | KC_P, KC_SCLN, KC_SLSH, KC_LALT, \ | ||
| 122 | KC_O, KC_L, KC_DOT, _______, \ | ||
| 123 | KC_I, KC_K, KC_COMM, \ | ||
| 124 | KC_U, KC_J, KC_M, KC_ENTER, \ | ||
| 125 | KC_Z, KC_H, KC_N, _______, \ | ||
| 126 | _______, _______, _______, _______), | ||
| 127 | |||
| 128 | |||
| 129 | |||
| 130 | /* Keymap _COLEMA_LAYER: Alternate default layer | ||
| 131 | * ,-----------------------. | ||
| 132 | * | G | D | B | Alt | | ||
| 133 | * |-----|-----|-----|-----| | ||
| 134 | * | P | T | V | LOW | | ||
| 135 | * |-----|-----|-----|-----| | ||
| 136 | * | F | S | C | | | ||
| 137 | * |-----|-----|-----| Spc | | ||
| 138 | * | W | R | X | | | ||
| 139 | * |-----|-----|-----|-----| | ||
| 140 | * | Q | A | Z | RAI | | ||
| 141 | * |-----|-----|-----|-----| | ||
| 142 | * | Esc | Tab | Sft | Ctl | | ||
| 143 | * `-----------------------' | ||
| 144 | * | ||
| 145 | * And it's LOWER layer | ||
| 146 | * ,-----------------------. | ||
| 147 | * | ; | O | / | Alt | | ||
| 148 | * |-----|-----|-----|-----| | ||
| 149 | * | Y | I | . | LOW | | ||
| 150 | * |-----|-----|-----|-----| | ||
| 151 | * | U | E | , | | | ||
| 152 | * |-----|-----|-----| Ent | | ||
| 153 | * | L | N | M | | | ||
| 154 | * |-----|-----|-----|-----| | ||
| 155 | * | J | H | K | RAI | | ||
| 156 | * |-----|-----|-----|-----| | ||
| 157 | * | Esc | Tab | Sft | Ctl | | ||
| 158 | * `-----------------------' | ||
| 159 | */ | ||
| 160 | [_COLEMA_LAYER] = LAYOUT_gamepad_6x4( | ||
| 161 | KC_T, KC_D, KC_B, KC_LALT, \ | ||
| 162 | KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER),\ | ||
| 163 | KC_E, KC_S, KC_C, \ | ||
| 164 | KC_W, KC_R, KC_X, KC_SPACE, \ | ||
| 165 | KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\ | ||
| 166 | KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), | ||
| 167 | [_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4( | ||
| 168 | KC_SCLN, KC_O, KC_SLSH, _______, \ | ||
| 169 | KC_Y, KC_I, KC_DOT, _______, \ | ||
| 170 | KC_U, KC_E, KC_COMM, \ | ||
| 171 | KC_L, KC_N, KC_M, KC_ENTER, \ | ||
| 172 | KC_J, KC_H, KC_K, _______, \ | ||
| 173 | KC_F, KC_G, _______, _______), | ||
| 174 | |||
| 175 | |||
| 176 | |||
| 177 | /* Keymap _DVORAK_LAYER: Alternate default layer | ||
| 178 | * ,-----------------------. | ||
| 179 | * | Y | I | X | Alt | | ||
| 180 | * |-----|-----|-----|-----| | ||
| 181 | * | P | U | K | LOW | | ||
| 182 | * |-----|-----|-----|-----| | ||
| 183 | * | . | E | J | | | ||
| 184 | * |-----|-----|-----| Spc | | ||
| 185 | * | , | O | Q | | | ||
| 186 | * |-----|-----|-----|-----| | ||
| 187 | * | ' | A | ; | RAI | | ||
| 188 | * |-----|-----|-----|-----| | ||
| 189 | * | Esc | Tab | Sft | Ctl | | ||
| 190 | * `-----------------------' | ||
| 191 | * | ||
| 192 | * And it's LOWER layer | ||
| 193 | * ,-----------------------. | ||
| 194 | * | L | S | Z | Alt | | ||
| 195 | * |-----|-----|-----|-----| | ||
| 196 | * | R | N | V | LOW | | ||
| 197 | * |-----|-----|-----|-----| | ||
| 198 | * | C | T | W | | | ||
| 199 | * |-----|-----|-----| Ent | | ||
| 200 | * | G | H | M | | | ||
| 201 | * |-----|-----|-----|-----| | ||
| 202 | * | F | D | B | RAI | | ||
| 203 | * |-----|-----|-----|-----| | ||
| 204 | * | Esc | Tab | Sft | Ctl | | ||
| 205 | * `-----------------------' | ||
| 206 | */ | ||
| 207 | [_DVORAK_LAYER] = LAYOUT_gamepad_6x4( | ||
| 208 | KC_Y, KC_I, KC_X, KC_LALT, \ | ||
| 209 | KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER),\ | ||
| 210 | KC_DOT, KC_E, KC_J, \ | ||
| 211 | KC_COMM, KC_O, KC_A, KC_SPACE, \ | ||
| 212 | KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER),\ | ||
| 213 | KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), | ||
| 214 | [_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4( | ||
| 215 | KC_L, KC_S, KC_Z, KC_LALT, \ | ||
| 216 | KC_R, KC_N, KC_V, _______, \ | ||
| 217 | KC_C, KC_T, KC_W, \ | ||
| 218 | KC_G, KC_H, KC_M, KC_ENTER,\ | ||
| 219 | KC_F, KC_D, KC_B, _______, \ | ||
| 220 | _______, _______, _______, _______), | ||
| 221 | |||
| 222 | |||
| 223 | |||
| 224 | /* Keymap _RAISE_LAYER: Additional layer to access more | ||
| 225 | * ,-----------------------. | ||
| 226 | * | 5 | 0 | del | Alt | | ||
| 227 | * |-----|-----|-----|-----| | ||
| 228 | * | 4 | 9 | -> | LOW | | ||
| 229 | * |-----|-----|-----|-----| | ||
| 230 | * | 3 | 8 | <- | | | ||
| 231 | * |-----|-----|-----| Spc | | ||
| 232 | * | 2 | 7 | -> | | | ||
| 233 | * |-----|-----|-----|-----| | ||
| 234 | * | 1 | 6 | <- | RAI | | ||
| 235 | * |-----|-----|-----|-----| | ||
| 236 | * | Esc | Tab | Sft | Ctl | | ||
| 237 | * `-----------------------' | ||
| 238 | */ | ||
| 239 | [_RAISE_LAYER] = LAYOUT_gamepad_6x4( | ||
| 240 | KC_5, KC_0, KC_BSPC, _______, \ | ||
| 241 | KC_4, KC_9, KC_RIGHT, _______, \ | ||
| 242 | KC_3, KC_8, KC_UP, \ | ||
| 243 | KC_2, KC_7, KC_DOWN, _______, \ | ||
| 244 | KC_1, KC_6, KC_LEFT, _______, \ | ||
| 245 | _______, _______, _______, _______), | ||
| 246 | |||
| 247 | |||
| 248 | |||
| 249 | /* Keymap _ALTER_LAYER: Function layer used to control the Leds | ||
| 250 | * and use media buttons | ||
| 251 | * ,----------------------------------------. | ||
| 252 | * | Val Dec | Bl Toggle | Qwertz | Super | | ||
| 253 | * |---------|------------|---------|-------| | ||
| 254 | * | Val Inc | Bl Off | Qwerty | | | ||
| 255 | * |---------|------------|---------|-------| | ||
| 256 | * | Sat Dec | Bl On | Colemak | | | ||
| 257 | * |---------|------------|---------| | | ||
| 258 | * | Sat Inc | RGB Toggle | Dvorak | | | ||
| 259 | * |---------|------------|---------|-------| | ||
| 260 | * | Hue Dec | RGB Next | Vol Dwn | | | ||
| 261 | * |---------|------------|---------|-------| | ||
| 262 | * | Hue Inc | RGB Prev | Vol Up | Reset | | ||
| 263 | * `----------------------------------------' | ||
| 264 | */ | ||
| 265 | [_ALTER_LAYER] = LAYOUT_gamepad_6x4( | ||
| 266 | RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI, \ | ||
| 267 | RGB_VAI, BL_OFF, QWERTY, _______, \ | ||
| 268 | RGB_SAD, BL_ON, COLEMAK, \ | ||
| 269 | RGB_SAI, RGB_TOG, DVORAK, _______, \ | ||
| 270 | RGB_HUD, RGB_MOD, KC_VOLD, _______, \ | ||
| 271 | RGB_HUI, RGB_RMOD, KC_VOLU, RESET), | ||
| 272 | }; | ||
| 273 | |||
| 274 | // Makes sure to update the good tri-layer if a layer changes | ||
| 275 | uint32_t layer_state_set_user(uint32_t state) { | ||
| 276 | switch (biton32(default_layer_state)) { | ||
| 277 | case _QWERTY_LAYER: | ||
| 278 | state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); | ||
| 279 | break; | ||
| 280 | case _QWERTZ_LAYER: | ||
| 281 | state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); | ||
| 282 | break; | ||
| 283 | case _COLEMA_LAYER: | ||
| 284 | state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); | ||
| 285 | break; | ||
| 286 | case _DVORAK_LAYER: | ||
| 287 | state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); | ||
| 288 | break; | ||
| 289 | } | ||
| 290 | return state; | ||
| 291 | } | ||
| 292 | |||
| 293 | // Makes the tri-layer | ||
| 294 | uint32_t default_layer_state_set_kb(uint32_t state) { | ||
| 295 | switch (biton32(state)) { | ||
| 296 | case _QWERTY_LAYER: | ||
| 297 | state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); | ||
| 298 | state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); | ||
| 299 | state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); | ||
| 300 | layer_move(_QWERTY_LAYER); | ||
| 301 | break; | ||
| 302 | case _QWERTZ_LAYER: | ||
| 303 | state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); | ||
| 304 | state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); | ||
| 305 | state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); | ||
| 306 | layer_move(_QWERTZ_LAYER); | ||
| 307 | break; | ||
| 308 | case _COLEMA_LAYER: | ||
| 309 | state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); | ||
| 310 | state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); | ||
| 311 | state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); | ||
| 312 | layer_move(_COLEMA_LAYER); | ||
| 313 | break; | ||
| 314 | case _DVORAK_LAYER: | ||
| 315 | state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); | ||
| 316 | state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); | ||
| 317 | state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); | ||
| 318 | layer_move(_DVORAK_LAYER); | ||
| 319 | break; | ||
| 320 | } | ||
| 321 | return state; | ||
| 322 | } | ||
| 323 | |||
| 324 | bool process_record_user(uint16_t keycode, keyrecord_t *record) { | ||
| 325 | switch (keycode) { | ||
| 326 | case BL_TOGG: | ||
| 327 | if (record->event.pressed) { | ||
| 328 | cospad_bl_led_togg(); | ||
| 329 | } | ||
| 330 | return false; | ||
| 331 | case BL_ON: | ||
| 332 | if (record->event.pressed) { | ||
| 333 | cospad_bl_led_on(); | ||
| 334 | } | ||
| 335 | return false; | ||
| 336 | case BL_OFF: | ||
| 337 | if (record->event.pressed) { | ||
| 338 | cospad_bl_led_off(); | ||
| 339 | } | ||
| 340 | return false; | ||
| 341 | case QWERTY: | ||
| 342 | if (record->event.pressed) { | ||
| 343 | set_single_persistent_default_layer(_QWERTY_LAYER); | ||
| 344 | print("switched to QWERTY layout\n"); | ||
| 345 | } | ||
| 346 | return false; | ||
| 347 | break; | ||
| 348 | case QWERTZ: | ||
| 349 | if (record->event.pressed) { | ||
| 350 | set_single_persistent_default_layer(_QWERTZ_LAYER); | ||
| 351 | } | ||
| 352 | return false; | ||
| 353 | break; | ||
| 354 | case COLEMAK: | ||
| 355 | if (record->event.pressed) { | ||
| 356 | set_single_persistent_default_layer(_COLEMA_LAYER); | ||
| 357 | } | ||
| 358 | return false; | ||
| 359 | break; | ||
| 360 | case DVORAK: | ||
| 361 | if (record->event.pressed) { | ||
| 362 | set_single_persistent_default_layer(_DVORAK_LAYER); | ||
| 363 | } | ||
| 364 | return false; | ||
| 365 | break; | ||
| 366 | default: | ||
| 367 | return true; | ||
| 368 | } | ||
| 369 | } | ||
