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authorNjiall <mbeilles@student.42.fr>2018-08-25 19:35:24 +0200
committerDrashna Jaelre <drashna@live.com>2018-08-25 10:35:24 -0700
commit26dacd51fce49d83b2dff0cda45126c327e743fa (patch)
treea9971d0299cbb168c895726479a6f46336670cae
parent7e8c0a368b983a3eb7b47531f1ce461cfabcb2f8 (diff)
downloadqmk_firmware-26dacd51fce49d83b2dff0cda45126c327e743fa.tar.gz
qmk_firmware-26dacd51fce49d83b2dff0cda45126c327e743fa.zip
Keyboard: Added gamepad layout to cospad (#3714)
-rw-r--r--keyboards/cospad/cospad.h36
-rw-r--r--keyboards/cospad/keymaps/detrus/keymap.c369
2 files changed, 403 insertions, 2 deletions
diff --git a/keyboards/cospad/cospad.h b/keyboards/cospad/cospad.h
index 36c7f3367..df42b0df1 100644
--- a/keyboards/cospad/cospad.h
+++ b/keyboards/cospad/cospad.h
@@ -22,6 +22,21 @@
22 * `-------------------' 22 * `-------------------'
23 */ 23 */
24 24
25/* COSPAD gamepad matrix layout
26 * ,-------------------.
27 * | 00 | 01 | 02 | 03 |
28 * |----|----|----|----|
29 * | 10 | 11 | 12 | 13 |
30 * |----|----|----|----|
31 * | 20 | 21 | 22 | |
32 * |----|----|----| 23 |
33 * | 30 | 31 | 32 | |
34 * |----|----|----|----|
35 * | 40 | 41 | 42 | 43 |
36 * |----|----|----|----|
37 * | 50 | 51 | 52 | 53 |
38 * `-------------------'
39 */
25 40
26/* COSPAD numpad matrix layout 41/* COSPAD numpad matrix layout
27 * ,-------------------. 42 * ,-------------------.
@@ -41,7 +56,7 @@
41// The first section contains all of the arguments 56// The first section contains all of the arguments
42// The second converts the arguments into a two-dimensional array 57// The second converts the arguments into a two-dimensional array
43#define LAYOUT_ortho_6x4( \ 58#define LAYOUT_ortho_6x4( \
44 k00, k01, k02, k03, \ 59 k00, k01, k02, k03, \
45 k10, k11, k12, k13, \ 60 k10, k11, k12, k13, \
46 k20, k21, k22, k23, \ 61 k20, k21, k22, k23, \
47 k30, k31, k32, k33, \ 62 k30, k31, k32, k33, \
@@ -57,8 +72,25 @@
57 {k50, k51, k52, k53} \ 72 {k50, k51, k52, k53} \
58} 73}
59 74
75#define LAYOUT_gamepad_6x4( \
76 k00, k01, k02, k03, \
77 k10, k11, k12, k13, \
78 k20, k21, k22, \
79 k30, k31, k32, k23, \
80 k40, k41, k42, k43, \
81 k50, k51, k52, k53 \
82) \
83{ \
84 {k00, k01, k02, k03}, \
85 {k10, k11, k12, k13}, \
86 {k20, k21, k22, k23}, \
87 {k30, k31, k32, KC_NO}, \
88 {k40, k41, k42, k43}, \
89 {k50, k51, k52, k53} \
90}
91
60#define LAYOUT_numpad_6x4( \ 92#define LAYOUT_numpad_6x4( \
61 k00, k01, k02, k03, \ 93 k00, k01, k02, k03, \
62 k10, k11, k12, k13, \ 94 k10, k11, k12, k13, \
63 k20, k21, k22, \ 95 k20, k21, k22, \
64 k30, k31, k32, k23, \ 96 k30, k31, k32, k23, \
diff --git a/keyboards/cospad/keymaps/detrus/keymap.c b/keyboards/cospad/keymaps/detrus/keymap.c
new file mode 100644
index 000000000..f9eddc2a8
--- /dev/null
+++ b/keyboards/cospad/keymaps/detrus/keymap.c
@@ -0,0 +1,369 @@
1#include QMK_KEYBOARD_H
2#include "led.h"
3#include <print.h>
4
5#ifdef RGBLIGHT_ENABLE
6#include "rgblight.h"
7#endif
8
9#define _______ KC_TRNS
10
11// Each layer gets a name for readability, which is then used in the keymap matrix below.
12enum cospad_layers {
13 _QWERTY_LAYER,
14 _QWERTZ_LAYER,
15 _COLEMA_LAYER,
16 _DVORAK_LAYER,
17 _QWERTY_LOWER_LAYER,
18 _QWERTZ_LOWER_LAYER,
19 _COLEMA_LOWER_LAYER,
20 _DVORAK_LOWER_LAYER,
21 _RAISE_LAYER,
22 _ALTER_LAYER,
23};
24
25// To switch the default layer used for the layout, there are special keycodes.
26// Which onces detected below serve to switch it.
27enum cospad_keycodes {
28 QWERTY = SAFE_RANGE,
29 QWERTZ,
30 COLEMAK,
31 DVORAK
32};
33
34const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
35
36 /* Keymap _QWERTY_LAYER: Default layer
37 * ,-----------------------.
38 * | T | G | B | Alt |
39 * |-----|-----|-----|-----|
40 * | R | F | V | LOW |
41 * |-----|-----|-----|-----|
42 * | E | D | C | |
43 * |-----|-----|-----| Spc |
44 * | W | S | X | |
45 * |-----|-----|-----|-----|
46 * | Q | A | Z | RAI |
47 * |-----|-----|-----|-----|
48 * | Esc | Tab | Sft | Ctl |
49 * `-----------------------'
50 *
51 * And it's LOWER layer
52 * ,-----------------------.
53 * | P | ; | / | Alt |
54 * |-----|-----|-----|-----|
55 * | O | L | . | LOW |
56 * |-----|-----|-----|-----|
57 * | I | K | , | |
58 * |-----|-----|-----| Ent |
59 * | U | J | M | |
60 * |-----|-----|-----|-----|
61 * | Y | H | N | RAI |
62 * |-----|-----|-----|-----|
63 * | Esc | Tab | Sft | Ctl |
64 * `-----------------------'
65 */
66 [_QWERTY_LAYER] = LAYOUT_gamepad_6x4(
67 KC_T, KC_G, KC_B, KC_LALT, \
68 KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER),\
69 KC_E, KC_D, KC_C, \
70 KC_W, KC_S, KC_X, KC_SPACE, \
71 KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\
72 KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
73 [_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4(
74 KC_P, KC_SCLN, KC_SLSH, KC_LALT, \
75 KC_O, KC_L, KC_DOT, _______, \
76 KC_I, KC_K, KC_COMM, \
77 KC_U, KC_J, KC_M, KC_ENTER, \
78 KC_Y, KC_H, KC_N, _______, \
79 _______, _______, _______, _______),
80
81
82
83 /* Keymap _QWERTZ_LAYER: Alternate default layer
84 * ,-----------------------.
85 * | T | G | B | Alt |
86 * |-----|-----|-----|-----|
87 * | R | F | V | LOW |
88 * |-----|-----|-----|-----|
89 * | E | D | C | |
90 * |-----|-----|-----| Spc |
91 * | W | S | X | |
92 * |-----|-----|-----|-----|
93 * | Q | A | Y | RAI |
94 * |-----|-----|-----|-----|
95 * | Esc | Tab | Sft | Ctl |
96 * `-----------------------'
97 *
98 * And it's LOWER layer
99 * ,-----------------------.
100 * | P | ; | / | Alt |
101 * |-----|-----|-----|-----|
102 * | O | L | > | LOW |
103 * |-----|-----|-----|-----|
104 * | I | K | < | |
105 * |-----|-----|-----| Ent |
106 * | U | J | M | |
107 * |-----|-----|-----|-----|
108 * | Z | H | N | RAI |
109 * |-----|-----|-----|-----|
110 * | Esc | Tab | Sft | Ctl |
111 * `-----------------------'
112 */
113 [_QWERTZ_LAYER] = LAYOUT_gamepad_6x4(
114 KC_T, KC_G, KC_B, KC_LALT, \
115 KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER),\
116 KC_E, KC_D, KC_C, \
117 KC_W, KC_S, KC_X, KC_SPACE, \
118 KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER),\
119 KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
120 [_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4(
121 KC_P, KC_SCLN, KC_SLSH, KC_LALT, \
122 KC_O, KC_L, KC_DOT, _______, \
123 KC_I, KC_K, KC_COMM, \
124 KC_U, KC_J, KC_M, KC_ENTER, \
125 KC_Z, KC_H, KC_N, _______, \
126 _______, _______, _______, _______),
127
128
129
130 /* Keymap _COLEMA_LAYER: Alternate default layer
131 * ,-----------------------.
132 * | G | D | B | Alt |
133 * |-----|-----|-----|-----|
134 * | P | T | V | LOW |
135 * |-----|-----|-----|-----|
136 * | F | S | C | |
137 * |-----|-----|-----| Spc |
138 * | W | R | X | |
139 * |-----|-----|-----|-----|
140 * | Q | A | Z | RAI |
141 * |-----|-----|-----|-----|
142 * | Esc | Tab | Sft | Ctl |
143 * `-----------------------'
144 *
145 * And it's LOWER layer
146 * ,-----------------------.
147 * | ; | O | / | Alt |
148 * |-----|-----|-----|-----|
149 * | Y | I | . | LOW |
150 * |-----|-----|-----|-----|
151 * | U | E | , | |
152 * |-----|-----|-----| Ent |
153 * | L | N | M | |
154 * |-----|-----|-----|-----|
155 * | J | H | K | RAI |
156 * |-----|-----|-----|-----|
157 * | Esc | Tab | Sft | Ctl |
158 * `-----------------------'
159 */
160 [_COLEMA_LAYER] = LAYOUT_gamepad_6x4(
161 KC_T, KC_D, KC_B, KC_LALT, \
162 KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER),\
163 KC_E, KC_S, KC_C, \
164 KC_W, KC_R, KC_X, KC_SPACE, \
165 KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\
166 KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
167 [_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4(
168 KC_SCLN, KC_O, KC_SLSH, _______, \
169 KC_Y, KC_I, KC_DOT, _______, \
170 KC_U, KC_E, KC_COMM, \
171 KC_L, KC_N, KC_M, KC_ENTER, \
172 KC_J, KC_H, KC_K, _______, \
173 KC_F, KC_G, _______, _______),
174
175
176
177 /* Keymap _DVORAK_LAYER: Alternate default layer
178 * ,-----------------------.
179 * | Y | I | X | Alt |
180 * |-----|-----|-----|-----|
181 * | P | U | K | LOW |
182 * |-----|-----|-----|-----|
183 * | . | E | J | |
184 * |-----|-----|-----| Spc |
185 * | , | O | Q | |
186 * |-----|-----|-----|-----|
187 * | ' | A | ; | RAI |
188 * |-----|-----|-----|-----|
189 * | Esc | Tab | Sft | Ctl |
190 * `-----------------------'
191 *
192 * And it's LOWER layer
193 * ,-----------------------.
194 * | L | S | Z | Alt |
195 * |-----|-----|-----|-----|
196 * | R | N | V | LOW |
197 * |-----|-----|-----|-----|
198 * | C | T | W | |
199 * |-----|-----|-----| Ent |
200 * | G | H | M | |
201 * |-----|-----|-----|-----|
202 * | F | D | B | RAI |
203 * |-----|-----|-----|-----|
204 * | Esc | Tab | Sft | Ctl |
205 * `-----------------------'
206 */
207 [_DVORAK_LAYER] = LAYOUT_gamepad_6x4(
208 KC_Y, KC_I, KC_X, KC_LALT, \
209 KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER),\
210 KC_DOT, KC_E, KC_J, \
211 KC_COMM, KC_O, KC_A, KC_SPACE, \
212 KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER),\
213 KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL),
214 [_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4(
215 KC_L, KC_S, KC_Z, KC_LALT, \
216 KC_R, KC_N, KC_V, _______, \
217 KC_C, KC_T, KC_W, \
218 KC_G, KC_H, KC_M, KC_ENTER,\
219 KC_F, KC_D, KC_B, _______, \
220 _______, _______, _______, _______),
221
222
223
224 /* Keymap _RAISE_LAYER: Additional layer to access more
225 * ,-----------------------.
226 * | 5 | 0 | del | Alt |
227 * |-----|-----|-----|-----|
228 * | 4 | 9 | -> | LOW |
229 * |-----|-----|-----|-----|
230 * | 3 | 8 | <- | |
231 * |-----|-----|-----| Spc |
232 * | 2 | 7 | -> | |
233 * |-----|-----|-----|-----|
234 * | 1 | 6 | <- | RAI |
235 * |-----|-----|-----|-----|
236 * | Esc | Tab | Sft | Ctl |
237 * `-----------------------'
238 */
239 [_RAISE_LAYER] = LAYOUT_gamepad_6x4(
240 KC_5, KC_0, KC_BSPC, _______, \
241 KC_4, KC_9, KC_RIGHT, _______, \
242 KC_3, KC_8, KC_UP, \
243 KC_2, KC_7, KC_DOWN, _______, \
244 KC_1, KC_6, KC_LEFT, _______, \
245 _______, _______, _______, _______),
246
247
248
249 /* Keymap _ALTER_LAYER: Function layer used to control the Leds
250 * and use media buttons
251 * ,----------------------------------------.
252 * | Val Dec | Bl Toggle | Qwertz | Super |
253 * |---------|------------|---------|-------|
254 * | Val Inc | Bl Off | Qwerty | |
255 * |---------|------------|---------|-------|
256 * | Sat Dec | Bl On | Colemak | |
257 * |---------|------------|---------| |
258 * | Sat Inc | RGB Toggle | Dvorak | |
259 * |---------|------------|---------|-------|
260 * | Hue Dec | RGB Next | Vol Dwn | |
261 * |---------|------------|---------|-------|
262 * | Hue Inc | RGB Prev | Vol Up | Reset |
263 * `----------------------------------------'
264 */
265 [_ALTER_LAYER] = LAYOUT_gamepad_6x4(
266 RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI, \
267 RGB_VAI, BL_OFF, QWERTY, _______, \
268 RGB_SAD, BL_ON, COLEMAK, \
269 RGB_SAI, RGB_TOG, DVORAK, _______, \
270 RGB_HUD, RGB_MOD, KC_VOLD, _______, \
271 RGB_HUI, RGB_RMOD, KC_VOLU, RESET),
272};
273
274// Makes sure to update the good tri-layer if a layer changes
275uint32_t layer_state_set_user(uint32_t state) {
276 switch (biton32(default_layer_state)) {
277 case _QWERTY_LAYER:
278 state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
279 break;
280 case _QWERTZ_LAYER:
281 state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
282 break;
283 case _COLEMA_LAYER:
284 state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
285 break;
286 case _DVORAK_LAYER:
287 state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
288 break;
289 }
290 return state;
291}
292
293// Makes the tri-layer
294uint32_t default_layer_state_set_kb(uint32_t state) {
295 switch (biton32(state)) {
296 case _QWERTY_LAYER:
297 state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
298 state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
299 state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
300 layer_move(_QWERTY_LAYER);
301 break;
302 case _QWERTZ_LAYER:
303 state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
304 state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
305 state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
306 layer_move(_QWERTZ_LAYER);
307 break;
308 case _COLEMA_LAYER:
309 state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
310 state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
311 state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER);
312 layer_move(_COLEMA_LAYER);
313 break;
314 case _DVORAK_LAYER:
315 state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER);
316 state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER);
317 state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER);
318 layer_move(_DVORAK_LAYER);
319 break;
320 }
321 return state;
322}
323
324bool process_record_user(uint16_t keycode, keyrecord_t *record) {
325 switch (keycode) {
326 case BL_TOGG:
327 if (record->event.pressed) {
328 cospad_bl_led_togg();
329 }
330 return false;
331 case BL_ON:
332 if (record->event.pressed) {
333 cospad_bl_led_on();
334 }
335 return false;
336 case BL_OFF:
337 if (record->event.pressed) {
338 cospad_bl_led_off();
339 }
340 return false;
341 case QWERTY:
342 if (record->event.pressed) {
343 set_single_persistent_default_layer(_QWERTY_LAYER);
344 print("switched to QWERTY layout\n");
345 }
346 return false;
347 break;
348 case QWERTZ:
349 if (record->event.pressed) {
350 set_single_persistent_default_layer(_QWERTZ_LAYER);
351 }
352 return false;
353 break;
354 case COLEMAK:
355 if (record->event.pressed) {
356 set_single_persistent_default_layer(_COLEMA_LAYER);
357 }
358 return false;
359 break;
360 case DVORAK:
361 if (record->event.pressed) {
362 set_single_persistent_default_layer(_DVORAK_LAYER);
363 }
364 return false;
365 break;
366 default:
367 return true;
368 }
369}