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authorJack Humbert <jack.humb@gmail.com>2016-02-07 10:38:57 -0500
committerJack Humbert <jack.humb@gmail.com>2016-02-07 10:38:57 -0500
commit5dc0d1dc20ecb36ac0295a409769c3e4c3f1e815 (patch)
tree14e84ad8b922d89b37b58489c6e297b82a84af3e
parent7d6716beded4a60cd9de24e95d8ec60694692b6f (diff)
downloadqmk_firmware-5dc0d1dc20ecb36ac0295a409769c3e4c3f1e815.tar.gz
qmk_firmware-5dc0d1dc20ecb36ac0295a409769c3e4c3f1e815.zip
README changes
-rw-r--r--README.md25
-rw-r--r--keyboard/planck/README.md156
2 files changed, 23 insertions, 158 deletions
diff --git a/README.md b/README.md
index 9c476e507..e0e149571 100644
--- a/README.md
+++ b/README.md
@@ -138,9 +138,9 @@ Note: Using macros to have your keyboard send passwords for you is a bad idea.
138 138
139Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap: 139Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
140 140
141 #include "keymap_<layout>.h" 141 #include <keymap_extras/keymap_colemak.h>
142 142
143Where <layout> is "colemak" or "dvorak". After including this line, you will get access to: 143If you use Dvorak, use `keymap_dvorak.h` instead of `keymap_colemak.h` for this line. After including this line, you will get access to:
144 144
145 * `CM_*` for all of the Colemak-equivalent characters 145 * `CM_*` for all of the Colemak-equivalent characters
146 * `DV_*` for all of the Dvorak-equivalent characters 146 * `DV_*` for all of the Dvorak-equivalent characters
@@ -228,3 +228,24 @@ The firmware supports 5 different light effects, and the color (hue, saturation,
228![WS2812 Wiring](https://raw.githubusercontent.com/yangliu/qmk_firmware/planck-rgb/keyboard/planck/keymaps/yang/WS2812-wiring.jpg) 228![WS2812 Wiring](https://raw.githubusercontent.com/yangliu/qmk_firmware/planck-rgb/keyboard/planck/keymaps/yang/WS2812-wiring.jpg)
229 229
230Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20. 230Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20.
231
232## Safety Considerations
233
234You probably don't want to "brick" your keyboard, making it impossible
235to rewrite firmware onto it. Here are some of the parameters to show
236what things are (and likely aren't) too risky.
237
238- If a keyboard map does not include RESET, then, to get into DFU
239 mode, you will need to press the reset button on the PCB, which
240 requires unscrewing some bits.
241- Messing with tmk_core / common files might make the keyboard
242 inoperable
243- Too large a .hex file is trouble; `make dfu` will erase the block,
244 test the size (oops, wrong order!), which errors out, failing to
245 flash the keyboard
246- DFU tools do /not/ allow you to write into the bootloader (unless
247 you throw in extra fruitsalad of options), so there is little risk
248 there.
249- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
250 firmware repeatedly and continually; that'll burn the EEPROM
251 eventually.
diff --git a/keyboard/planck/README.md b/keyboard/planck/README.md
index 5c3a52498..0340a6650 100644
--- a/keyboard/planck/README.md
+++ b/keyboard/planck/README.md
@@ -4,163 +4,7 @@ DIY/Assembled compact ortholinear 40% keyboard by [Ortholinear Keyboards](http:/
4 4
5## Quantum MK Firmware 5## Quantum MK Firmware
6 6
7You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
8 7
9 BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
10 MIDI_ENABLE = yes # MIDI controls
11 # UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
12 BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
13
14## Quick aliases to common actions
15
16Your keymap can include shortcuts to common operations (called "function actions" in tmk).
17
18### Switching and toggling layers
19
20`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
21
22`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
23
24`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
25
26### Fun with modifier keys
27
28* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
29* `RSFT(kc)` - applies right Shift to *kc*
30* `LCTL(kc)` - applies left Control to *kc*
31* `RCTL(kc)` - applies right Control to *kc*
32* `LALT(kc)` - applies left Alt to *kc*
33* `RALT(kc)` - applies right Alt to *kc*
34* `LGUI(kc)` - applies left GUI (command/win) to *kc*
35* `RGUI(kc)` - applies right GUI (command/win) to *kc*
36
37You can also chain these, like this:
38
39 LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
40
41The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`.
42
43 KC_TILD ~
44 KC_EXLM !
45 KC_AT @
46 KC_HASH #
47 KC_DLR $
48 KC_PERC %
49 KC_CIRC ^
50 KC_AMPR &
51 KC_ASTR *
52 KC_LPRN (
53 KC_RPRN )
54 KC_UNDS _
55 KC_PLUS +
56 KC_LCBR {
57 KC_RCBR }
58 KC_PIPE |
59 KC_COLN :
60
61`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
62
63These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available):
64
65 * MOD_LCTL
66 * MOD_LSFT
67 * MOD_LALT
68 * MOD_LGUI
69
70These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
71
72We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
73
74 * `CTL_T(kc)` - is LCTL when held and *kc* when tapped
75 * `SFT_T(kc)` - is LSFT when held and *kc* when tapped
76 * `ALT_T(kc)` - is LALT when held and *kc* when tapped
77 * `GUI_T(kc)` - is LGUI when held and *kc* when tapped
78 * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
79
80### Temporarily setting the default layer
81
82`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
83
84### Remember: These are just aliases
85
86These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
87
88Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
89
90## Macro shortcuts: Send a whole string when pressing just one key
91
92Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymaps/default.c).
93
94```c
95const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
96{
97 switch(id) {
98 case 0: // this would trigger when you hit a key mapped as M(0)
99 if (record->event.pressed) {
100 return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
101 }
102 break;
103 }
104 return MACRO_NONE;
105};
106```
107A macro can include the following commands:
108
109* I() change interval of stroke in milliseconds.
110* D() press key.
111* U() release key.
112* T() type key(press and release).
113* W() wait (milliseconds).
114* END end mark.
115
116So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
117
118Note: Using macros to have your keyboard send passwords for you is a bad idea.
119
120### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
121
122Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
123
124 #include "keymap_<layout>.h"
125
126Where <layout> is "colemak" or "dvorak". After including this line, you will get access to:
127
128 * `CM_*` for all of the Colemak-equivalent characters
129 * `DV_*` for all of the Dvorak-equivalent characters
130
131These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
132
133To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
134
135## Additional language support
136
137In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `รน` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
138
139## Unicode support
140
141You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
142
143## Other firmware shortcut keycodes
144
145* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
146* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
147* `BL_ON` - turns the backlight on
148* `BL_OFF` - turns the backlight off
149* `BL_<n>` - sets the backlight to level *n*
150* `BL_INC` - increments the backlight level by one
151* `BL_DEC` - decrements the backlight level by one
152* `BL_TOGG` - toggles the backlight
153* `BL_STEP` - steps through the backlight levels
154
155Enable the backlight from the Makefile.
156
157## MIDI functionalty
158
159This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
160
161## Bluetooth functionality
162
163This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
164 8
165## Building 9## Building
166 10