diff options
| author | Ryan Mitchell <mitch@threeweekhobby.com> | 2017-11-13 17:50:09 -0600 |
|---|---|---|
| committer | Jack Humbert <jack.humb@gmail.com> | 2017-11-13 18:50:09 -0500 |
| commit | 716ff76f5bf33bc78a834d996d812b4a2e0f7021 (patch) | |
| tree | a236cc075fea9ef081af4fb48265540b7453ec84 | |
| parent | eef94b0b40cc59aafdc2034d2a8fa91b917b3c28 (diff) | |
| download | qmk_firmware-716ff76f5bf33bc78a834d996d812b4a2e0f7021.tar.gz qmk_firmware-716ff76f5bf33bc78a834d996d812b4a2e0f7021.zip | |
Add keyboard: ACR60 (#1999)
* base acr60 keyboard folder created
* mitch acr60 keymap updates, documentation
* latest keymap updates
* slight modifications to layer switching
| -rw-r--r-- | keyboards/acr60/acr60.c | 28 | ||||
| -rw-r--r-- | keyboards/acr60/acr60.h | 107 | ||||
| -rw-r--r-- | keyboards/acr60/config.h | 54 | ||||
| -rw-r--r-- | keyboards/acr60/keymaps/default/keymap.c | 69 | ||||
| -rw-r--r-- | keyboards/acr60/keymaps/mitch/keymap.c | 204 | ||||
| -rw-r--r-- | keyboards/acr60/readme.md | 15 | ||||
| -rw-r--r-- | keyboards/acr60/rules.mk | 56 |
7 files changed, 533 insertions, 0 deletions
diff --git a/keyboards/acr60/acr60.c b/keyboards/acr60/acr60.c new file mode 100644 index 000000000..8a76020e5 --- /dev/null +++ b/keyboards/acr60/acr60.c | |||
| @@ -0,0 +1,28 @@ | |||
| 1 | #include "acr60.h" | ||
| 2 | #include "led.h" | ||
| 3 | |||
| 4 | void matrix_init_kb(void) { | ||
| 5 | // Keyboard start-up code goes here | ||
| 6 | // Runs once when the firmware starts up | ||
| 7 | matrix_init_user(); | ||
| 8 | led_init_ports(); | ||
| 9 | }; | ||
| 10 | |||
| 11 | void matrix_scan_kb(void) { | ||
| 12 | // Looping keyboard code goes here | ||
| 13 | // This runs every cycle (a lot) | ||
| 14 | matrix_scan_user(); | ||
| 15 | }; | ||
| 16 | |||
| 17 | void led_init_ports(void) { | ||
| 18 | // Set caps lock LED pin as output | ||
| 19 | DDRB |= (1 << 2); | ||
| 20 | // Default to off | ||
| 21 | PORTB |= (1 << 2); | ||
| 22 | } | ||
| 23 | |||
| 24 | void led_set_kb(uint8_t usb_led) { | ||
| 25 | // Code for caps lock LED as reported by the OS | ||
| 26 | // Set this per keymap, instead of globally | ||
| 27 | led_set_user(usb_led); | ||
| 28 | } | ||
diff --git a/keyboards/acr60/acr60.h b/keyboards/acr60/acr60.h new file mode 100644 index 000000000..49defe00f --- /dev/null +++ b/keyboards/acr60/acr60.h | |||
| @@ -0,0 +1,107 @@ | |||
| 1 | #ifndef ARC60_H | ||
| 2 | #define ARC60_H | ||
| 3 | |||
| 4 | #include "quantum.h" | ||
| 5 | |||
| 6 | #define KEYMAP( \ | ||
| 7 | K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \ | ||
| 8 | K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \ | ||
| 9 | K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \ | ||
| 10 | K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \ | ||
| 11 | K400, K401, K403, K404, K406, K408, K410, K411, K412, K413, K414 \ | ||
| 12 | ) { \ | ||
| 13 | { K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \ | ||
| 14 | { K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \ | ||
| 15 | { K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \ | ||
| 16 | { K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, KC_NO, K313, K314 }, \ | ||
| 17 | { K400, K401, KC_NO, K403, K404, KC_NO, K406, KC_NO, K408, KC_NO, K410, K411, K412, K413, K414 } \ | ||
| 18 | } | ||
| 19 | |||
| 20 | #define KEYMAP_HHKB( \ | ||
| 21 | K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \ | ||
| 22 | K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \ | ||
| 23 | K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \ | ||
| 24 | K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \ | ||
| 25 | K401, K403, K406, K411, K413 \ | ||
| 26 | ) { \ | ||
| 27 | { K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \ | ||
| 28 | { K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \ | ||
| 29 | { K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \ | ||
| 30 | { K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, KC_NO, K313, K314 }, \ | ||
| 31 | { KC_NO, K401, KC_NO, K403, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, KC_NO, K411, KC_NO, K413, KC_NO } \ | ||
| 32 | } | ||
| 33 | |||
| 34 | #define KEYMAP_TRUE_HHKB( \ | ||
| 35 | K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \ | ||
| 36 | K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \ | ||
| 37 | K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \ | ||
| 38 | K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \ | ||
| 39 | K401, K403, K406, K410, K411 \ | ||
| 40 | ) { \ | ||
| 41 | { K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \ | ||
| 42 | { K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \ | ||
| 43 | { K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \ | ||
| 44 | { K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, KC_NO, K313, K314 }, \ | ||
| 45 | { KC_NO, K401, KC_NO, K403, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, K410, K411, KC_NO, KC_NO, KC_NO } \ | ||
| 46 | } | ||
| 47 | |||
| 48 | #define KEYMAP_2_SHIFTS( \ | ||
| 49 | K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \ | ||
| 50 | K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \ | ||
| 51 | K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \ | ||
| 52 | K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, K314, \ | ||
| 53 | K400, K401, K403, K404, K406, K408, K410, K411, K412, K413, K414 \ | ||
| 54 | ) { \ | ||
| 55 | { K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \ | ||
| 56 | { K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \ | ||
| 57 | { K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \ | ||
| 58 | { K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, K314 }, \ | ||
| 59 | { K400, K401, KC_NO, K403, K404, KC_NO, K406, KC_NO, K408, KC_NO, K410, K411, K412, K413, K414 } \ | ||
| 60 | } | ||
| 61 | |||
| 62 | #define KEYMAP_DIRECTIONAL( \ | ||
| 63 | K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \ | ||
| 64 | K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \ | ||
| 65 | K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \ | ||
| 66 | K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K312, K313, K314, \ | ||
| 67 | K400, K401, K403, K404, K406, K408, K410, K411, K412, K413, K414 \ | ||
| 68 | ) { \ | ||
| 69 | { K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \ | ||
| 70 | { K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \ | ||
| 71 | { K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \ | ||
| 72 | { K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, KC_NO, K312, K313, K314 }, \ | ||
| 73 | { K400, K401, KC_NO, K403, K404, KC_NO, K406, KC_NO, K408, KC_NO, K410, K411, K412, K413, K414 } \ | ||
| 74 | } | ||
| 75 | |||
| 76 | /* Mitch's keymap, "MitchSplit": | ||
| 77 | * Standard 60% base, split right shift, 3-split space, standard modifier row. | ||
| 78 | * Split shift is 2.75u + 1.25u + 2.25u (total of 6.25u). Might not work with other orientations. | ||
| 79 | */ | ||
| 80 | /* | ||
| 81 | * ,-----------------------------------------------------------------------------------------. | ||
| 82 | * |K000 |K001 |K002 |K003 |K004 |K005 |K006 |K007 |K008 |K009 |K010 |K011 |K012 | K014 | | ||
| 83 | * |-----------------------------------------------------------------------------------------+ | ||
| 84 | * | K100 |K102 |K103 |K104 |K105 |K106 |K107 |K108 |K109 |K110 |K111 |K112 |K113 | K114 | | ||
| 85 | * |-----------------------------------------------------------------------------------------+ | ||
| 86 | * | K200 |K202 |K203 |K204 |K205 |K206 |K207 |K208 |K209 |K210 |K211 |K212 | K213 | | ||
| 87 | * |-----------------------------------------------------------------------------------------+ | ||
| 88 | * | K300 |K302 |K303 |K304 |K305 |K306 |K307 |K308 |K309 |K310 |K311 | K313 |K314 | | ||
| 89 | * |-----------------------------------------------------------------------------------------+ | ||
| 90 | * | K400 | K401 | K403 | K404 | K406 | K408 | K410 | K411 | K413 | K414 | | ||
| 91 | * `-----------------------------------------------------------------------------------------' | ||
| 92 | */ | ||
| 93 | #define MITCHSPLIT( \ | ||
| 94 | K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K014, \ | ||
| 95 | K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \ | ||
| 96 | K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \ | ||
| 97 | K300, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \ | ||
| 98 | K400, K401, K403, K404, K406, K408, K410, K411, K413, K414 \ | ||
| 99 | ) { \ | ||
| 100 | { K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, KC_NO, K014 }, \ | ||
| 101 | { K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \ | ||
| 102 | { K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \ | ||
| 103 | { K300, KC_NO, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, KC_NO, K313, K314 }, \ | ||
| 104 | { K400, K401, KC_NO, K403, K404, KC_NO, K406, KC_NO, K408, KC_NO, K410, K411, KC_NO, K413, K414 } \ | ||
| 105 | } | ||
| 106 | |||
| 107 | #endif | ||
diff --git a/keyboards/acr60/config.h b/keyboards/acr60/config.h new file mode 100644 index 000000000..3d34dc975 --- /dev/null +++ b/keyboards/acr60/config.h | |||
| @@ -0,0 +1,54 @@ | |||
| 1 | #ifndef CONFIG_H | ||
| 2 | #define CONFIG_H | ||
| 3 | |||
| 4 | #include "config_common.h" | ||
| 5 | |||
| 6 | /* USB Device descriptor parameter */ | ||
| 7 | #define VENDOR_ID 0xFEED | ||
| 8 | #define PRODUCT_ID 0x2260 | ||
| 9 | #define DEVICE_VER 0x0001 | ||
| 10 | #define MANUFACTURER MechKeysCa | ||
| 11 | #define PRODUCT ACR60 | ||
| 12 | #define DESCRIPTION ACR60 Keyboard | ||
| 13 | |||
| 14 | /* key matrix size */ | ||
| 15 | #define MATRIX_ROWS 5 | ||
| 16 | #define MATRIX_COLS 15 | ||
| 17 | |||
| 18 | /* key matrix pins */ | ||
| 19 | #define MATRIX_ROW_PINS { D0, D1, D2, D3, D5 } | ||
| 20 | #define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B7, D4, B1, B0, B5, B4, D7, D6, B3, F4 } | ||
| 21 | #define UNUSED_PINS | ||
| 22 | |||
| 23 | /* COL2ROW or ROW2COL */ | ||
| 24 | #define DIODE_DIRECTION COL2ROW | ||
| 25 | |||
| 26 | /* number of backlight levels */ | ||
| 27 | #define BACKLIGHT_PIN B6 | ||
| 28 | #define BACKLIGHT_LEVELS 5 | ||
| 29 | |||
| 30 | /* Set 0 if debouncing isn't needed */ | ||
| 31 | #define DEBOUNCING_DELAY 5 | ||
| 32 | |||
| 33 | /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ | ||
| 34 | #define LOCKING_SUPPORT_ENABLE | ||
| 35 | |||
| 36 | /* Locking resynchronize hack */ | ||
| 37 | #define LOCKING_RESYNC_ENABLE | ||
| 38 | |||
| 39 | /* key combination for command */ | ||
| 40 | #define IS_COMMAND() ( \ | ||
| 41 | keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ | ||
| 42 | ) | ||
| 43 | |||
| 44 | /* prevent stuck modifiers */ | ||
| 45 | #define PREVENT_STUCK_MODIFIERS | ||
| 46 | |||
| 47 | #define RGB_DI_PIN E2 | ||
| 48 | #define RGBLIGHT_ANIMATIONS | ||
| 49 | #define RGBLED_NUM 20 | ||
| 50 | #define RGBLIGHT_HUE_STEP 8 | ||
| 51 | #define RGBLIGHT_SAT_STEP 8 | ||
| 52 | #define RGBLIGHT_VAL_STEP 8 | ||
| 53 | |||
| 54 | #endif | ||
diff --git a/keyboards/acr60/keymaps/default/keymap.c b/keyboards/acr60/keymaps/default/keymap.c new file mode 100644 index 000000000..c9ea787dc --- /dev/null +++ b/keyboards/acr60/keymaps/default/keymap.c | |||
| @@ -0,0 +1,69 @@ | |||
| 1 | #include "acr60.h" | ||
| 2 | |||
| 3 | #define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)) | ||
| 4 | |||
| 5 | const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
| 6 | |||
| 7 | /* | ||
| 8 | * Default keymap with standard 60% layout. Split space possible but entirely optional with this layout, as this | ||
| 9 | * layout covers all three split space keys as space keycodes. This also has alt right next to the space bar | ||
| 10 | * on both sides (Windows keyboard layout), no right-side system/GUI key, and momentary layer switching on | ||
| 11 | * the right modifiers into the 3rd (macro) and 2nd (function/sfx) layers, respectively. This also has the grave | ||
| 12 | * accent key set up on the 2nd layer, although on the first layer it includes grave key (tilde) when shift is held down, | ||
| 13 | * via the function actions code at the bottom. | ||
| 14 | */ | ||
| 15 | KEYMAP( | ||
| 16 | F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_NO, KC_BSPC, | ||
| 17 | KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, | ||
| 18 | KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, | ||
| 19 | KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_NO, | ||
| 20 | KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, MO(2), KC_NO, MO(1), KC_RCTL), | ||
| 21 | |||
| 22 | KEYMAP( | ||
| 23 | KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_DEL, | ||
| 24 | KC_TRNS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET, | ||
| 25 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
| 26 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, BL_DEC, BL_TOGG, BL_INC, BL_STEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
| 27 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), | ||
| 28 | |||
| 29 | KEYMAP( | ||
| 30 | KC_TRNS, M(1), M(2), M(3), M(4), M(5), M(6), M(7), M(8), M(9), M(10), M(11), M(12), KC_TRNS, KC_TRNS, | ||
| 31 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
| 32 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
| 33 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
| 34 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), | ||
| 35 | }; | ||
| 36 | |||
| 37 | enum function_id { | ||
| 38 | SHIFT_ESC, | ||
| 39 | }; | ||
| 40 | |||
| 41 | const uint16_t PROGMEM fn_actions[] = { | ||
| 42 | [0] = ACTION_FUNCTION(SHIFT_ESC), | ||
| 43 | }; | ||
| 44 | |||
| 45 | void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { | ||
| 46 | static uint8_t shift_esc_shift_mask; | ||
| 47 | switch (id) { | ||
| 48 | case SHIFT_ESC: | ||
| 49 | shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK; | ||
| 50 | if (record->event.pressed) { | ||
| 51 | if (shift_esc_shift_mask) { | ||
| 52 | add_key(KC_GRV); | ||
| 53 | send_keyboard_report(); | ||
| 54 | } else { | ||
| 55 | add_key(KC_ESC); | ||
| 56 | send_keyboard_report(); | ||
| 57 | } | ||
| 58 | } else { | ||
| 59 | if (shift_esc_shift_mask) { | ||
| 60 | del_key(KC_GRV); | ||
| 61 | send_keyboard_report(); | ||
| 62 | } else { | ||
| 63 | del_key(KC_ESC); | ||
| 64 | send_keyboard_report(); | ||
| 65 | } | ||
| 66 | } | ||
| 67 | break; | ||
| 68 | } | ||
| 69 | } | ||
diff --git a/keyboards/acr60/keymaps/mitch/keymap.c b/keyboards/acr60/keymaps/mitch/keymap.c new file mode 100644 index 000000000..566b27359 --- /dev/null +++ b/keyboards/acr60/keymaps/mitch/keymap.c | |||
| @@ -0,0 +1,204 @@ | |||
| 1 | #include "acr60.h" | ||
| 2 | |||
| 3 | #define _DFT 0 | ||
| 4 | #define _NGUI 1 | ||
| 5 | #define _FN 2 | ||
| 6 | #define _SFX 3 | ||
| 7 | |||
| 8 | // Fillers to make layering more clear | ||
| 9 | #define ______ KC_TRNS | ||
| 10 | #define bbbbbb KC_NO | ||
| 11 | #define GUIOFF MAGIC_NO_GUI | ||
| 12 | #define GUION MAGIC_UNNO_GUI | ||
| 13 | |||
| 14 | #define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)) | ||
| 15 | |||
| 16 | /* TODO: create handy quick-ref list here for easy grokking of the actual shortcuts in place */ | ||
| 17 | |||
| 18 | /* | ||
| 19 | * This is Mitch's default ACR60 layout (also DZ60, on which the ACR60 is based). This is a | ||
| 20 | * Mac-oriented layout, as noted by the GUI keys immediately next to the space bar area of the | ||
| 21 | * lower modifier row. This uses the MITCHSPLIT keymap as defined in arc60.h, which uses a | ||
| 22 | * 3-split space bar and a split right shift. Otherwise it's a standard 60% layout (for now). | ||
| 23 | * | ||
| 24 | * For me, this is a great place to start getting used to a split key setup and still mostly | ||
| 25 | * sticking to a standard staggered 60% layout so my entire game isn't thrown off. | ||
| 26 | * | ||
| 27 | * Layers (0-based index because we're devs!): | ||
| 28 | * | ||
| 29 | * 0: Default QWERTY layer | ||
| 30 | * Note Fn and Alt keys on the right side of the spacebar, not sure if those are | ||
| 31 | * normal position but that's what I'm used to at this point. YMMV | ||
| 32 | * | ||
| 33 | * 1: Function Layer | ||
| 34 | * Function keys, Grave Key, Delete, Caps lock on the tab, media keys, and directional | ||
| 35 | * keys. Also you can hit the Alt key position to switch (and lock) into the 3rd layer | ||
| 36 | * if you really want to mess with your SFX for a bit. | ||
| 37 | * | ||
| 38 | * 2: Special Effects Layer | ||
| 39 | * RGB and backlight settings access. RGB cycle on "S" key position and if locked into | ||
| 40 | * the third layer you can hold shift to cycle backwards (see notes below). Bootloader | ||
| 41 | * access is on this layer. If layer locked, hit right Alt key to get back to layer 0. | ||
| 42 | * | ||
| 43 | * The keymap layer definitions below look pretty bad when soft-wrapped by your IDE / text editor. | ||
| 44 | * Be sure to disable wrapping to make things more readable with lines preserved. | ||
| 45 | */ | ||
| 46 | |||
| 47 | const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
| 48 | /* Layer 0 | ||
| 49 | * ,-----------------------------------------------------------------------------------------. | ||
| 50 | * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Bksp | | ||
| 51 | * |-----------------------------------------------------------------------------------------+ | ||
| 52 | * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ | | ||
| 53 | * |-----------------------------------------------------------------------------------------+ | ||
| 54 | * | Fn | A | S | D | F | G | H | J | K | L | ; | ' | Enter | | ||
| 55 | * |-----------------------------------------------------------------------------------------+ | ||
| 56 | * | Shift | Z | X | C | V | B | N | M | , | . | / | RShift | FN | | ||
| 57 | * |-----------------------------------------------------------------------------------------+ | ||
| 58 | * | LCtrl | LAlt | LGUI | Space | Space| Space | RGUI | Fn | RAlt | RCtrl | | ||
| 59 | * `-----------------------------------------------------------------------------------------' | ||
| 60 | */ | ||
| 61 | /* Qwerty gui/alt/space/alt/gui / | ||
| 62 | * | ||
| 63 | * Hit MO(_FN) and Alt in that order to lock into the _FN layer. | ||
| 64 | */ | ||
| 65 | [_DFT] = MITCHSPLIT( /* Basic QWERTY */ | ||
| 66 | F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \ | ||
| 67 | KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ | ||
| 68 | MO(_FN), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \ | ||
| 69 | KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN), \ | ||
| 70 | KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_SPC, KC_SPC, KC_RGUI, MO(_FN), LT(_SFX, KC_RALT),KC_RCTL \ | ||
| 71 | ), | ||
| 72 | |||
| 73 | /* Gaming | ||
| 74 | * ,-----------------------------------------------------------------------------------------. | ||
| 75 | * | | | | | | | | | | | | | | | | | ||
| 76 | * |-----------------------------------------------------------------------------------------+ | ||
| 77 | * | | | | | | | | | | | | | | | | ||
| 78 | * |-----------------------------------------------------------------------------------------+ | ||
| 79 | * | | | | | | | | | | | | | | | ||
| 80 | * |-----------------------------------------------------------------------------------------+ | ||
| 81 | * | | | | | | | | | | | | | | | ||
| 82 | * |-----------------------------------------------------------------------------------------+ | ||
| 83 | * | | |BLOCKED| | | |BLOCKED| | | | | ||
| 84 | * `-----------------------------------------------------------------------------------------' | ||
| 85 | */ | ||
| 86 | /* I disable the GUI / System key for gaming, as usually that's windows and I hit that at the most | ||
| 87 | * inopportune moments. And games don't use the windows key. I'd use the Bootmagic MAGIC_NO_GUI and | ||
| 88 | * MAGIC_UNNO_GUI keycodes, but that actually disables it and has it persist beyond disconnection | ||
| 89 | * of the board. That's less convenient (and more confusing) for me than this approach, which is | ||
| 90 | * basically just blocking the GUI keys when this layer is active and not letting them flow through | ||
| 91 | * to the default layer. | ||
| 92 | */ | ||
| 93 | /* Layer 2: "special effects": RGB lighting, backlighting, bootloader */ | ||
| 94 | [_NGUI] = MITCHSPLIT( | ||
| 95 | ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \ | ||
| 96 | ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \ | ||
| 97 | ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \ | ||
| 98 | ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \ | ||
| 99 | ______, ______, bbbbbb, ______, ______, ______, bbbbbb, ______, ______, ______ \ | ||
| 100 | ), | ||
| 101 | |||
| 102 | /* Fn Layer / Layer 1 | ||
| 103 | * ,-----------------------------------------------------------------------------------------. | ||
| 104 | * |KC_GRV| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Del | | ||
| 105 | * |-----------------------------------------------------------------------------------------+ | ||
| 106 | * | CAPS | | | | | |Home | Pgup| Up | PgDn| End | | | | | ||
| 107 | * |-----------------------------------------------------------------------------------------+ | ||
| 108 | * | | Vol-| Vol+| Mute| | | | Left| Down|Right| | | | | ||
| 109 | * |-----------------------------------------------------------------------------------------+ | ||
| 110 | * | |Prev |Play |Next | | | | | | | | | | | ||
| 111 | * |-----------------------------------------------------------------------------------------+ | ||
| 112 | * | | | | | | | | | LrSfx | | | ||
| 113 | * `-----------------------------------------------------------------------------------------' | ||
| 114 | */ | ||
| 115 | /* | ||
| 116 | * Pok3r-style layer switching on M and "," keys (_DFT and _NGUI layers, respectively). Note that | ||
| 117 | * these don't enable/disable those layers (i.e. latching keys), they actually switch to that layer. | ||
| 118 | * To go to the _NGUI layer, Fn+comma, to go to _DFT from _NGUI, hit Fn+M. | ||
| 119 | */ | ||
| 120 | /* Layer 1: Functions, primary layer switching, media controls, directional */ | ||
| 121 | [_FN] = MITCHSPLIT( | ||
| 122 | KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \ | ||
| 123 | KC_CAPS, bbbbbb, bbbbbb, bbbbbb, bbbbbb, bbbbbb, KC_HOME, KC_PGUP, KC_UP , KC_PGDOWN,KC_END, bbbbbb, bbbbbb, bbbbbb, \ | ||
| 124 | ______, KC_VOLD, KC_VOLU, KC_MUTE, bbbbbb, bbbbbb, bbbbbb, KC_LEFT, KC_DOWN, KC_RIGHT, bbbbbb, bbbbbb, ______, \ | ||
| 125 | ______, KC_MPRV, KC_MPLY, KC_MNXT, bbbbbb, bbbbbb, bbbbbb,TO(_DFT),TO(_NGUI), bbbbbb, bbbbbb, ______, ______, \ | ||
| 126 | ______, ______, ______, ______, ______, ______, ______, ______,TG(_SFX),______ \ | ||
| 127 | ), | ||
| 128 | |||
| 129 | /* Special Effects Layer / Layer 2 | ||
| 130 | * ,-----------------------------------------------------------------------------------------. | ||
| 131 | * | |Plain|Brth |Rnbw |Swirl|Snake|Knght|Xmas |Grdnt| | | | | | | | ||
| 132 | * |-----------------------------------------------------------------------------------------+ | ||
| 133 | * | | BL |BLSTEP| BL- | BL+ | | | | | | | | |Bootldr | | ||
| 134 | * |-----------------------------------------------------------------------------------------+ | ||
| 135 | * | | RGBT| RGBM| | | | | | | | | | | | ||
| 136 | * |-----------------------------------------------------------------------------------------+ | ||
| 137 | * | | Hue+| Hue-| Sat+| Sat-| Val+| Val-| | | | | | | | ||
| 138 | * |-----------------------------------------------------------------------------------------+ | ||
| 139 | * | | | | | | | | |LrDflt | | | ||
| 140 | * `-----------------------------------------------------------------------------------------' | ||
| 141 | */ | ||
| 142 | /* Tap RAlt to get back to default layer (0). | ||
| 143 | * | ||
| 144 | * See https://docs.qmk.fm/feature_rgblight.html#rgblight-keycodes for details about | ||
| 145 | * RGB codes. Quick summary, though: | ||
| 146 | * | ||
| 147 | * RGB_MODE_PLAIN RGB_M_P Switch to the static no animation mode | ||
| 148 | * RGB_MODE_BREATHE RGB_M_B Switch to the breathing mode | ||
| 149 | * RGB_MODE_RAINBOW RGB_M_R Switch to the rainbow mode (cycles through colors) | ||
| 150 | * RGB_MODE_SWIRL RGB_M_SW Switch to the swirl mode (like an animated gradient) | ||
| 151 | * RGB_MODE_SNAKE RGB_M_SN Switch to the snake mode | ||
| 152 | * RGB_MODE_KNIGHT RGB_M_K Switch to the knight animation | ||
| 153 | * RGB_MODE_XMAS RGB_M_X Switch to the Christmas animation | ||
| 154 | * RGB_MODE_GRADIENT RGB_M_G Switch to the static gradient mode | ||
| 155 | * | ||
| 156 | * Note that there are more animation variations, usually timer-based variations, by using the | ||
| 157 | * "S" key to cycle through modes. Use one of the deciated keys to get to | ||
| 158 | * the general mode where you want it, then cycle through variations of that mode to get | ||
| 159 | * something specific more quickly. | ||
| 160 | */ | ||
| 161 | /* Layer 2: "special effects": RGB lighting, backlighting, bootloader */ | ||
| 162 | [_SFX] = MITCHSPLIT( | ||
| 163 | ______, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_M_X, RGB_M_G,______, ______, ______, ______, ______, \ | ||
| 164 | ______, BL_TOGG, BL_STEP, BL_DEC, BL_INC, ______, ______, ______, ______, ______, ______, ______, ______, RESET, \ | ||
| 165 | ______, RGB_TOG, RGB_MOD,______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \ | ||
| 166 | ______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, ______, ______, ______, ______, ______, ______, \ | ||
| 167 | ______, ______, ______, ______, ______, ______, ______, ______,TO(_DFT),______ \ | ||
| 168 | ) | ||
| 169 | |||
| 170 | }; | ||
| 171 | |||
| 172 | enum function_id { | ||
| 173 | SHIFT_ESC, | ||
| 174 | }; | ||
| 175 | |||
| 176 | const uint16_t PROGMEM fn_actions[] = { | ||
| 177 | [0] = ACTION_FUNCTION(SHIFT_ESC), | ||
| 178 | }; | ||
| 179 | |||
| 180 | void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { | ||
| 181 | static uint8_t shift_esc_shift_mask; | ||
| 182 | switch (id) { | ||
| 183 | case SHIFT_ESC: | ||
| 184 | shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK; | ||
| 185 | if (record->event.pressed) { | ||
| 186 | if (shift_esc_shift_mask) { | ||
| 187 | add_key(KC_GRV); | ||
| 188 | send_keyboard_report(); | ||
| 189 | } else { | ||
| 190 | add_key(KC_ESC); | ||
| 191 | send_keyboard_report(); | ||
| 192 | } | ||
| 193 | } else { | ||
| 194 | if (shift_esc_shift_mask) { | ||
| 195 | del_key(KC_GRV); | ||
| 196 | send_keyboard_report(); | ||
| 197 | } else { | ||
| 198 | del_key(KC_ESC); | ||
| 199 | send_keyboard_report(); | ||
| 200 | } | ||
| 201 | } | ||
| 202 | break; | ||
| 203 | } | ||
| 204 | } | ||
diff --git a/keyboards/acr60/readme.md b/keyboards/acr60/readme.md new file mode 100644 index 000000000..86e063ed5 --- /dev/null +++ b/keyboards/acr60/readme.md | |||
| @@ -0,0 +1,15 @@ | |||
| 1 | # ACR60 | ||
| 2 | |||
| 3 |  | ||
| 4 | |||
| 5 | A customizable 60% keyboard based on the DZ60. | ||
| 6 | |||
| 7 | Keyboard Maintainer: QMK Community | ||
| 8 | Hardware Supported: ACR60 | ||
| 9 | Hardware Availability: [mechkeysca](https://mechkeys.ca/products/acr60) | ||
| 10 | |||
| 11 | Make example for this keyboard (after setting up your build environment): | ||
| 12 | |||
| 13 | make acr60:default | ||
| 14 | |||
| 15 | See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. | ||
diff --git a/keyboards/acr60/rules.mk b/keyboards/acr60/rules.mk new file mode 100644 index 000000000..9c4082da2 --- /dev/null +++ b/keyboards/acr60/rules.mk | |||
| @@ -0,0 +1,56 @@ | |||
| 1 | # MCU name | ||
| 2 | MCU = atmega32u4 | ||
| 3 | |||
| 4 | # Processor frequency. | ||
| 5 | # This will define a symbol, F_CPU, in all source code files equal to the | ||
| 6 | # processor frequency in Hz. You can then use this symbol in your source code to | ||
| 7 | # calculate timings. Do NOT tack on a 'UL' at the end, this will be done | ||
| 8 | # automatically to create a 32-bit value in your source code. | ||
| 9 | # | ||
| 10 | # This will be an integer division of F_USB below, as it is sourced by | ||
| 11 | # F_USB after it has run through any CPU prescalers. Note that this value | ||
| 12 | # does not *change* the processor frequency - it should merely be updated to | ||
| 13 | # reflect the processor speed set externally so that the code can use accurate | ||
| 14 | # software delays. | ||
| 15 | F_CPU = 16000000 | ||
| 16 | |||
| 17 | # | ||
| 18 | # LUFA specific | ||
| 19 | # | ||
| 20 | # Target architecture (see library "Board Types" documentation). | ||
| 21 | ARCH = AVR8 | ||
| 22 | |||
| 23 | # Input clock frequency. | ||
| 24 | # This will define a symbol, F_USB, in all source code files equal to the | ||
| 25 | # input clock frequency (before any prescaling is performed) in Hz. This value may | ||
| 26 | # differ from F_CPU if prescaling is used on the latter, and is required as the | ||
| 27 | # raw input clock is fed directly to the PLL sections of the AVR for high speed | ||
| 28 | # clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL' | ||
| 29 | # at the end, this will be done automatically to create a 32-bit value in your | ||
| 30 | # source code. | ||
| 31 | # | ||
| 32 | # If no clock division is performed on the input clock inside the AVR (via the | ||
| 33 | # CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU. | ||
| 34 | F_USB = $(F_CPU) | ||
| 35 | |||
| 36 | # Interrupt driven control endpoint task(+60) | ||
| 37 | OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT | ||
| 38 | |||
| 39 | |||
| 40 | # Boot Section Size in *bytes* | ||
| 41 | OPT_DEFS += -DBOOTLOADER_SIZE=4096 | ||
| 42 | |||
| 43 | |||
| 44 | # Build Options | ||
| 45 | # comment out to disable the options. | ||
| 46 | # | ||
| 47 | BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000) | ||
| 48 | MOUSEKEY_ENABLE = yes # Mouse keys(+4700) | ||
| 49 | EXTRAKEY_ENABLE = yes # Audio control and System control(+450) | ||
| 50 | CONSOLE_ENABLE = no # Console for debug(+400) | ||
| 51 | COMMAND_ENABLE = no # Commands for debug and configuration | ||
| 52 | SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend | ||
| 53 | NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | ||
| 54 | BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality | ||
| 55 | AUDIO_ENABLE = no | ||
| 56 | RGBLIGHT_ENABLE = yes \ No newline at end of file | ||
