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| author | Andrew Braini <abraini@nascentdigital.com> | 2021-09-24 12:27:29 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-09-24 09:27:29 -0700 |
| commit | 863d9c35feb583356c92aaa04c1b0f234febabc1 (patch) | |
| tree | 9611e561262bec8cef8fa554db6aee65ac65d6e7 | |
| parent | 257bc473e5483b1411bb5015ccbbaadd08e6ff24 (diff) | |
| download | qmk_firmware-863d9c35feb583356c92aaa04c1b0f234febabc1.tar.gz qmk_firmware-863d9c35feb583356c92aaa04c1b0f234febabc1.zip | |
[Keyboard] Create the battleship gamepad keyboard. (#14551)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
10 files changed, 475 insertions, 0 deletions
diff --git a/keyboards/handwired/battleship_gamepad/battleship_gamepad.c b/keyboards/handwired/battleship_gamepad/battleship_gamepad.c new file mode 100644 index 000000000..918a3852d --- /dev/null +++ b/keyboards/handwired/battleship_gamepad/battleship_gamepad.c | |||
| @@ -0,0 +1,30 @@ | |||
| 1 | /* Copyright 2021 Andrew Braini | ||
| 2 | * | ||
| 3 | * This program is free software: you can redistribute it and/or modify | ||
| 4 | * it under the terms of the GNU General Public License as published by | ||
| 5 | * the Free Software Foundation, either version 2 of the License, or | ||
| 6 | * (at your option) any later version. | ||
| 7 | * | ||
| 8 | * This program is distributed in the hope that it will be useful, | ||
| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| 11 | * GNU General Public License for more details. | ||
| 12 | * | ||
| 13 | * You should have received a copy of the GNU General Public License | ||
| 14 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| 15 | */ | ||
| 16 | |||
| 17 | #include "battleship_gamepad.h" | ||
| 18 | #include "joystick.h" | ||
| 19 | #include "analog.h" | ||
| 20 | |||
| 21 | /* joystick config */ | ||
| 22 | joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = { | ||
| 23 | [0] = JOYSTICK_AXIS_IN(F5, 1023, 512, 0), | ||
| 24 | [1] = JOYSTICK_AXIS_IN(F4, 0, 512, 1023) | ||
| 25 | }; | ||
| 26 | |||
| 27 | /* joystick button code (thumbstick pressed) */ | ||
| 28 | void keyboard_pre_init_kb(void) { | ||
| 29 | setPinInputHigh(F6); | ||
| 30 | } | ||
diff --git a/keyboards/handwired/battleship_gamepad/battleship_gamepad.h b/keyboards/handwired/battleship_gamepad/battleship_gamepad.h new file mode 100644 index 000000000..67cf11220 --- /dev/null +++ b/keyboards/handwired/battleship_gamepad/battleship_gamepad.h | |||
| @@ -0,0 +1,31 @@ | |||
| 1 | /* Copyright 2021 Andrew Braini | ||
| 2 | * | ||
| 3 | * This program is free software: you can redistribute it and/or modify | ||
| 4 | * it under the terms of the GNU General Public License as published by | ||
| 5 | * the Free Software Foundation, either version 2 of the License, or | ||
| 6 | * (at your option) any later version. | ||
| 7 | * | ||
| 8 | * This program is distributed in the hope that it will be useful, | ||
| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| 11 | * GNU General Public License for more details. | ||
| 12 | * | ||
| 13 | * You should have received a copy of the GNU General Public License | ||
| 14 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| 15 | */ | ||
| 16 | |||
| 17 | #include "quantum.h" | ||
| 18 | |||
| 19 | #define LAYOUT( \ | ||
| 20 | K00, K01, K02, K03, K04, K05, K06, K07, \ | ||
| 21 | K10, K11, K12, K13, K14, K15, K16, K17, \ | ||
| 22 | K20, K21, K22, K23, K24, K25, K26, K27, \ | ||
| 23 | K30, K31, K32, K33, K34, K35, K36, K37, \ | ||
| 24 | K40, K41, K42, K43, K44, K45, K46, K47 \ | ||
| 25 | ) { \ | ||
| 26 | { K00, K01, K02, K03, K04, K05, K06, K07 }, \ | ||
| 27 | { K10, K11, K12, K13, K14, K15, K16, K17 }, \ | ||
| 28 | { K20, K21, K22, K23, K24, K25, K26, K27 }, \ | ||
| 29 | { K30, K31, K32, K33, K34, K35, K36, K37 }, \ | ||
| 30 | { K40, K41, K42, K43, K44, K45, K46, K47 } \ | ||
| 31 | } | ||
diff --git a/keyboards/handwired/battleship_gamepad/config.h b/keyboards/handwired/battleship_gamepad/config.h new file mode 100644 index 000000000..1cbfbf87e --- /dev/null +++ b/keyboards/handwired/battleship_gamepad/config.h | |||
| @@ -0,0 +1,52 @@ | |||
| 1 | /* Copyright 2021 Andrew Braini | ||
| 2 | * | ||
| 3 | * This program is free software: you can redistribute it and/or modify | ||
| 4 | * it under the terms of the GNU General Public License as published by | ||
| 5 | * the Free Software Foundation, either version 2 of the License, or | ||
| 6 | * (at your option) any later version. | ||
| 7 | * | ||
| 8 | * This program is distributed in the hope that it will be useful, | ||
| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| 11 | * GNU General Public License for more details. | ||
| 12 | * | ||
| 13 | * You should have received a copy of the GNU General Public License | ||
| 14 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| 15 | */ | ||
| 16 | |||
| 17 | #pragma once | ||
| 18 | |||
| 19 | #include "config_common.h" | ||
| 20 | |||
| 21 | /* USB Device descriptor parameter */ | ||
| 22 | #define VENDOR_ID 0x4142 | ||
| 23 | #define PRODUCT_ID 0x0000 | ||
| 24 | #define DEVICE_VER 0x0001 | ||
| 25 | #define MANUFACTURER arbraini | ||
| 26 | #define PRODUCT Battleship Gamepad | ||
| 27 | |||
| 28 | /* key matrix size */ | ||
| 29 | #define MATRIX_ROWS 5 | ||
| 30 | #define MATRIX_COLS 8 | ||
| 31 | |||
| 32 | /* key matrix pins */ | ||
| 33 | #define MATRIX_ROW_PINS { B6, B2, B3, B1, F7 } | ||
| 34 | #define MATRIX_COL_PINS { D1, D0, D4, C6, D7, E6, B4, B5 } | ||
| 35 | #define UNUSED_PINS | ||
| 36 | |||
| 37 | /* joystick configuration */ | ||
| 38 | #define JOYSTICK_BUTTON_COUNT 25 | ||
| 39 | #define JOYSTICK_AXES_COUNT 2 | ||
| 40 | #define JOYSTICK_AXES_RESOLUTION 10 | ||
| 41 | |||
| 42 | /* COL2ROW or ROW2COL */ | ||
| 43 | #define DIODE_DIRECTION COL2ROW | ||
| 44 | |||
| 45 | /* Set 0 if debouncing isn't needed */ | ||
| 46 | #define DEBOUNCE 5 | ||
| 47 | |||
| 48 | /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ | ||
| 49 | #define LOCKING_SUPPORT_ENABLE | ||
| 50 | |||
| 51 | /* Locking resynchronize hack */ | ||
| 52 | #define LOCKING_RESYNC_ENABLE | ||
diff --git a/keyboards/handwired/battleship_gamepad/info.json b/keyboards/handwired/battleship_gamepad/info.json new file mode 100644 index 000000000..581f290aa --- /dev/null +++ b/keyboards/handwired/battleship_gamepad/info.json | |||
| @@ -0,0 +1,215 @@ | |||
| 1 | { | ||
| 2 | "keyboard_name": "Battleship Gamepad", | ||
| 3 | "url": "https://github.com/abraini-Nascent/battleship_gamepad", | ||
| 4 | "maintainer": "arbraini", | ||
| 5 | "layouts": { | ||
| 6 | "LAYOUT": { | ||
| 7 | "layout": [ | ||
| 8 | { | ||
| 9 | "label": "F1", | ||
| 10 | "x": 0, | ||
| 11 | "y": 0 | ||
| 12 | }, | ||
| 13 | { | ||
| 14 | "label": "F2", | ||
| 15 | "x": 1, | ||
| 16 | "y": 0 | ||
| 17 | }, | ||
| 18 | { | ||
| 19 | "label": "Esc", | ||
| 20 | "x": 2.25, | ||
| 21 | "y": 0, | ||
| 22 | "w": 1.25 | ||
| 23 | }, | ||
| 24 | { | ||
| 25 | "label": "!", | ||
| 26 | "x": 3.5, | ||
| 27 | "y": 0 | ||
| 28 | }, | ||
| 29 | { | ||
| 30 | "label": "@", | ||
| 31 | "x": 4.5, | ||
| 32 | "y": 0 | ||
| 33 | }, | ||
| 34 | { | ||
| 35 | "label": "#", | ||
| 36 | "x": 5.5, | ||
| 37 | "y": 0 | ||
| 38 | }, | ||
| 39 | { | ||
| 40 | "label": "$", | ||
| 41 | "x": 6.5, | ||
| 42 | "y": 0 | ||
| 43 | }, | ||
| 44 | { | ||
| 45 | "label": "%", | ||
| 46 | "x": 7.5, | ||
| 47 | "y": 0 | ||
| 48 | }, | ||
| 49 | { | ||
| 50 | "label": "F3", | ||
| 51 | "x": 0, | ||
| 52 | "y": 1 | ||
| 53 | }, | ||
| 54 | { | ||
| 55 | "label": "F4", | ||
| 56 | "x": 1, | ||
| 57 | "y": 1 | ||
| 58 | }, | ||
| 59 | { | ||
| 60 | "label": "Tab", | ||
| 61 | "x": 2.25, | ||
| 62 | "y": 1, | ||
| 63 | "w": 1.25 | ||
| 64 | }, | ||
| 65 | { | ||
| 66 | "label": "Q", | ||
| 67 | "x": 3.5, | ||
| 68 | "y": 1 | ||
| 69 | }, | ||
| 70 | { | ||
| 71 | "label": "W", | ||
| 72 | "x": 4.5, | ||
| 73 | "y": 1 | ||
| 74 | }, | ||
| 75 | { | ||
| 76 | "label": "E", | ||
| 77 | "x": 5.5, | ||
| 78 | "y": 1 | ||
| 79 | }, | ||
| 80 | { | ||
| 81 | "label": "R", | ||
| 82 | "x": 6.5, | ||
| 83 | "y": 1 | ||
| 84 | }, | ||
| 85 | { | ||
| 86 | "label": "T", | ||
| 87 | "x": 7.5, | ||
| 88 | "y": 1 | ||
| 89 | }, | ||
| 90 | { | ||
| 91 | "label": "F5", | ||
| 92 | "x": 0, | ||
| 93 | "y": 2 | ||
| 94 | }, | ||
| 95 | { | ||
| 96 | "label": "F6", | ||
| 97 | "x": 1, | ||
| 98 | "y": 2 | ||
| 99 | }, | ||
| 100 | { | ||
| 101 | "label": "Caps<br>Lock", | ||
| 102 | "x": 2.25, | ||
| 103 | "y": 2, | ||
| 104 | "w": 1.25 | ||
| 105 | }, | ||
| 106 | { | ||
| 107 | "label": "A", | ||
| 108 | "x": 3.5, | ||
| 109 | "y": 2 | ||
| 110 | }, | ||
| 111 | { | ||
| 112 | "label": "S", | ||
| 113 | "x": 4.5, | ||
| 114 | "y": 2 | ||
| 115 | }, | ||
| 116 | { | ||
| 117 | "label": "D", | ||
| 118 | "x": 5.5, | ||
| 119 | "y": 2 | ||
| 120 | }, | ||
| 121 | { | ||
| 122 | "label": "F", | ||
| 123 | "x": 6.5, | ||
| 124 | "y": 2 | ||
| 125 | }, | ||
| 126 | { | ||
| 127 | "label": "G", | ||
| 128 | "x": 7.5, | ||
| 129 | "y": 2 | ||
| 130 | }, | ||
| 131 | { | ||
| 132 | "label": "F7", | ||
| 133 | "x": 0, | ||
| 134 | "y": 3 | ||
| 135 | }, | ||
| 136 | { | ||
| 137 | "label": "F8", | ||
| 138 | "x": 1, | ||
| 139 | "y": 3 | ||
| 140 | }, | ||
| 141 | { | ||
| 142 | "label": "Shift", | ||
| 143 | "x": 2.25, | ||
| 144 | "y": 3, | ||
| 145 | "w": 1.25 | ||
| 146 | }, | ||
| 147 | { | ||
| 148 | "label": "Z", | ||
| 149 | "x": 3.5, | ||
| 150 | "y": 3 | ||
| 151 | }, | ||
| 152 | { | ||
| 153 | "label": "X", | ||
| 154 | "x": 4.5, | ||
| 155 | "y": 3 | ||
| 156 | }, | ||
| 157 | { | ||
| 158 | "label": "C", | ||
| 159 | "x": 5.5, | ||
| 160 | "y": 3 | ||
| 161 | }, | ||
| 162 | { | ||
| 163 | "label": "V", | ||
| 164 | "x": 6.5, | ||
| 165 | "y": 3 | ||
| 166 | }, | ||
| 167 | { | ||
| 168 | "label": "B", | ||
| 169 | "x": 7.5, | ||
| 170 | "y": 3 | ||
| 171 | }, | ||
| 172 | { | ||
| 173 | "label": "F9", | ||
| 174 | "x": 0, | ||
| 175 | "y": 4 | ||
| 176 | }, | ||
| 177 | { | ||
| 178 | "label": "F10", | ||
| 179 | "x": 1, | ||
| 180 | "y": 4 | ||
| 181 | }, | ||
| 182 | { | ||
| 183 | "label": "", | ||
| 184 | "x": 2.25, | ||
| 185 | "y": 4, | ||
| 186 | "w": 1.25 | ||
| 187 | }, | ||
| 188 | { | ||
| 189 | "label": "Ctrl", | ||
| 190 | "x": 3.5, | ||
| 191 | "y": 4 | ||
| 192 | }, | ||
| 193 | { | ||
| 194 | "label": "Alt", | ||
| 195 | "x": 4.5, | ||
| 196 | "y": 4 | ||
| 197 | }, | ||
| 198 | { | ||
| 199 | "label": "\u21e9", | ||
| 200 | "x": 5.5, | ||
| 201 | "y": 4 | ||
| 202 | }, | ||
| 203 | { | ||
| 204 | "label": "\u21e7", | ||
| 205 | "x": 6.5, | ||
| 206 | "y": 4 | ||
| 207 | }, | ||
| 208 | { | ||
| 209 | "x": 7.5, | ||
| 210 | "y": 4 | ||
| 211 | } | ||
| 212 | ] | ||
| 213 | } | ||
| 214 | } | ||
| 215 | } | ||
diff --git a/keyboards/handwired/battleship_gamepad/keymaps/default/keymap.c b/keyboards/handwired/battleship_gamepad/keymaps/default/keymap.c new file mode 100644 index 000000000..fa71419ff --- /dev/null +++ b/keyboards/handwired/battleship_gamepad/keymaps/default/keymap.c | |||
| @@ -0,0 +1,41 @@ | |||
| 1 | /* Copyright 2021 Andrew Braini | ||
| 2 | * | ||
| 3 | * This program is free software: you can redistribute it and/or modify | ||
| 4 | * it under the terms of the GNU General Public License as published by | ||
| 5 | * the Free Software Foundation, either version 2 of the License, or | ||
| 6 | * (at your option) any later version. | ||
| 7 | * | ||
| 8 | * This program is distributed in the hope that it will be useful, | ||
| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| 11 | * GNU General Public License for more details. | ||
| 12 | * | ||
| 13 | * You should have received a copy of the GNU General Public License | ||
| 14 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| 15 | */ | ||
| 16 | |||
| 17 | #include QMK_KEYBOARD_H | ||
| 18 | |||
| 19 | const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
| 20 | |||
| 21 | [0] = LAYOUT( | ||
| 22 | KC_F1, KC_F2, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, | ||
| 23 | KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, | ||
| 24 | KC_F5, KC_F6, KC_NO, KC_A, KC_S, KC_D, KC_F, KC_G, | ||
| 25 | KC_F7, KC_F8, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, | ||
| 26 | KC_F9, KC_F10, LT(1, KC_NO), KC_LCTL, KC_LALT, KC_NO, LT(1, KC_NO), KC_SPC), | ||
| 27 | |||
| 28 | [1] = LAYOUT( | ||
| 29 | RESET, DEBUG, KC_TILD, KC_6, KC_7, KC_8, KC_9, KC_0, | ||
| 30 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
| 31 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
| 32 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
| 33 | KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, TG(2), KC_TRNS, KC_TRNS), | ||
| 34 | |||
| 35 | [2] = LAYOUT( | ||
| 36 | KC_TRNS, KC_TRNS, TG(2), JS_BUTTON0, JS_BUTTON1, JS_BUTTON2, JS_BUTTON3, JS_BUTTON4, | ||
| 37 | KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON5, JS_BUTTON6, JS_BUTTON7, JS_BUTTON8, JS_BUTTON9, | ||
| 38 | KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON10, JS_BUTTON11, JS_BUTTON12, JS_BUTTON13, JS_BUTTON14, | ||
| 39 | KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON15, JS_BUTTON16, JS_BUTTON17, JS_BUTTON18, JS_BUTTON19, | ||
| 40 | KC_TRNS, KC_TRNS, KC_TRNS, JS_BUTTON20, JS_BUTTON21, JS_BUTTON22, JS_BUTTON23, JS_BUTTON24) | ||
| 41 | }; | ||
diff --git a/keyboards/handwired/battleship_gamepad/keymaps/default/readme.md b/keyboards/handwired/battleship_gamepad/keymaps/default/readme.md new file mode 100644 index 000000000..1de5d7dd6 --- /dev/null +++ b/keyboards/handwired/battleship_gamepad/keymaps/default/readme.md | |||
| @@ -0,0 +1,2 @@ | |||
| 1 | # Battleship Gamepad - Default layout | ||
| 2 | Default layout with 2 axies thumbstick and press to click | ||
diff --git a/keyboards/handwired/battleship_gamepad/keymaps/via/keymap.c b/keyboards/handwired/battleship_gamepad/keymaps/via/keymap.c new file mode 100644 index 000000000..9a70d36b7 --- /dev/null +++ b/keyboards/handwired/battleship_gamepad/keymaps/via/keymap.c | |||
| @@ -0,0 +1,48 @@ | |||
| 1 | /* Copyright 2021 Andrew Braini | ||
| 2 | * | ||
| 3 | * This program is free software: you can redistribute it and/or modify | ||
| 4 | * it under the terms of the GNU General Public License as published by | ||
| 5 | * the Free Software Foundation, either version 2 of the License, or | ||
| 6 | * (at your option) any later version. | ||
| 7 | * | ||
| 8 | * This program is distributed in the hope that it will be useful, | ||
| 9 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 10 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| 11 | * GNU General Public License for more details. | ||
| 12 | * | ||
| 13 | * You should have received a copy of the GNU General Public License | ||
| 14 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
| 15 | */ | ||
| 16 | |||
| 17 | #include QMK_KEYBOARD_H | ||
| 18 | |||
| 19 | const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
| 20 | |||
| 21 | [0] = LAYOUT( | ||
| 22 | KC_F1, KC_F2, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, | ||
| 23 | KC_F3, KC_F4, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, | ||
| 24 | KC_F5, KC_F6, KC_NO, KC_A, KC_S, KC_D, KC_F, KC_G, | ||
| 25 | KC_F7, KC_F8, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, | ||
| 26 | KC_F9, KC_F10, LT(1, KC_NO), KC_LCTL, KC_LALT, LT(2, KC_NO), LT(1, KC_NO), KC_SPC), | ||
| 27 | |||
| 28 | [1] = LAYOUT( | ||
| 29 | RESET, DEBUG, KC_TILD, KC_6, KC_7, KC_8, KC_9, KC_0, | ||
| 30 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
| 31 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
| 32 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
| 33 | KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), | ||
| 34 | |||
| 35 | [2] = LAYOUT( | ||
| 36 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
| 37 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
| 38 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
| 39 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
| 40 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), | ||
| 41 | |||
| 42 | [3] = LAYOUT( | ||
| 43 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
| 44 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
| 45 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
| 46 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, | ||
| 47 | KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS) | ||
| 48 | }; | ||
diff --git a/keyboards/handwired/battleship_gamepad/keymaps/via/rules.mk b/keyboards/handwired/battleship_gamepad/keymaps/via/rules.mk new file mode 100644 index 000000000..35a31dea8 --- /dev/null +++ b/keyboards/handwired/battleship_gamepad/keymaps/via/rules.mk | |||
| @@ -0,0 +1,2 @@ | |||
| 1 | VIA_ENABLE = yes | ||
| 2 | CONSOLE_ENABLE = no | ||
diff --git a/keyboards/handwired/battleship_gamepad/readme.md b/keyboards/handwired/battleship_gamepad/readme.md new file mode 100644 index 000000000..c56675316 --- /dev/null +++ b/keyboards/handwired/battleship_gamepad/readme.md | |||
| @@ -0,0 +1,29 @@ | |||
| 1 | # Battleship Gamepad | ||
| 2 | |||
| 3 |  | ||
| 4 | |||
| 5 | A hand-wired 3d-printed mechanical keyboard intended for one hand with an analog thumbstick for movement. The layout matches the left side of large "battleship" keyboards with their extra bank of 2x5 1u F keys. | ||
| 6 | |||
| 7 | Build instructions and 3d printer files can be found in the [project github repo](https://github.com/abraini-Nascent/battleship_gamepad) | ||
| 8 | |||
| 9 | * Keyboard Maintainer: [arbraini](https://github.com/abraini-Nascent) | ||
| 10 | * Hardware Supported: Arduino Pro Micro | ||
| 11 | * Features: 40 keys in an ortho layout and an analog thumbstick. | ||
| 12 | |||
| 13 | Make example for this keyboard (after setting up your build environment): | ||
| 14 | |||
| 15 | make handwired/battleship_gamepad:default | ||
| 16 | |||
| 17 | Flashing example for this keyboard: | ||
| 18 | |||
| 19 | make handwired/battleship_gamepad:flash | ||
| 20 | |||
| 21 | ## Bootloader | ||
| 22 | |||
| 23 | Enter the bootloader in 3 ways: | ||
| 24 | |||
| 25 | * **Bootmagic reset**: Hold down the key at (0,0) in the matrix (the top left key in the 2x5 bank) and plug in the keyboard. | ||
| 26 | * **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead. | ||
| 27 | * **Keycode in layout**: Press the key mapped to `RESET`. In the default layout this is the key at (0,0) on layer 1. | ||
| 28 | |||
| 29 | See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). | ||
diff --git a/keyboards/handwired/battleship_gamepad/rules.mk b/keyboards/handwired/battleship_gamepad/rules.mk new file mode 100644 index 000000000..b7a26d8fc --- /dev/null +++ b/keyboards/handwired/battleship_gamepad/rules.mk | |||
| @@ -0,0 +1,25 @@ | |||
| 1 | # MCU name | ||
| 2 | MCU = atmega32u4 | ||
| 3 | |||
| 4 | # Bootloader selection | ||
| 5 | BOOTLOADER = caterina | ||
| 6 | |||
| 7 | SRC += analog.c | ||
| 8 | |||
| 9 | # Build Options | ||
| 10 | # change yes to no to disable | ||
| 11 | # | ||
| 12 | BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite | ||
| 13 | MOUSEKEY_ENABLE = yes # Mouse keys | ||
| 14 | EXTRAKEY_ENABLE = yes # Audio control and System control | ||
| 15 | CONSOLE_ENABLE = no # Console for debug | ||
| 16 | COMMAND_ENABLE = no # Commands for debug and configuration | ||
| 17 | # Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE | ||
| 18 | SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend | ||
| 19 | # if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | ||
| 20 | NKRO_ENABLE = yes # USB Nkey Rollover | ||
| 21 | BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality | ||
| 22 | RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow | ||
| 23 | AUDIO_ENABLE = no # Audio output | ||
| 24 | JOYSTICK_ENABLE = yes | ||
| 25 | JOYSTICK_DRIVER = analog | ||
