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authorRozakiin <6567067+Rozakiin@users.noreply.github.com>2020-06-23 07:08:36 +0100
committerGitHub <noreply@github.com>2020-06-22 23:08:36 -0700
commitd353fcb99cfe345cde29cb7dc94cceaab82c610b (patch)
treebcf8ec344e497239d1ff93325b4a6197460baf34
parentf0bde7906d35c1955a39251659e80d41caccbc54 (diff)
downloadqmk_firmware-d353fcb99cfe345cde29cb7dc94cceaab82c610b.tar.gz
qmk_firmware-d353fcb99cfe345cde29cb7dc94cceaab82c610b.zip
Add VIA support to Noxary x268 (#9450)
* Update USB descriptors * Update default keymap for readability * Update readme description * Update rules.mk build options, enable bootmagic and mousekey * Add commented modern led code * Add VIA keymap * Update default keymap readme.md layout image * Update keyboards/noxary/x268/rules.mk remove incorrect comment * Update keyboards/noxary/x268/x268.c remove commented setPinOutput(B1) * Update keyboards/noxary/x268/keymaps/default/readme.md Flip order of layout image and title * Update keyboards/noxary/x268/keymaps/via/readme.md Flip order of layout image and title * Update LED function to led_update_kb()
-rw-r--r--keyboards/noxary/x268/config.h8
-rw-r--r--keyboards/noxary/x268/keymaps/default/keymap.c142
-rw-r--r--keyboards/noxary/x268/keymaps/default/readme.md2
-rw-r--r--keyboards/noxary/x268/keymaps/via/keymap.c111
-rw-r--r--keyboards/noxary/x268/keymaps/via/readme.md3
-rw-r--r--keyboards/noxary/x268/keymaps/via/rules.mk5
-rw-r--r--keyboards/noxary/x268/readme.md3
-rw-r--r--keyboards/noxary/x268/rules.mk10
-rw-r--r--keyboards/noxary/x268/x268.c39
9 files changed, 226 insertions, 97 deletions
diff --git a/keyboards/noxary/x268/config.h b/keyboards/noxary/x268/config.h
index 0604f6529..c342da505 100644
--- a/keyboards/noxary/x268/config.h
+++ b/keyboards/noxary/x268/config.h
@@ -20,12 +20,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
20#include "config_common.h" 20#include "config_common.h"
21 21
22/* USB Device descriptor parameter */ 22/* USB Device descriptor parameter */
23#define VENDOR_ID 0x4E58 23#define VENDOR_ID 0x4E58 //"NX"
24#define PRODUCT_ID 0x0044 24#define PRODUCT_ID 0x010C //268
25#define DEVICE_VER 0x00F2 25#define DEVICE_VER 0x0078 //"x"
26#define MANUFACTURER Noxary 26#define MANUFACTURER Noxary
27#define PRODUCT x268 27#define PRODUCT x268
28#define DESCRIPTION QMK keyboard firmware for x268 28#define DESCRIPTION A fully customizable RGB 65% keyboard.
29 29
30/* key matrix size */ 30/* key matrix size */
31#define MATRIX_ROWS 5 31#define MATRIX_ROWS 5
diff --git a/keyboards/noxary/x268/keymaps/default/keymap.c b/keyboards/noxary/x268/keymaps/default/keymap.c
index ae07f5213..7f26a6c10 100644
--- a/keyboards/noxary/x268/keymaps/default/keymap.c
+++ b/keyboards/noxary/x268/keymaps/default/keymap.c
@@ -1,83 +1,111 @@
1/* Copyright 2020 Rozakiin
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
1#include QMK_KEYBOARD_H 16#include QMK_KEYBOARD_H
2 17
3// Each layer gets a name for readability, which is then used in the keymap matrix below. 18// Each layer gets a name for readability, which is then used in the keymap matrix below.
4// The underscores don't mean anything - you can have a layer called STUFF or any other name. 19// The underscores don't mean anything - you can have a layer called STUFF or any other name.
5// Layer names don't all need to be of the same length, obviously, and you can also skip them 20// Layer names don't all need to be of the same length, obviously, and you can also skip them
6// entirely and just use numbers. 21// entirely and just use numbers.
7#define _BL 0 22enum layer_names {
8#define _FL1 1 23 _BL,
9#define _FL2 2 24 _FL1,
25 _FL2,
26 _FL3
27};
28
10 29
11const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 30const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
12 /* _BL: Base Layer(Default) - For ISO enter use ANSI enter 31 /* Base Layer - For ISO enter use ANSI enter
13 * ,----------------------------------------------------------------. 32 * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
14 * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \|BSpc| Grv| 33 * Esc 1 2 3 4 5 6 7 8 9 0 - = \Bsp ` │
15 * |----------------------------------------------------------------| 34 * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
16 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | Del| 35 * Tab Q W E R T Y U I O P [ ] \ Del
17 * |----------------------------------------------------------------| 36 * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
18 * |CAPS | A| S| D| F| G| H| J| K| L| ;| '| #| Ent|PgUp| 37 * Caps A S D F G H J K L ; ' # EntPgU
19 * |----------------------------------------------------------------| 38 * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
20 * |Shift| \| Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn| 39 * Sft \ Z X C V B N M , . /Shift ↑ │PgD
21 * |----------------------------------------------------------------| 40 * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
22 * |Ctrl|Win |Alt | Space |Alt|Mo(1)|Ctrl|Lef|Dow|Rght| 41 * CtrlWin Alt Space AltM(1)Ctrl│ ← │ ↓ │ → │
23 * `----------------------------------------------------------------' 42 * └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
24 */ 43 */
25 [_BL] = LAYOUT( 44 [_BL] = LAYOUT(
26 KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, KC_GRV, 45 KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, KC_GRV,
27 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, 46 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
28 KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP, 47 KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
29 KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, 48 KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
30 KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_LALT, MO(_FL1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT), 49 KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_LALT, MO(_FL1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
31 /* _FL1: Function Layer 1 - For ISO enter use ANSI enter 50 ),
32 * ,----------------------------------------------------------------. 51 /* Function Layer 1 - For ISO enter use ANSI enter
33 * | `|F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |PScr| | 52 * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
34 * |----------------------------------------------------------------| 53 * │ ` │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│ │Psc│ │
35 * | | | | |RST| | | | | | | | | | Ins| 54 * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
36 * |----------------------------------------------------------------| 55 * │ │ │ │ │RST│ │ │ │ │ │ │ │ │ │Ins│
37 * | | | | | | | | | | | | | | |Home| 56 * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
38 * |----------------------------------------------------------------| 57 * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │Hme│
39 * | | | | | | | | | |Bl-|Bl+| |Mute|Vol+| End| 58 * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
40 * |----------------------------------------------------------------| 59 * │ │ │ │ │ │ │ │ │ │Bl-│Bl+│ │ Mute │Vl+│End│
41 * | | | | BL_Toggle | | | | |Vol-| | 60 * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
42 * `----------------------------------------------------------------' 61 * │ │ │ │ BL_Toggle │ │ │ │ │Vl-│ │
62 * └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
43 */ 63 */
44 [_FL1] = LAYOUT( 64 [_FL1] = LAYOUT(
45 KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, _______, 65 KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, _______,
46 RGB_TOG, RGB_VAI, RGB_SAI, RGB_HUI, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS, 66 RGB_TOG, RGB_VAI, RGB_SAI, RGB_HUI, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
47 _______, RGB_VAD, RGB_SAD, RGB_HUD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, 67 _______, RGB_VAD, RGB_SAD, RGB_HUD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
48 _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, _______, KC_MUTE, KC_VOLU, KC_END, 68 _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, _______, KC_MUTE, KC_VOLU, KC_END,
49 _______, _______, _______, BL_TOGG, _______, _______, _______, _______, KC_VOLD, _______), 69 _______, _______, _______, BL_TOGG, _______, _______, _______, _______, KC_VOLD, _______
50 /* _FL2: Function Layer 2 - For ISO enter use ANSI enter 70 ),
51 * ,----------------------------------------------------------------. 71 /* Function Layer 2 - For ISO enter use ANSI enter
52 * | | | | | | | | | | | | | | | | | 72 * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
53 * |----------------------------------------------------------------| 73 * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
54 * | | | | | | | | | | | | | | | | 74 * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
55 * |----------------------------------------------------------------| 75 * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
56 * | | | | | | | | | | | | | | | | 76 * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
57 * |----------------------------------------------------------------| 77 * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
58 * | | | | | | | | | | | | | | | | 78 * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
59 * |----------------------------------------------------------------| 79 * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
60 * | | | | | | | | | | | 80 * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
61 * `----------------------------------------------------------------' 81 * │ │ │ │ │ │ │ │ │ │ │
82 * └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
62 */ 83 */
63 [_FL2] = LAYOUT( 84 [_FL2] = LAYOUT(
64 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 85 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
65 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 86 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
66 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 87 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
67 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 88 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
68 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), 89 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
69 90 ),
70 91 /* Function Layer 3 - For ISO enter use ANSI enter
71}; 92 * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
72 93 * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
73 94 * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
74void matrix_init_user(void) { 95 * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
75} 96 * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
76 97 * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
77void matrix_scan_user(void) { 98 * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
78} 99 * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
79 100 * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
80bool process_record_user(uint16_t keycode, keyrecord_t *record) { 101 * │ │ │ │ │ │ │ │ │ │ │
81 return true; 102 * └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
82} 103 */
83 104 [_FL3] = LAYOUT(
105 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
106 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
107 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
108 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
109 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
110 ),
111}; \ No newline at end of file
diff --git a/keyboards/noxary/x268/keymaps/default/readme.md b/keyboards/noxary/x268/keymaps/default/readme.md
index 5d5bd6959..3540b3905 100644
--- a/keyboards/noxary/x268/keymaps/default/readme.md
+++ b/keyboards/noxary/x268/keymaps/default/readme.md
@@ -1 +1,3 @@
1# The default keymap for x268 1# The default keymap for x268
2
3![x268 Layout Image](https://i.imgur.com/D9jQz6g.png)
diff --git a/keyboards/noxary/x268/keymaps/via/keymap.c b/keyboards/noxary/x268/keymaps/via/keymap.c
new file mode 100644
index 000000000..7f26a6c10
--- /dev/null
+++ b/keyboards/noxary/x268/keymaps/via/keymap.c
@@ -0,0 +1,111 @@
1/* Copyright 2020 Rozakiin
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
16#include QMK_KEYBOARD_H
17
18// Each layer gets a name for readability, which is then used in the keymap matrix below.
19// The underscores don't mean anything - you can have a layer called STUFF or any other name.
20// Layer names don't all need to be of the same length, obviously, and you can also skip them
21// entirely and just use numbers.
22enum layer_names {
23 _BL,
24 _FL1,
25 _FL2,
26 _FL3
27};
28
29
30const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
31 /* Base Layer - For ISO enter use ANSI enter
32 * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
33 * │Esc│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ \ │Bsp│ ` │
34 * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
35 * │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │Del│
36 * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
37 * │ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │ # │Ent │PgU│
38 * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
39 * │Sft │ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │Shift │ ↑ │PgD│
40 * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
41 * │Ctrl│Win │Alt │ Space │Alt │M(1)│Ctrl│ ← │ ↓ │ → │
42 * └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
43 */
44 [_BL] = LAYOUT(
45 KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, KC_GRV,
46 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
47 KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGUP,
48 KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
49 KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_LALT, MO(_FL1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
50 ),
51 /* Function Layer 1 - For ISO enter use ANSI enter
52 * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
53 * │ ` │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│ │Psc│ │
54 * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
55 * │ │ │ │ │RST│ │ │ │ │ │ │ │ │ │Ins│
56 * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
57 * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │Hme│
58 * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
59 * │ │ │ │ │ │ │ │ │ │Bl-│Bl+│ │ Mute │Vl+│End│
60 * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
61 * │ │ │ │ BL_Toggle │ │ │ │ │Vl-│ │
62 * └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
63 */
64 [_FL1] = LAYOUT(
65 KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, _______,
66 RGB_TOG, RGB_VAI, RGB_SAI, RGB_HUI, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_INS,
67 _______, RGB_VAD, RGB_SAD, RGB_HUD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
68 _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, _______, KC_MUTE, KC_VOLU, KC_END,
69 _______, _______, _______, BL_TOGG, _______, _______, _______, _______, KC_VOLD, _______
70 ),
71 /* Function Layer 2 - For ISO enter use ANSI enter
72 * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
73 * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
74 * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
75 * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
76 * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
77 * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
78 * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
79 * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
80 * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
81 * │ │ │ │ │ │ │ │ │ │ │
82 * └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
83 */
84 [_FL2] = LAYOUT(
85 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
86 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
87 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
88 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
89 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
90 ),
91 /* Function Layer 3 - For ISO enter use ANSI enter
92 * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
93 * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
94 * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
95 * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
96 * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤
97 * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
98 * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤
99 * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
100 * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┼───┴┬──┴─┬─┴──┬───┼───┼───┤
101 * │ │ │ │ │ │ │ │ │ │ │
102 * └────┴────┴────┴─────────────────────┴────┴────┴────┴───┴───┴───┘
103 */
104 [_FL3] = LAYOUT(
105 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
106 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
107 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
108 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
109 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
110 ),
111}; \ No newline at end of file
diff --git a/keyboards/noxary/x268/keymaps/via/readme.md b/keyboards/noxary/x268/keymaps/via/readme.md
new file mode 100644
index 000000000..e0e0b9f92
--- /dev/null
+++ b/keyboards/noxary/x268/keymaps/via/readme.md
@@ -0,0 +1,3 @@
1# The VIA keymap for x268
2
3![x268 Layout Image](https://i.imgur.com/D9jQz6g.png)
diff --git a/keyboards/noxary/x268/keymaps/via/rules.mk b/keyboards/noxary/x268/keymaps/via/rules.mk
new file mode 100644
index 000000000..c2e96d233
--- /dev/null
+++ b/keyboards/noxary/x268/keymaps/via/rules.mk
@@ -0,0 +1,5 @@
1VIA_ENABLE = yes
2MOUSEKEY_ENABLE = no
3CONSOLE_ENABLE = no # Console for debug
4COMMAND_ENABLE = no # Commands for debug and configuration
5LTO_ENABLE = yes
diff --git a/keyboards/noxary/x268/readme.md b/keyboards/noxary/x268/readme.md
index c1c05c34d..4dd1a7c78 100644
--- a/keyboards/noxary/x268/readme.md
+++ b/keyboards/noxary/x268/readme.md
@@ -2,11 +2,10 @@
2 2
3![x268](https://geekhack.org/index.php?action=dlattach;topic=96377.0;attach=198826;image) 3![x268](https://geekhack.org/index.php?action=dlattach;topic=96377.0;attach=198826;image)
4 4
5A fully customizable 65% keyboard. 5A fully customizable RGB 65% keyboard.
6 6
7* Keyboard Maintainer: [Rozakiin](https://github.com/rozakiin) 7* Keyboard Maintainer: [Rozakiin](https://github.com/rozakiin)
8* Hardware Supported: x268 PCB 8* Hardware Supported: x268 PCB
9 * rev1
10* Hardware Availability: 9* Hardware Availability:
11 * [Noxary - 268](https://geekhack.org/index.php?topic=92066.0) 10 * [Noxary - 268](https://geekhack.org/index.php?topic=92066.0)
12 * [LZ - CLS ms](https://geekhack.org/index.php?topic=96377) 11 * [LZ - CLS ms](https://geekhack.org/index.php?topic=96377)
diff --git a/keyboards/noxary/x268/rules.mk b/keyboards/noxary/x268/rules.mk
index a8654dc91..c4b8c2117 100644
--- a/keyboards/noxary/x268/rules.mk
+++ b/keyboards/noxary/x268/rules.mk
@@ -14,17 +14,17 @@ BOOTLOADER = atmel-dfu
14# Build Options 14# Build Options
15# change yes to no to disable 15# change yes to no to disable
16# 16#
17BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration 17BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
18MOUSEKEY_ENABLE = no # Mouse keys 18MOUSEKEY_ENABLE = yes # Mouse keys
19EXTRAKEY_ENABLE = yes # Audio control and System control 19EXTRAKEY_ENABLE = yes # Audio control and System control
20CONSOLE_ENABLE = no # Console for debug 20CONSOLE_ENABLE = no # Console for debug
21COMMAND_ENABLE = no # Commands for debug and configuration 21COMMAND_ENABLE = no # Commands for debug and configuration
22# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE 22# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
23SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend 23SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
24# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work 24# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
25NKRO_ENABLE = yes # USB Nkey Rollover 25NKRO_ENABLE = yes # USB Nkey Rollover
26BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality on B7 by default 26BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
27RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow 27RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
28MIDI_ENABLE = no # MIDI support 28MIDI_ENABLE = no # MIDI support
29UNICODE_ENABLE = no # Unicode 29UNICODE_ENABLE = no # Unicode
30BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID 30BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
diff --git a/keyboards/noxary/x268/x268.c b/keyboards/noxary/x268/x268.c
index 3921270ac..589d59def 100644
--- a/keyboards/noxary/x268/x268.c
+++ b/keyboards/noxary/x268/x268.c
@@ -1,4 +1,4 @@
1/* Copyright 2018 Rozakiin 1/* Copyright 2020 Rozakiin
2 * 2 *
3 * This program is free software: you can redistribute it and/or modify 3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by 4 * it under the terms of the GNU General Public License as published by
@@ -15,39 +15,20 @@
15 */ 15 */
16#include "x268.h" 16#include "x268.h"
17 17
18// Optional override functions below.
19// You can leave any or all of these undefined.
20// These are only required if you want to perform custom actions.
21
18void matrix_init_kb(void) { 22void matrix_init_kb(void) {
19 // put your keyboard start-up code here 23 // put your keyboard start-up code here
20 // runs once when the firmware starts up 24 // runs once when the firmware starts up
21 25 setPinOutput(B0);
22 matrix_init_user(); 26 matrix_init_user();
23} 27}
24 28
25void matrix_scan_kb(void) { 29bool led_update_kb(led_t led_state) {
26 // put your looping keyboard code here 30 if(led_update_user(led_state)) {
27 // runs every cycle (a lot) 31 writePin(B0, led_state.caps_lock);
28
29 matrix_scan_user();
30}
31
32bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
33 // put your per-action keyboard code here
34 // runs for every action, just before processing by the firmware
35
36 return process_record_user(keycode, record);
37}
38
39void led_set_kb(uint8_t usb_led) {
40 // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
41
42 led_set_user(usb_led);
43}
44
45void led_set_user(uint8_t usb_led) {
46
47 if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
48 DDRB |= (1 << 0); PORTB |= (1 << 0);
49 }
50 else {
51 DDRB &= ~(1 << 0); PORTB &= ~(1 << 0);
52 } 32 }
33 return true;
53} 34}