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author | Jack Humbert <jack.humb@gmail.com> | 2017-07-21 01:02:32 -0400 |
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committer | Jack Humbert <jack.humb@gmail.com> | 2017-07-23 14:59:29 -0400 |
commit | fe113ebad56e758d635724dc35f2a4e26a6985ee (patch) | |
tree | 5a56d684acda911c31457008a42b1317b05d4e7a | |
parent | 6a3c66776cb10888b24400526241b46deeb051a8 (diff) | |
download | qmk_firmware-fe113ebad56e758d635724dc35f2a4e26a6985ee.tar.gz qmk_firmware-fe113ebad56e758d635724dc35f2a4e26a6985ee.zip |
start updating audio docs
-rw-r--r-- | docs/modding_your_keyboard.md | 3 | ||||
-rw-r--r-- | quantum/quantum.c | 5 |
2 files changed, 3 insertions, 5 deletions
diff --git a/docs/modding_your_keyboard.md b/docs/modding_your_keyboard.md index 44e6e6e72..30ff4f91a 100644 --- a/docs/modding_your_keyboard.md +++ b/docs/modding_your_keyboard.md | |||
@@ -41,7 +41,8 @@ Wherein we bind predefined songs (from [quantum/audio/song_list.h](https://githu | |||
41 | So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this: | 41 | So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this: |
42 | 42 | ||
43 | ``` | 43 | ``` |
44 | PLAY_NOTE_ARRAY(tone_plover, false, 0); // Signature is: Song name, repeat, rest style | 44 | PLAY_NOTE_ARRAY(tone_plover, false, LEGATO); // song name, repeat, rest style |
45 | PLAY_SONG(tone_plover); // song name (repeat is false, rest is STACCATO) | ||
45 | ``` | 46 | ``` |
46 | 47 | ||
47 | This is inside one of the macros. So when that macro executes, your keyboard plays that particular chime. | 48 | This is inside one of the macros. So when that macro executes, your keyboard plays that particular chime. |
diff --git a/quantum/quantum.c b/quantum/quantum.c index 31a6fc713..b76a11418 100644 --- a/quantum/quantum.c +++ b/quantum/quantum.c | |||
@@ -41,10 +41,7 @@ extern backlight_config_t backlight_config; | |||
41 | #define AG_SWAP_SONG SONG(AG_SWAP_SOUND) | 41 | #define AG_SWAP_SONG SONG(AG_SWAP_SOUND) |
42 | #endif | 42 | #endif |
43 | #ifndef DEFAULT_LAYER_SONGS | 43 | #ifndef DEFAULT_LAYER_SONGS |
44 | #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \ | 44 | #define DEFAULT_LAYER_SONGS { } |
45 | SONG(COLEMAK_SOUND) \ | ||
46 | SONG(DVORAK_SOUND) \ | ||
47 | } | ||
48 | #endif | 45 | #endif |
49 | float goodbye_song[][2] = GOODBYE_SONG; | 46 | float goodbye_song[][2] = GOODBYE_SONG; |
50 | float ag_norm_song[][2] = AG_NORM_SONG; | 47 | float ag_norm_song[][2] = AG_NORM_SONG; |