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authortmk <nobody@nowhere>2013-03-04 16:37:19 +0900
committertmk <nobody@nowhere>2013-03-04 16:40:19 +0900
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parent40f1a4930a10ce9253c1215949b497c322db41da (diff)
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Create keymap.md
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@@ -22,8 +22,10 @@ Features
22 22
23Projects 23Projects
24-------- 24--------
25You can find some keyboard specific projects under `converter` and `keyboard` directory.
26
25### converter 27### converter
26* ps2_usb - [PS/2 keyboard to USB][GH_ps2] 28* [ps2_usb](converter/ps2_usb/) - [PS/2 keyboard to USB][GH_ps2]
27* adb_usb - [ADB keyboard to USB][GH_adb] 29* adb_usb - [ADB keyboard to USB][GH_adb]
28* m0110_usb - [Machintosh 128K/512K/Plus keyboard to USB][GH_m0110] 30* m0110_usb - [Machintosh 128K/512K/Plus keyboard to USB][GH_m0110]
29* terminal_usb - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal] 31* terminal_usb - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal]
@@ -203,359 +205,10 @@ Config.h Options
203 #define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KB_LSHIFT) | MOD_BIT(KB_RSHIFT))) 205 #define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KB_LSHIFT) | MOD_BIT(KB_RSHIFT)))
204 206
205 207
206Keymap 208Change your keymap
207------ 209------------------
208Many of existent projects offer keymap framework to define your own keymap easily. The following will explain how you can define keymap using this framework. 210[keymap.md](doc/keymap.md)
209 Instead, you can also implement your own `keymap_get_action()` to return action code for each key if you want.
210
211This is keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard. Keymap is defined in `keymaps[]` array.
212
213 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
214 /* Keymap 0: Default Layer
215 * ,-----------------------------------------------------------.
216 * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
217 * |-----------------------------------------------------------|
218 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
219 * |-----------------------------------------------------------|
220 * |Contro| A| S| D| F| G| H| J| K| L|Fn1| '|Enter |
221 * |-----------------------------------------------------------|
222 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
223 * `-----------------------------------------------------------'
224 * |Gui|Alt |Space |Alt |Fn2|
225 * `-------------------------------------------'
226 */
227 KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
228 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
229 LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT,ENT, \
230 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN0, \
231 LGUI,LALT, SPC, RALT,FN3),
232 /* Keymap 1: colemak */
233 KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
234 TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSPC, \
235 BSPC,A, R, S, T, D, H, N, E, I, O, QUOT,ENT, \
236 LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH,RSFT,FN0, \
237 LGUI,LALT, SPC, RALT,FN2),
238 };
239
240 static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
241 /* Overlay 0: HHKB mode (HHKB Fn)
242 * ,-----------------------------------------------------------.
243 * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
244 * |-----------------------------------------------------------|
245 * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
246 * |-----------------------------------------------------------|
247 * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
248 * |-----------------------------------------------------------|
249 * |Shift | | | | | | +| -|End|PgD|Dow|Shift | |
250 * `-----------------------------------------------------------'
251 * |Gui |Alt |Space |Alt |Gui|
252 * `--------------------------------------------'
253 */
254 KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
255 CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,BSPC, \
256 LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
257 LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \
258 LGUI,LALT, SPC, RALT,RGUI),
259 /* Overlay 1: Mouse mode (Semicolon)
260 * ,-----------------------------------------------------------.
261 * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
262 * |-----------------------------------------------------------|
263 * |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
264 * |-----------------------------------------------------------|
265 * |Contro| | | | | |McL|McD|McU|McR| | |Return |
266 * |-----------------------------------------------------------|
267 * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
268 * `-----------------------------------------------------------'
269 * |Gui |Alt |Mb1 |Alt | |
270 * `--------------------------------------------'
271 * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
272 */
273 KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
274 TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,BSPC, \
275 LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,QUOT,ENT, \
276 LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,TRNS, \
277 LGUI,LALT, BTN1, RALT,TRNS),
278 };
279
280 static const uint16_t PROGMEM fn_actions[] = {
281 ACTION_OVERLAY(0), // FN0
282 ACTION_OVERLAY_TAP_KEY(1, KC_SCLN), // FN1
283 ACTION_OVERLAY_TOGGLE(1), // FN2
284 };
285
286
287
288### 1. Keycode
289See `common/keycode.h`. Keycode is 8bit internal code to inidicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action register key on press and unregister on release, on the other some of keycodes has some special actions like Fn keys, Media contorl keys, System control keys and Mouse keys.
290
291 ***In `KEYMAP` definition you need to omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP`. Some keycodes has 4-letter short name in addition to descriptive name, you'll prefer short one in `KEYMAP`.
292
293#### 1.0 Other key
294- `KC_NO` for no aciton
295- `KC_TRNS` for transparent layer
296
297#### 1.1 Normal key
298- `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
299- `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
300- `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
301- `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END`
302- `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24`
303- `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad.
304
305#### 1.2 Modifier
306There are 8 modifiers which has discrimination between left and right.
307
308- `KC_LCTL` and `KC_RCTL` for Control
309- `KC_LSFT` and `KC_RSFT` for Shift
310- `KC_LALT` and `KC_RALT` for Alt
311- `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac
312
313#### 1.3 Mousekey
314- `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
315- `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel
316- `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons
317
318#### 1.4 System & Media key
319- `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake
320- `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control
321- `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control
322- `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch
323- `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
324
325#### 1.5 Fn key
326`KC_FNnn` are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
327
328#### Keycode Table
329 See [keycode table](doc/keycode.txt) in `doc/keycode.txt` or `common/keycode.h` for the detail or other keycodes.
330
331 In regard to implementation side most of keycodes are identical with [HID usage] sent to host for real and some virtual keycodes are defined to support special actions.
332[HID usage]: http://www.usb.org/developers/devclass_docs/Hut1_11.pdf
333
334
335
336### 2. Action
337See `common/action.h`. Action is a 16bit code and defines function to perform on events of a key like press, release, hold and tap. You can define various actions to use various action codes.
338
339Most of keys just register 8bit keycodes(HID usage) to host, while to support other complex features needs 16bit extended action codes internally. But using 16bit action codes in keymap results in double size in memory against keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP` to define instead of action codes.
340
341You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap to indicate corresponding actions, instead of action code itself. In the end you can map most of keys just with 8bit keycodes.
342
343To use other special actions you should use `Fn key` keycode defined with such action yourself.
344
345
346#### 2.1 Key action
347Key is simple action that registers keycode on press event of key and unregister on release.
348
349##### 2.1.1 Normal key and Modifier
350You can define `Key` action on *'A'* key with:
351
352 ACTION_KEY(KC_A)
353 ACTION_KEY(KC_LSHIFT)
354
355***** 2.1.2 Key with modifiers
356 Say you want to assign a key to `Shift + 1` to get charactor *'!'* or `Alt + Tab` to switch windows.
357
358 ACTION_MOD_KEY(KC_LSHIFT, KC_1)
359 ACTION_MOD_KEY(KC_LALT, KC_TAB)
360
361Or `Alt,Shift + Tab` can be defined.
362
363 ACTION_MODS_KEY((MOD_BIT(KC_LALT) | MOD_BIT(KC_LSHIFT)), KC_TAB)
364
365These actions are comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
366
367#### 2.2 Layer Actions
368
369##### 2.2.0 Return to Default Layer
370This sets `default layer` into `current layer`. With this action you can return to `default layer`.
371with clear other layers.
372
373 ACTION_DEFAULT_LAYER
374
375##### 2.2.1 Keymap
376`Keymap` action validate given layer which ranges from 0 to 15.
377
378 ACTION_KEYMAP_MOMENTARY(layer)
379 ACTION_KEYMAP_TOGGLE(layer)
380 ACTION_KEYMAP_TAP_KEY(layer, key)
381 ACTION_KEYMAP_TAP_TOGGLE(layer)
382
383##### 2.2.2 Overlay
384`Overlay` action validate
385
386 ACTION_KEYMAP_MOMENTARY(layer)
387 ACTION_KEYMAP_TOGGLE(layer)
388 ACTION_KEYMAP_TAP_KEY(layer, key)
389 ACTION_KEYMAP_TAP_TOGGLE(layer)
390
391##### 2.2.3 Set Default layer
392These acitons change `default layer` to given layer.
393
394 ACTION_SET_DEFAULT_LAYER(layer)
395
396
397#### 2.3 Macro action
398***TBD***
399
400`Macro` action indicates complex key strokes.
401
402 MACRO( MD(LSHIFT), D(D), END )
403 MACRO( U(D), MU(LSHIFT), END )
404 MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END )
405
406##### 2.3.1 Normal mode
407- **I()** change interavl of stroke.
408- **D()** press key
409- **U()** release key
410- **T()** type key(press and release)
411- **W()** wait
412- **MD()** modifier down
413- **MU()** modifier up
414- **END** end mark
415
416##### 2.3.2 Extended mode
417
418***TODO: sample impl***
419See `keyboard/hhkb/keymap.c` for sample.
420
421
422#### 2.4 Function action
423***TBD***
424
425There are two type of action, normal `Function` and tappable `Function`.
426These actions call user defined function with `id`, `opt`, and key event information as arguments.
427
428##### 2.4.1 Function
429To define normal `Function` action in keymap use this.
430
431 ACTION_FUNCTION(id, opt)
432
433##### 2.4.2 Function with tap
434To define tappable `Function` action in keymap use this.
435
436 ACTION_FUNCTION_TAP(id, opt)
437
438##### 2.4.3 Implement user function
439`Function` actions can be defined freely with C by user in callback function:
440
441 void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)
442
443This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Functon `id` can be 0-255 and `opt` can be 0-15.
444
445 `keyrecord_t` is comprised of key event and tap count. `keyevent_t` indicates which and when key is pressed or released. From `tap_count` you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed.
446
447 typedef struct {
448 keyevent_t event;
449 uint8_t tap_count;
450 } keyrecord_t;
451
452 typedef struct {
453 key_t key;
454 bool pressed;
455 uint16_t time;
456 } keyevent_t;
457
458 typedef struct {
459 uint8_t col;
460 uint8_t row;
461 } key_t;
462
463***TODO: sample impl***
464See `keyboard/hhkb/keymap.c` for sample.
465
466
467
468
469
470### 3. Layer
471 Layer is key-action map to assign action to every physical key. You can define multiple layers in keymap and make layers active out of keymap during operation at will.
472
473 First layer is indexed by `0` which usually become `default layer` and active in initial state.
474
475You can define **16 layers** at most in each keymaps[] and overlays[].
476
477 you can define a layer with placing keycode symbols separated with `comma` in `KEYMAP`, which is formed with resemblance to physical keyboard layout so as you can easily put keycode on place you want to map. ***You can define most of keys with just using keycodes*** except for `Fn` key serving special actions.
478
479
480
481### 4. Layer switching
482You can have some ways to switch layer with these actions.
483There are two kind of layer switch action `Layer Set` and `Layer Bit` and two type of switching behaviour **Momentary** and **Toggle**.
484
485#### 4.1 Momentary switching
486Momentary switching changes layer only while holding Fn key.
487
488##### 4.1.1 Momentary Set
489This action makes `Layer 1` active on key press event and inactive on release event..
490
491 ACTION_KEYMAP_MOMENTARY(1)
492
493
494It switches to destination layer immediately when key is pressed, after that actions on keymap of destination layer is perfomed. ***Thus you shall need to place action to come back on destination layer***, or you will be stuck in destination layer without way to get back. To get back to `default layer` you can use this action.
495
496 ACTION_LAYER_DEFAULT
497
498##### 4.1.2 Momentary Bit
499This `Layer Bit` action performs XOR `1` with `current layer` on both press and release event. If you are on `Layer 0` now next layer to switch will be `Layer 1`. To come back to previous layer you need to place same action on destination layer.
500
501 ACTION_LAYER_BIT(1)
502
503#### 4.2 Toggle switching
504Toggle switching changes layer after press then release. You keep being on the layer until you press key to return.
505
506##### 4.2.1 Toggle Set
507This `Layer Set Toggle` action is to set `Layer 1` to `current layer` on release and do none on press.
508
509 ACTION_LAYER_SET_TOGGLE(1)
510
511To get back to `default layer` you can use this action.
512
513 ACTION_LAYER_DEFAULT
514
515##### 4.2.2 Toggle Bit
516This `Layer Bit Toggle` action is to XOR `1` with `current layer` on release and do none on press. If you are on `Layer 2` you'll switch to `Layer 3` on press. To come back to previous layer you need to place same action on destination layer.
517
518 ACTION_LAYER_BIT_TOGGLE(1)
519
520
521#### 4.3 Momentary switching with Tap key
522These actions switch to layer only while holding `Fn` key and register key on tap. **Tap** means to press and release key quickly.
523
524 ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN)
525 ACTION_LAYER_SET_BIT_KEY(2, KC_SCLN)
526
527With these you can place layer switching function on normal alphabet key like `;` without losing its original register function.
528
529#### 4.4 Momentary switching with Tap Toggle
530This changes layer only while holding `Fn` key and toggle layer after several taps. **Tap** means to press and release key quickly.
531
532 ACTION_LAYER_SET_TAP_TOGGLE(layer)
533 ACTION_LAYER_BIT_TAP_TOGGLE(layer)
534
535Number of taps can be defined with `TAPPING_TOGGLE` in `config.h`, `5` by default.
536
537
538
539
540Legacy Keymap
541-------------
542This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers.
543
544In comparison with new keymap how to define Fn key is different. It uses two arrays `fn_layer[]` and `fn_keycode[]`. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
545
546In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tap while `Fn0` and `Fn1` doesn't send any key.
547
548 static const uint8_t PROGMEM fn_layer[] = {
549 1, // Fn0
550 2, // Fn1
551 2, // Fn2
552 };
553 211
554 static const uint8_t PROGMEM fn_keycode[] = {
555 KC_NO, // Fn0
556 KC_NO, // Fn1
557 KC_SPC, // Fn2
558 };
559 212
560 213
561 214