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author | Drashna Jaelre <drashna@live.com> | 2021-11-26 19:40:09 -0800 |
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committer | GitHub <noreply@github.com> | 2021-11-27 14:40:09 +1100 |
commit | 4d0dd1eab78c7f2af40a84a34da12a2a8398fda9 (patch) | |
tree | 89dc2cd405878458e6b1f84e51e2bd8575309ef1 /docs/feature_encoders.md | |
parent | 94d7cc371265a2838fb44508bdc34d8be59a11eb (diff) | |
download | qmk_firmware-4d0dd1eab78c7f2af40a84a34da12a2a8398fda9.tar.gz qmk_firmware-4d0dd1eab78c7f2af40a84a34da12a2a8398fda9.zip |
[Bug] Revert Assymmetrical Split Encoder support (#12090) (#15311)
* Revert "fix broken macro in transport.h (#15239)"
This reverts commit 06f18e22d9aff0afa4dce101a6a1b2cae5511365.
* Revert "Rework encoders to enable asymmetric split keyboards (#12090)"
This reverts commit 32215d5bff52262542a2f8d2a221b0303f02c019.
Diffstat (limited to 'docs/feature_encoders.md')
-rw-r--r-- | docs/feature_encoders.md | 15 |
1 files changed, 1 insertions, 14 deletions
diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md index 5b6c3f163..8e854c1e5 100644 --- a/docs/feature_encoders.md +++ b/docs/feature_encoders.md | |||
@@ -46,9 +46,7 @@ For 4× encoders you also can assign default position if encoder skips pulses wh | |||
46 | 46 | ||
47 | ## Split Keyboards | 47 | ## Split Keyboards |
48 | 48 | ||
49 | The above is enough for split keyboards that are symmetrical, i.e. the halves have the same number of encoders and they are on the same pins. | 49 | If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout (and optionally, resolutions) for the right half like this: |
50 | If the halves are not symmetrical, you can define the pinout (and optionally, resolutions) of the right half separately. | ||
51 | The left half will use the definitions above. | ||
52 | 50 | ||
53 | ```c | 51 | ```c |
54 | #define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a } | 52 | #define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a } |
@@ -56,17 +54,6 @@ The left half will use the definitions above. | |||
56 | #define ENCODER_RESOLUTIONS_RIGHT { 2, 4 } | 54 | #define ENCODER_RESOLUTIONS_RIGHT { 2, 4 } |
57 | ``` | 55 | ``` |
58 | 56 | ||
59 | If only the right half has encoders, you must still define an empty array for the left pads (and resolutions, if you define `ENCODER_RESOLUTIONS_RIGHT`). | ||
60 | |||
61 | ```c | ||
62 | #define ENCODERS_PAD_A { } | ||
63 | #define ENCODERS_PAD_B { } | ||
64 | #define ENCODER_RESOLUTIONS { } | ||
65 | #define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a } | ||
66 | #define ENCODERS_PAD_B_RIGHT { encoder1b, encoder2b } | ||
67 | #define ENCODER_RESOLUTIONS_RIGHT { 2, 4 } | ||
68 | ``` | ||
69 | |||
70 | ## Callbacks | 57 | ## Callbacks |
71 | 58 | ||
72 | The callback functions can be inserted into your `<keyboard>.c`: | 59 | The callback functions can be inserted into your `<keyboard>.c`: |