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authorAlbert Y <76888457+filterpaper@users.noreply.github.com>2021-11-02 07:40:25 +0800
committerGitHub <noreply@github.com>2021-11-02 10:40:25 +1100
commit2173b5373c9d8d1b37d7b130e7a6c613ffc2ffaa (patch)
treedbe49a838ce389d5083ea871145c981dc1dbc52b /docs/feature_rgb_matrix.md
parent0c725017638ec86011191bf835735fb6c569d298 (diff)
downloadqmk_firmware-2173b5373c9d8d1b37d7b130e7a6c613ffc2ffaa.tar.gz
qmk_firmware-2173b5373c9d8d1b37d7b130e7a6c613ffc2ffaa.zip
Add Pixel Rain RGB Matrix effect (#14155)
* Add Pixel animation header file * Add Pixel animation to documentation * Add Pixel animation to core include file * Remove unintended spaces * Remove seeding of PRNG * Increase frequency of lit keys Co-authored-by: filterpaper <filterpaper@localhost>
Diffstat (limited to 'docs/feature_rgb_matrix.md')
-rw-r--r--docs/feature_rgb_matrix.md2
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diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index cad7c50f1..6370c637a 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -454,6 +454,7 @@ enum rgb_matrix_effects {
454 RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left 454 RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
455 RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right 455 RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
456 RGB_MATRIX_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges 456 RGB_MATRIX_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
457 RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues
457#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS) 458#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
458 RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM! 459 RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
459 RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation 460 RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
@@ -508,6 +509,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
508|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` | 509|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` |
509|`#define DISABLE_RGB_MATRIX_HUE_WAVE` |Disables `RGB_MATRIX_HUE_WAVE` | 510|`#define DISABLE_RGB_MATRIX_HUE_WAVE` |Disables `RGB_MATRIX_HUE_WAVE` |
510|`#define DISABLE_RGB_MATRIX_FRACTAL` |Disables `RGB_MATRIX_FRACTAL` | 511|`#define DISABLE_RGB_MATRIX_FRACTAL` |Disables `RGB_MATRIX_FRACTAL` |
512|`#define DISABLE_RGB_MATRIX_PIXEL_RAIN ` |Disables `RGB_MATRIX_PIXEL_RAIN ` |
511|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` | 513|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
512|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` | 514|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
513|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` | 515|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |