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author | Trevor Elliott <awesomelyawesome@gmail.com> | 2021-03-01 21:29:11 -0800 |
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committer | GitHub <noreply@github.com> | 2021-03-01 21:29:11 -0800 |
commit | d0108869ee1431182574184ba11f064916369139 (patch) | |
tree | 992e5c481e03600431d6ed4afa7dc5f61f17efdc /docs/feature_split_keyboard.md | |
parent | 58d043b0d0888dc74654c61fb9ca35df428589b6 (diff) | |
download | qmk_firmware-d0108869ee1431182574184ba11f064916369139.tar.gz qmk_firmware-d0108869ee1431182574184ba11f064916369139.zip |
[Docs] MATRIX_MASKED docs for SPLIT_HAND_MATRIX_GRID (#11974)
Diffstat (limited to 'docs/feature_split_keyboard.md')
-rw-r--r-- | docs/feature_split_keyboard.md | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/docs/feature_split_keyboard.md b/docs/feature_split_keyboard.md index 90af3930f..dc081ff3a 100644 --- a/docs/feature_split_keyboard.md +++ b/docs/feature_split_keyboard.md | |||
@@ -109,6 +109,10 @@ Normally, when a diode is connected to an intersection, it is judged to be left. | |||
109 | #define SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT | 109 | #define SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT |
110 | ``` | 110 | ``` |
111 | 111 | ||
112 | Note that adding a diode at a previously unused intersection will effectively tell the firmware that there is a key held down at that point. You can instruct qmk to ignore that intersection by defining `MATRIX_MASKED` and then defining a `matrix_row_t matrix_mask[MATRIX_ROWS]` array in your keyboard config. Each bit of a single value (starting form the least-significant bit) is used to tell qmk whether or not to pay attention to key presses at that intersection. | ||
113 | |||
114 | While `MATRIX_MASKED` isn't necessary to use `SPLIT_HAND_MATRIX_GRID` successfully, without it you may experience issues trying to suspend your computer with your keyboard attached as the matrix will always report at least one key-press. | ||
115 | |||
112 | #### Handedness by EEPROM | 116 | #### Handedness by EEPROM |
113 | 117 | ||
114 | This method sets the keyboard's handedness by setting a flag in the persistent storage (`EEPROM`). This is checked when the controller first starts up, and determines what half the keyboard is, and how to orient the keyboard layout. | 118 | This method sets the keyboard's handedness by setting a flag in the persistent storage (`EEPROM`). This is checked when the controller first starts up, and determines what half the keyboard is, and how to orient the keyboard layout. |