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| author | skullydazed <skullydazed@users.noreply.github.com> | 2017-09-08 10:47:50 -0700 |
|---|---|---|
| committer | Jack Humbert <jack.humb@gmail.com> | 2017-09-08 13:47:50 -0400 |
| commit | 4cdcbdb861589ae23902d0e9cadcf27453623a79 (patch) | |
| tree | 070ff51a39fec70b20c489c5a5c91ef722ab2efb /docs/hand_wire.md | |
| parent | cf8e10533b390b8204920013fc35ea74b400873a (diff) | |
| download | qmk_firmware-4cdcbdb861589ae23902d0e9cadcf27453623a79.tar.gz qmk_firmware-4cdcbdb861589ae23902d0e9cadcf27453623a79.zip | |
Remove all Makefiles from the keyboards directory. (#1660)
* Remove all Makefiles from the keyboards directory.
* update keymaps added in the last 8 days
* Ignore keyboard/keymap makefiles
* update hand_wire to reflect our new Makefile-less reality
* Update the make guide to reflect the new reality
* move planck keymap options to rules.mk
* update planck keymaps 4real
* trigger travis
* add back build_keyboard.mk
* restore changes to build_keyboard
Diffstat (limited to 'docs/hand_wire.md')
| -rw-r--r-- | docs/hand_wire.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/hand_wire.md b/docs/hand_wire.md index 263cd5994..8f329daf8 100644 --- a/docs/hand_wire.md +++ b/docs/hand_wire.md | |||
| @@ -271,9 +271,9 @@ This would require our `KEYMAP` definition to look like this: | |||
| 271 | 271 | ||
| 272 | Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `KEYMAP` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it. | 272 | Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `KEYMAP` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it. |
| 273 | 273 | ||
| 274 | ### keymaps/default.c | 274 | ### keymaps/<variant>/default.c |
| 275 | 275 | ||
| 276 | This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make KEYMAP=<variant>`, which will pull `keymaps/<variant>.c`. | 276 | This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make handwired-<keyboard>-<variant>`, which will pull `keymaps/<variant>/keymap.c`. |
| 277 | 277 | ||
| 278 | The basis of a keymap is its layers - by default, layer 0 is active. You can activate other layers, the highest of which will be referenced first. Let's start with our base layer. | 278 | The basis of a keymap is its layers - by default, layer 0 is active. You can activate other layers, the highest of which will be referenced first. Let's start with our base layer. |
| 279 | 279 | ||
