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| author | QMK Bot <hello@qmk.fm> | 2021-03-02 05:29:53 +0000 |
|---|---|---|
| committer | QMK Bot <hello@qmk.fm> | 2021-03-02 05:29:53 +0000 |
| commit | 27d2fb88ca8c2bc3564bd0915c8681be707813e6 (patch) | |
| tree | 22aa60c26654722dcb84dfd07a0b89c6487298d9 /docs | |
| parent | de585e31090bc580856d99efb4282a37edce0b96 (diff) | |
| parent | d0108869ee1431182574184ba11f064916369139 (diff) | |
| download | qmk_firmware-27d2fb88ca8c2bc3564bd0915c8681be707813e6.tar.gz qmk_firmware-27d2fb88ca8c2bc3564bd0915c8681be707813e6.zip | |
Merge remote-tracking branch 'origin/master' into develop
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/feature_split_keyboard.md | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/docs/feature_split_keyboard.md b/docs/feature_split_keyboard.md index 90af3930f..dc081ff3a 100644 --- a/docs/feature_split_keyboard.md +++ b/docs/feature_split_keyboard.md | |||
| @@ -109,6 +109,10 @@ Normally, when a diode is connected to an intersection, it is judged to be left. | |||
| 109 | #define SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT | 109 | #define SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT |
| 110 | ``` | 110 | ``` |
| 111 | 111 | ||
| 112 | Note that adding a diode at a previously unused intersection will effectively tell the firmware that there is a key held down at that point. You can instruct qmk to ignore that intersection by defining `MATRIX_MASKED` and then defining a `matrix_row_t matrix_mask[MATRIX_ROWS]` array in your keyboard config. Each bit of a single value (starting form the least-significant bit) is used to tell qmk whether or not to pay attention to key presses at that intersection. | ||
| 113 | |||
| 114 | While `MATRIX_MASKED` isn't necessary to use `SPLIT_HAND_MATRIX_GRID` successfully, without it you may experience issues trying to suspend your computer with your keyboard attached as the matrix will always report at least one key-press. | ||
| 115 | |||
| 112 | #### Handedness by EEPROM | 116 | #### Handedness by EEPROM |
| 113 | 117 | ||
| 114 | This method sets the keyboard's handedness by setting a flag in the persistent storage (`EEPROM`). This is checked when the controller first starts up, and determines what half the keyboard is, and how to orient the keyboard layout. | 118 | This method sets the keyboard's handedness by setting a flag in the persistent storage (`EEPROM`). This is checked when the controller first starts up, and determines what half the keyboard is, and how to orient the keyboard layout. |
