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authortmk <nobody@nowhere>2013-04-05 01:39:17 +0900
committertmk <nobody@nowhere>2013-04-05 01:39:17 +0900
commit489fd75fdfa279e82e92af73e3489ff012c4eef1 (patch)
treebd2910ff9366eb380d9b58b66d31c6f8e253c1e2 /keyboard/gh60
parentf9a7e224a4de28e52d268c801dc12c8de8c79b3f (diff)
downloadqmk_firmware-489fd75fdfa279e82e92af73e3489ff012c4eef1.tar.gz
qmk_firmware-489fd75fdfa279e82e92af73e3489ff012c4eef1.zip
Fix keymap of gh60
Diffstat (limited to 'keyboard/gh60')
-rw-r--r--keyboard/gh60/keymap.c2
-rw-r--r--keyboard/gh60/keymap_plain.h3
-rw-r--r--keyboard/gh60/keymap_poker.h28
-rw-r--r--keyboard/gh60/keymap_poker_bit.h24
-rw-r--r--keyboard/gh60/keymap_poker_set.h37
5 files changed, 44 insertions, 50 deletions
diff --git a/keyboard/gh60/keymap.c b/keyboard/gh60/keymap.c
index 6db4d3db0..edc1caf19 100644
--- a/keyboard/gh60/keymap.c
+++ b/keyboard/gh60/keymap.c
@@ -210,7 +210,7 @@ static const uint16_t PROGMEM fn_actions[] = {
210 [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout 210 [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
211 [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout 211 [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
212 [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout 212 [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
213 [9] = ACTION_RMOD_TAP_KEY(KC_RSFT, KC_GRV), 213 [9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV),
214}; 214};
215#endif 215#endif
216 216
diff --git a/keyboard/gh60/keymap_plain.h b/keyboard/gh60/keymap_plain.h
index 85331715d..52d11256c 100644
--- a/keyboard/gh60/keymap_plain.h
+++ b/keyboard/gh60/keymap_plain.h
@@ -1,10 +1,9 @@
1static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 1static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
2 /* Keymap 0: qwerty */ 2 /* 0: qwerty */
3 KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ 3 KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
4 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ 4 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
5 CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \ 5 CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \
6 LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \ 6 LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \
7 LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), 7 LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
8}; 8};
9static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
10static const uint16_t PROGMEM fn_actions[] = {}; 9static const uint16_t PROGMEM fn_actions[] = {};
diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h
index 3e0921ad9..164299949 100644
--- a/keyboard/gh60/keymap_poker.h
+++ b/keyboard/gh60/keymap_poker.h
@@ -1,49 +1,47 @@
1static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 1static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
2 /* Keymap 0: qwerty */ 2 /* 0: qwerty */
3 KEYMAP_ANSI( 3 KEYMAP_ANSI(
4 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ 4 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
5 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ 5 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
6 CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ 6 CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
7 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ 7 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
8 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), 8 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
9 /* Keymap 1: colemak */ 9 /* 1: colemak */
10 KEYMAP_ANSI( 10 KEYMAP_ANSI(
11 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ 11 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
12 TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ 12 TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
13 BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ 13 BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
14 LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ 14 LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
15 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), 15 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
16 /* Keymap 2: dvorak */ 16 /* 2: dvorak */
17 KEYMAP_ANSI( 17 KEYMAP_ANSI(
18 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ 18 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
19 TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ 19 TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
20 CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ 20 CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
21 LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ 21 LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
22 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), 22 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
23 /* Keymap: workman */ 23 /* 3: workman */
24 KEYMAP_ANSI( 24 KEYMAP_ANSI(
25 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ 25 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
26 TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ 26 TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
27 BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ 27 BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
28 LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ 28 LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
29 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), 29 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
30}; 30 /* 4: Poker with Arrow */
31static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
32 /* Overlay 0: Poker with Arrow */
33 KEYMAP_ANSI( 31 KEYMAP_ANSI(
34 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ 32 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
35 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ 33 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
36 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ 34 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
37 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ 35 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
38 TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), 36 TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
39 /* Overlay 1: Poker with Esc */ 37 /* 5: Poker with Esc */
40 KEYMAP_ANSI( 38 KEYMAP_ANSI(
41 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ 39 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
42 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ 40 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
43 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ 41 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
44 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ 42 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
45 TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), 43 TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
46 /* Overlay 2: Poker Fn 44 /* 6: Poker Fn
47 * ,-----------------------------------------------------------. 45 * ,-----------------------------------------------------------.
48 * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | 46 * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |
49 * |-----------------------------------------------------------| 47 * |-----------------------------------------------------------|
@@ -66,7 +64,7 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
66 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ 64 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
67 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ 65 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
68 TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), 66 TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS),
69 /* Overlay 3: Layout selector 67 /* 7: Layout selector
70 * ,-----------------------------------------------------------. 68 * ,-----------------------------------------------------------.
71 * | Lq| Lc| Ld| Lw| | | | | | | | | | | 69 * | Lq| Lc| Ld| Lw| | | | | | | | | | |
72 * |-----------------------------------------------------------| 70 * |-----------------------------------------------------------|
@@ -92,11 +90,11 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
92}; 90};
93static const uint16_t PROGMEM fn_actions[] = { 91static const uint16_t PROGMEM fn_actions[] = {
94 /* Poker Layout */ 92 /* Poker Layout */
95 [0] = ACTION_OVERLAY_MOMENTARY(2), // to Fn overlay 93 [0] = ACTION_LAYER_MOMENTARY(6), // to Fn overlay
96 [1] = ACTION_OVERLAY_TOGGLE(0), // toggle arrow overlay 94 [1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay
97 [2] = ACTION_OVERLAY_TOGGLE(1), // toggle Esc overlay 95 [2] = ACTION_LAYER_TOGGLE(5), // toggle Esc overlay
98 [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // Task(RControl,RShift+Esc) 96 [3] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // Task(RControl,RShift+Esc)
99 [4] = ACTION_OVERLAY_MOMENTARY(3), // to Layout selector 97 [4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector
100 [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout 98 [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
101 [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout 99 [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
102 [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout 100 [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
diff --git a/keyboard/gh60/keymap_poker_bit.h b/keyboard/gh60/keymap_poker_bit.h
index 982632d05..1b498351d 100644
--- a/keyboard/gh60/keymap_poker_bit.h
+++ b/keyboard/gh60/keymap_poker_bit.h
@@ -2,37 +2,35 @@
2// Fn + Esc = ` 2// Fn + Esc = `
3// Fn + {left, down, up, right} = {home, pgdown, pgup, end} 3// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
4static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 4static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
5 /* Keymap 0: qwerty */ 5 /* 0: qwerty */
6 KEYMAP_ANSI( 6 KEYMAP_ANSI(
7 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ 7 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
8 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ 8 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
9 LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ 9 LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
10 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ 10 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
11 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), 11 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
12}; 12 /* 4: Poker Default + Fn'd */
13static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { 13 [4] = KEYMAP_ANSI(
14 /* Overlay 0: Poker Default + Fn'd */
15 KEYMAP_ANSI(
16 TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ 14 TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
17 CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ 15 CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
18 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \ 16 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \
19 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ 17 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
20 TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), 18 TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS),
21 /* Overlay 1: Poker with Arrow */ 19 /* 5: Poker with Arrow */
22 KEYMAP_ANSI( 20 KEYMAP_ANSI(
23 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ 21 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
24 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ 22 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
25 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ 23 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
26 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \ 24 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \
27 TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END), 25 TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END),
28 /* Overlay 2: Poker with Esc */ 26 /* 6: Poker with Esc */
29 KEYMAP_ANSI( 27 KEYMAP_ANSI(
30 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ 28 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
31 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ 29 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
32 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ 30 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
33 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ 31 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
34 TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), 32 TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
35 /* Overlay 3: Poker with Arrow + Fn'd */ 33 /* 7: Poker with Arrow + Fn'd */
36 KEYMAP_ANSI( 34 KEYMAP_ANSI(
37 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ 35 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
38 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ 36 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
@@ -42,9 +40,9 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
42}; 40};
43static const uint16_t PROGMEM fn_actions[] = { 41static const uint16_t PROGMEM fn_actions[] = {
44 /* Poker Layout */ 42 /* Poker Layout */
45 [0] = ACTION_OVERLAY_INV4(0b0101, 0), // Poker Fn(with fix for Esc) 43 [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc)
46 [1] = ACTION_OVERLAY_TOGGLE(1), // Poker Arrow toggle 44 [1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle
47 [2] = ACTION_OVERLAY_TOGGLE(2), // Poker Esc toggle 45 [2] = ACTION_LAYER_TOGGLE(6), // Poker Esc toggle
48 [3] = ACTION_OVERLAY_INV4(0b1101, 0), // Poker Fn(with fix for Arrow) 46 [3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH), // Poker Fn(with fix for Arrow)
49 [4] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) 47 [4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc)
50}; 48};
diff --git a/keyboard/gh60/keymap_poker_set.h b/keyboard/gh60/keymap_poker_set.h
index eaaf3159d..e1e4d80ee 100644
--- a/keyboard/gh60/keymap_poker_set.h
+++ b/keyboard/gh60/keymap_poker_set.h
@@ -2,58 +2,56 @@
2// Fn + Esc = ` 2// Fn + Esc = `
3// Fn + {left, down, up, right} = {home, pgdown, pgup, end} 3// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
4static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { 4static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
5 /* Keymap 0: qwerty */ 5 /* 0: qwerty */
6 KEYMAP_ANSI( 6 KEYMAP_ANSI(
7 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ 7 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
8 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ 8 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
9 LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ 9 LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
10 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ 10 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
11 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), 11 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
12}; 12 /* 1: Poker with Arrow */
13static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
14 /* Overlay 0: Poker with Arrow */
15 KEYMAP_ANSI( 13 KEYMAP_ANSI(
16 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ 14 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
17 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ 15 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
18 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ 16 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
19 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ 17 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
20 TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT), 18 TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT),
21 /* Overlay 1: Poker with Esc */ 19 /* 2: Poker with Esc */
22 KEYMAP_ANSI( 20 KEYMAP_ANSI(
23 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ 21 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
24 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ 22 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
25 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ 23 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
26 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ 24 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
27 TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), 25 TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
28 /* Overlay 2: Poker with Arrow and Esc */ 26 /* 3: Poker with Arrow and Esc */
29 KEYMAP_ANSI( 27 KEYMAP_ANSI(
30 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ 28 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
31 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ 29 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
32 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ 30 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
33 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ 31 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
34 TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT), 32 TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT),
35 /* Overlay 3: Poker Fn'd */ 33 /* 4: Poker Fn'd */
36 KEYMAP_ANSI( 34 KEYMAP_ANSI(
37 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ 35 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
38 TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ 36 TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
39 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ 37 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
40 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ 38 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
41 TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS), 39 TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS),
42 /* Overlay 4: Poker Fn'd arrow */ 40 /* 5: Poker Fn'd arrow */
43 KEYMAP_ANSI( 41 KEYMAP_ANSI(
44 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ 42 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
45 TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ 43 TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
46 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ 44 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
47 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ 45 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
48 TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END), 46 TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END),
49 /* Overlay 5: Poker Fn'd Esc */ 47 /* 6: Poker Fn'd Esc */
50 KEYMAP_ANSI( 48 KEYMAP_ANSI(
51 GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ 49 GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
52 TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ 50 TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
53 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ 51 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
54 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ 52 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
55 TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS), 53 TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS),
56 /* Overlay 6: Poker Fn'd Arrow + Esc */ 54 /* 7: Poker Fn'd Arrow + Esc */
57 KEYMAP_ANSI( 55 KEYMAP_ANSI(
58 GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ 56 GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
59 TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ 57 TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
@@ -67,15 +65,16 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
67 */ 65 */
68static const uint16_t PROGMEM fn_actions[] = { 66static const uint16_t PROGMEM fn_actions[] = {
69 /* Poker Layout */ 67 /* Poker Layout */
70 [0] = ACTION_OVERLAY_SET(3, ON_PRESS), // FN0 move to Fn'd when press 68 [0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press
71 [1] = ACTION_OVERLAY_SET(4, ON_PRESS), // FN1 move to Fn'd arrow when press 69 [1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press
72 [2] = ACTION_OVERLAY_SET(5, ON_PRESS), // FN2 move to Fn'd Esc when press 70 [2] = ACTION_LAYER_SET(6, ON_PRESS), // FN2 move to Fn'd Esc when press
73 [3] = ACTION_OVERLAY_SET(6, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press 71 [3] = ACTION_LAYER_SET(7, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press
74 72
75 [4] = ACTION_OVERLAY_CLEAR(ON_RELEASE), // FN4 clear overlay when release 73 //[4] = ACTION_LAYER_CLEAR(ON_RELEASE), // FN4 clear overlay when release
76 [5] = ACTION_OVERLAY_SET(0, ON_RELEASE), // FN5 move to arrow when release 74 [4] = ACTION_LAYER_SET(0, ON_RELEASE), // FN4 clear overlay when release
77 [6] = ACTION_OVERLAY_SET(1, ON_RELEASE), // FN6 move to Esc when release 75 [5] = ACTION_LAYER_SET(1, ON_RELEASE), // FN5 move to arrow when release
78 [7] = ACTION_OVERLAY_SET(2, ON_RELEASE), // FN7 move to arrow + Esc when release 76 [6] = ACTION_LAYER_SET(2, ON_RELEASE), // FN6 move to Esc when release
77 [7] = ACTION_LAYER_SET(3, ON_RELEASE), // FN7 move to arrow + Esc when release
79 78
80 [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc) 79 [8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc)
81}; 80};