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authordeepshitgoeshere <hechti98@gmail.com>2016-02-25 22:27:59 +0100
committerdeepshitgoeshere <hechti98@gmail.com>2016-02-25 22:27:59 +0100
commit92adbe416c81e6ec24e21cd531eb7e478218803f (patch)
tree3b36251230b7085d6cc06233fa799bbb2afdd6e8 /keyboard/planck
parent8def502eee61cd137789c15842fad6ea881a929f (diff)
downloadqmk_firmware-92adbe416c81e6ec24e21cd531eb7e478218803f.tar.gz
qmk_firmware-92adbe416c81e6ec24e21cd531eb7e478218803f.zip
Delete keymap_eigen.c
Diffstat (limited to 'keyboard/planck')
-rw-r--r--keyboard/planck/keymaps/keymap_eigen.c184
1 files changed, 0 insertions, 184 deletions
diff --git a/keyboard/planck/keymaps/keymap_eigen.c b/keyboard/planck/keymaps/keymap_eigen.c
deleted file mode 100644
index 51b772059..000000000
--- a/keyboard/planck/keymaps/keymap_eigen.c
+++ /dev/null
@@ -1,184 +0,0 @@
1#include "keymap_common.h"
2#include "backlight.h"
3#include "debug.h"
4
5const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
6[0] = { /* QWERTY
7 * 0:Qwerty
8 * ,-----------------------------------------------------------------------.
9 * |Esc | q | w | f | p | g | j | l | u | y | ; | BS |
10 * |-----------------------------------------------------------------------|
11 * |BS | a | r | s | t | d | h | n | e | i | o | ' |
12 * |-----------------------------------------------------------------------|
13 * |Shift| z | x | c | v | b | k | m |, | . | / | Enter|
14 * |-----------------------------------------------------------------------|
15 * |FN4 | LCTL| LGUI| LALT|Lower| Space |Raise|Left |Down | Up |Right|
16 * `-----------------------------------------------------------------------'
17 */
18 {KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
19 {KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
20 {FUNC(8), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
21 {KC_LCTL, KC_LCTL, FUNC(5), KC_LALT, FUNC(2), FUNC(3), FUNC(3), FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
22 // Space is repeated to accommadate for both spacebar wiring positions
23},
24[1] = { /* Gaming
25 * 1: Gaming Layer
26 * ,-----------------------------------------------------------------------.
27 * | ESC | | 1 | 2 | 3 | 4 | | | | /RC | | |
28 * |-----------------------------------------------------------------------|
29 * | | 5 | 6 | 7 | W | 8 | 9 | | | | | |
30 * |-----------------------------------------------------------------------|
31 * | | 0 | - | A | S | D | = | | | | | |
32 * |-----------------------------------------------------------------------|
33 * |QWERT| |LCTRL| LSFT| LALT| Space | TAB | | |Raise| |
34 * `-----------------------------------------------------------------------'
35 */
36 {KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_4, KC_NO, KC_NO, KC_NO, M(1), KC_NO, KC_NO},
37 {KC_NO, KC_5, KC_6, KC_7, KC_W, KC_8, KC_9, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO},
38 {KC_NO, KC_0, KC_MINS, KC_A, KC_S, KC_D, KC_EQL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO},
39 {FUNC(9), KC_NO, KC_LCTL, KC_LSFT, KC_LALT, KC_SPC, KC_SPC, KC_TAB, KC_NO, KC_NO, FUNC(1), KC_NO}
40},
41[2] = { /* Raise
42 * 2: fn Right/Raise layer
43 * The top row are standard numbers, 1-9, and minus and equals.
44 * Middle 2 rows add symbols back.
45 * Bottom row changes arrow to Home, Page Up, Page Down, and End.
46 * ,-----------------------------------------------------------------------.
47 * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | BS |
48 * |-----------------------------------------------------------------------|
49 * | | Game|QWERT| | | | | - | = | [ | ] | \ |
50 * |-----------------------------------------------------------------------|
51 * | | | | | | | | | | | | |
52 * |-----------------------------------------------------------------------|
53 * | | | | | | Space | |Home |PgDn |PgUp | End |
54 * `-----------------------------------------------------------------------'
55 */
56 { KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
57 {KC_TRNS, FUNC(7), FUNC(6), RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
58 {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
59 {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
60},
61[3] = { /* Lower
62 * 3: Symbols Left/Lower layer
63 * Top row is number symbols.
64 * Adds alt symbbols for brackets, etc.
65 * Bottom row is media control.
66 * ,-----------------------------------------------------------------------.
67 * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | BS |
68 * |-----------------------------------------------------------------------|
69 * | | | | | | | | _ | + | { | } | | |
70 * |-----------------------------------------------------------------------|
71 * | | | | | | | | | | | | |
72 * |-----------------------------------------------------------------------|
73 * | |PrevT|NextT| | | | | |Mute |Vol- |Vol+ | P/P |
74 * `-----------------------------------------------------------------------'
75 */
76 {S(KC_GRV), S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_BSPC},
77 {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, S(KC_MINS), S(KC_EQL), S(KC_LBRC), S(KC_RBRC), S(KC_BSLS)},
78 {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
79 {KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY}
80},
81[4] = { /* TENKEY
82 * 4: Numpad layer
83 * ,-----------------------------------------------------------------------.
84 * | | Num7| Num8| Num9| | |CALC | | | | | |
85 * |-----------------------------------------------------------------------|
86 * | | Num4| Num5| Num6| | | | | | | | |
87 * |-----------------------------------------------------------------------|
88 * | | Num1| Num2| Num3| | | | | | | | |
89 * |-----------------------------------------------------------------------|
90 * | | Num0| Num0| Num.| | | | | | | | |
91 * `-----------------------------------------------------------------------'
92 */
93 {KC_TRNS, KC_KP_7, KC_KP_8, KC_KP_9, KC_TRNS, KC_TRNS,KC_CALC,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS},
94 {KC_TRNS, KC_KP_4, KC_KP_5, KC_KP_6, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS},
95 {KC_TRNS, KC_KP_1, KC_KP_2, KC_KP_3, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS},
96 {KC_TRNS, KC_KP_0, KC_KP_0, KC_KP_DOT, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS},
97},
98[5] = { /* Funtion Keys
99 * 5: Function
100 * Backlight control at Arrows
101 * ,-----------------------------------------------------------------------.
102 * | F1 | F2 | F3 | F4 |F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
103 * |-----------------------------------------------------------------------|
104 * | | | | | | | | | | | | |
105 * |-----------------------------------------------------------------------|
106 * | | | | | | | | | | | | |
107 * |-----------------------------------------------------------------------|
108 * | | | | | | | | | |Light|BL DN|BL UP|
109 * `-----------------------------------------------------------------------'
110 */
111 {KC_FN1, KC_FN2, KC_FN3, KC_FN4, KC_FN5, KC_FN6, KC_FN7, KC_FN8, KC_FN9, KC_FN10, KC_FN11, KC_FN12},
112 {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
113 {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
114 {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, BL_TOGG, BL_DEC, BL_INC},
115},
116[6] = { /* In-Game QWERTY
117 * 0:Qwerty
118 * ,-----------------------------------------------------------------------.
119 * | | q | w | e | r | t | y | u | i | o | p | BS |
120 * |-----------------------------------------------------------------------|
121 * | | a | s | d | f | g | h | j | k | l | | " |
122 * |-----------------------------------------------------------------------|
123 * |Shift| z | x | c | v | b | n | m | , | . | / |Enter|
124 * |-----------------------------------------------------------------------|
125 * | | | | | | Space | | | | | |
126 * `-----------------------------------------------------------------------'
127 */
128 {KC_TRNS, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
129 {KC_TRNS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_TRNS, S(KC_QUOT)},
130 {FUNC(8), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT},
131 {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
132 // Space is repeated to accommadate for both spacebar wiring positions
133},
134[7] = { /* More Functions
135 * 7: Function
136 * More Space Later
137 * ,-----------------------------------------------------------------------.
138 * | F13 | F14 | F15 | F16 |F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 |
139 * |-----------------------------------------------------------------------|
140 * | | | | | | | | | | | | |
141 * |-----------------------------------------------------------------------|
142 * | | | | | | | | | | | | |
143 * |-----------------------------------------------------------------------|
144 * | | | | | | | | | | | | |
145 * `-----------------------------------------------------------------------'
146 */
147 {KC_FN13, KC_FN14, KC_FN15, KC_FN16, KC_FN17, KC_FN18, KC_FN19, KC_FN20, KC_FN21, KC_FN22, KC_FN23, KC_FN24},
148 {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
149 {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
150 {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS},
151},
152};
153
154const uint16_t PROGMEM fn_actions[] = {
155 [1] = ACTION_LAYER_MOMENTARY(2), // to RAISE
156 [2] = ACTION_LAYER_MOMENTARY(3), // to LOWER
157 [3] = ACTION_LAYER_TAP_KEY(4,KC_SPC), // to TENKEY
158 [4] = ACTION_LAYER_MOMENTARY(5), // to Function
159 [5] = ACTION_LAYER_TAP_KEY(7,KC_LGUI), // to More Functions
160
161 [6] = ACTION_DEFAULT_LAYER_SET(0), // QWERTY
162 [7] = ACTION_DEFAULT_LAYER_SET(1), // Gaming
163 [8] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_CAPS), //Shift on press, Caps on tap
164 [9] = ACTION_LAYER_TAP_TOGGLE(6), //QWERTY in game
165};
166
167const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
168{
169 // MACRODOWN only works in this function
170 switch(id) {
171 case 0:
172 if (record->event.pressed) {
173 register_code(KC_RSFT);
174 backlight_step();
175 } else {
176 unregister_code(KC_RSFT);
177 }
178 break;
179 case 1:
180 return MACRODOWN(TYPE(KC_SLSH), TYPE(KC_R), TYPE(KC_C), TYPE(KC_ENT) , END);
181 break;
182 }
183 return MACRO_NONE;
184}; \ No newline at end of file