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authorLouis Orleans <louis@orleans.io>2017-10-31 08:14:43 -0700
committerJack Humbert <jack.humb@gmail.com>2017-10-31 11:14:43 -0400
commitb2bbbc2dfcf21783bd84cb4db9fd96016c2951af (patch)
treec0c49113129711d9b0c2b284f2adbc3a02c83f1a /keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c
parent6169cd52ba031f56268a32c636e9af35941e27a2 (diff)
downloadqmk_firmware-b2bbbc2dfcf21783bd84cb4db9fd96016c2951af.tar.gz
qmk_firmware-b2bbbc2dfcf21783bd84cb4db9fd96016c2951af.zip
layout(infinity ergodox): dudeofawesome's layout (#1932)
* 🎉 Building simple flasher * 🎉 Flashing works * 🎨 Cleaning up * 🐛 Being more specific with board identity * 🐛 Flashing correct keymap * 🎉 Adding keymap * ✨ Updating keymap * 🚨 RGB * ⏪ Revert "🚨 RGB" This reverts commit 9ceabfb267f8daedaad929231229c703abc12ec4. * ✨ Improvements to flasher * ✨ Layout tweaks * 💄 Messing around with LCD * 💄 Enabling LCD backlight matching * 🔧 Updating layout * 🐛 Fixing console logging * 🎨 Cleaning up indentation * 🔧 Adding editorconfig * ✨ Adding game layer * 💄 Changing numpad layout * ✨🔥 redoing entire layout It's now more similar to the Planck default layout * ✨ add workman and dvorak layouts * 🐛 fix numpad * 🐛 fix layer orders * 🐛 fix layer toggling * 🐛 fix tri-layer switching * 🐛 fix LCD colors for adjustment layers * 🔥 remove old flasher project * 🔥 remove simple_visualizer * 💄 update LCD colors * 📝 fix layout comments * 💄 swapping 2u buttons * 🔥🔧 removing editorconfig * 🚨 using 2 spaces * 📝 add README * ⏪ Revert "💄 Enabling LCD backlight matching" This reverts commit 51577903dfdc9fea5d33e9ab8cfa9b854e7ae19e. * ⏪ Revert "💄 Messing around with LCD" This reverts commit fdd9acdae514a3e0e4a7153225053680744980e5.
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1/*
2Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
3
4This program is free software: you can redistribute it and/or modify
5it under the terms of the GNU General Public License as published by
6the Free Software Foundation, either version 2 of the License, or
7(at your option) any later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12GNU General Public License for more details.
13
14You should have received a copy of the GNU General Public License
15along with this program. If not, see <http://www.gnu.org/licenses/>.
16*/
17
18/**
19 * Currently we are assuming that both the backlight and LCD are enabled
20 * But it's entirely possible to write a custom visualizer that use only
21 * one of them
22 */
23#ifndef LCD_BACKLIGHT_ENABLE
24#error This visualizer needs that LCD backlight is enabled
25#endif
26
27#ifndef LCD_ENABLE
28#error This visualizer needs that LCD is enabled
29#endif
30
31#include "visualizer.h"
32#include "visualizer_keyframes.h"
33#include "lcd_keyframes.h"
34#include "lcd_backlight_keyframes.h"
35#include "system/serial_link.h"
36#include "default_animations.h"
37
38static const uint32_t logo_background_color = LCD_COLOR(0, 0, 255);
39static const uint32_t initial_color = LCD_COLOR(84, 255, 255);
40
41static const uint32_t led_emulation_colors[4] = {
42 LCD_COLOR(0, 0, 255),
43 LCD_COLOR(141, 255, 255),
44 LCD_COLOR(18, 255, 255),
45 LCD_COLOR(194, 255, 255),
46};
47
48static uint32_t next_led_target_color = 0;
49
50typedef enum {
51 LCD_STATE_INITIAL,
52 LCD_STATE_LAYER_BITMAP,
53 LCD_STATE_BITMAP_AND_LEDS,
54} lcd_state_t;
55
56static lcd_state_t lcd_state = LCD_STATE_INITIAL;
57
58typedef struct {
59 uint8_t led_on;
60 uint8_t led1;
61 uint8_t led2;
62 uint8_t led3;
63} visualizer_user_data_t;
64
65/**
66 * Don't access from visualization function, use the visualizer state instead
67 */
68static visualizer_user_data_t user_data_keyboard = {
69 .led_on = 0,
70 .led1 = LED_BRIGHTNESS_HI,
71 .led2 = LED_BRIGHTNESS_HI,
72 .led3 = LED_BRIGHTNESS_HI,
73};
74
75_Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
76 "Please increase the VISUALIZER_USER_DATA_SIZE");
77
78// Feel free to modify the animations below, or even add new ones if needed
79
80// The color animation animates the LCD color when you change layers
81static keyframe_animation_t one_led_color = {
82 .num_frames = 1,
83 .loop = false,
84 .frame_lengths = {gfxMillisecondsToTicks(0)},
85 .frame_functions = {lcd_backlight_keyframe_set_color},
86};
87
88bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
89 uint32_t temp = next_led_target_color;
90 next_led_target_color = state->target_lcd_color;
91 state->target_lcd_color = temp;
92 return false;
93}
94
95// The color animation animates the LCD color when you change layers
96static keyframe_animation_t two_led_colors = {
97 .num_frames = 2,
98 .loop = true,
99 .frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
100 .frame_functions = {lcd_backlight_keyframe_set_color, swap_led_target_color},
101};
102
103/**
104 * The LCD animation alternates between the layer name display and a
105 * bitmap that displays all active layers
106 */
107static keyframe_animation_t lcd_bitmap_animation = {
108 .num_frames = 1,
109 .loop = false,
110 .frame_lengths = {gfxMillisecondsToTicks(0)},
111 .frame_functions = {lcd_keyframe_display_layer_bitmap},
112};
113
114static keyframe_animation_t lcd_bitmap_leds_animation = {
115 .num_frames = 2,
116 .loop = true,
117 .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
118 .frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states},
119};
120
121void initialize_user_visualizer(visualizer_state_t* state) {
122 /**
123 * The brightness will be dynamically adjustable in the future
124 * But for now, change it here.
125 */
126 lcd_backlight_brightness(180);
127 state->current_lcd_color = initial_color;
128 state->target_lcd_color = logo_background_color;
129 lcd_state = LCD_STATE_INITIAL;
130 start_keyframe_animation(&default_startup_animation);
131}
132
133static inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
134 return user_data->led_on & (1u << num);
135}
136
137static uint8_t get_led_index_master(visualizer_user_data_t* user_data) {
138 for (int i=0; i < 4; i++) {
139 if (is_led_on(user_data, i)) {
140 return i + 1;
141 }
142 }
143 return 0;
144}
145
146static uint8_t get_led_index_slave(visualizer_user_data_t* user_data) {
147 uint8_t master_index = get_led_index_master(user_data);
148 if (master_index!=0) {
149 for (int i=master_index; i < 4; i++) {
150 if (is_led_on(user_data, i)) {
151 return i + 1;
152 }
153 }
154 }
155
156 return 0;
157}
158
159static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) {
160 if (
161 is_led_on(user_data, 0) &&
162 is_led_on(user_data, 1) &&
163 is_led_on(user_data, 2)
164 ) {
165 return 3;
166 }
167 return 0;
168}
169
170static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) {
171 switch (index) {
172 case 1:
173 return user_data->led1;
174 case 2:
175 return user_data->led2;
176 case 3:
177 return user_data->led3;
178 }
179 return 0;
180}
181
182static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
183 visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data;
184 visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data;
185
186 uint8_t new_index;
187 uint8_t old_index;
188
189 if (true || is_serial_link_master()) {
190 new_index = get_led_index_master(user_data_new);
191 old_index = get_led_index_master(user_data_old);
192 } else {
193 new_index = get_led_index_slave(user_data_new);
194 old_index = get_led_index_slave(user_data_old);
195 }
196
197 uint8_t new_secondary_index = get_secondary_led_index(user_data_new);
198 uint8_t old_secondary_index = get_secondary_led_index(user_data_old);
199
200 uint8_t new_brightness = get_brightness(user_data_new, new_index);
201 uint8_t old_brightness = get_brightness(user_data_old, old_index);
202
203 uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index);
204 uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index);
205
206 if (
207 lcd_state == LCD_STATE_INITIAL ||
208 new_index != old_index ||
209 new_secondary_index != old_secondary_index ||
210 new_brightness != old_brightness ||
211 new_secondary_brightness != old_secondary_brightness
212 ) {
213 if (new_secondary_index != 0) {
214 state->target_lcd_color = change_lcd_color_intensity(
215 led_emulation_colors[new_index], new_brightness);
216 next_led_target_color = change_lcd_color_intensity(
217 led_emulation_colors[new_secondary_index], new_secondary_brightness);
218
219 stop_keyframe_animation(&one_led_color);
220 start_keyframe_animation(&two_led_colors);
221 } else {
222 state->target_lcd_color = change_lcd_color_intensity(
223 led_emulation_colors[new_index], new_brightness);
224
225 stop_keyframe_animation(&two_led_colors);
226 start_keyframe_animation(&one_led_color);
227 }
228 }
229}
230
231static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
232 if (state->status.leds) {
233 if (
234 lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
235 state->status.leds != prev_status->leds ||
236 state->status.layer != prev_status->layer ||
237 state->status.default_layer != prev_status->default_layer
238 ) {
239 // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
240 stop_keyframe_animation(&lcd_bitmap_animation);
241
242 lcd_state = LCD_STATE_BITMAP_AND_LEDS;
243 /**
244 * For information:
245 * The logic in this function makes sure that this doesn't happen, but if you call start on an
246 * animation that is already playing it will be restarted.
247 */
248 start_keyframe_animation(&lcd_bitmap_leds_animation);
249 }
250 } else {
251 if (
252 lcd_state != LCD_STATE_LAYER_BITMAP ||
253 state->status.layer != prev_status->layer ||
254 state->status.default_layer != prev_status->default_layer
255 ) {
256 stop_keyframe_animation(&lcd_bitmap_leds_animation);
257
258 lcd_state = LCD_STATE_LAYER_BITMAP;
259 start_keyframe_animation(&lcd_bitmap_animation);
260 }
261 }
262}
263
264void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
265 /**
266 * Check the status here to start and stop animations
267 * You might have to save some state, like the current animation here so that you can start the right
268 * This function is called every time the status changes
269 *
270 * NOTE that this is called from the visualizer thread, so don't access anything else outside the status
271 * This is also important because the slave won't have access to the active layer for example outside the
272 * status.
273 */
274
275 update_emulated_leds(state, prev_status);
276 update_lcd_text(state, prev_status);
277}
278
279void user_visualizer_suspend(visualizer_state_t* state) {
280 state->layer_text = "Suspending...";
281 uint8_t hue = LCD_HUE(state->current_lcd_color);
282 uint8_t sat = LCD_SAT(state->current_lcd_color);
283 state->target_lcd_color = LCD_COLOR(hue, sat, 0);
284 start_keyframe_animation(&default_suspend_animation);
285}
286
287void user_visualizer_resume(visualizer_state_t* state) {
288 state->current_lcd_color = initial_color;
289 state->target_lcd_color = logo_background_color;
290 lcd_state = LCD_STATE_INITIAL;
291 start_keyframe_animation(&default_startup_animation);
292}
293
294void ergodox_board_led_on(void){
295 // No board led support
296}
297
298void ergodox_right_led_1_on(void){
299 user_data_keyboard.led_on |= (1u << 0);
300 visualizer_set_user_data(&user_data_keyboard);
301}
302
303void ergodox_right_led_2_on(void){
304 user_data_keyboard.led_on |= (1u << 1);
305 visualizer_set_user_data(&user_data_keyboard);
306}
307
308void ergodox_right_led_3_on(void){
309 user_data_keyboard.led_on |= (1u << 2);
310 visualizer_set_user_data(&user_data_keyboard);
311}
312
313void ergodox_board_led_off(void){
314 // No board led support
315}
316
317void ergodox_right_led_1_off(void){
318 user_data_keyboard.led_on &= ~(1u << 0);
319 visualizer_set_user_data(&user_data_keyboard);
320}
321
322void ergodox_right_led_2_off(void){
323 user_data_keyboard.led_on &= ~(1u << 1);
324 visualizer_set_user_data(&user_data_keyboard);
325}
326
327void ergodox_right_led_3_off(void){
328 user_data_keyboard.led_on &= ~(1u << 2);
329 visualizer_set_user_data(&user_data_keyboard);
330}
331
332void ergodox_right_led_1_set(uint8_t n) {
333 user_data_keyboard.led1 = n;
334 visualizer_set_user_data(&user_data_keyboard);
335}
336
337void ergodox_right_led_2_set(uint8_t n) {
338 user_data_keyboard.led2 = n;
339 visualizer_set_user_data(&user_data_keyboard);
340}
341
342void ergodox_right_led_3_set(uint8_t n) {
343 user_data_keyboard.led3 = n;
344 visualizer_set_user_data(&user_data_keyboard);
345}