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authorJoel Challis <git@zvecr.com>2021-10-20 21:27:46 +0100
committerGitHub <noreply@github.com>2021-10-20 21:27:46 +0100
commit1816006121de991581d50d0bc6b5a653e2b3ccd2 (patch)
tree3de083612fba22f40b6f899e35e085b797fc51d0 /layouts/community/ergodox/adnw_p_u_q/visualizer.c
parentd4be4b67a251ecc046d857c5cd00cfb37c394ab7 (diff)
downloadqmk_firmware-1816006121de991581d50d0bc6b5a653e2b3ccd2.tar.gz
qmk_firmware-1816006121de991581d50d0bc6b5a653e2b3ccd2.zip
Tidy up LCD_ENABLE/visualizer references (#14855)
* Tidy up LCD_ENABLE/visualizer references * Fix up my (333fred) ergodox keymap with new LCD driver Co-authored-by: Fredric Silberberg <fred@silberberg.xyz>
Diffstat (limited to 'layouts/community/ergodox/adnw_p_u_q/visualizer.c')
-rw-r--r--layouts/community/ergodox/adnw_p_u_q/visualizer.c34
1 files changed, 0 insertions, 34 deletions
diff --git a/layouts/community/ergodox/adnw_p_u_q/visualizer.c b/layouts/community/ergodox/adnw_p_u_q/visualizer.c
deleted file mode 100644
index 9a4d48538..000000000
--- a/layouts/community/ergodox/adnw_p_u_q/visualizer.c
+++ /dev/null
@@ -1,34 +0,0 @@
1/*
2Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
3*/
4
5#include "simple_visualizer.h"
6
7// This function should be implemented by the keymap visualizer
8// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
9// that the simple_visualizer assumes that you are updating
10// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
11// stopped. This can be done by either double buffering it or by using constant strings
12static void get_visualizer_layer_and_color(visualizer_state_t* state) {
13
14 if (state->status.layer & 0x20) {
15 state->target_lcd_color = LCD_COLOR(127, 0xFF, 0xFF);
16 state->layer_text = "Mouse";
17 } else if (state->status.layer & 0x10) {
18 state->target_lcd_color = LCD_COLOR(85, 0xFF, 0xFF);
19 state->layer_text = "Symbol";
20 } else if (state->status.layer & 0x8) {
21 state->target_lcd_color = LCD_COLOR(64, 0xFF, 0xFF);
22 state->layer_text = "Brackets";
23 } else if (state->status.layer & 0x4) {
24 state->target_lcd_color = LCD_COLOR(42, 0xFF, 0xFF);
25 state->layer_text = "Diak";
26 } else if (state->status.layer & 0x2) {
27 state->target_lcd_color = LCD_COLOR(21, 0xFF, 0xFF);
28 state->layer_text = "Terminal";
29 } else {
30 state->target_lcd_color = LCD_COLOR(192, 0xFF, 0xFF);
31 state->layer_text = "Vim";
32 }
33}
34