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authorFredric Silberberg <fred@silberberg.xyz>2017-08-06 01:50:20 -0700
committerJack Humbert <jack.humb@gmail.com>2017-08-08 10:02:53 -0400
commit8e1be7c792c4c9f65ba7e990f2a773a23b40d20c (patch)
treec82bdd82f0aa881e541f6b44fb73d3a54fdf886d /quantum/process_keycode/process_key_lock.c
parent7a9fb7c96b876cf0d6c44c4649d3504572e56fa3 (diff)
downloadqmk_firmware-8e1be7c792c4c9f65ba7e990f2a773a23b40d20c.tar.gz
qmk_firmware-8e1be7c792c4c9f65ba7e990f2a773a23b40d20c.zip
Initial implementation of the key_lock feature.
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1/* Copyright 2017 Fredric Silberberg
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 */
16
17#include "inttypes.h"
18#include "stdint.h"
19#include "process_key_lock.h"
20
21#define SHIFT(shift) (((uint64_t)1) << (shift))
22#define GET_KEY_ARRAY(code) (((code) < 0x40) ? key_state[0] : \
23 ((code) < 0x80) ? key_state[1] : \
24 ((code) < 0xC0) ? key_state[2] : key_state[3])
25#define GET_CODE_INDEX(code) (((code) < 0x40) ? (code) : \
26 ((code) < 0x80) ? (code) - 0x40 : \
27 ((code) < 0xC0) ? (code) - 0x80 : (code) - 0xC0)
28#define KEY_STATE(code) (GET_KEY_ARRAY(code) & SHIFT(GET_CODE_INDEX(code))) == SHIFT(GET_CODE_INDEX(code))
29#define SET_KEY_ARRAY_STATE(code, val) do { \
30 switch (code) { \
31 case 0x00 ... 0x3F: \
32 key_state[0] = (val); \
33 break; \
34 case 0x40 ... 0x7F: \
35 key_state[1] = (val); \
36 break; \
37 case 0x80 ... 0xBF: \
38 key_state[2] = (val); \
39 break; \
40 case 0xC0 ... 0xFF: \
41 key_state[3] = (val); \
42 break; \
43 } \
44} while(0)
45#define SET_KEY_STATE(code) SET_KEY_ARRAY_STATE(code, (GET_KEY_ARRAY(code) | SHIFT(GET_CODE_INDEX(code))))
46#define UNSET_KEY_STATE(code) SET_KEY_ARRAY_STATE(code, (GET_KEY_ARRAY(code)) & ~(SHIFT(GET_CODE_INDEX(code))))
47#define IS_STANDARD_KEYCODE(code) ((code) <= 0xFF)
48#define print_hex64(num) do { print_hex32((num & 0xFFFFFFFF00000000) >> 32); print_hex32(num & 0x00000000FFFFFFFF); } while (0)
49
50// Locked key state. This is an array of 256 bits, one for each of the standard keys supported qmk.
51uint64_t key_state[4] = { 0x0, 0x0, 0x0, 0x0 };
52bool watching = false;
53
54bool process_key_lock(uint16_t keycode, keyrecord_t *record) {
55 // We start by categorizing the keypress event. In the event of a down
56 // event, there are several possibilities:
57 // 1. The key is not being locked, and we are not watching for new keys.
58 // In this case, we bail immediately. This is the common case for down events.
59 // 2. The key was locked, and we need to unlock it. In this case, we will
60 // reset the state in our map and return false. When the user releases the
61 // key, the up event will no longer be masked and the OS will observe the
62 // released key.
63 // 3. KC_LOCK was just pressed. In this case, we set up the state machine
64 // to watch for the next key down event, and finish processing
65 // 4. The keycode is below 0xFF, and we are watching for new keys. In this case,
66 // we will send the key down event to the os, and set the key_state for that
67 // key to mask the up event.
68 // 5. The keycode is above 0xFF, and we're wathing for new keys. In this case,
69 // the user pressed a key that we cannot "lock", as it's a series of keys,
70 // or a macro invocation, or a layer transition, or a custom-defined key, or
71 // or some other arbitrary code. In this case, we bail immediately, reset
72 // our watch state, and return true.
73 //
74 // In the event of an up event, there are these possibilities:
75 // 1. The key is not being locked. In this case, we return true and bail
76 // immediately. This is the common case.
77 // 2. The key is being locked. In this case, we will mask the up event
78 // by returning false, so the OS never sees that the key was released
79 // until the user pressed the key again.
80 if (record->event.pressed) {
81 // Non-standard keycode, reset and return
82 if (!(IS_STANDARD_KEYCODE(keycode) || keycode == KC_LOCK)) {
83 watching = false;
84 return true;
85 }
86
87 // If we're already watching, turn off the watch.
88 if (keycode == KC_LOCK) {
89 watching = !watching;
90 return false;
91 }
92
93 if (IS_STANDARD_KEYCODE(keycode)) {
94 // We check watching first. This is so that in the following scenario, we continue to
95 // hold the key: KC_LOCK, KC_F, KC_LOCK, KC_F
96 // If we checked in reverse order, we'd end up holding the key pressed after the second
97 // KC_F press is registered, when the user likely meant to hold F
98 if (watching) {
99 watching = false;
100 SET_KEY_STATE(keycode);
101 // Let the standard keymap send the keycode down event. The up event will be masked.
102 return true;
103 }
104
105 if (KEY_STATE(keycode)) {
106 UNSET_KEY_STATE(keycode);
107 // The key is already held, stop this process. The up event will be sent when the user
108 // releases the key.
109 return false;
110 }
111 }
112
113 // Either the key isn't a standard key, or we need to send the down event. Continue standard
114 // processing
115 return true;
116 } else {
117 // Stop processing if it's a standard key and we're masking up.
118 return !(IS_STANDARD_KEYCODE(keycode) && KEY_STATE(keycode));
119 }
120}